• Title/Summary/Keyword: elementary school design

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Development of interactive children's museum contents for online-offline experience and research on satisfaction level (온·오프라인 연계 체험형 어린이 박물관 콘텐츠 개발 및 만족도 조사 연구)

  • LEE, JI-EUN;LEE, SANG-WON
    • Journal of Digital Convergence
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    • v.19 no.9
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    • pp.59-65
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    • 2021
  • This study intends to find a positive effect on the learning of elementary school students by developing the exhibition contents of on-offline museum. This on-offline museum contents were combined with existing exhibit types and direct experience elements, and the theory of [blended learning]. Through this study, analyzing the limitations of existing online museum and finding with experiment to see if the new contents had a learning effect compared to the existing online museum. As a result of the experimental study, the content with a [direct experience] was counted as a high satisfaction and frequency index, and the [play] and [experience] type of direct experience contents showed higher satisfaction than the indirect experience type contents. Through this study, we want to provide new implications and development possibilities in the development of contents that online museums can provide, and to promote various effects on children's education.

A Study on the Environmental Design Factors of Children's Park Access Area - A Survey Focusing on the Perceptions of Professional Groups - (어린이공원 주변공간의 환경계획요인에 관한 연구 - 전문가 의식조사를 중심으로 -)

  • Bae, Yeonhee;Byun, Gi-dong;Ha, Mikyoung
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.5
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    • pp.71-78
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    • 2018
  • This study seeks to identify elements of spatial planning for areas surrounding children's parks in order to improve child safety. It will identify different aspects of child safety and extract elements of safety planning for the areas surrounding children's parks from a literature review of both domestic and international research. The study classifies the space between one's residence and the children's park as either a "means of access", such as pedestrian walkways and streets, or a "boundary", which consists of the entrance, exit, and fences; then, the derived safety planning elements were categorized in accordance with this classification. In order to ensure the validity of the planning elements, an expert survey was conducted of environment planners who specialize in the palnning and designing of residential area as well as government employees who are in direct charge of managing children's parks. The survey findings were as follow. First, the pedestrian walkway(means of access) near the park is the most crucial factor in regards to the safety of children, followed by the entrance and exit(boundary), fency(boundary), and streets (means of access), in descending order of importance. Thus, improving the safety of the pedestrian walkway should be considered first and foremost, and it should precede improving the surrounding streets. Second, an investigation of the need for safety devices near the children's park showed that securing visibility, through the installation of an illegal parking prevention device, is imperative. Illegal parking near children's parks poses a grave risk to pedestrian safety and demands immediate action. Furthermore, a section of streets within 300m of the park entrance should be designated as a children protection zone, in addition to the designation of school zones near elementary schools.

Teaching and Learning Design for AI Value Judgment (인공지능 가치판단에 대한 교수학습 설계)

  • Jeong, Minhee;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.233-237
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    • 2021
  • With the advent of the 4th industrial revolution, interest in artificial intelligence education is increasing in elementary schools. In order to nurture future talents with artificial intelligence capabilities, AI education should be actively conducted at school sites. Although basic software education is provided in the 2015 revised curriculum, there is a tendency to view the programming process that creates artificial intelligence only as a problem-solving process. However, when creating an artificial intelligence, the value of the developer who creates artificial intelligence is projected. Therefore, it is necessary to deal with the contents of artificial intelligence value judgment during SW education. This study has limitations due to the fact that Delphi research was conducted with a group of experts. In the future, it is judged that quantitative research should be conducted to supplement these limitations.

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Development of Teaching and Learning Process Plans Based on the Use of the Metaverse ZEP Platform in Practical Arts (Technology & Home Economics) Focusing on the "Family Life" Unit (실과(기술·가정) 교과 '가족' 영역 메타버스 ZEP 플랫폼 기반 교수·학습 과정안 개발)

