• 제목/요약/키워드: instructor-led class

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기술.가정 교과 '수송기술' 단원에서 수업 자료의 제시 방법에 따른 학업 성취도와 학습 만족도에 미치는 영향 (The Effects of Academic Achievement and Learning Satisfaction According to the Presentation Method of the Multimedia Materials for 'Transportation Technology' Unit of Technology.Home Economics Subject)

  • 김성일
    • 대한공업교육학회지
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    • 제37권2호
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    • pp.147-160
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    • 2012
  • 본 연구는 기술 가정교과 '수송기술' 단원의 수업시 강의식 수업인 통제집단과 교사가 멀티미디어 자료로 수업한 실험집단 1, 멀티미디어 자료에 내레이션을 넣어 동영상으로 제작하여 교실에서 보는 수업을 하는 실험집단 2 간의 수업 자료의 제시 방법에 따른 학업 성취도와 학습 만족도를 분석하고자 하는 것이다. 연구 대상은 기술교과를 수업하는 93명 여고생들이며, 6개 질문에 대한 응답자료는 SPSS통계 프로그램을 활용하여 분석하였고 연구결과를 요약하면 다음과 같다. 첫째, 수업에 대한 학생들의 학습 만족도 응답 평균(M)은 교사가 멀티미디어 자료로 진행한 수업(실험집단 1)이 4.14로 가장 높고, 멀티미디어 자료에 내레이션을 넣은 동영상을 교실에서 보는 수업(실험집단 2)이 3.16, 강의식 수업(통제집단)이 보통보다 약간 아래 수준인 2.63으로 나와 멀티미디어 자료로 교사가 수업을 하는 것이 가장 바람직함 수업임을 보여준다. 둘째, 문항간 상관계수에서 보면 흥미있는 수업에서는 기억도와 내용 이해도가 높지만, 집중도가 떨어지면 기억도도 떨어짐을 알 수 있다. 셋째, 학업 성취도는 실험집단 1이 가장 높았으며, 실험집단 2는 통제집단과 유사한 수준이다. 학업 성취도를 높이기 위해서는 강의식 수업에서는 흥미를 높여야 하며, 내레이션을 포함한 동영상을 보는 교실수업에서는 수업 집중도를 높이는 방안이 요청된다.

과제분담 협동학습을 응용수학에 적용한 사례 연구 (A Study of Applying Jigsaw Model to Applied Mathematics)

  • 남혜원
    • 공학교육연구
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    • 제22권5호
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    • pp.13-19
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    • 2019
  • It is important to encourage students who are having difficulty learning mathematics and majors due to lack of basic knowledge, and encourage them to improve their academic performance by focusing on and participating in class. The purpose of this study is to confirm the applicability of the Jigsaw Method by analyzing the change of the learner's academic achievement and the attitude of the learner's mathematics by applying the Jigsaw Model. During the four weeks, the Jigsaw Model was applied to 30 experimental students and the instructor-led lectures were given to 36 students in the comparative group. As a result of the study, it was confirmed that the average of the experimental groups applying the Jigsaw model was higher than the average of the comparative group in the lecture class. The results of the survey showed that the Jigsaw Model increased class concentration and participation, helped self - directed learning, and had high learning satisfaction.

과학중심 STEAM 수업을 통한 학습자가 인식하는 21세기 학습자 역량 변화 (A Study on Changes in Learners' Recognition of 21st Century Learner Competencies through Science-centered STEAM Class)

  • 심수민;신영준
    • 한국초등과학교육학회지:초등과학교육
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    • 제36권2호
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    • pp.143-154
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    • 2017
  • The purpose of this study is to examine the educational effects of STEAM class by focusing on $21^{st}$ century learner competencies based on burning and extinguishing unit. Two 6th grade classes were divided into experimental group and comparison group to treat the experimental group with elementary science class using STEAM class. General class according to teacher manual was implemented for the comparison group. Elementary science class applying STEAM class was conducted for 9 lessons throughout the experimental period. The result of this study are as follows. Elementary science class with STEAM class had significant effect on 21st century learner competencies compared to traditional instructor-led classroom. Looking specifically, it was a significant difference in the three domains of the seven domains (problem solving, collaboration, flexibility). The study results indicated that STEAM class was effective in improving learners'recognition of 21st century learner competencies.

Analysis of the Sociality and Democratic-Citizenship Changes from the Application of the Scratch Remix Function in Cooperative Learning

  • Kang, Oh-Han
    • Journal of Information Processing Systems
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    • 제15권2호
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    • pp.320-330
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    • 2019
  • This study analyzed changes in sociality and democratic-citizenship among elementary school students in the information class and the science class at the Science Education Institute for the Gifted, who were divided into an experimental group and a control group. The experimental group engaged in the Learning Together (LT) cooperative form of learning for which the remix function of Scratch, an educational programming language, was applied, while the control group was given general instructor-led lessons. Members in the experimental group were able to modify processes during projects through the usage of the remix function, thereby actively participating in the projects and eventually generating team-based results. The post-class t-tests showed a greater degree of improvements in sociality and democratic citizenship for the experimental group that was offered the remix-function-based cooperative learning than the control group. Statistically significant differences were present between two groups particularly in "cooperative spirit" sub-domain of sociality and the "community" and "responsibility" sub-domains of democratic citizenship.

