• 제목/요약/키워드: e-Learning Field

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e-Learning 환경에서 상황 독립적 학습자들의 학습 만족도에 영향을 미치는 요인에 관한 연구 (The Influence of the Factors on Learner Satisfaction by field-independence Learning Style in e-Learning Environment)

  • 박종순;고영기;이종만
    • 디지털산업정보학회논문지
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    • 제4권1호
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    • pp.105-117
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    • 2008
  • T Abstract This study investigates the influence of differential factors on learner satisfaction by field-independent learning style in e-learning. Most of data were collected from students. Participants were classified based on a learning style typology (field-independent/dependent) and, then, analyzed was the influence of key factors on learner satisfaction using multiple regression analysis. This study suggests that e-Learning service providers need to differentiate learners based on learning style in order to improve learner satisfaction. Specially, Field independent learners are more likely to be satisfied by the teacher's provide degree of joyful, degree of contents, degree of learning control pacing, ability of problem solving and consistency.

기업교육 이러닝 콘텐츠의 동향과 발전 방향 (Trends and Future Directions of Corporate e-learning Contents)

  • 정효정
    • 산경연구논집
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    • 제9권2호
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    • pp.65-72
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    • 2018
  • Purpose - One of the biggest problems in the e-learning distribution process is the lack of quality content and learners' discredit in e-learning content. In order to respond to the various demands of the corporate education field appropriately, it is necessary to search for directions of new e-learning models that are out of traditional e-learning contents. The purpose of this study is to identify recent trend issues related to corporate e-learning and to suggest directions for development. Research design, data, and methodology - Based on the literature review, trend issues that should be considered important in corporate e-learning were derived. Online survey was conducted to evaluate the importance-feasibility of each issue to 13 experts on e-learning and corporate education. The contents of the questionnaire are as follows: 1) recognition of importance and feasibility of trend issues to be considered important in the future corporate education field; 2) factors to be considered in developing future e-learning contents. Results - Six trends derived from a comprehensive literature review. The most important e-learning trends for corporate education field were 'mobile learning', 'micro learning', 'blended learning', 'social learning', 'adaptive learning', 'engaged learning'. As a result of evaluating the importance and feasibility of each issue, experts point out that 'mobile learning' and 'micro learning' should be actively considered for introduction and utilization at present. In addition, 'social learning' and 'blended learning' need to be actively considered in the near future. On the other hand, experts recognized that 'adaptive learning' and 'engaged learning' need to be prepared from a long-term perspective. Conclusions - There are two main reasons for this result. First, in corporate e-learning, it is important to 1) be able to update on time, 2) the connection with the workplace is important. Second, it requires realistic verification of the expected performance of the learning model. To be considered part of the future are as follows: First, the value and effectiveness of the new e-learning type should be studied. Seconds, e-learning contents should be developed through adopting SAM or Agile methodology. Through this process, we would be able to enhance the quality in e-learning content.

기업 e-Learning 품질 보증 관리 개선 방안 연구 (e-Learning Quality Assurance System in Corporate Education)

  • 나현미;류성열;김종배
    • 한국IT서비스학회지
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    • 제6권3호
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    • pp.111-128
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    • 2007
  • The purpose of the research is to analyze the status and problems of the e-Learning quality assurance system on e-Learning contents and service provider(institutes) in the field of enterprise education. In addition, the research is to suggest the direction and strategies for revising and developing the system. The research put emphasis on two systems of the e-Learning quality assurance(contents, service provider) which directly influence financial support of government. This study depended mostly on literature review, supplemented by expert panel meetings. In the case of the quality assurance system on e-Learning contents, the followings are suggested; (1)admitting the contents made of the combination of modules in the approved module set, (2)making easier the qualifying of modified contents for maintenance, (3)revising evaluation criteria, (4)providing substantial feedback. In the field of service provider, the followings are requested; (1)differentiating of qualifying system by industry and scale of company, (2)extending the qualifying cycle, (3)improving the feedback and sharing system.

