• 제목/요약/키워드: fashion engineering

검색결과 796건 처리시간 0.026초

디지털 패션쇼 사례분석 및 3D 디지털 패션쇼 제작에 관한 연구 (A Study on the case analysis and the production of 3D digital fashion show)

  • 우세희;강연경;고영아;김안나;김나은;고형석
    • 패션비즈니스
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    • 제17권1호
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    • pp.64-80
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    • 2013
  • A new technology of fashion show is opening the digital era and an imaginary fashion show is now arising as a new form of fashion show which allows one to enjoy a collection through the monitor without holding a real fashion show. Digital fashion show allows designer to create infinite ideas by articulating the designer's concept through not only garments but also other factors. In this research, We will analyze cases which are mixtures of digital technology and fashion show and will suggest a new paradigm of fashion show by producing an imaginary fashion show which cannot be easily articulated in an ordinary real fashion show, articulated by garments created by digital technology and graphic effects. The program used for this study is 'DC Suite 2.0' developed by Physan and Digital Clothing Center of Seoul National University, available for 2D pattern production and 3D simulation. In addition, in order to enhance representation of the visual effects, Maya's Qualoth and V-ray program which could be compatible with 'DC Suite' were used to make 3D digital fashion show.

Sustainable Business Strategies for Local Fashion Communities (small and medium scale enterprises) in Ethiopia and Ukraine

  • Khurana, Karan;Ryabchykova, Kateryna
    • 한국의류산업학회지
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    • 제20권1호
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    • pp.22-33
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    • 2018
  • The aim of the research study is to carve sustainable business strategies for the fashion communities in Ethiopia and Ukraine which are suffering today due to ever-increasing share of fast fashion consumerism. Fashion houses and international brands propagandize sustainability and consumption for better consumer base, where as originally sustainable local-based craftsmen still stay in the shade. Four communities/local designers are selected from the countries through the method of purposive sampling. Qualitative analysis is the basis of the research as we performed personal interviews and in-depth analysis of the communities to diagnose the problems and subsequently devise the solutions. In this research, we have studied and analyzed the problems faced by hereditary communities and ethnic designers in small and medium scale enterprise sector from two emerging economies. After the grounding the difficulties faced we advised strategies for sustainable future growth to the companies. The current academic literature on small and medium scale enterprises highlights the problems and solutions for general industry sectors. This paper brings attention to fashion communities and designers who promote national heritage and are struggling to survive in emerging economies due to industrialization and globalization. Moreover the comparison of the two geographies is unique in nature.

인터미디어 특성이 나타난 현대 패션쇼 연출 특성 (Characteristics of contemporary fashion shows affected by intermedia)

  • 이슬아;이윤미;이연희
    • 복식문화연구
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    • 제27권6호
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    • pp.582-598
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    • 2019
  • Intermedia is a term that refers to the convergence of different media. It has not only enabled the delivery of brand message but also developed interactive communication in a contemporary fashion show context. This study investigates the presentation methods of contemporary fashion shows affected by intermedia. We examined the research and theory related to intermedia and fashion shows by accessing articles since the 2000s concerning 252 shows by 30 designers that tended to demonstrate the use of intermedia. Our analysis highlighted four particular characteristics: "medium scalability" (the unity of art and fashion and the unity of life and fashion); "synesthetic flow" (the audience's emotional immersion, represented by the actual performance and performances of the models); "participatory accessibility" (performance participation through action and instrumental support); and "immaterial symbolization" (an intuitive symbol that emphasizes both the direct outward appearance and the metaphorical symbolism so that the object is expressed in a figurative sense). From these results, we identified considerable synergy between the characteristics of intermedia and contemporary fashion shows. Therefore, it might be useful to conduct an experimental study on this area of research.

패션필름에 나타난 촉지각 경험 유발 요인 (What Causes Haptic Experience in Fashion Film?)

