• Title/Summary/Keyword: direction preference

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Citizens' Perception on Establishing a New Public Library in Jung-gu, Daegu (대구 중구립 공공도서관 건립에 관한 주민인식 연구)

  • Cho, Yong Wan;Koo, Joung Hwa
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.32 no.3
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    • pp.115-143
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    • 2021
  • The purpose of the study is to examine citizens' perception regarding establishing a new public library in Jung-gu, Daegu. The study conducted a survey and the participants(N=300) were recruited using a quota sampling method(174 residents of Jung-gu and 126 others in Daegu who may use public libraries in Jung-gu). The respondents highly recognized both the present and future value of public libraries and the impact to themselves and their families, but they perceived that they currently have very few public libraries in Jung-gu, Deagu. Thus, they damanded that new public libraries be built in Jung-gu, and had high willingness to use the public libraries. The study also found that respondents' basic direction regarding building a new public library in Jung-gu and their preference on library location, collection, services, etc. The study finally earned the validity in establishing a new municipal library in Jung-gu, Daegu from the results. On the basis of the findings, the study suggested planing the detailed guidelines and directions for further library construction and operation.

Measures for the Job Creation in the Convergence Content Industry : Focused on the VR/AR Game Industry (융합 콘텐츠 산업의 일자리 창출방안:VR/AR 게임 산업을 중심으로)

  • Kim, Ji-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1110-1116
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    • 2019
  • With the rapid development of scientific technologies and the appearance of new industrial areas, the 4th industrial revolution is rapidly progressed while new values are created and realized by the conversion between industries. The researcher wrote the main questions through the preceding research on domestic and overseas major new technology convergence products and services. The researcher planned the in-depth interview, which is one of the qualitative research methodologies, and conducted the Kano method questionnaire that can embody multidimensional and strategic judgment rather than grasp fragmentary preference trends. According to the results, In addition to strengthening the technical capabilities of the VR/AR game industry, policy needs to raise professional manpower have been raised. Practical workforce development through close collaboration between industry and educational institutions, and continuous supply of human resources through retraining of existing game contents personnel. It gave direction to the creation of new jobs in the VR/AR game industry.

Chinese consumers' awareness of Korean mask packs (중국 소비자들의 한국 마스크팩에 대한 인식 분석)

  • Kwon, Hye-Jin
    • Journal of Digital Convergence
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    • v.17 no.3
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    • pp.449-454
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    • 2019
  • This study was designed to present the direction of Korean K-beauty by examining awareness, selection attributes, and satisfaction of the Chinese on Korean brand mask packs, which currently rank among the top 10 mask packs in China's beauty market. As a result, the perception of Korean Wave, especially entertainment / music preference, has a positive (+) effect on Korean mask pack choice attributes. Also, it was found that the influence of the Korean Wave greatly affected both satisfaction and repurchase intention. The increase of Chinese women's consumption and the appearance of the society due to the advancement of the society also affects the appearance. However, the safety and efficacy of the product has yet to be established. If the improvement of these technologies and the countermeasures of domestic cosmetics companies are provided, Korea's K-Beauty industry will be more active in the domestic and overseas markets.

A Study on the Visual Elements of the Mobile Game Focused on Female Gamers (모바일 게임 <왕자영요>의 여성 게이머 중심의 시각적 요소에 관한 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.361-366
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    • 2019
  • First quarter of 2019, 'Honour Of Kings' continued to be rank No.1 in mobile game sales. Although 'Honour Of Kings' is a game preferred by male players, it has more than 100 million female players. It can have such a large number of female players, in addition to its simplified game operation, social function, there are also included changeable characters for women's preferences. So that the 'Honour Of Kings' allows many female players to take part in. In this paper, the author chooses a skin with high preference for female players among many game consumer goods as the research object. Analysing the design elements of female player' preferences. Female players are more emotional, their favorite game characters just reflect women's longing for beautiful things. It is pointed out that the female orientation of female consumers should be taken into account in the mobile game market, which indicates the direction of visual factors for future mobile game design.