Analysis of the Current Status of Edutech in Korean Language Education

  • JinHee KIM;HoSung WOO
    • 4차산업연구
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    • 제3권2호
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    • pp.11-17
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    • 2023
  • Purpose - Recently, in the field of language education, interest in edutech has increased due to difficulties in classroom teaching due to COVID-19. Accordingly, we would like to analyze research topics related to e-learning before and after COVID-19 and examine the implications for the future Korean language education field. Research design, data, and methodology - This study organized a list of papers to be analyzed by searching for e-learning terms applicable to Korean language education in RISS. The collected data was electronically documented, keywords were extracted using text mining techniques, and word frequencies were checked, and then viewed through cloud visualization. Result - It was confirmed that research on e-learning in the field of Korean language education has increased rapidly in 2021 and 2022. In particular, extensive research on online learning methods has been actively conducted due to the difficulties of face-to-face learning in the COVID-19 era. There have been many studies on teaching and learning methods, such as flipped learning, hybrid learning, blended learning, mobile learning, and smart learning. Conclusion - Since the research so far has mainly focused on online class management methods. Therefore, future research suggests that efforts should be made to develop educational contents and teaching methods using specific ICT technologies. These efforts will contribute to advancing smart education that future education aims for.

대학생의 e-러닝 학습양식과 성격유형에 관한 연구 (A Study on the learning styles in an e-learning and Psychological Types in University Student)

  • 김미영;이자희;최완식
    • 대한공업교육학회지
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    • 제31권2호
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    • pp.332-349
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    • 2006
  • 이 연구에서는 성격유형 검사 도구와 e-러닝 학습양식 도구를 이용하여 대학생의 계열별, 성별, 인터넷 사용량과 e-러닝 학습양식의 관계를 알아보고, e-러닝 학습양식과 성격유형의 관계를 알아보았다. 연구 결과 다음과 같은 결론을 얻었다. 첫째, 계열별(공과계열, 인문 사회계열, 예 체능계열) 대학생간에 e-러닝 학습양식의 유형은 같다. 대학생들이 주로 사용하는 e-러닝 학습양식은 환경의존적 자기주도 학습형, 적극적 협동 학습형, 독자적 자율 학습형, 소극적 학습형의 순서이다. 둘째, 성별 e-러닝 학습양식은 다르다. 남,녀 모두 환경의존적 자기주도 학습형이 많지만 특히 여학생의 경우 더 높게 나타났으며 남학생은 적극적 협동학습형이 상대적으로 높다. 셋째, 인터넷 사용량에 따른 e-러닝 학습양식의 차이가 없다. 넷째, 성격유형 즉, 외향/내향, 감각/직관, 사고/감정, 판단/인식형에 따른 e-러닝 학습양식의 차이는 없다. 따라서 성격유형은 e-러닝 학습양식에 영향을 미치지 않는다.

이러닝 분야의 빅데이터에 관한 인식과 영향에 관한 융합적 분석 (Convergence Analysis of Recognition and Influence on Bigdata in the e-Learning Field)

  • 노규성
    • 디지털융복합연구
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    • 제13권10호
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    • pp.51-58
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    • 2015
  • 교육 분야에서의 빅데이터 활용이 선진국을 중심으로 확산되고 있다. 그러나 국내의 경우 이와 관련된 실험적 접근만이 있을 뿐 관련 연구나 현장의 서비스는 아직 나타나지 않고 있는 실정이다. 따라서 이러닝 업계에서 빅데이터의 응용이 저조한 이유를 파악하고 이를 개선할 연구와 대안 모색이 시급한 상황이다. 연구 결과, 이러닝 산업계에서는 빅데이터의 이해 수준이 높으면 빅데이터가 이러닝에 미치는 영향이 크다고 인식하고 있으며, 매출 규모가 큰 업체일수록 영향이 크다고 인식하고 있는 것으로 종합되었다. 이에 본 연구는 매출규모에 따라 다른 빅데이터에 관한 교육 및 활용 지원 정책을 펼 것을 제언하였다.

e-Learning 교수설계자 자격종목 개발 연구 (A study on development of qualification item of e-Learning instructional designer)

  • 나현미;장혜정;정란
    • 정보교육학회논문지
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    • 제13권2호
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    • pp.169-182
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    • 2009
  • 산업자원부(현(現), 지식경제부)와 한국전자거래진흥원에서 실시한 2005년도 e-Learning 산업의 실태조사에 의하면 61.1%의 기업이 평균 3.1명의 인력이 부족하다고 응답하였으며 직종별로 살펴보면 교수설계자가 부족하다는 응답은 32.8%로 가장 많았다. 늘어나는 산업규모에 대비하여 e-Learning 인력수급이 부족한 실정이며 이는 e-Learning 전문인력을 배출하고 양성하는 공급 구조가 변화되지 않는 현 상황에서는 해결이 어려운 문제이기도 하다. 따라서, 부족한 e-Learning 인력의 공급을 늘리는 한편 전문인력을 양성하기 위해서는 체계적인 e-Learning 전문 자격제도의 개발과 운영이 요구된다. 이에 본 연구에서는 가장 수요가 높은 교수설계자를 중심으로 기업 e-Learning 전문 인력 자격 종목 개발을 수행하였다. 연구결과로는 기업과 학교 및 관련 기관의 의견수렴과 전문가의 검토 등을 통하여 필요로 하는 전문 인력에 대한 규명과 이에 따른 자격 종목의 선정과 직무내용, 검정방법 및 출제기준 등을 제시하여 현장 활용도가 높은 자격 종목을 개발하였다.

