• Title/Summary/Keyword: image stimulus

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Spectral-based rendering technique for lighting simulation (라이팅 시뮬레이션을 위한 분광특성기반의 랜더링 기법)

  • Lee, Myong-Young;Cho, Yang-Ho;Lee, Cheol-Hee;Ha, Yeong-Ho
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.379-382
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    • 2005
  • This study proposes an effective algorithm that can render a realistic image of a lighting environment, especially an automotive rear lamp, using the backward ray tracing method. To producea realistic image similar to that perceived by the human eye, the incident light energy at the eye point estimated by a ray tracing algorithm is represented by XYZ tri-stimulus values, which are then converted into RGB values considering the particular display device.

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Eyebrow Make-up Type Using an Average rate Sensitivity Image for the Difference of Perceived Sexiness (평균변화율을 활용한 눈썹 메이크업 유형별 섹시미 감성이미지 차이)

  • Kim, Jinkyeong;Park, Jeongshin
    • Journal of Fashion Business
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    • v.19 no.5
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    • pp.34-47
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    • 2015
  • Sexiness is the image of a person who attracts attention regardless of his/her age, and today's society has created a more positive impression by transforming the image into something others consider even more attractive. Consequently, we begin to take interest in makeup, - a means of portraying a good impression. Eyebrow makeup in particular, being at the center of the determining factor of a good facial image, can be thought of as the makeup that can most effectively transform one's image. The purpose of this study was to analyze the difference in perceived sexiness depending on the general perception of eyebrow makeup. This study produced an eyebrow stimulus that applied the average rate of change in an image transformation of different eyebrows in order to raise the objective credibility of the sensibility evaluation so it could determine the figure of influence that eyebrows had on facial impressions. The research results showed that the majority of female university students believed that eyebrows were an effective means of expression in changing facial images and attributed a higher mature and sexy image if the average ratio of change was higher. The study, could also identify that a sexy image was perceived when the average rate of change was between 0.39~0.44. In addition, when the gradient of the shape of the viewers' own eyebrows was low, it could be verified that they perceived an image to be sexy from seeing eyebrows with a relatively high gradient.

Influence of the Size of Polka Dots on the Image of Clothes -Focused on One-piece Dress- (물방울무늬의 크기가 의복이미지에 미치는 영향 -원피스드레스를 중심으로-)

  • Choi, Hye-Won;Ryoo, Sook-Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.5 s.164
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    • pp.742-752
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    • 2007
  • The purpose of this study is the image of clothing according to the change of the dots' size was analyzed and its influence on the formation of the image of polka dots clothing was investigated. White waterdrop patterns were designed on the 12 kinds of black texture using Photoshop and CAD program in regular arrangement of diamond figure, composed of white waterdrop(0.5cm, 1.0cm, 1.5cm and 2cm in diameter) and interval(diameter : interval-1 : 1, 1 : 2, 1 : 4). Applying above specification, the photograph stimulus of 12 kinds of X-line one-piece dress with wide square neckline and without sleeve or detailed ornament was presented on a screen in the same size as when putting it on. The image of polka dots clothes was investigated by questionnaire survey. The object of the study was 320 females aged between 16 and 29. Factor analysis, one-way ANOVA, $Scheff\acute{e}$ verification and two-way ANOVA using SPSS 10.0 were carried out for data analysis. Followings are the results: 1) The image of polka dots clothing consists of 4 factors as aesthetics, brevity, dynamism and lightweight. 2) The size of the dot has a great influence on the formation of the image of polka dots clothing. 3) The evaluations of the image of polka dots clothing were different depending on the age and physical image, the personal characteristics of the object of investigation.

The Influence of the Interval of Polka Dots on the Image of Clothes - Focused on One-Piece Dress - (물방울무늬의 간격이 의복이미지에 미치는 영향 - 원피스드레스를 중심으로 -)