Deriving Smart City Elements Considering for the Disabled with Information - For the Elderly - (정보약자를 고려한 스마트시티 구성요소 도출 - 고령자를 대상으로 -)

  • Park, Hyun Joon;Kim, Jong Gu;Shin, Eun Ho
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.39 no.4
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    • pp.541-549
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    • 2019
  • Recently, Korea has been attracting the attention of smart city as a solution to urban problems along with the era of Forth Industrial Revolution. However, tourism, industry, and specific high-class residential complexes are being formed, and the disabled with information such as the elderly and disabled who can actually get help are not experienced. This study establishes the concept of smart city suitable for domestic and derives the priority of physical and non-physical elements of smart city considering information weakness. Smart City considering disabled with information has concluded that not only physical elements but also non-physical components are important, and derive the differences between the experts and the priorities of actual information weak people. We will propose a smart city development direction that takes into account information weak people that can be developed and advanced in response to the needs of information weak people.

A study on the interest in nail and the using self - nail products depending on ages (연령에 따른 네일 관심도 및 셀프네일 제품 사용실태에 관한 연구 - 경남지역을 중심으로)

  • Hong, Da-Geom
    • Journal of the Korean Society of Industry Convergence
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    • v.22 no.2
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    • pp.111-124
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    • 2019
  • This study was conducted to identify the using self-nail products for the purpose of developing indicators to respond to changes in nail industry due to the evolution of consumption patterns caused by the spread of self-nail culture. The final analysis of 293 survey was conducted on female adults living in South Gyeongsang Province from September 1, 2018 to October 30, 2018. The study found that women in their 20s were more interested in nail care than in most cases. The main route of obtaining nail-related product information was the higher the use of SNS as the age was younger(${\chi}^2=185.048$, p<.001). According to a survey of 165 people who have experience with self-nail products, 53.3 percent of 'paste stickers' were the most common, followed by 39.4 percent of 'paste nail tips' and 7.3 percent of 'home care products'. Looking at the disadvantages of self-nail products, between groups under their 50s and over 50s group saw a significant difference(${\chi}^2=27.032$, p=.008). For those in their 50s or younger, 'the inconvenience of daily life' was considered a disadvantage. On the other hand, people in their 50s and older considered 'short duration' as a disadvantage. The lower the age, the higher the willingness to use continuously(${\chi}^2=14.308$, p=.006).We found that there were differences in preference for self-nail products according to age. It was noticed that there were differences in satisfaction and persistence. This suggests the need for more specific follow-up studies on the use of self-nail products by age group. Therefore, this research aims to present basic data for the development of direction and custom program for the professional nail industry to advance, thus providing basic data to help the development of nail industry in South Gyeongsang Province.

A Preference of Smartphone Locking Algorithms Using Delphi and AHP (Aanalytic Hierarchy Process) (델파이와 계층분석기법을 이용한 스마트폰 잠금 알고리즘 선호도 분석)

  • Nam, Soo-Tai;Shin, Seong-Yoon;Jin, Chan-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.10
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    • pp.1228-1233
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    • 2019
  • Recently, a variety of algorithms using encryption technology have been adopted as methods of unlocking smartphone. It is advancing toward the direction to solve the unlocking problem through human biometrics technology, which has already succeeded in commercializing. These include finger print recognition, face recognition, and iris recognition. In this study, the evaluation items are five algorithms, including finger print recognition, face recognition, iris recognition, pattern recognition, and password input method. Based on the algorithms adopted, the AHP (analytic hierarchy process) technique was used to calculate the preferred priorities for smartphone users. Finger print recognition ( .400) was the top priority for smartphone users. Next, pattern recognition ( .237) was placed in the second priority for smartphone users. Therefore, based on the results of the analysis, the limitations of the study and theoretical implications are suggested.