플립러닝 기반 공학수업 개선 방안 연구 - 국내 C대학 공학수업 운영 사례를 중심으로 - (A Study on Improvement of Flipped Learning-based Engineering Course - Focused on Engineering Course Cases at C university -)

  • 이성혜;김은희
    • 공학교육연구
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    • 제22권2호
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    • pp.3-15
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    • 2019
  • This study analyzed the evaluations of instructors and experts on flipped learning-based engineering in order to suggest improvement strategies. This study was conducted with 8 engineering courses which participated in the flipped learning course development project of C university from 2017-2018. As a result of the analysis, the instructors and experts pointed out that the pre-learning was not performed and checked effectively. In this regard, the instructors suggested the students' burden of pre-learning, the lack of understanding about flipped learning, and the experts suggested the lack of instructional strategies to facilitate pre-learning. In addition, the instructors and the experts pointed out that the courses were still instructor-centered. The instructors evaluated that they operated the instructor-led course by themselves. In addition, the experts suggested that there was not enough instructional strategies to activate the learner-centered activities. The number of the students and the lecture room environment that were not appropriate for the learner- centered class were the evaluation opinions of both the instructors and the experts. In addition, the professor suggested the lack of understanding and preparation of the flipped learning of the instructors and the learner as the main opinion, and the experts pointed out that the online learning system and classroom was not linked for pre-learning, classroom learning, and the post-learning. Based on these results, suggestions for improvement of flip learning based engineering course were suggested.

교양 과목에서의 온라인 수업 학습자 만족에 관한 연구 - 녹화 동영상 수업을 위주로 (A Study on the Learner's Satisfaction of on-line Classes in Liberal Arts course - Focusing on on-line recorded video lectures)

  • 전병호
    • 디지털산업정보학회논문지
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    • 제17권4호
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    • pp.197-207
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    • 2021
  • The threat of COVID-19 pandemic put many universities in Korea to develop and implement various types of non-face-to-face on-line classes, such as on-line real time class and on-line recorded video class. Online education has been recognized as one of the effective educational methods because of its ubiquitous and flexible educational environments. Even though COVID-19 led to many problems such as faculty's burden and stress during the early stage of COVID-19, both students and faculties have gradually become familiar with on-line environment. As students have got accustomed to the online environment, on-line recorded lectures are shown to be more preferred rather than on-line real time class. Researches regarding the learner's satisfaction of on-line classes during the COVID-19 indicate that systematic and good quality contents and interaction by instructor are important factors. This study, therefore, investigate the learner's satisfaction of online classes in Liberal Arts course using recorded video contents in terms of contents and interaction. The results of empirical analysis reveal that systematic and good quality contents are likely to predict learner's satisfaction and interaction plays a great role in providing those contents. These findings provide insights that preparing systematic contents and interaction are key to enhancing learner's satisfaction of on-line classes in Liberal Arts course.

상황학습 기반 수업이 초등학생의 수학 학습에 미치는 영향 (The Effects of Situated Learning-Based Instruction of Mathematics on Students' Learning)

  • 유욱희;오영열
    • 대한수학교육학회지:학교수학
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    • 제16권3호
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    • pp.633-657
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    • 2014
  • 본 연구는 상황학습 기반 수업이 초등학교 6학년 학생들의 수학학습에 미치는 영향을 검증하고자 하는데 주요한 목적이 있다. 이를 위해서 본 연구는 실험집단에는 상황학습 기반 수업을 적용하였으며 비교집단에는 교과서 중심의 일반적 수학 수업을 적용하였다. 본 연구는 두 집단의 수학 학업성취도와 수학적 태도에 어떠한 차이가 있는지를 알아보았으며, 또한 수업 상황에 대한 질적 분석을 통해서 수업에서의 교사의 역할과 학생들의 수업 참여 방식을 살펴봄으로써 상황학습 기반 수업의 교육적 효과를 검증하였다. 그 결과, 첫째, 상황학습 기반 수업은 학생들의 수학 학업성취도와 수학적 태도에 긍정적인 영향을 미침을 알 수 있었다. 둘째, 상황학습 기반 수업에서 교사는 학습 촉진자의 역할을 하는 것으로 나타났다. 셋째, 상황학습 기반 수업에서 학생들은 수업 상황 중에 서로에게 도움의 대상, 배움의 대상이 됨으로써 문제해결을 위한 협력적 태도와 적극적인 노력을 보였다.

