• Title/Summary/Keyword: drawing technique

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Surgical Results of the Superior Vena Cava Intimal Layer-Only Suture Technique in Heart Transplantation

  • Sang-Uk Park;Kyungsub Song;Yun Seok Kim;In Cheol Kim;Jae-Bum Kim;Namhee Park;Woo Sung Jang
    • Journal of Chest Surgery
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    • v.56 no.5
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    • pp.322-327
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    • 2023
  • Background: Superior vena cava (SVC) stenosis during follow-up is a major concern after heart transplantation, and many technical modifications have been introduced. We analyzed the surgical results of the SVC intima layer-only suture technique in heart transplantation. Methods: We performed SVC anastomosis with sutures placed only in the intima during heart transplantation. We measured the area of the SVC at 3 different points (above the anastomosis, at the anastomosis, and below the anastomosis) in an axial view by freely drawing regions of interest, and then evaluated the degree of stenosis. Patients who underwent cardiac computed tomography (CT) at 2 years postoperatively between June 2017 and May 2020 were included in this study. Results: We performed heart transplantation in 41 patients. Among them, 24 patients (16 males and 8 females) underwent follow-up cardiac CT at 2 years postoperatively. The mean age at operation was 49.4±4.9 years. The diagnoses at time of operation were dilated cardiomyopathy (n=12), ischemic heart disease (n=8), valvular heart disease (n=2), hypertrophic cardiomyopathy (n=1), and congenital heart disease (n=1). No cases of postoperative bleeding requiring intervention occurred. The mean CT follow-up duration was 1.9±0.7 years. At follow-up, the mean areas at the 3 key points were 2.7±0.8 cm2, 2.7±0.8 cm2, and 2.7±1.0 cm2 (p=0.996). There were no SVC stenosis-related symptoms during follow-up. Conclusion: The suture technique using only the SVC intimal layer is a safe and effective method for use in heart transplantation.

Drawing of Habitat Assessment Map and Conservation Value Assessment for Environmental Friendly Road Construction (환경친화적인 도로건설을 위한 생물서식처 보전가치 평가 및 지도화)

  • Kang, Ho-Geun;Park, Mi-Ran;Park, Tae-Kwen;Kim, Heung-Lae;Lee, Sang-Eun
    • Journal of Korean Society of Environmental Engineers
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    • v.31 no.8
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    • pp.611-618
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    • 2009
  • Road construction has been worked on by focusing on cost effectiveness such as the reduction of construction costs without understanding the natural environment and ecosystems. In addition, since ecosystems have been destroyed and the habitats of animals and plants have been isolated, wild animals have sought other habitats or have moved into isolated habitats. Thus, issues such as roadkills or the extermination of species are increasingly occurring. Based on this background, the development and application of a general assessment method need to be researched in order to verify whether or not spaces or habitats where animals can be inhabited and their species can be maintained exist. The purpose of this study is to develop an ecosystem map where a conservation value evaluation method considering the functions of an ecosystem where animals live as well as the naturalness of ecosystems is used and can be made into a drawing. The items applied to evaluate the habitat conservation values were naturalness, rarity, and functionality, and sub-items for evaluation were created. GIS as well as the evaluation items were used to create a digital map about the level of importance based on the evaluation criteria. The created digital map showed that it was not limited to the adjustment or distribution of the fauna and flora but was applicable for a general ecosystem evaluation method for the conservation of habitats. It is expected that the isolation of habitats would be able to be minimized if the digital map is used for road construction projects. The digital map is deemed to be able to be used for the construction of environmentally friendly roads, which will minimize the destruction of ecosystems and the isolation of habitats for creatures.

A Study for Visual Style for Feature Animation - A Case of Feature Animation - (극장 판 장편 애니메이션의 시각적 스타일에 관한 연구 -장편애니메이션 'Life is Cool'의 제작사례를 중심으로-)

  • Choi, Seung-Won
    • Journal of Broadcast Engineering
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    • v.12 no.5
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    • pp.391-400
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    • 2007
  • The ways of expression are infinite to make animated film. When we compare to live action film, that fact is the actual power that animation only has and is one of the big weapons to appeal to the audience. Nonetheless, techniques to be chosen are monolithic like drawing, 3D computer, and clay when animation maker makes feature animation to screen in movie theatre. It's probably because feature animation must have popularity of visual style and they need to standardize technique about side of making. But popularity in expression does not mean monolithic visual style and making technique. It should be understood about side of artistic value to fascinate public audience. Audience is always eager for new subject, new directing style and new visual style. Monotonous and boring animation cannot but turn away from the audience. So if production does not have artistic value, we cannot expect commercial value and success also even it plans and makes for the feature animation. To create new visual style fnr animation is not only limited to artwork itself but also creation, which is included story and tone of the film and acting style about character. Also making process must be calculated and experimented to actualize that visual style about side of making.