  • Choi, Hye-Won;Ryoo, Sook-Hee
    • Fashion & Textile Research Journal
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    • v.9 no.3
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    • pp.278-285
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    • 2007
  • The purpose of this study is the image of clothing according to the change of the dots' interval was analyzed and its influence on the formation of the image of polka dots clothing was investigated. White waterdrop patterns were designed on the 12 kinds of black texture using Photoshop and CAD program in regular arrangement of diamond figure, composed of white waterdrop(0.5 cm, 1.0 cm, 1.5 cm and 2 cm in diameter) and interval(diameter : interval - 1 : 1, 1 : 2, 1 : 4). Applying above specification, the photograph stimulus of 12 kinds of X-line one-piece dress with wide square neckline and without sleeve or detailed ornament was presented on a screen in the same size as when putting it on. The image of polka dots clothes was investigated by questionnaire survey. The object of the study was 320 females aged between 16 and 29. Factor analysis, one-way ANOVA, Scheff$\acute{e}$ verication and two-way ANOVA using SPSS 10.0 were carried out for data analysis. The research finding are as follows. First, the image of polka dots clothing consists of 4 factors as aesthetics, brevity, dynamism and lightweight. Secondly, the interval of the dot has a great influence on the formation of the image of polka dots clothing. Lastly, the evaluations of the image of polka dots clothing were different depending on the age and physical image, the personal characteristics of the object of investigation.

Improved characterization method for mobile phone camera and LCD display (모바일 폰 카메라와 LCD의 향상된 특성화 방법)

  • Jang, In-Su;Son, Chang-Hwan;Lee, Cheol-Hee;Song, Kun-Woen;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.2
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    • pp.65-73
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    • 2008
  • The characterization process for the accurate color reproduction in mobile phone with camera and LCD is popular. The camera and LCD characterization, gamut mapping process is necessary to map the camera's input color stimulus, CIEXYZ value, into the LCD's output color stimulus. Each characterization is the process estimating the relation between input and output signals. In case of LCD, because of output device, the output color stimulus for the arbitrary input signal can be measured by spectro-radiometer However, in the camera, as the input device, the characterization is an inaccurate and needs the manual works in the process obtaining the output signal because the input signal can not be generated. Moreover, after gamut mapping process, the noise is increased because the optimized gamma tone curve of camera for the noise is distorted by the characterization. Thus, this paper proposed the system of obtaining the output signal of camera and the method of gamma correction for the noise. The camera's output signal is obtained by RGB values of patches from captured the color chart image. However, besides the illumination, the error for the location of the chart in the viewfinder is generated when many camera modules are captured the chart. The method of correcting the position to correct the error from manual works. The position of camera is estimated by captured image. This process and moving of camera is accomplished repeatedly, and the optimized position can be obtained. Moreover, the lightness curve of camera output is corrected partly to reduce the noise from the characterization process.

Post-filtering in Low Bit Rate Moving Picture Coding, and Subjective and Objective Evaluation of Post-filtering (저 전송률 동화상 압축에서 후처리 방법 및 후처리 방법의 주관적 객관적 평가)

  • 이영렬;김윤수;박현욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.8B
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    • pp.1518-1531
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    • 1999
  • The reconstructed images from highly compressed MPEG or H.263 data have noticeable image degradations, such as blocking artifacts near the block boundaries, corner outliers at cross points of blocks, and ringing noise near image edges, because the MPEG or H.263 quantizes the transformed coefficients of 8$\times$8 pixel blocks. A post-processing algorithm has been proposed by authors to reduce quantization effects, such as blocking artifacts, corner outliers, and ringing noise, in MPEG-decompressed images. Our signal-adaptive post-processing algorithm reduces the quantization effects adaptively by using both spatial frequency and temporal information extracted from the compressed data. The blocking artifacts are reduced by one-dimensional (1-D) horizontal and vertical low pass filtering (LPF), and the ringing noise is reduced by two-dimensional (2-D) signal-adaptive filtering (SAF). A comparison study of the subjective quality evaluation using modified single stimulus method (MSSM), the objective quality evaluation (PSNR) and the computation complexity analysis between the signal-adaptive post-processing algorithm and the MPEG-4 VM (Verification Model) post-processing algorithm is performed by computer simulation with several MPEG-4 image sequences. According to the comparison study, the subjective image qualities of both algorithms are similar, whereas the PSNR and the comparison complexity analysis of the signal-adaptive post-processing algorithm shows better performance than the VM post-processing algorithm.