Analysis of Educational Needs for Developing a Consumer-oriented Regular Safety and Health Education Curriculum - Focusing on Management Supervisors (수요자 중심의 산업안전보건교육 과정 개발을 위한 요구분석 -관리감독자 정기안전보건교육을 중심으로-)

  • Choi, Ah Rum;Hwang, Jung ho;Kim, Jina
    • Journal of Korean Society of Occupational and Environmental Hygiene
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    • v.30 no.4
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    • pp.364-375
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    • 2020
  • Objectives: The purpose of this study is to suggest a direction for consumer-oriented curriculum development by analyzing the priorities of subjects and their preference for educational methods. Methods: The participants included 773 management supervisors and education practitioners in the workplace, and a survey was conducted from April 17 to August 30, 2019. Frequency analysis, t-test, Borich's Needs Analysis, and Locus for Focus Model analysis were performed using Microsoft Excel 2019 and IBM SPSS 21.0. Results: The highest perceived priorities for education subjects were as follows: ① 'CPR and First Aid Practice' and 'Occupational Disaster Prevention and First Aid Basics' in the manufacturing industry; and ② 'Emotional Labor and Job Stress Prevention', 'Occupational Disaster Prevention and First Aid basics, and 'Musculoskeletal Disorder Prevention' in the service industry. 'Collective education' was the most preferred method of education. 'School-type' was preferred for the seating arrangement, and the proper number of trainees was considered to be about 30. Respondents said the contents of the education was a top priority when they applied for education, and curriculum and appropriate textbooks should be considered in calculating the cost of education. Conclusions: Practical subjects and subjects related to major hazards by industry were required for management supervisor education. It was proposed in this study that the contents and operating methods of education be changed so that workers can easily comprehend essential subjects such as the Occupational Safety and Health Act. In conclusion, it is necessary to design the curriculum and apply educational methods suitable for each subject's characteristics in consideration of the priorities for subjects reflected in the needs of trainees.

Planning Directions for Parks and Green Spaces in Future Industrial Complexes according to Changes in the Industrial Environment (산업환경 변화에 따른 미래형 산업단지의 공원녹지 계획방향에 관한 연구)

  • Lee, Eun-yeob;Lee, Hyeon-Ju;Kim, Tae-Gun;Choi, Dae-Sik;Song, Young-il
    • Journal of Environmental Science International
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    • v.30 no.2
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    • pp.109-118
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    • 2021
  • Due to changes such as those stemming from the onset of the fourth industrial revolution, it is expected that industrial complexes will transform from being spacious structures into smaller, integrated complexes. Green parks, which are also a type of infrastructure within industrial complexes, also require planned direction suited to the changing environment. The planned directions of green parks in new industrial complexes were examined and surveys were conducted on industrial complex workers. Preferred functional arrangement, importance, and satisfaction levels of green ratios, preference of compound facilities linked to parks, appropriate dimensional greening methods were all surveyed across 1,035 businesses. Results of the survey exhibited that there was high awareness on the importance of building green areas, but it was found that current greenery levels were insufficient. There was a high rate of responses indicated that dimensional greening is required in building-type industrial spaces, and preferences for rooftop greenery, stair-type greenery, and atrium greenery were also high. There were many opinions that it is necessary to integrate cultural facilities, exhibition and educational facilities, commercial facilities, parking lots in parks. Furthermore, it was found that it is necessary to provide pathways for bikes and pedestrians, rather than those for vehicles, and to connect them with the green parks. This study stopped short of exploring the directions for which green parks should aim in new industrial complexes with changes in the industrial environment. In the future, more concrete plans on green park planning techniques according to the spatial characteristics and structures of new industrial complexes will be necessary.

A Study on the Preference and Efficiency of Block-Base Programming and Text-based Programming (블록 기반 프로그래밍과 텍스트 기반 프로그래밍의 선호도와 효율에 관한 연구)

  • Jeon, Hyun-mo;Kim, Eui-Jeong;Chung, Jong-In;Kim, Chang Suk;Kang, Shin-Cheon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.486-489
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    • 2021
  • The purpose of this study was to investigate whether block-based programming language, which is currently being used in elementary and secondary schools, attracts students' interest and motivates them to learn. In addition, this study was to investigate how block-based programming language can help students improve their computing thinking ability and have a good effect on learning text-based programming to learn in high school. In addition, this study tried to study the direction of education linked with artificial intelligence and programming, which are popular in the era of the Fourth Industrial Revolution. The interest in software education has increased so much that software and information education from elementary school to high school has achieved quantitative and qualitative growth that can not be compared with before. However, in the field of artificial intelligence, discussions have begun, but we can not say that we have yet established ourselves in our education. We will discuss how block-based programming and text-based programming will be combined with artificial intelligence and educated.

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