A Characteristics on the Ancient Glass Beads Excavated from the Site of Hapgang-ri in Sejong, Korea (세종 합강리 유적 출토 고대 유리구슬의 특성 연구)

  • kim, Eun a;Kim, Gyu Ho;Kang, Ji Won;Yun, Cheon Su
    • Journal of Conservation Science
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    • v.36 no.5
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    • pp.405-420
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    • 2020
  • A convergence research was conducted on glass beads excavated at the ruins of Hapgang-ri, Sejong, using the archeology and conservation approach. The period of appearance of Jugu Towangmyo in the ruins of Hapgang-ri can be estimated to begin in the late 2nd century; for Jugu Towangmyo No. 15, the period spans from the late 2nd to early 3rd century. Form, color, and manufacturing techniques of complete glass beads were examined, and the cross-sections and chemical composition of 16 samples were observed. Based on these analyses, the glass beads were divided into blue, purple, and red colors. The blue-colored beads could be further sub-divided based on their gloss and brightness; in contrast, the red-colored beads were highly uniform with regard to these parameters. Based on the stripe and bubble arrangement on the surface of the glass beads, their drawing technique was identified. Traces of heat treatment or polishing were observed at the ends of the beads. According to their chemical composition, the 16 samples were classified into 3 potash glass and 13 soda glass groups; in the latter, the properties of the stabilizers were divided according to the blue and red bead colors. The stabilizers of the red beads are unique in that they allow the distinction among beads excavated in other areas in South Korea owing to their compositional differences. Colorants in blue- and red-colored beads are cobalt (containing MnO), and copper and iron, respectively.

A Study on the educational method of the conceptual approach of 3D animation (3D Animation 교육에 대한 개념적 접근 방식에 대한 연구)

  • 최성원
    • Archives of design research
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    • v.12 no.4
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    • pp.53-60
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    • 1999
  • Nowdays many people using and learning 3D Software. However, like artists drawing by brush, that most of designers misunderstood that 3D Software is cover everything as a tool. This sort of situation, change of 3D Software will come to the front very seriously. It can be result about lack of understanding 3D in general and some kind of illusion about 3D Software. These were changing like training school that was teaching only function for technique. Therefore, to prevent above things, this research paper will be based on a conception, that compare with 3D which called cyber space and the real world. That is explanation of construction about 3D Software generally, that will basis how does people think about the world. It function of 3D Software will take concrete shape gradually, which is after general description and understanding and the users will be quick to understand, no need to difficult of access for beginners. In addition, higher education ay university is no longer training center. Lastly, it will be able to capability as an essentially figure. Nowdays many people using and learning 3D Software. However, like artists drawing by brush, that most of designers misunderstood that 3D Software is cover everything as a tool. This sort of situation, change of 3D Software will come to the front very seriously. It can be result about lack of understanding 3D in general and some kind of illusion about 3D Software. These were changing like training school that was teaching only function for technique. Therefore, to prevent above things, this research paper will be based on a conception, that compare with 3D which called cyber space and the real world. That is explanation of construction about 3D Software generally, that will basis how does people think about the world. If function of 3D Software will take concrete shape gradually, which if after general description and understanding and the users will be quick to understand, no need to difficult of access for beginners. In addition, higher education ay university is no longer training center. Lastly, it will be able to capability as an essentially figure.

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The Drawing of Linked-arc Designs in Bronze Mirrors and The Technological Genealogy of the Three-Hans Style Bronze Mirror (연호문(連弧文)의 제도와 삼한경(三韓鏡)의 기술 계보)

  • Yi, Yangsu
    • Korean Journal of Heritage: History & Science
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    • v.54 no.1
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    • pp.164-183
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    • 2021
  • This article examines how the production technology of the Chinese bronze mirror affected the Korean Peninsula and Japan. To that end, we looked at how the drawing of linked-arc designs in bronze mirrors was done. The drawing technique is classified into three methods: Type 1 and type 2 were confirmed to have been used in China, but type 3 was used not in China, but on the Korean Peninsula and in Japan. Type 1 and type 2 are basically the same, with an identical restored diameter of the linked-arc design, and type 2 is found elsewhere in the bronze mirror, and type 1 are not. Type 3 features different diameters, and the linked-arc design does not form a complete circle. This shows that the manufacturer of the bronze mirror did not use several bumpy compasses, but rather a single one with a fixed center and protrusion, rather than one that can be easily adjusted, as it is today. That is why, of course, a pair of compasses must have been used several times. In this regard, those who produced bronze mirrors on the Korean Peninsula in the early days understood not only the Chinese techniques of the linked-arc design, but also the meaning contained within them. On the other hand, the makers of bronze mirrors in Japan did not understand the patterns and simply imitated them. From the late Yayoi period, Japan understood and produced works with the principle of drawing the linked-arc design. As a representative example, bronze mirrors excavated from the tomb of Hirabaru can be referenced. Perhaps it can be assumed that, behind these works, there was a direct transfer of technology, such as the migration of the makers of bronze mirror makers like the Do family (陶氏), whose names were found written on bronze mirrors excavated from the Hirabaru tomb.