  • Eun Mi Ko;Sung Sook Kim;Hyoung Sun Kim;Yeon Jeong Kim;Jung Hyun Chae
    • Human Ecology Research
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    • v.61 no.4
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    • pp.543-563
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    • 2023
  • The purpose of this study is to design and develop a Metaverse ZEP platform-based teaching and learning process plan by selecting learning topics that are commonly dealt with among the core concepts of the "family" area of practical (technical and home) subjects. To this end, a teaching and learning process plan was developed through planning, Metaverse platform design, expert review, and revision stages. The Metaverse ZEP "Open Class Day" platform, a virtual learning space, was created and developed to further utilize EduTech programs, such as Padlet, Mentimeter, Jamboard, Miricanvas, and Spatial. The teaching and learning process plan developed in this study consists of a total of seven sessions, including approaching EduTech, Changing Families, Exploring Our Family, and Counseling Centers 1, 2, and 3. Among them, Geumji Counseling Center 1, 2, and 3 was designed as a class in which parents and children participate together in open classes using the ZEP platform. This platform can be used as part of parent classes as well as to encourage online participation in the open classes held periodically at each individual school. In terms of the content validity ratio (CVR) of the developed teaching and learning process verified through five experts, 12 out of 15 questions had a CVR of 1, while the remaining three questions had a CVR of 0.6. The three questions with lower validity were revised and supplemented.

Development of Robot Contents for STEAM education (STEAM 교육을 위한 로봇 콘텐츠 개발)

  • Nam, Yun Jeong;Kim, Hee Sun
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.1
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    • pp.9-18
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    • 2015
  • Educational learning methods that take advantage of a robot provide opportunities for students to develop high dimensional thinking, a creative expression and discovery learning opportunity. It is also perceived as a suitable tool for STEAM systems which can be used in a variety of school curriculums. Therefore we designed and developed STEAM educational contents using robots in this study. This study analyze elementary text books and design the convergence contents from various subjects such as math, science, engineering and art through a robot. This study has developed educational materials by making a robot based on the designed contents. They have been applied to after school materials and then evaluated for comprehension, interest and participation. The results of this study have shown very encouraging evaluations from participating students. Accordingly, this study has shown that STEAM contents that take advantage of a robot have improved student participation, interests, and comprehension in the curriculums. Additionally, integrating STEAM educational content has proved more effective in contrast to being separated.

The Effects of the Presentation of Self-Made Problems on the Enhancement of Scholastic Achievement in Mathematics and Logicial Thinking (자작문제 발표방식이 수학과 학력신장에 미치는 영향)

  • 류재환
    • Journal of the Korean School Mathematics Society
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    • v.1 no.1
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    • pp.139-149
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    • 1998
  • The purpose of this study is to check out whether the method that students make problems and anouence them to both students and teacher in the next class influence on the students' intersts, attitudes, logical thinking ability and lerning achievement in mathematics. The following is the experimental design and procedure. First, the author divided students into two groups. One is the experimental group and the other is the control group. These two groups' students consist of the advanced level, the intermediate level and the elementary level according to the students' learning proficiency Second, the author used the different teaching method between the experimental group and the control group. The author gave the experimental group's students the learning assignment problems according to their three levels and made students present the problems to the instructor and classmates in the next class. On the other hand, the author gave the control group's students learning assignment problems according to their three levels, and made them only submit their assingment to the instructor. The results of this study are as follows : 1)The method of solving and presenting the self-made problems on the basis of the informations to solve the given preceding model learning problems according to students' levels made students' learning attitudes more positive even though the method couldn't enhance the students' interests in mathematics. 2)The method of solving and presenting the self-made problems was effective to improve the logical thinking ability for especially the intermediate level's students among the three levels. In addition, the intermediate level's students showed great positive changes in their improvements of the learning achievment. It is assumed that this result is caused by two major factors(reasons). One is students' confidence that they can solve the fundamental problems without difficulty. And the other is students' desire to solve the problems of the intermediate level or more advanced level.

