• 제목/요약/키워드: creativity development

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가정과 교육에서의 창의성 교수를 위한 이론적 고찰 (The Theoretical Inquiry for Teaching Creativity in Home Economics Education)

  • 류상희
    • 한국생활과학회지
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    • 제10권2호
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    • pp.215-224
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    • 2001
  • Creativity is a trait necessarily demanded in highly industrial and information oriented society. Accordingly, we should develop creativity through school education. The purpose of this study is to inquire a conceptual model and teaching method for developing creative problem solving skills in home economics education which can work at a platform for the curriculum developer. Although many definitions of creativity consider cognitive aspect more, personal or affective aspect is heavily involved with creativity. Therefore, creativity is a dynamic system which cooperates many contrasting and dialectic components in personal and cognitive aspects. The function of creativity is dependent on diverse environmental system. Environments influence on the extent of the development of creativity. Thus, the person-situation interaction model devised by Woodman and Schoenfeldt, integration of cognitive, affective, and situational aspects, is suggested as a conceptual model for teaching creativity in home economics education. The practical reasoning teaching model is suggested as a teaching method for developing creative problem solving skills in home economics education. The components of creative problem solving which involved with practical reasoning process are general knowledge and skills, specific knowledge and skills, divergent thinking skills, motivation and motives, and critical thinking skills.

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수학적 창의·인성 검사도구 개발 및 타당화 (Development and Validation of a Testing Tool for Mathematical Creativity and Character)

  • 황우형;김동중;김원;이다희;최상호
    • 한국수학교육학회지시리즈A:수학교육
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    • 제56권1호
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    • pp.41-62
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    • 2017
  • The purpose of this study is to propose the possibility of integrating creativity and character education and its need in mathematics education by developing and validating a testing tool assessing students' perceptions of mathematical creativity and character. For this purpose, we developed sixty questions in total to extract factors of mathematical creativity and character based on a literature review. Then, questionnaire data were collected for 1258 middle school students. After the collected data were randomly divided into two (n1=615, n2=643), the first group of data was used for exploratory factor analysis and the second one was employed for confirmatory factor analysis. As a result, 45 problems showing nine factors were extracted. The cognitive components of creativity includes divergent thinking, convergent thinking, imagination/visualization, and reasoning, whereas its affective components are interest, motivation, and openness. The character components contain participation, communication, responsibility, and promise. In addition, it is concluded that the developed testing tool, in which character in the model of this study impacts creativity meaningfully, has a measurement consistency which is not affected by gender and grade differences. These results have implications for a guide to curriculum development promoting creativity and character at school by showing objective and practical foundations of helping how to integrate creativity and character education.

탐색적 활동과 활용적 활동을 통한 개인 창의성 발현과정에 대한 연구: 심리적 임파워먼트를 중심으로 (Investigating the Process of Revealing Individual Creativity through Exploration and Exploitation: Emphasis on Psychological Empowerment)

  • 최도영;이건창
    • 디지털융복합연구
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    • 제19권11호
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    • pp.155-165
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    • 2021
  • 본 연구의 목적은 창의성 발현과정에 대한 모형을 제시하고, 지식역량과 창의성 발현과정인 활용적 활동과 탐색적 활동과의 관계를 실증하는 것이다. 또한, 본 연구에서는 심리적 임파워먼트의 측면에서 창의성 발현과정에 차이가 있는지 조사하였다. 연구수행을 위해 업무에 창의성이 요구되는 소프트웨어 개발 기업의 직원을 대상으로 설문조사를 수행하였다. 분석 결과 지식역량은 이론적 가설과 동일하게 창의성 발현과정에 긍정적인 영향을 미치는 것으로 나타났다. 주목할 점은 심리적 임파워먼트의 역할인데, 심리적 임파워먼트가 높을 경우 탐색적 활동 중심으로, 심리적 임파워먼트가 낮을 경우 활용적 활동 중심으로 창의성 발현과정을 갖는 것으로 나타났다. 이러한 결과는 창의성 발현과정에서 심리적 임파워먼트의 수준에 따라 구성원의 행동패턴이 달라질 수 있다는 것을 나타내며, 융합능력이 점점 중요해지는 기업환경에서 창의성 관리나 조직개발과 관련한 다양한 시사점을 제공해 줄 수 있다.

