• Title/Summary/Keyword: fourth-order convergence

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4D AI Convergence Education Model (4차원 인공지능 융합 교육 모형)

  • Kim, Kapsu
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.349-354
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    • 2021
  • In this study, a model that can converge with artificial intelligence in each subject as software and artificial intelligence education become mandatory in the curriculum revised in 2022 is proposed. The proposed AI convergence education model is based on the content of the subject (accomplishment standard + subject). The second axis is artificial intelligence tools, the third axis is artificial intelligence technology, and the fourth axis is data applied in daily life. In order to apply artificial intelligence to each subject, it is necessary to apply artificial intelligence tools, artificial intelligence technology, and data in daily life to the achievement standards and content of each subject. If the achievement standards and subject contents are structured in this way, it can be seen that the convergence with each subject is good. Therefore, when composing textbooks by achievement standards and topics, it is necessary to add artificial intelligence tools, artificial intelligence technology, and daily data.

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A Study on Socio-technical System for Sustainability of the 4th Industrial Revolution: Machine Learning-based Analysis

  • Lee, Jee Young
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.204-211
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    • 2020
  • The era of the 4th industrial revolution is a complex environment in which the cyber world and the physical world are integrated and interacted. In order to successfully implement and be sustainable the 4th industrial revolution of hyper-connectivity, hyper-convergence, and hyper-intelligence, not only the technological aspects that implemented digitalization but also the social aspects must be recognized and dealt with as important. There are socio-technical systems and socio-technical systems theory as concepts that describe systems involving complex interactions between the environmental aspects of human, mechanical and tissue systems. This study confirmed how the Socio-technical System was applied in the research literature for the last 10 years through machine learning-based analysis. Eight clusters were derived by performing co-occurrence keywords network analysis, and 13 research topics were derived and analyzed by performing a structural topic model. This study provides consensus and insight on the social and technological perspectives necessary for the sustainability of the 4th industrial revolution.

APPROXIMATE SOLUTIONS TO MHD SQUEEZING FLUID FLOW

  • Islam, S.;Ullah, Murad;Zaman, Gul;Idrees, M.
    • Journal of applied mathematics & informatics
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    • v.29 no.5_6
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    • pp.1081-1096
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    • 2011
  • In this paper, a steady axisymmetric MHD flow of two dimensional incompressible fluids is studied under the influence of a uniform transverse magnetic field. The governing equations are reduced to nonlinear boundary value problem by applying the integribility conditions. Optimal Homotopy Asymptotic Method (OHAM) is applied to obtain solution of reduced fourth order nonlinear boundary value problem. For comparison, the same problem is also solved by Variational Iteration Method (VIM).

A Study on Creative and Convergent SW Education Programs for improving Computational Thinking

  • Lee, Myung-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.8
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    • pp.93-100
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    • 2017
  • After the fourth industrial revolution came along, SW education to improve creativity and problem-solving ability began in elementary, middle, and high schools first and then in universities as well positively; however, research on the curriculum or what it has to pursue is not yet enough. Here, this study will investigate the current status of SW education provided in software-oriented schools operated in universities and also given as cultural studies in general universities and examines the curriculum or the standard plan for education. In most schools, it is operated as similar subject names, and diverse methods are tried on- and off-line to cultivate computing thinking skills. Also, to study SW education programs that can be operated in the general cultural courses of universities and find out how to utilize them, this author suggests the goal setting, educational contents, and teaching methods for SW education. As follow-up tasks, it will be needed to apply the suggested programs to the field and find out new evaluation methods in order to cultivate creative and convergent persons of ability.

Block-type Program for Drone Operation for Software Training (소프트웨어 교육을 위한 드론조작용 블록형 프로그램)

  • Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.4
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    • pp.875-880
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    • 2018
  • After the Fourth Industrial Revolution, there has been a software revolution around the world in which software is combined with industry and society to create new value. In order to prepare this, developed countries provide software education that includes basic principles of computer science and coding instead of computer application education. This paper proposes a block program using a drone. Throughout this research, various education for creativity thinking and problem solving ability is possible in connection with the creativity and convergence education.

Effects of Implementation and Application of Realistic Digital Contents

  • Han, Ji-Woo
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.147-152
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    • 2019
  • This study aims to explore the understanding of and the interest in realistic digital contents and examine their effectiveness, by implementing and applying VR around the science subject in middle schools. It organized each group of two for cooperative activities, in order to implement VR for 52 middle school students located at Y-county, who understood study contents and agreed to participate in the study. Then, it implemented and applied realistic digital contents regarding a change in the science geosphere and many kinds of forces, by extracting and designing them. As they implemented and applied VR around contents interest in science subject. VR assisted lessons made statistically significant differences in understanding and effectiveness of realistic digital contents. It will provide basic data used to cultivate future talents who can prepare for a change in the educational paradigms along with the fourth industrial revolution and adapt to the future knowledge-based society.

