• 제목/요약/키워드: drawing development

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애니메이션을 위한 모션드로잉 교육의 현황과 과제 (Current status and issues of motion drawing education for animation)

  • 이종한;박성원
    • 만화애니메이션 연구
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    • 통권35호
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    • pp.129-153
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    • 2014
  • 본 연구는 대안적인 교육모형을 연구하는 과정으로 애니메이션의 전문성을 고려한 교수법을 적용하면 애니메이션 드로잉능력이 효율적으로 신장될 것이라는 관점으로 이어지기 위한 연구의 선행분석 과정이다. 애니메이션 분야는 대상의 움직임을 통해 스토리를 전달하는 영상예술이기 때문에 드로잉 관련 교육만 보더라도 전문성에 필요한 항목을 명확히 하고 체계적인 커리큘럼과 교수법을 적용할 필요성이 요구된다. 이에 본 연구는 애니메이션의 전문성이 고려된 모션드로잉의 범주화 내용에 해당되는 교육적 과제를 분석하고, 국,내외 커리큘럼과 교육내용을 분석하여 현재의 상황을 살펴봄과 동시에 교육모형 개발의 필요성을 점검해보고자 한다. 그에 대한 결과로 모션드로잉 영역에 있는 교과목의 교육모형을 계획하기 위한 근거로 한다. 이 과정은 ADDIE교육모형 개발의 분석단계에 해당되며 추후, 융합적 연구의 시도로써 뇌의 기능과 창작기제를 바탕으로 한 교육모형을 개발하고 적용하는 연구로 이어진다.

콘투어 드로잉을 활용한 패션 일러스트레이션 교과 개발 연구 (A study on the development of fashion illustration course using contour drawing)

  • 김고운
    • 복식문화연구
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    • 제28권4호
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    • pp.508-526
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    • 2020
  • This study has established a fashion illustration education plan using the contour drawing that fosters observational ability and enables creative drawing. This study developed two illustration curriculum proposals consisting of 15 weeks, combining literature and case studies. The researchers organized a step-by-step teaching plan that utilizes contour drawing according to the three stages of fashion illustration classes: foundation courses, general courses, and intensive courses. When the contour drawing is used at the beginning stage of the foundation courses of fashion illustration, it can be used as a technique to reduce the fear of students about practical skills, induce interest in illustration, and cultivate observation ability about objects. In general process, it is combined with various tools and coloring materials to strengthen expression power, and it is possible to produce detailed expressions and illustrations about human body and clothing. In intensive courses, it is expanded to the production of creative works with new aesthetics through digital techniques and mixed materials. As such, the contour drawing is expanded in various ways according to the learning contents and goals of each step, and is flexibly adjusted according to the learning content. Contour drawing has the effect of acquiring observation and expression ability, and it is analyzed as a technique that enables the production of creative illustration of students.

일축 연신에 의한 폴리(트리메틸렌 데레프탈레이트)/ 폴리(에틸렌 데레프탈레이트) 블렌드의 구조 변화 (Structure Development of Uniaxially Drawn Poly(trimethylene terephthalate)/ Poly(ethylene terephthalnte) Blends)

  • 전병환;김환기;강호종
    • 폴리머
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    • 제28권1호
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    • pp.67-76
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    • 2004
  • 폴리(트리메틸렌 테레프탈레이트)/폴리(에틸렌 테레프탈레이트) (PTT/PET) 블렌드의 저온 연신 시, 연신 온도와 연신 비에 의한 PTT/PET 100/0, 90/10 및 80/20 블렌드의 열적 특성, 결정화도 및 배향 특성을 살펴보고 이에 따른 수축률과 기계적 특성 변화를 고찰하였다. 연신에 의한 배향과 응력에 의한 결정화 발현에 의해 PTT/PET 블렌드의 상대 결정화도와 유리 전이 온도가 증가되는 반면 냉결정화 온도 및 냉결정화 엔탈피는 감소하였다. PET 유리 전이 온도 이하 연신의 경우 PET의 첨가에 의해 결정화도는 감소되나 배향도 증가에 의하여 인장강도 및 탄성계수가 증가하였다. 수축률은 주사슬 배향에 따라 증가되나 연신에 의한 결정화도 증가에 의하여 최소화될 수 있음을 알 수 있었다.