창의성 신장을 위한 영재 심화학습 프로그램의 효과에 대한 교사와 영재아의 평가 비교 연구

  • 장영숙;조석희
    • 영재교육연구
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    • 제10권1호
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    • pp.33-53
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    • 2000
  • The purpose of this study was to compare the evaluation of students and teachers on the degree of students' improvement in terms of creativity after participating in enrichment programs for the gifted. Two topics in each of the Language Art and Mathematics were implemented to gifted students in grade 2 and 3 in one of the elementary schools in Kyung-Ki province and one private gifted education center for 12 times during the summer. The results showed that the young gifted students could monitor their performances very well and the evaluation of their creativity were consistently more positive than that of their teachers who taught them. They were significantly more positive regarding their creativity in mathematics than in Language Art. The results imply that young gifted children can evaluate their creativity reliably and consistently. Therefore, the teachers should try to understand and consider their own evaluation about their creativity in planning educational programs for the gifted. In the following studies, it is necessary to have pro- and post-test data on creativity collected by diverse methods and to include older students as subjects to see whether the results of this study are generalizable to older students.

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지구과학 창의성 검사지 개발 (A Development of the Test of Creativity Level for Earth Science Field)

  • 정효원;김희수
    • 대한지구과학교육학회지
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    • 제2권1호
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    • pp.62-79
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    • 2009
  • In the present study I developed the test for earth scientific creativity level and verified means to measure scientific creativity. I developed 22 test items and after being examined by science education specialist, 11 items were finally established, and these were applied to 104 middle students. Each answer paper was graded according to the standard answer that I developed and the results of analysis are as follows. First, to verify the validity of measuring means I figured out content validity. The content validity about test items and adequacy of evaluation goal was examined by 1 science education specialist and 3 middle school science teachers, 6 education graduate students. As a result of validity verification, the content validity was 82.7% and it showed that the test of earth scientific creativity was valid for evaluation goal and sub-factors of creativity. Second, to verify reliability of measuring means, I analyzed internal consistency of the test sheet of earth scientific creativity after finding correlation coefficient and Cronbach's $\alpha$. Cronbach's $\alpha$, the internal reliability coefficient, was 0.848. Therefore, it was verified that this test sheet of earth scientific creativity is reliable to measure the creativity of the middle school students. The correlation between sub-factors of creativity was statistically significant, and for the relation between the variables related to creativity, the originality was the most significant. This shows that in the procedure of scientific creativity and studying science, originality should be the most important factor.

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INTELLECTUAL CAPITAL AS THE BASIS FOR THE DEVELOPMENT OF CREATIVE INDUSTRIES

  • Hanna Kostromina;Olha Potishchuk;Tamara Rudenko;Maryna Pushkar;Oksana Romaniuk
    • International Journal of Computer Science & Network Security
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    • 제23권3호
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    • pp.208-214
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    • 2023
  • Globalization and the development of technology have turned creativity into a necessity. Numerous countries consider creativity to be the major model of economic development. In this era of the knowledge-based economy, creativity is becoming a catalyst for the development of millions of people around the world. Irina Bokova, the former Director General of UNESCO, has stated that the cultural and creative industries have a capital of 2 250 billion US dollars, almost 30 million jobs worldwide in the economies of advanced countries and developing countries (Cultural Times, 2015). Copyright is a branch of intellectual property with a wider scope, forasmuch as it applies to every product of literary, scientific and artistic works in all forms of expression, relating to certain levels of originality.

패션디자이너의 창의성 분석 모형 개발 - 칙센트미하이와 가드너의 관점을 중심으로 - (Analytic Model Development for Fashion Designer's Creativity - Centered on Perspectives of M. Csikszentimihalyi & H. Gardener -)

  • 이민선;김민자
    • 복식
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    • 제65권4호
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    • pp.137-153
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    • 2015
  • This paper aims at developing an analytic model for examining fashion designer's creativity. This research developed the analytic model of fashion designer's creativity adding the specificity of the fashion area to The Systems Model of Creativity by Csikszentmihalyi & Gardener. The analytic model of fashion designer's creativity is composed of 3 elements: the fashion designer, the fashion domain and the fashion field. The detail factors to be examined by each of the elements are as follows. In the dimension of an individual fashion designer, detail factors influencing the manifestation of creativity contain cognitive and non-cognitive abilities (i.e: personality traits, erotic capital) and socio-psychological factors (i.e: family condition, sexual identity, marital status, health). In the dimension of the fashion domain, creativity factors are composed of socio-cultural contexts and paradigms. In the dimension of the fashion field, detail factors refer to a mentor, supporter, competitor and a follower. Fashion designer's creativity manifests itself when detail factors of an individual fashion designer, fashion domain and field interact with each other dynamically.