  • 권지안;이수용;임은혁
    • 한국의류학회지
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    • 제43권4호
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    • pp.474-490
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    • 2019
  • Fashion films with screen limits have a way of changing communication methods through sensorial organs in order to go beyond limits. This study shows that such change is possible if fashion films are based on haptic factors. This study examines haptic factors of fashion films from the three perspectives of filming factors of different shot size, synesthetic, and cinematic screen methods. First, when the subject to be emphasized is enlarging, the observer comes to project themselves to the situation and incurs a haptic sensation. Second, when associating an experience by personal recollection or social customs when more than two senses are stimulated simultaneously, haptic sensations, triggered by multiple senses, takes place. Third, a blurred image shows haptic sensations through inducing observers to see into the meaning of a shot. As a result, the senses of the observer enlarge and enhance a communication ability through absorbing and accepting a fashion film. Furthermore, fashion films are effective in understanding the cultural forms of the age.

패션 의류 영상 분류 딥러닝 (Fashion Clothing Image Classification Deep Learning)

  • 신성윤;왕광싱;신광성;이현창
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 춘계학술대회
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    • pp.676-677
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    • 2022
  • 본 논문에서는 패션 의류 이미지의 빠르고 정확한 분류를 달성하기 위해 최적화된 동적 붕괴 학습률과 개선된 모델 구조를 가진 딥 러닝 모델을 기반으로 하는 새로운 방법을 제안한다. Fashion-MNIST 데이터 셋에서 제안된 모델을 사용하여 실험을 수행하고 CNN, LeNet, LSTM 및 BiLSTM의 방법과 비교한다.

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남자대학생의 의복 착용상황별 추구이미지와 패션상품통일체 (The Desired Self-Images and the Fashion Product Unities of Male College Students according to Situation)

  • 배혜진;정인희
    • 한국의류학회지
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    • 제30권7호
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    • pp.1135-1145
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    • 2006
  • The purpose of this study was to identify the desired seIf-images of male college students according to situations, and to construct fashion product unities bought by male college students for different situations. Empirical data were collected by self-administered questionnaires distributed to male students at 4 universities and 2 colleges in Daegu and Gyeongbuk area during June 2005, and 346 were analyzed, eliminating incomplete ones. Subjects were required to respond to 32 desired image words in 4 different situations respectively: school, meeting girlfriends, ceremonies, and exercises. As a result of factor analysis on desired self-image words, 5 factors were determined: refined image, sporty image, classic image, natural image and simple image. Based on the desired self-image factors, male college students were classified into 3 groups: selective image management group, passive image management group, and active Image management group. Fashion product unity of male college students for the school setting was consisted of round shirts, jeans, running shoes, bags and watches. Aloha shirts/knitted shirts/V-neck shirts, cotton pants/jeans/semi -formal pants, formal shoes/running shoes and watches were the fashion product unity for the setting of meeting girlfriends. For the setting of ceremonies, the fashion product unity included Y-shirts, formal dress, formal shoes, neckties and watches. And for the setting of exercises, the fashion product unity included cotton shirts, training suits, running shoes/jogging shoes/basketball shoes, armguard and caps.

직물형 피트니스 밴드 디자인 및 개발 (Design and development of fabric-type fitness band)

  • 정다운;이소정;권채령;박이화;허서원;김동은
    • 복식문화연구
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    • 제26권4호
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    • pp.632-648
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    • 2018
  • This study aims to contribute to the development of sports wearables. It was conducted by a convergence team of professionals in the fashion industry, kinesiology and sports studies, and computer science and engineering. The purpose of the current study was to design and develop a fabric-type fitness band for a sensor to measure acceleration during jump rope exercises. Computer science and engineering professionals developed the Arduino board and sensor, kinesiology and sports studies provided the necessary exercise protocol, and the fashion industry professionals developed the band. First, a fitness band preference survey was completed by men and women between the ages of 20 and 50. Typical uses of the band included tracking exercise amount as measured by the number of steps taken and calories burned. Strap watch closure, a single color and achromatic color, and soft and smooth touch materials were preferred as band design. Second, two fabric-type fitness bands were designed and developed. Design 1 had a 3-dimensional pocket for the sensor, bright blue color, and stretch binding around the edges and for a loop. Design 2 had a flat pocket for the sensor, achromatic color, mesh binding around the edges and two metal loops. Both designs had Velcro as a closure. Third, wear testing of both bands with the sensor were conducted of 15 women in their 20s. They wore the bands during jump rope exercises. Both bands generally satisfied the participants. The Design 2 band was slightly more satisfying than the Design 1 band.