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Stress concentration and deflection of simply supported box girder including shear lag effect

  • Yamaguchi, Eiki;Chaisomphob, Taweep;Sa-nguanmanasak, Jaturong;Lertsima, Chartree
    • Structural Engineering and Mechanics
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    • v.28 no.2
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    • pp.207-220
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    • 2008
  • The shear lag has been studied for many years. Nevertheless, existing research gives a variety of stress concentration factors. Unlike the elementary beam theory, the application of load is not unique in reality. For example, concentrated load can be applied as point load or distributed load along the height of the web. This non-uniqueness may be a reason for the discrepancy of the stress concentration factors in the existing studies. The finite element method has been often employed for studying the effect of the shear lag. However, not many researches have taken into account the influence of the finite element mesh on the shear lag phenomenon, although stress concentration can be quite sensitive to the mesh employed in the finite element analysis. This may be another source for the discrepancy of the stress concentration factors. It also needs to be noted that much less studies seem to have been conducted for the shear lag effect on deflection while some design codes have formulas. The present study investigates the shear lag effect in a simply supported box girder by the three-dimensional finite element method using shell elements. The whole girder is modeled by shell elements, and extensive parametric study with respect to the geometry of a box girder is carried out. Not only stress concentration but also deflection is computed. The effect of the way load is applied and the dependency of finite element mesh on the shear lag are carefully treated. Based on the numerical results thus obtained, empirical formulas are proposed to compute stress concentration and deflection that includes the shear lag effect.

(Design and Implementation of Automated Lesson Planner System for ICT Education) (ICT 활용교육을 위한 온라인 지도안 시스템의 설계 및 구현)

  • 천종필;백장미;한선관;이철환
    • Journal of the Korea Computer Industry Society
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    • v.3 no.9
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    • pp.1207-1214
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    • 2002
  • This study has developed Web-based, Automated Lesson Planner System for teachers to make out and make use of lesson plans using ICT(Information & Communication Technology). First, web-based lesson planner system has been developed to make teachers possible to make and use lesson plans on the web. Second, the database of electronic lesson planner system has been designed and established according to Korean curriculum and form of teaching-loaming lesson plan using ICT. Third, the system embodied making out a lesson plan easily and operating all ICT materials together. Last, the system was applied to the real elementary school fields and the efficiency and improvements were analyzed. This lesson planner system made database of all ICT materials and lesson plans, so that it can manage and control all lesson plans systematically. Also, the lesson plans and ICT materials are connected together, so the database can be a dynamic content storage. The construction of this system established maximization of share, use and storage of teaching-learning lesson plans. It will be popularize in real education fields and made a contribution to the school informatization.

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A Design and Implementation of W-SET system for enhancing Self-Concept (자아개념 증진을 위한 W-SET 시스템의 설계 및 구현)

  • Choi, Jong-Hong;Kim, Dong-Ho
    • Journal of The Korean Association of Information Education
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    • v.6 no.3
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    • pp.288-297
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    • 2002
  • The paradigm of education has changed with the progress of the information and communication technology. In school, there has been developing and animately discussing many data and ways of using web-practicality for teaching and learning. On the other hand, relatively, there are negligent faces about web-practicality for extension of emotion and will of our children. The common points of pre-studies about the increase of self-concept show that it is difficult to join all of the information because the work is off-line, therefore limiting it's advance so that the program is improved. This study has designed and embodied the system of web based self-expression training program. The result of application of this system has showed the positive effect on formation of self-concept of Cheongju elementary school students.

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Improvement in Creativity Problem Solving based on OTSM-TRIZ for Preschool Students (취학 전 아동을 위한 OTSM-TRIZ 기반의 창의적 문제해결력 신장)

  • Choi, Yun-Hee;Kim, Hun-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.496-504
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    • 2011
  • The purpose of this study is to inquire the technique of creative problem solving based on OTSM-TRIZ. This is necessary to construct and design the contents that can improve the creative thinking skill for preschool students. So the study contents of this paper are as follows : First, it is to understand the concepts of creative problem solving. Second, it is to examine the theoretical background of OTSM-TRIZ. Third, it is to analysis the educational cases based on OTSM-TRIZ. Particularly, this study investigated Russian educational cases which targeted preschool students. OTSM-TRIZ is problem solving tool that TRIZ had to be transformed into the 'General Theory of Strong Thinking'. At present, this tool is applied on the educational program for thinking creatively at kindergarten, elementary school, middle and high school. And TRIZ is the thinking technique of creative problem solving that can be the tool of inventory solutions by finding and get over the key of contradiction that is necessary to obtain ideal final results of suggested problems.