수학교육에서 창의성 신장을 위한 열린교육 방안에 대한 연구1) (A Study on Open Education for Developing Creativity in Mathematics Education)

  • 전평국;이재학;백석윤;박성선
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제5권2호
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    • pp.71-94
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    • 2001
  • The purposes of this study were to design small group collaborative learning models for developing the creativity and to analyze the effects on applying the models in mathematics teaching and loaming. The meaning of open education in mathematics learning, the relation of creativity and inquiry learning, the relation of small group collaborative learning and creativity, and the relation of assessment and creativity were reviewed. And to investigate the relation small group collaborative learning and creativity, we developed three types of small group collaborative learning model- inquiry model, situation model, tradition model, and then conducted in elementary school and middle school. As a conclusion, this study suggested; (1) Small group collaborative learning can be conducted when the teacher understands the small group collaborative learning practice in the mathematics classroom and have desirable belief about mathematics instruction. (2) Students' mathematical anxiety can be reduced and students' involvement in mathematics learning can be facilitated, when mathematical tasks are provided through inquiry model and situation model. (3) Students' mathematical creativity can be enhanced when the teacher make classroom culture that students' thinking is valued and teacher's authority is reduced. (4) To develop students' mathematical creativity, the interaction between students in small group should be encouraged, and assessment of creativity development should be conduced systematically and continuously.

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유아의 창의적 군집유형에 따른 언어능력, 인지능력 및 또래관계에서의 차이 (Preschoolers' Language Ability, Cognitive Ability, and Peer Relationships by Creative Thinking Group)

  • 김성희;김미영;김경은
    • 아동학회지
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    • 제37권3호
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    • pp.135-146
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    • 2016
  • Objective: This study explored the creative thinking styles of children according to cluster analyses and examined group differences in language ability, cognitive ability, and peer relationships. Methods: The study used the data from the 2012 Panel Study of Korean Children by the Korea Institute of Child Care and Education. The participants comprised 1,681 4-year-olds. Data were analyzed via cluster analyses, ${\chi}^2$ distributions, and ANOVA tests. Results and Conclusion: The results from the cluster analyses based on percentiles of the subfactors of K-FCTYC (Korean Figural Creativity Test for Young Children) indicated four clusters: "divergent creative with openness," "non-creative," "divergent creative," and "multiple creative." Additionally, the four clusters differed by gender, language ability, cognitive ability, and peer relationships.

디자인 창의성 저해요소의 해결방안 (Solutions for Design Creativity Barriers)

  • 김동하
    • 한국콘텐츠학회논문지
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    • 제20권11호
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    • pp.15-27
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    • 2020
  • 문제해결이 중심인 디자인 과정에서 일반적으로 디자인 창의성의 저해요소는 2-3개가 동시에 발생하며 연계되어 어려움을 가중시킨다. 디자인 문제는 언제나 특이하고 독특하며 정의하기 힘든 난해한 상황에서 발생하므로 공식을 통한 정답도출은 가능하지 않으며 그 해답은 언제나 복수로 나타난다. 본 연구는 선행연구에서 논의된 디자인 창의성의 대표적인 저해요소에 대한 극복방법을 모색하는 후속연구로서 해결방안 제시와 그 효과성 입증을 목적으로 하고 있다. 이를 위해 선행연구에서 제시된 저해요소의 해결방안 모색과 핵심적인 해결팁(창의성 발전카드)을 고안하는 질적 연구를 수행하였다. 동시에 실험과 통계분석을 활용하는 양적 연구 방법론을 채택하였다. 창의성 발전카드를 활용하여 어떤 대상(원형)의 핵심특성을 파악한 후 핵심특성의 변형, 본질적 문제 재고, 의도적 차별화 등 원형의 환원적 분석을 활용해 창의적 해결방안에 효과적으로 접근할 수 있었다. 결과로써 제시된 해결방안은 디자인 창의성 저해요소의 극복방법으로서뿐만 아니라 창의성 향상에 효과적임을 확인하였다.