자극물의 표현방법에 따른 대인지각에서의 편파 (The Experimental Bias in Person Perception as Results of the Method of Developments Stimulus)

  • 김재숙;김희숙
    • 복식문화연구
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    • 제12권1호
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    • pp.28-40
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    • 2004
  • The purpose of this study was (1) to identify the experimental bias which could appear person perception as results of development methods (2) to find out the most desirable method in developments of stimulus. The research was a quasi experiment and the subjects were 358 male and female undergraduate students by convenient sampling. The experimental instruments consisted of a set of stimulus and semantic differential scales of 7-point bi-polar adjectives. The collected data were analyzed by Principle Component Analysis, ANOVA(analysis of variance), Scheffe's multiple range test. The independent variables were developing methods of stimulus(live person, photography of real person, 2 kinds of black and white line drawing, 2 kinds of color drawing). The results were as follows. First, five factors which were potency, sociality, appearance, evaluation, activity impressional dimensions emerged to account for the methods of development of stimulus. Second, the methods of development of stimulus had significant effects on potency, sociality, appearance, activity factors. In sociality factors, the impression of photographic stimulus was the closest to the live person's impression. However in the appearance and activity impressions, significant difference existed between live person and other developing stimulus. In the potency impression, black and white line-drawing gave the highest impressional bias. In the sociability and appearance impressions, color-drawing stimulus gave the highest impressional bias. Result: On conclusion the developments of stimulus can effect on stimulus person's impressions and these effects can produce experimental biases, the photographic stimulus gave the least impressional bias. The study shows that photography of real person will produce minimize measurement error.

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복합 시설물의 nD 모델 호환을 위한 IFC 모델 확장개발 및 도면 생성 표현 체계에 관한 기초연구 (Development of IFC Model Extension and Drawing Representation Expression System for nD Model-Based Transposition of Complex Engineering Products and Services)

  • 김인한
    • 한국CDE학회논문집
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    • 제11권6호
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    • pp.393-402
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    • 2006
  • The purpose of this study is to develop mechanisms of nD model-based design by the combination of 2D drawing standards and 3D building models from the current 2D and text-based design. The aim of this study can be archived by defining the 2D model extension definitions for the IFC model development and harmonizing existing 2D standards. The paper examines 1) 3D Representation of Building Element and Building Services element, and 2D Model extension of IFC2X.2, 2) Basic development of additional 2D element that should be added to IFC model, and 3) mapping method between current 2D standard and IFC2.X2. Following this approach, the interoperability problem between 3D model and 2D drawing can be solved and finally an extended data model could be developed.

IFC 3차원 건축모델표준과 ISO/STEP AP202도면표준의 2차원 형상정보 연계방안 (Harmonization of IFC 3D Building Model Standards and ISO/STEP AP202 Drawing Standards for 2D Shape Data Representation)

  • 원지선;임경일;김성식
    • 한국CDE학회논문집
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    • 제11권6호
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    • pp.429-439
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    • 2006
  • The purpose of this study is to support the integration from current 2D drawing-based design to future 3D model-based design. In this paper, an important theme is the combination between the STEP-based 2D drawing standards (i.e., AP202) and the IFC-based 3D building model standards. To achieve the purpose, two methodologies are proposed as follows: the development of IFC extension model for the 2D shape data representation by harmonizing ISO/STEP AP202; and the development of mapping solution between IFC 2D extension model and KOSDIC by constructing the exchange scenario for 2D shape data representation. It is expected that the proposed IFC2X2 2D extension model and mapping solution will offer the basis of development of the integrated standards model in AEC industry.

패션디자인 능력 육성을 위한 창의성 개발 교육법 특성 연구 (A Study on the Characteristics of the Creativity Development Teaching Method for Promoting Fashion Design Ability)

  • 이은령
    • 한국의류산업학회지
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    • 제20권2호
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    • pp.156-166
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    • 2018
  • The purpose of this study is to present the suitable material that can be a real help to make the creativity development teaching method for creative inspirations of fashion design. To achieve these goals, researched and analyzed the creativity studies in the fields of psychology, education, and design (visual design, product design, fashion design, etc.) published in the national journal. Through this analysis, were extracted the characteristics of creativity, teaching methods for creativity learning, and expression methods. Based on this, intend to provide the creativity characteristic, the expression method, and the problem solving process in teaching methods for promoting fashion design ability. After the analysis, the results are as follows; First, the classical 4P (Place, Person, Process, Product) is important to a creativity development teaching method for fashion design. The elements of creativity of a creativity development teaching method for fashion design are 5elements; curiosity, openness, originality, patience, and synthetic ability. Second, the typical method is a drawing (such as a sketch) when visually express and embody ideas in fashion design. Drawing is an important activity that is working with the right brain and the left brain. Drawing exercises will reduce the burden of expressing ideas, providing pleasure and fulfillment in the development of creative ideas. Third, offered 5stages to solve problems of a creativity development teaching method for fashion design; understanding stage, idea stage, visualization stage, evaluation stage, and verification stage. Abstract intangible ideas are concreted and elaborated through stages of visual manifestation such as language, symbol, and drawing.