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Effects of Virtual Reality Images on Body Stability : Focused on Hand Stability (VR 영상이 신체 안정성에 미치는 영향 : 손 안정성을 중심으로)

  • Han, Seung Jo;Kim, Sun-Uk;Koo, Kyo-Chan;Lee, Kyun-Joo;Cho, Min-Su
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.391-400
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    • 2017
  • The purpose of this paper is to present the effect of image stimulation on body stability as a conceptual model and to investigate the effect of image stimulus(2D, VR) on body stability(hand stability) through experiments Recently, stereoscopic images such as virtual and augmented reality are combined with smart phones and exercise equipments, and the diffusion is becoming active. The possibility of a safety accident or human error is also increasing as it temporarily affects the balance of the body and hand stability after the image stimulus is removed. The conceptual model is presented based on the results of previous studies. Based on the experimental results, the conceptual model has been explained in combination with the human information processing process and cognitive resource models that take place in the brain. Twenty subjects were exposed to 2D and VR stimuli, and display fatigue was measured by cybersickness questionnaire and hand stability by hand steadiness tester. Experimental results show that VR images induce higher display fatigue and lower hand stability than 2D. In this study, it is meaningful that hand stability according to image type and display fatigue level which have not been tried yet is revealed through conceptual model and experiment.

A Study on the Effects of Wearing of a Black Dress and Accessories on Image Perception (검정 드레스와 액세서리 착용에 따른 이미지 지각 연구)

  • Kim, Sungmin;Lee, Myoung-Hee
    • Journal of the Korean Society of Costume
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    • v.64 no.4
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    • pp.150-161
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    • 2014
  • The purpose of this study was to examine the differences in image perception, and to investigate the differences in age and income inferences according to the wearing of accessories with black dress. A quasi-experimental method was used for this study. The experimental design was a $2{\times}3{\times}3$(necklace${\times}$earrings${\times}$corsage) factorial design. The subjects were 610 female college students residing in Seoul. The model in the stimulus photographs was a woman with straight long hair. She wore a black one-piece dress with round neckline and short sleeves. The findings indicated that the wearing of a necklace enhanced individuality, attractiveness, and cuteness in women. Professionalism and individuality were heightened when she wore an earring. The red corsage enhanced individuality, but it had a negative effect in professionalism. As for the effect on interaction, attractiveness was more highly perceived when both necklace and large earrings were worn without a corsage. The absence of both necklace and earrings led to a low perception of professionalism, attractiveness, and individuality. The wearing of a necklace was more strongly linked to older age and high income than not wearing it, and it was perceived as more youthful if earrings were not worn. As for interactions, the wearing of small earrings and a red corsage was linked to the oldest age.

The Effect of Dot Pattern on Dress's Wearer Image -On the Neutral coloration- (물방울패턴이 원피스드레스 착용자의 이미지에 미치는 영향 -무채색 배색을 중심으로-)

  • Kim, Sun-Mi;Kang, Kyung-Ja
    • Korean Journal of Human Ecology
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    • v.16 no.2
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    • pp.407-419
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    • 2007
  • The purpose of this study was to identify the effect of four clothing cues dot pattern size and ground field of color area ratio on dress's wearer image. The experimental materials developed for this study are a set of stimuli and response scales(The 7-point semantic). The stimuli were 30 color pictures manipulated with the combination of dot pattern size, dot pattern on background of color area ratio and neutral dress's using computer simulation. The subjects were 180 female undergraduates living students in Gyeong-nam. The result of this study are as follows: Image factor of the stimulus was composed of 5 different components (visibility, gracefulness, attractiveness, cuteness, womanly). Especially, Neutral color combination independently influenced the every components. In regarding the effect of interaction between each variable, the combination of dot pattern on background of color area ratio, dot pattern size on the combination had cuteness, womanly.

The Effects of Clothing Styles and Colors on the Image Perception and the Evaluation of Age for Men

  • Shin, Yun-Kyung;Lee, Myoung-Hee
    • The International Journal of Costume Culture
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    • v.13 no.1
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    • pp.51-61
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    • 2010
  • The purpose of this research was to investigate the effects of clothing style and color of male casual wear on image perceptions and age evaluations. $4{\times}2$ (top color${\times}$trouser color) and $2{\times}3{\times}2$ (clothing style${\times}$clothing hue${\times}$clothing chroma) factorial designs were used as the experiment designs. Photoshop program was used to manipulate the clothing colors after creating photos of models wearing experiment clothing for stimulus. Subjects were 280 female college students from Seoul region and each subject responded to two stimuli. Factor analysis showed four factors of images of male casual wear; sociability, conspicuousness, softness and masculinity. Polo shirts were evaluated higher in sociability and softness than jumpers and nary blue trousers were evaluated higher in masculinity than beige trousers. High chroma clothing was assessed higher in sociability and conspicuousness than low chroma clothing. High chroma red jumpers displayed very sociable feel and low chroma blue jumpers displayed the lowest sociability. High chroma male clothing resulted in younger age perception but age was evaluated young when a black shirt was worn under the jacket when wearing a low chroma jacket.

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