• Title/Summary/Keyword: creative instruction

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Development of STEAM Instructional Materials using Arduino for Creative Engineering Design Class in High Schools and Its Application (일반계고의 창의공학설계 수업을 위한 아두이노 기반 STEAM 수업자료 개발과 적용)

  • Lee, Dae-Seok;Lim, Yeong-Dae;Kim, Jinsoo
    • Journal of Engineering Education Research
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    • v.23 no.1
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    • pp.3-9
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    • 2020
  • The purpose of the study was to develop the Arduino based STEAM instruction materials for creative engineering design class. PDIE model was used in this study. We developed a STEAM lesson plan and a STEAM lesson worksheet for a total of six sessions through the steps of preparation, development, implementation and evaluation. The validity of the instruction materials was evaluated by the 10 experts using a survey. The instruction materials were applied to the class (52 students attended) of the creative engineering designs unit in technology and home economics subject. The class satisfaction and the creative solving-problem ability were examined after the calss. The class satafacition was high as the average of 10 item was 4.57 (out of 5). The paired t-test was conducted to compare the means of the creative solving-problem ability. It was observed that 'understanding and mastery of knowledge, thought, function and skills in a specific domain', 'divergent thinking', 'critical and logical thinking' and ' motivational factors' were significantly increased after the class. The instruction materials develped in this study were successfully designed to enhance the creative solving-problem ability by designing creative tasks and to intrique the interest by adding visual and auditory stimuli with the Arduino.

A Subject Integration Robot Programming Instruction Model to Enhance the Creativity of Information Gifted Students (초등정보영재의 창의성 신장을 위한 교과 통합 로봇 프로그래밍 수업 모형)

  • Seo, Young-Min;Lee, Young-Jun
    • The Journal of Korean Association of Computer Education
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    • v.13 no.1
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    • pp.19-26
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    • 2010
  • The purpose of this study is to develop a subject integration robot programming instruction model to improve information gifted elementary students' creativity. For this goal, we have developed a subject integration robot programming instruction model and verified its effectiveness. The developed instruction model was applied to the 5th and 6th grade elementary school students. The developed model was applied to the experimental group and ordinary robot programming instruction model was applied to the comparison group. As a result, the model was significantly enhance students' creative disposition and creative cognitive abilities. According to these results, it has been proved that the subject integration robot programming instruction model is effective to the information gifted elementary students' creative disposition and creative cognition abilities.

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A Study on the Effect of Reading Instruction on the Creative Ability and the Self-Directed Learning Ability (창의력과 자기주도적 학습능력에 미치는 독서교육의 영향에 관한 연구)

  • Cho Mi-Ah
    • Journal of the Korean Society for Library and Information Science
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    • v.40 no.3
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    • pp.53-71
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    • 2006
  • The purpose of this study is to investigate how the different types of reading instruction programs and reading methods influenced the creative ability and the self-directed learning ability, They were divided into two groups. Class A was taught to use 'The Author-Reader-Inquirer Cycle'. which concentrated on the writing-centered reading program model. Class B was taught to use 'The Literature Circles'. which concentrated on the speaking and listening-centered reading program model. After reading instruction. the creative ability and the self-directed learning ability increased. The writing-centered reading instruction was more effective than the speaking and listening-centered reading instruction. The reading instruction during the long-period was more effective than that during the short-period. The 'intensive reading' among the reading methods had a significant influence on the creative ability and the self-directed learning ability.

