Proceedings of the IEEK Conference (대한전자공학회:학술대회논문집)
- 2005.11a
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- Pages.379-382
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- 2005
Spectral-based rendering technique for lighting simulation
라이팅 시뮬레이션을 위한 분광특성기반의 랜더링 기법
- Lee, Myong-Young (School of Electrical Engineering and Computer Science, Kyungpook National University) ;
- Cho, Yang-Ho (School of Electrical Engineering and Computer Science, Kyungpook National University) ;
- Lee, Cheol-Hee (Major of Computer Engineering, Andong National University) ;
- Ha, Yeong-Ho (School of Electrical Engineering and Computer Science, Kyungpook National University)
- Published : 2005.11.26
Abstract
This study proposes an effective algorithm that can render a realistic image of a lighting environment, especially an automotive rear lamp, using the backward ray tracing method. To producea realistic image similar to that perceived by the human eye, the incident light energy at the eye point estimated by a ray tracing algorithm is represented by XYZ tri-stimulus values, which are then converted into RGB values considering the particular display device.
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