An Analysis on the Change of Smart City Space: Convergence Change of District, Street, Building and Facility (스마트시티 공간의 변화 분석: 지구, 가로, 건물, 시설의 융합 변화)

  • Han, Ju Hyung;Lee, Sang Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.5
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    • pp.537-550
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    • 2018
  • The development focus of a smart city has been changed gradually from a physical development aspect to a space development aspect. In a space development aspect, the major application technologies are Environment Technology (ET), Information Technology (IT) and Environment Information Technology. On the other hand, it is unclear if the space convergence in a smart city has been changed by the 3 technologies. Therefore, specific analysis was performed on the convergence change of smart city 4 spaces (District, Street, Building, Facility) using the 3 technologies. The convergence distribution ratio according to the periods (period 1 : 1972~1999, period 2 : 2000~2009, period 3 : 2010~2017) among the spaces, ET (Environment Technology), IT (Information Technology), ET+IT (Environment Information Technology) in a smart city were examined. The smart city was high in the order of 'District (53/43%) - Building (36/29.1%) - Street (22/17.9%) - Facility (12/10.0%)' in the number of applications and ratio of convergence (Technology Convergence) at Period 1 (1972~1999). The smart city was high in the order of 'District (223/32.4%) - Building (197/28.6%) - Street (195/28.3%) - Facility (74/14.8%)' in the number of applications and ratio of convergence (Technology Convergence) at Period 2 (2000~2009). At period 3, the District (467/33%) was also the highest. On the other hand, the street (384/27.4%) was higher than the building (361/25.8%) and facility (188/13.4%) in smart city space. Fourth, the smart city was high in the order of 'District - Building - Street - Facility' in the number of applications and ratio of convergence (Technology Convergence) at Periods 1 (1972~1999) and 2 (2000~2009). In contrast, the average of number was high in the order of 'Building - Street - District - Facility'. At period 3(2010~2017), the number of applications and the ratio of convergence was high 'District - Street - Building - Facility'; the average of number was the same as in period 1 and 2. As a result, smart city space has been changed by the development of macroscopic urban spaces in the initial stage. Since then, district space-centric development and building space are confused with devices/technologies and changed for citizen inflow. The building space has evolved continually and smart city space will be expected to revitalize the street space connecting completed buildings.

Learning Programming based on Personality Type (성격유형에 따른 프로그래밍 학습 이탈동기 분석)

  • Kim, Semin;Lee, Choong Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.606-608
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    • 2018
  • Recently, in each university, the fourth industry era has begun, and a lot of programming lectures have been added to liberal arts classes in order to nurture the convergence talents needed in society. However, learners often encounter difficulties or negative responses to programming. In this study, we analyzed the personality type of learners in order to analyze the motivation of learning disengagement in programming learning. Through the pre - test, learners with emotional and thought personality types were identified and analyzed. As a result of this study, it was confirmed that learners with a solid personality type of BS can have a negative gaze in programming learning. Future research is expected to contribute to learning motivation through lecture learning in post test.

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Analysis of Learning Motivation according to Gender in Liberal Arts Programming Lecture (교양 프로그래밍 강좌에서 성별에 따른 학습동기 분석)

  • Choi, Sookyoung;An, Jina;Kim, Semin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.609-611
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    • 2018
  • Recently, in each university, the fourth industry era has begun, and a lot of programming lectures have been added to liberal arts classes in order to nurture the convergence talents needed in society. However, learners often encounter difficulties or negative responses to programming. In this study, we analyzed gender of learners in order to analyze learning motivation in programming learning. Through the pre - test, male and female students were separated and their learning motives were analyzed by each personality type. As a result of this study, we confirmed that female students can have a positive attitude toward programming learning. Also, the deviation was smaller. Future research is expected to contribute to learning motivation through lecture learning in post test.

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Verbal job stress experienced by Nurses. (간호사의 언어직무스트레스)

  • Kim, Suck-Joon
    • Journal of Industrial Convergence
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    • v.10 no.1
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    • pp.27-40
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    • 2012
  • The purpose of this study is to understand verbal violence and stress experienced by nurses, to identify measures to reduce such stress, and to present basic information needed for performing their professional roles. The results of this study are as follows. First the types of verbal violence by doctors, nurses, patients and their caregivers included "they speak roughly" and "they speak in a commanding tone" when they were marked on the basis of 5 points. In other words, speaking roughly is highest in frequency. Second, the main harmers of verbal violence were doctors, nurses, and patients and their caregivers, and thus verbal violence by nurses was most frequent. Third, the emotional reactions of the nurses after verbal violence were "angry", "frustrated", and "depressed" in order. As a result of analysis of effects on the emotional reactions of nurses. Fourth, the job stress of the nurses after experience of verbal violence was show as "frequently struggling with friends", "frequently struggling with family members", and "frequently drinking" in order. Fifth, based on general characteristics, the emotional reactions and job stress of nurses after verbal violence were significant on age, acdemic years, and current workplace, and the job stress of nurses after verbal violence was significant on marriage, clinical career, department of working, and types of working. This study may be significant in that it suggests methods of intervention, safe job environment, and administrative institution to relieve the emotional reactions of nurses after verbal violence, to reduce their stress, and to support the emotional reactions of nurses experienced verbal violence.

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