The Research on Developing Model of Creative Problem Solving for the Mathematically Gifted (창의적 생산력의 하위 요소 탐색 및 수학영재의 창의적 문제해결 모델 개발)

  • Lee, Chong-Hee;Kim, Ki-Yoen
    • School Mathematics
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    • v.10 no.4
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    • pp.583-601
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    • 2008
  • The creative productivity is regarded as an essential factor to perform the gifted education. While it is very important to cultivate and to expand a creative productivity through mathematically problem solving in gifted education, we have difficulties in actual education of the (mathematically) gifted, even are there few researches/studies which deal with teaching and guiding the creative problem solving in mathematically gifted education, it is hard to find a guideline that provides proper ways (or directions) of learning-instruction and evaluation of the mathematically gifted. Therefore in this study, the researcher would provide a learning-instruction model to expand a creative productivity. The learning-instruction model which makes the creative productivity expanded in mathematically gifted education is developed and named MG-CPS(Mathematically Gifted-Creative Problem Solving). Since it reflected characteristics of academic- mathematical creativity and higher thinking level of the mathematically gifted, this model is distinguished from general CPS. So this model is proper to provide a learning experience and instruction to the mathematically gifted.

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A Study on the Change of Learning Satisfaction and Comprehension of Team Project Instruction Using Creative Capstone Design (창의적 캡스톤 디자인을 활용한 팀 프로젝트수업 운영에 따른 학습만족도 및 이해도 변화에 관한 연구)

  • Kim, Changhee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.4
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    • pp.179-191
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    • 2017
  • The purpose of this study is to investigate the change of comprehension degree about learning satisfaction and capstone class by applying the subject which draws idea for team project task in college to creative capstone design program. The Capstone Design Program is designed to train fieldworkers with creative problem solving skills and is widely applied as a problem-solving course in team-based projects. In this paper, based on the case study of the 'fusion capstone design' operated in the first semester of 2015 ~ 2017, the capstone design course was established in the course of designing ideas for problem solving. The results of this study are as follows: First, the questionnaire about capstone design instruction process, instruction method, and learning achievement satisfaction were analyzed. As a result, understanding of capstone design was found to be higher than that of class before class, and satisfaction of performance course, method of teaching performance and learning outcome were obtained.

The Effects of Practical Problem-Based Home Economics Instruction (PPBHEI) on Middle School Students' Creativity: Focusing on the Content on "Clothing Management and Recycling" (실천적 문제 중심 가정과 수업이 중학생의 창의성에 미치는 효과: '의복 관리와 재활용' 내용 요소를 중심으로)

  • Bae, Ja-Young;Shim, Huen-Sup;Chae, Jung-Hyun
    • Human Ecology Research
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    • v.59 no.3
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    • pp.401-418
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    • 2021
  • The purpose of this study was to test the effects of Practical Problem-Based Home Economics Instruction (PPBHEI) on middle school students' creativity, focusing on the content on "clothing management and recycling." This study carried out quasi-experimental research with an independent variable of PPBHEI and a dependent variable of creativity. The experiment was based on a sample of 62 (31 in each group) second grade students in the Cheongju area over four class hours. ANCOVA was performed to examine pre-test and post-test differences between the experimental group and the control group. The results showed that PPBHEI did not improve the level of creativity but improved the level of creative motivation among the sub-elements of creativity (creative thinking, creative tendency, creative motivation). In particular, PPBHEI improved the level of independence in creative tendency, intrinsic motivation, and diligence in creative motivation. From the results of this study, it can be concluded that PPBHEI is effective in improving independence, intrinsic motivation, and diligence in respect of middle school students'creativity.

Development of CanSat Instruction Materials using Raspberry Pi for Space Education in University and Its Application (대학생의 우주 교육을 위한 라즈베리 파이 기반 캔위성 수업자료 개발과 적용)

  • Yoo, Seunghoon;Lee, Sanghyun;Lee, Sangku;Lee, Younggun
    • Journal of Engineering Education Research
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    • v.26 no.1
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    • pp.3-11
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    • 2023
  • The purpose of this study is to develop Raspberry Pi-based CanSat instruction materials for liberal arts classes to be used in university space education. The educational satellite simulation program is developed by applying the ADDIE program consisting of analysis, design, development, execution, and evaluation of 15 lessons per semester. The usefulness of the instruction materials is evaluated by a validity test of a total of 6 experts. The proposed materials are applied to 100 college students from various majors. To analyze the impact on creative problem-solving ability, a questionnaire is conducted before and after class, and as a result, it is confirmed that there is a significant improvement in all areas after class. The class satisfaction survey is conducted for a total of 10 questions, and the average score is 4.41 out of 5, which is high. In conclusion, the proposed instruction materials make it possible to achieve successful space education using Raspberry Pi and improve creative problem-solving ability in universities.

