Browse > Article
http://dx.doi.org/10.15701/kcgs.2020.26.3.21

Production of Digital Fashion Contents based on Augmented Reality Using CLO 3D and Vuforia  

Kang, Tae-Seok (Division of Computer Engineering, Hansung University)
Lee, Dong-Yeon (Division of Global Fashion Business, Hansung University)
Kim, Jinmo (Division of Computer Engineering, Hansung University)
Abstract
This study defines the pipeline for digital fashion contents production using CLO 3D, a 3D fashion design software that supports virtual clothing visualization as a cutting-edge simulation technology for fashion, and vuforia, a mobile platform augmented reality (AR) development kit for creating AR applications. The proposed production pipeline is organized in a method to produce a virtual clothing model through CLO 3D software through works of patterns, sewing lines, textures, etc., and AR contents based on computer vision techniques using the functions and properties of vuforia development kits in the Unity engine development environment. In addition, we present application method that can be practically utilized from the perspective of practical users, such as fashion designers and directors, by creating a new type of AR digital fashion contents directly as a flow of the defined production pipeline.
Keywords
augmented reality; digital fashion contents; vuforia; CLO 3D; Unity engine;
Citations & Related Records
Times Cited By KSCI : 12  (Citation Analysis)
연도 인용수 순위
1 PTC, "Vuforia engine," PTC, Inc., 2020. [Online]. Available: https://developer.vuforia.com/
2 J. Kim, Y. Jeong, M. Stengel, K. Aksit, R. Albert, B. Boudaoud, T. Greer, J. Kim, W. Lopes, Z. Majercik, P. Shirley, J. Spjut, M. McGuire, and D. Luebke, "Foveated ar: Dynamically-foveated augmented reality display," ACM Trans. Graph., vol. 38, no. 4, July 2019. [Online]. Available: https://doi.org/10.1145/3306346.3322987
3 S. Rho, J. Lee, J.-I. Hwang, and J. Kim, "3d stereoscopic augmented reality with a monocular camera," Journal of the Korea Computer Graphics Society, vol. 22, no. 3, pp. 11-19, 2016. [Online]. Available: http://dx.doi.org/10.15701/kcgs.2016.22.3.11   DOI
4 C. Lu, J. Park, and J. Park, "An augmented reality solution for improving marker recognition and solving human occlusion," Journal of Korea Game Society, vol. 20, no. 2, pp. 183-192, 04 2020.   DOI
5 Y.-J. Cho, J.-H. Kim, J.-H. Oh, and I.-Y. Chung, "Development of zoo tourism application anisearch using augmented reality technology," Journal of Digital Contents Society, vol. 19, no. 10, pp. 1833-1841, 10 2018.   DOI
6 CLO-Virtual-Fashion, "Clo 3d fashion design software," CLO Virtual Fashion, 2020. [Online]. Available: https://www.clo3d.com/
7 P. Milgram, H. Takemura, A. Utsumi, and F. Kishino, "Augmented reality: A class of displays on the reality-virtuality continuum," Telemanipulator and Telepresence Technologies, vol. 2351, pp. 282-292, 01 1994.
8 R. T. Azuma, "A survey of augmented reality," Presence: Teleoper. Virtual Environ., vol. 6, no. 4, p. 355-385, Aug. 1997. [Online]. Available: https://doi.org/10.1162/pres.1997.6.4.355   DOI
9 Niantic, "Pokemon go," Niantic, Inc., 2019. [Online]. Available: https://play.google.com/store/apps/details?id=com.nianticlabs.pokemongo
10 K. H. Kim and J. M. Yu, "Development of a remote augmented reality board game wearing hmd based on hand motion tracking," Journal of Digital Contents Society, vol. 20, no. 12, pp. 2583-2589, 12 2019.   DOI
11 I. Koh, H. Lee, D. Lee, S. Ahn, and S. Choi, "Table manners education system based on projected augmented reality," in Proceedings of HCIK 2019. The HCI Society of Korea, 2019, p. 52-56.