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기업의 e-Learning에 대한 학습효과 및 전이에 영향을 미치는 요인 (Factors Influencing the Learning Effectiveness and Transfer of e-Learning in Business Organlizations)

  • 정경수;김경준
    • 한국정보시스템학회지:정보시스템연구
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    • 제15권2호
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    • pp.1-29
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    • 2006
  • The recent development of IT, consolidation of communication and multimedia technology have brought enormous changes in many organizations. Theses changes are enabling the new educational opportunities such as distance teaming and virtual class room. Recently, e-Learning has grown rapidly in business training field, In the context of companies, e-Learning has merits in terms of access convenience, costs reduction self-directed learning, reciprocity, and flexibility. In this regard, the primary purpose of this study is to investigate which factors of e-Learning influence the effectiveness of education and transfer of loaming in business organizations. Based on the prior studies of the education and business training field, research model and research hypotheses were developed. Factors studied in this paper were as follows: 1) learners' characteristics, 2) organizational support and 3) system environments. The results of our study are as follows. (1) Motivation perceived usefulness in Learner factors had an significant influence on both learning effectiveness and transfer of teaming, whereas Ability, expectation had an influence on transfer of teaming. (2) Support from peer, support from supervisor in Organization factors had an significant influence on both Loaming effectiveness and transfer of teaming, whereas support from organization had influence on learning effectiveness. (3) Appropriate contents in system circumstance had an significant influence on both teaming effectiveness and transfer of teaming, whereas interface design had an influence on learning effectiveness.

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Development of the Korean version of ICF e-Learning tool

  • Lee, HaeJung;Song, JuMin
    • The Journal of Korean Physical Therapy
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    • 제31권2호
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    • pp.88-93
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    • 2019
  • Purpose: The aim of the study was to develop a Korean version of an ICF e-Learning tool (KICF e-Learning tool). Methods: The process of translation and adaptation of the ICF e-Learning tool was followed: two translators developed the Korean versions independently, and a consensus version of the translation was then produced. An expert committee, which was composed of five experts from physiotherapy, occupational therapy, speech pathology, and social welfare, reviewed the consensus Korean version to make a beta version of the tool. A field test was conducted to determine if the Korean version of the tool was easy to understand and suitable to use in ICF learning. Feedback from the field test were used for the final adaptation of the KICF e-Learning tool. Results: One-hundred and twenty-six volunteers (40 males and 76 females) were invited to examine the KICF e-Learning tool. The participants reported various levels of ICF knowledge from none to very good. Forty-eight participants reported no knowledge of ICF. The majority of participants (n=84) reported that Korean terms or expression in the tool were easy to understand and one-hundred fourteen participants would recommend the tool to another person. The Korean cases would be helpful for a Korean audience to study the ICF using the tool. Conclusion: The KICF e-Learning tool was developed and is ready for use by the public for the consistency of ICF education. On the other hand, development of an advanced module will be needed.

맥박변화를 이용한 음악 감상 학습 효과의 분석 (The analysis of learning effect in the field of music appreciation using pulse change)

  • 윤덕은;이만우;김순곤
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2006년도 추계 종합학술대회 논문집
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    • pp.792-795
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    • 2006
  • 본 논문에서는 On-line 상의 교육에 의한 E-learning 학습모델을 이용하여 교육프로그램에 이를 적용하였다. 교육과정에 감상부분을 통해 학습의 동기유발과 학습효과의 기대, 학습의욕증대를 위해 나타나는 각 그룹의 학생의 맥박을 체크하여 정서적 안정성에 대한 연구결과 음악 감상 컨텐츠의 적용에 의한 음악 흥미도를 추출하여 음악 감상이 학생들에게 미치는 영향을 분석하였다.

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