Development and Application of the CPS Instructional Program for the Astronomy Section of Highschool Science (고등학교 과학 천문분야의 CPS수업프로그램 개발 및 적용)

  • Shin, Seon-Young;Kim, Soon-Shik;Choi, Gwang-Sun;Choi, Sung-Bong
    • Journal of the Korean Society of Earth Science Education
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    • v.4 no.2
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    • pp.108-115
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    • 2011
  • The purpose of this study was to develop and apply a creative problem-solving(CPS) program of instruction for earth science. After the earth science sections of high school science textbooks were analyzed, a theme of instruction was selected from the first-year unit 'the origin and evolution of the universe', and a CPS model of instruction. 32 high school sophomores and juniors who were the members of an astronomy club in the city of Gimhae, South Gyeongsang Province, participated in the program, and they took a test in scientific creative problem-solving skills before and after the experiment to grasp the effect of the program on their creative problem-solving skills. Besides, a survey was conducted to find out their awareness of the program. As a result of implementing the CPS program based on the CPS model of instructional for the unit 'the origin and evolution of the universe', the program turned out effective at boosting the scientific creative problem-solving skills of the students. To be specific, they made a significant progress in validity and scientificity, but that's not the case for elaboration and originality. When their awareness of the CPS program was checked, they expected the program to spark their interest in astronomy and be beneficial to the improvement of their creative problem-solving skills, but they didn't rate group activities high on the ground that the group activities weren't performed smoothly. The findings of the study suggest that the CPS instructional program for the unit 'the origin and evolution of the universe' based on the CPS model of instruction had a good effect on the improvement of the scientific creative problem-solving skills of the students.

A Study on an Application of Creative Skill to Reading Instruction in the School Library (학교도서관 독서교육의 창의성 적용에 관한 연구)

  • Suh, Jin-Won
    • Journal of Korean Library and Information Science Society
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    • v.44 no.3
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    • pp.261-286
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    • 2013
  • I studied on the application of creativity to reading instruction in this paper. Reading strategies and creative thinking skills are categorized. And these are incorporated in the time process of reading instruction. In pre-reading process, Using Prior Knowledge and Reasoning of reading strategies are used and these are incorporated in Fluency and Creativity of the divergent thinking skill. In reading process, Increasing Sensitivity to Text Elements with the Highest Information Load and Structuring and Recognizing Structures of reading strategies are used and these are incorporated in Flexibility and Creativity of the divergent thinking skill. In post-reading process, Reasoning of reading strategies are used and these are incorporated in Creativity of the divergent thinking skill and convergent thinking skill.

Development of Instruction Models for Creative Engineering Design on the Basis of Multi-Disciplinary Convergence (다학제간 융합 기반의 창의공학설계 수업모형 개발)

  • Kang, An-Na
    • Journal of Advanced Navigation Technology
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    • v.15 no.6
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    • pp.1118-1125
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    • 2011
  • This paper is researched the methods of design instruction which can improve students' creativeness through the subject of creative engineering design as a required subject for the accredited engineering program. After studying the preference and problems of design tasks for the students of engineering college, a new education development plan for design process was suggested, which uses the existing design tasks in which creativeness improvement class was focused through the completion of structures. This was through the completion of structures that 'operating the most simple operation with the most complex mechanical mechanism', which uses Rube-Goldberg, the crystal of mechanical mechanism in the union of multi-disciplinary convergence curriculum.