The Research on Japanese Independent Animator Koji Yamamura's works (일본의 인디펜던트 애니메이션 작가 야마무라 코지의 작품 분석)

  • Park, Gi-Ryung
    • Cartoon and Animation Studies
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    • s.21
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    • pp.19-32
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    • 2010
  • In this essay, Japanese independent animator Koji Yamamura's works were analyzed. As understood from etymology of 'anima', animation is the expression media in which creation of moving image is assumed to be essence. In the independent animation, possibility of animation to the essence shows by the most original and experimental method. And it contributes to diversification of the animation style. Yamamura keeps producing animation independently from the 1980's, and he designed and tried technique and theme of new ideas. Here, on Yamamura's early and after works, his animation method considered by analisis of experimental attempt in technique and theme. In the case of Yamamura, he variously experimented technique on his early works and it was made foundation. And, after , Yamamura searched by the method to harmonize form of animation with content treating drawing animation technique with allegorical theme. Especially, independent animation in Japan has developed growing spontaneously. Therefore the individual aesthetics of Japanese independent animators can be discovered indeed variously intheir creation activity and work. So the importance of independent animation is recognized by concretely analyzing the case of Japanese independent animator. In addition, the way used on the side of possibility of animation expression tries to be considered individual case.

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A Study on Fashion illustration Based on Pop Art Technique (패션 일러스트레이션에서 보여지는 팝 아트적 표현 특성에 관한 연구)

  • Kim, Mi-Hyun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.4
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    • pp.659-668
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    • 2008
  • Today, Fashion illustration has been diversified in its usage and respotlighted in the significance of its artistry by artists' interpretation and subjective perspectives. The purpose of this study is to find out theoretical reestablishment of this extended expression sphere and possible expression coverage of Fashion illustration. First, based on the Fashion illustration works revealing expressive features of Pop Art, this study reviews major considerations of Fashion illustration, i.e. assemblage, silk screen and new possible perspectives respectively. Therefore, based on the reviews, this study seeks to deduce pop art characteristics of expression technique found in Fashion illustration. Expression modes of Pop Art are represented broadly by assemblage, silk screen and new perspectives. Based on corresponding case analysis, this study could come to find out the following expressive features of pop art revealed in Fashion illustration: First, it is found that contemporary Fashion illustration pursues unbounded expressions and unprecedented styles owing to material variety. Second, it is found that contemporary Fashion illustration tries to adopt new and experimental techniques including computer program. Third, it is found that Fashion illustration characterized mainly by expressive features of Pop Art shows and pioneer a wide variety of application spheres including commercials(ads), newspaper or magazine illustration and cartoon ads simply beyond designer's creative drawing. Furthermore, it is expected that Pop Art's expressive features shown in Fashion illustration will evolve through a fusion with various experimental techniques, and keep having cultural and artistic influence in the future as well.

Urban Planning Strategy and Technique for Climate Change Adaptation (기후변화 적응을 위한 계획기법 및 도시계획 전략 연구)

  • Lee, Sung-Hee;Kim, Jong-Kon
    • Land and Housing Review
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    • v.6 no.4
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    • pp.153-164
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    • 2015
  • This paper aimed at drawing out urban planning techniques and strategies for climate change adaptation. To achieve these goals, the following specific objectives were carried out: First, through a review of previous studies and related theories, thirty-three planning techniques were derived and categorized into five sectors and twelve planning goals. Second, current application level was analyzed and applicable planning techniques were derived from urban cases in US and Europe. Third, final planning techniques for climate change adaptation were derived through working group and experts' brainstorming. Lastly, strategies for climate change adaptation proposed. This paper would be the basic source and comprehensive information on establishment of urban planning for climate change adaptation.

A Quantitative Evaluation of Composite Indicators : Empirical Analysis of Comprehensive Rural Village Development Project (비명시적 평가지표를 활용한 농촌정책 평가)

  • Hwang, Jae-Hee;Lee, Seong-Woo
    • Journal of Korean Society of Rural Planning
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    • v.22 no.4
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    • pp.25-36
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    • 2016
  • The purpose of this study is to construct a quantitative evaluation method that can analyze the policy effectiveness with the construction of a implicit composite index incorporating spatial econometrics models. In order to propose a methodological framework for the program evaluation, this study conducts an empirical analysis with the application of the Comprehensive Rural Village Development Project (CRVDP) which explicitly claims to achieve comprehensive goal of community development. The present study pays particular attention to quantifying the composite evaluation index and drawing net effect through the application of a series of spatial econometrics models. The spatial unit of the analysis is drawn at Eup-Myeon level in rural areas in Korea, and the time horizon is in between 2005 and 2010. We utilize the Korean Agricultural Census data in 2005 and 2010. Three steps of methodological processes are needed to satisfy the objective of the present study. First, we apply factor analysis to construct the composite index that represents comprehensive settlement environment in rural area. The index should be matched with the main objective of the CRVDP. Second, we apply the derived index to a series of spatial econometrics model as dependent variable. Lastly, utilizing the estimated coefficients of the econometrics models, we apply decomposition technique to estimate CRVDP's net effect from both cross-sectional and longitudinal perspectives. We find that the results of the decomposition analysis by the execution of the CRVDP are positively associated with the explicit object of the project.