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대학 비대면 온라인 수업에서의 학습자 만족 연구 (A Study on the Learner's Satisfaction of Untact Online Classes in College)

  • 서윤경;고명희;김수영;전병호
    • 디지털산업정보학회논문지
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    • 제16권3호
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    • pp.83-94
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    • 2020
  • The threat of COVID-19 pandemic put many universities in Korea to develop and implement various types of untact online classes. Online education has been recognized as one of the effective educational methods because of its ubiquitous and flexible educational environments. However quick move to online education caused by the sudden attack of the COVID-19 led to many problems such as faculty's burden and stress from the planning and designing suitable for online classes, technology system problems for both students and faculty and students' complaints of the low quality of education. The primary purpose of this study is to investigate the effects of learner, contents, and instructor factors on college student satisfaction with untact online classes during the first attack of COVID-19 pandemic. The data were collected from 605 undergraduate students of S women's university based in Seoul, who took the untact online classes in the spring semester 2020. The results of empirical analysis reveal that only contents factor are likely to predict learner satisfaction. These findings provide insights that the effective planning and designing classes are key to enhancing learner satisfaction with online education. This study suggests that instructors need various contents developed and educational strategies for students.

LT 협동학습에 따른 초등 정보영재의 사회성 변화 분석 (Analysis of Changes in Sociality of Gifted Elementary Students Depending on LT Cooperative Learning)

  • 강오한
    • 컴퓨터교육학회논문지
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    • 제21권1호
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    • pp.23-30
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    • 2018
  • 본 논문에서는 과학영재교육원 초등 정보반 학생들을 대상으로 실험집단과 통제집단을 구성하여 스크래치 프로그래밍 수업을 진행한 후 사회성의 변화를 분석하였다. 실험집단은 교육용 프로그래밍 언어인 스크래치의 리믹스 기능을 사용하여 LT 모형의 협동학습을 수행하였으며, 통제집단은 일반적인 강의식 수업을 진행하였다. 실험집단은 모둠 단위의 결과물을 생성하기 위해 리믹스 기능으로 동료 학습자들과 협력하여 프로젝트를 제작하였다. 리믹스 기반의 협동학습에 따른 변화를 검증하기 위해 실험집단 30명, 통제집단 30명을 대상으로 각각 12차시 총 36시수의 학습을 진행하였다. 설문결과를 사용한 t-test 분석에 따르면, 스크래치의 리믹스 기능을 활용하여 협동학습을 수행한 실험집단이 통제집단보다 사회성이 향상되었으며, 통계적으로도 유의미한 차이가 있는 것으로 나타났다.

수학과 7-가 교과서 단원도입 활동의 내용소재 변화 및 활용실태 조사 연구 -제 6차와 7차 교과서를 중심으로- (A survey on the topic introductory materials of the 7th grade mathematics textbooks and its usages - Centered on the 6th and 7th curriculum based textbooks -)

  • 이영하;김미연
    • 대한수학교육학회지:학교수학
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    • 제4권3호
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    • pp.375-399
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    • 2002
  • When a curriculum change is being an issue, the editorships and the promotive directions reflect to supplement the social requests. However it is often criticized that such changes in the textbook itself are not satisfactory enough as to coherent to the editoships. And we set the following research questions; (1) One of the most important changes in the new 7th curriculum is to encourage the students' activities. We checked if it is well suited in the new textbooks. (2) Often textbook itself is not important In class, while instructor or students want something else other than the one suggested in the textbook. We asked 187 teachers how they use the textbooks in class. To answer (1), we checked up the introductory - activity - contents with 7 categories, which are ${\circled1}$ of real life sources ${\circled2}$ in use of concrete manipulative ${\circled3}$ in use of computers or calculators ${\circled4}$ in use of historical resources ${\circled5}$ stimulating to recall a relevant previous knowledges ${\circled6}$ of coherence between the activity and the exploratory contexts. ${\circled2}$ were increased, rewarding to the decrease of ${\circled5}$, in the new textbooks, while changes in ${\circled3}$ and ${\circled4}$ were not enough to talk about increments. Especially slight decrease in ${\circled6}$ were detected and it seemed to attribute to the unmatchable use of ${\circled1}$ and ${\circled2}$ with the explanation of mathematical subjects, which also implies how difficult to match ${\circled1}$ and ${\circled2}$ with ${\circled6}$. Analyzing the reponses of (2), about 70% of the teachers used the introductory activities in the textbook, which led better attention of sudents, while 30% of teachers do not use it because they felt that its inroductory activities had not been adequate for their purposes. Teachers counted inadequacy reasons for not being helpful in class, lack of time or lack of support of students, etc. Those teachers use introductory activities invented of their own for classes. As some results of the study, we suggest firstly that authors of textbooks have to get more informations to provide ways to entcourage students' interest in mathematics classes. The ways must be practical and brain storming as well as More use of computers and calculators and mathematical history are expected. Secondly, we are emphasizing the feedbacks between the textbook authors and the users(teachers and students) through internet. Which, we anticipate, will get better communications between them and be a good foundations of continuous modifications of textbooks.

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