섬유패션기업의 SCM 성과 측정을 위한 Scor Model과 BSC 연구 (A Study on Scor model and BSC to estimate SCM Performance in Textile and Fashion Business)

  • 신상무;최진혁
    • 패션비즈니스
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    • 제14권4호
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    • pp.10-22
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    • 2010
  • To survive competitive global market, textile and fashion business incorporated Supply Chain Management strategy to make product and information flows fast and correct. Especially textile and fashion industry involves many complicated channels from up stream, middle stream, to down stream for delivering their production. Evaluating SCM performance is very critical to make better business profit model. Representative Scor model and BSC method are well fitted into textile and fashion business because of distributional complexity, non-financial factors to be considered, and innovative product characteristics. But there was little study to compare these two methods for textile and fashion business. Therefore, the purpose of this study was to investigate the Scor model and BSC method based upon review of literatures. The results of this study were as follows: Scor model had some strengths which were availability to apply for various industries due to standardized process, operation process emphasized, various customizable factors to compose for the company, and premise on SCM strategic execution. BSC method had some strengths which were the balance including financial and non-financial factors, qualitative analysis, and considering the goal and vision to convey organically from top to bottom of organization. The main differences between them were different scope to deal with performance estimating index from qualitative to quantitative analysis, the scope of human resources to manage, and possibility of performance comparison among companies.

CLO 3D와 Vuforia를 활용한 증강현실 기반 디지털 패션 콘텐츠 제작 (Production of Digital Fashion Contents based on Augmented Reality Using CLO 3D and Vuforia)

  • 강태석;이동연;김진모
    • 한국컴퓨터그래픽스학회논문지
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    • 제26권3호
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    • pp.21-29
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    • 2020
  • 본 연구는 패션에 대한 첨단 시뮬레이션 기술로 가상 의류 시각화를 지원하는 3D 패션 디자인 소프트웨어인 CLO 3D와 증강현실 어플리케이션 제작을 위한 모바일 플랫폼 증강현실 개발 도구인 vuforia를 활용하여 유니티 엔진 개발 환경에서 대화식 구조의 디지털 패션 콘텐츠 제작을 위한 공정을 정의한다. CLO 3D 소프트웨어를 통해 패턴, 재봉선, 텍스쳐 등의 작업을 거쳐 가상 의류 모델을 제작하는 방법과 유니티 엔진 개발 환경에서 vuforia 개발 도구의 기능과 속성 들을 활용하여 컴퓨터 비전 기술 기반의 증강현실 콘텐츠를 제작하는 방법을 정리한다. 그리고 패션 디자이너, 디렉터 등 실무 사용자의 관점에서 현실적으로 활용 가능한 새로운 방식의 증강현실 디지털 패션 콘텐츠를 정의한 제작 공정의 흐름으로 직접 제작함으로써 활용 방법을 제시한다.

패션산업의 색채관리를 위한 조사용 컬러코드의 설계연구 (A Study on the Plan of Research Color Code for Color Management in Fashion Industry)

  • 이경희
    • 한국의류산업학회지
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    • 제6권3호
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    • pp.285-296
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    • 2004
  • Fashion business must reflect the seasonable fashion trend because fashion has change always, and therefore fashion business has a big risk at the attribute. Careful consideration should be given to the selection of a particular color code to meet the purpose of marketing research in various color products. It must be designed to grasp systematically and comprehensively the current trend of colors. The most suitable color code for meeting this proposition would be one based on the designation by color ranges. The ISCC-NBS method of designating colors, published in 1955, was established by dividing the color solid into 267 color name blocks. The detailed classification like the ISCC-NBS system is very appropriate to serve the purpose of giving all color names according to color ranges. But it is somewhat too complicated to answer the purpose of surveying the trend of colors and of comparing and evaluating the ups and downs in the popularity of the range of each individual color. I have worked out the most convenient method of designating colors in accordance with the type of investigation needed. It is the classification which involves four classification system in itself, fundamental, gross, medium, and minute. The fundamental classification system classifies hues and neutrals into 16ranges. The gross classification system divides the above 16 ranges into 30. The medium classification divides the above 30 ranges into 103 in terms of tones. The minute classification divides the above 103 ranges into 207 in terms of specipic hues.