스토리텔링을 활용한 그리기활동이 유아의 창의성과 언어표현력에 미치는 효과 (The Effect of Storytelling-used Drawing Activities on Young Children's Creativity and Linguistic Expressiveness)

  • 남궁진;정희정
    • 한국보육학회지
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    • 제17권3호
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    • pp.1-28
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    • 2017
  • 본 연구의 목적은 스토리텔링을 활용한 그리기 활동이 유아의 창의성과 언어표현력에 미치는 효과를 알아봄으로써 유아의 창의성 및 언어표현력 발달을 돕기 위한 기초 자료를 제공하는 것이다. 연구대상은 경기도 안양시에 소재한 D 어린이집에 재원 중인 만 4세 유아 20명으로 실험집단에는 스토리텔링을 활용한 그리기 활동을, 비교집단에는 명화감상과 동화 듣기 후 그리기 활동을 하였다. 본 연구의 결과는 다음과 같다. 첫째, 스토리텔링을 활용한 그리기 활동을 한 실험집단이 비교집단보다 창의성에서 유의미한 차이가 나타났다. 창의성의 하위요인별로 살펴보면 감수성, 독창성, 융통성에서 실험집단의 점수가 비교집단의 점수에 비해 높게 나타났고, 통계적으로 유의미한 차이를 보였다. 둘째, 스토리텔링을 활용한 그리기 활동을 한 실험집단이 비교집단보다 언어표현력에서 유의미한 차이가 나타났다. 언어표현력의 하위요인별로 살펴보면 그림 보고 이야기 꾸미기와 그림 보고 연계성 있는 이야기 꾸미기에서 실험집단의 점수가 비교집단의 점수에 비해 높게 나타났고, 통계적으로 유의미한 차이를 보였다. 결론적으로 스토리텔링을 활용한 그리기 활동은 유아의 창의성과 언어표현력 향상에 긍정적인 영향을 미치며, 유아의 창의성과 언어표현력 향상을 위한 효과적인 방법임을 확인하였다는 점에서 본 연구의 의의를 찾을 수 있다.

인발금형설계 자동화 프로그램 개발 (Development of Automatic Program for Drawing Die Design)

  • 권혁홍;이봉규
    • 한국공작기계학회논문집
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    • 제14권3호
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    • pp.60-66
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    • 2005
  • Design of drawing dies was used In real industrial environments. It was designed by CAD software in many small & medium companies, but many products require various types, and sizes. There(ore many companies are required to reduce process time and design mistakes. In this paper, it was developed the automatic program in order to learn and use easily for design of the drawing dies. It was composed with Visual LISP/DCL language in a commercial CAD package, AutoCAD, and CUI in design system. The system is based in the knowledge base system which is involved a lot of expert's know-how. We have built database of design type and detail sizes. The automatic design system requires basic product type and sizes, and then the system accesses to the database and finds out sizes by comparing with input parameters, after then finally generates drawing dies file.

와어어 인발용 건식 윤활제의 재생기술 개발 및 평가 (Development and Evaluation of Dry Lubricant Recycle Technologies for Wire Drawing Process)

  • 김선호;장규철
    • 한국기계가공학회지
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    • 제13권2호
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    • pp.35-40
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    • 2014
  • Wire drawing is aplastic deformation process that produces a wire with a desired diameter by pulling the end of the wire through a die. During the cold wire drawing process, the temperature between the wire and the die bearing is increased. This temperature increase causesenergy consumption increase, bad wire quality, and decreased die life. To reduce friction and avoid high temperature between the wire and the die in the cold wire drawing process, a dry lubricant with soap particles is used. It is not possible to reused the lubricant onceiron oxide is attached to the soap particlesat high pressure die. In this study, recycling technologies for wasted soap particles with processes of crushing, separation, and screening are developed. From the evaluation, the recycling efficiency was found to be 86.97%.