12 H.-J. Lee, J.-S. Kim, H.-S. Seo, and Y.-S. Cho, "Development of location based augmented reality system for public underground facility management," Journal of Digital Contents Society, vol. 19, no. 2, pp. 237-243, 2 2018.   DOI
13 T. Shin, W. Jin, S. Lee, Y. Choi, and D. Yoon, "Real estate applications based on ar marker detection technology," in Proceedings of Korea Computer Graphics Society 2017. Korea Computer Graphics Society, 2017, p. 149-150.
14 S. J. Park, Y. Jeong, S. J. Kim, and M. R. Jung, "Ar strip: A study of augmented reality education contents on tourist sight," in Proceedings of HCIK 2018. The HCI Society of Korea, 2018, p. 805-807.
15 Y. Park, "Military training system using augmented reality technology based on battle of squad attack scenario," in Proceedings of KSC 2018. The Korean Institute of Information Scientists and Engineers, 2019, p. 1242-1244.
16 H.-I. Jung and H.-W. Jung, "Real-time network augmented reality development utilizing the bluetooth networking," Journal of Korea Game Society, vol. 18, no. 5, pp. 15-22, 10 2018.   DOI
17 P. A. Rauschnabel, R. Felix, and C. Hinsch, "Augmented reality marketing: How mobile ar-apps can improve brands through inspiration," Journal of Retailing and Consumer Services, vol. 49, pp. 43-53, 2019.   DOI
18 V. T. Phan and S. Y. Choo, "Interior design in augmented reality environment," International Journal of Computer Applications, vol. 5, pp. 16-21, 2010.
19 A. Hartholt, S. Mozgai, E. Fast, M. Liewer, A. Reilly, W. Whitcup, and A. S. Rizzo, "Virtual humans in augmented reality: A first step towards real-world embedded virtual roleplayers," in Proceedings of the 7th International Conference on Human-Agent Interaction, ser. HAI '19. New York, NY, USA: Association for Computing Machinery, 2019, p. 205-207. [Online]. Available: https://doi.org/10.1145/3349537.3352766
20 J. Choe, J. Lee, D. Kang, and S. Seo, "Ar based beverage information visualization and sharing system using deep learning," Journal of Digital Contents Society, vol. 21, no. 3, pp. 445-452, 3 2020.   DOI
21 Q. Conley, R. K. Atkinson, F. Nguyen, and B. C. Nelson, "Mantarayar: Leveraging augmented reality to teach probability and sampling," Computers & Education, vol. 153, p. 103895, 2020.   DOI
22 M. R. Miller, H. Jun, F. Herrera, J. Yu Villa, G. Welch, and J. N. Bailenson, "Social interaction in augmented reality," PLOS ONE, vol. 14, no. 5, pp. 1-26, 05 2019. [Online]. Available: https://doi.org/10.1371/journal.pone.0216290
23 Unity-Technologies, "Unity," Unity Technologies, 2020. [Online]. Available: https://unity.com/
24 Y. Lee and J. Choi, "Tideland animal ar: Superimposing 3d animal models to user defined targets for augmented reality game," International Journal of Multimedia and Ubiquitous Engineering, vol. 9, pp. 343-348, 04 2014.
25 I. E. Sutherland, "A head-mounted three dimensional display," in Proceedings of the December 9-11, 1968, Fall Joint Computer Conference, Part I, ser. AFIPS '68 (Fall, part I). New York, NY, USA: Association for Computing Machinery, 1968, p. 757-764. [Online]. Available: https://doi.org/10.1145/1476589.1476686
26 G. S. V. Itzstein, M. Billinghurst, R. T. Smith, and B. H. Thomas, Augmented Reality Entertainment: Taking Gaming Out of the Box, 01 2017, pp. 1-9.
27 S.-J. Kim, Y.-M. Bae, and Y.-J. Choi, "Design and implementation of real-time augmented reality building information system combined with 3d map," Journal of the Korea Computer Graphics Society, vol. 24, no. 4, pp. 39-54, 2018. [Online]. Available: https://doi.org/10.15701/kcgs.2018.24.4.39   DOI