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A Study on the Certify for Enrolled Student Ability of Digital Interior Design Solution (재학생의 디지털 인테리어디자인 실무능력 인증에 관한 연구)

  • Kim, Dong-Young
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.1
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    • pp.1-4
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    • 2006
  • This research studied necessary digital Interior Design education and certification formality for Dept. of Interior Design students' percentage of employment raising and competitive power elevation of industry by the support of 2005 junior college finance support business from the Ministry of Education & Human Resources Development. Contents of this research is built from joint research by vender of software, which has the highest distribution and preference rate of digital Interior Design related software in industry, and The Korea Digital Architecture and Interior Association, and Daeduk college. The necessary certification standard and course-ware for employment of graduates were developed. There are descriptions for students' needs on digital Interior Design related practical application ability that can receive authentication, And made out education schedule as well as contents so that execution of authentication and education may be possible.

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Personalized Travel Path Recommendations with Social Life Log (소셜 라이프 로그를 이용한 개인화된 여행 경로 추천)

  • Paul, Aniruddha;Lim, Jongtae;Bok, Kyoungsoo;Yoo, Jasesoo
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.453-454
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    • 2017
  • The travellers using social media leave their location history in the form of trajectories. These trajectories can be bridged for acquiring information, required for future recommendation for the future travelers, who are new to that location, providing all sort of information. In this paper, we propose a personalized travel path recommendation scheme based on social life log. By taking advantage of two kinds of social media such as travelogue and community contributed photos, the proposed scheme can not only be personalized to user's travel interest but also be able to recommend a travel path rather than individual Points of Interest (POIs). It also maps both user's and routes' textual descriptions to the topical package space to get user topical package model and route topical package model (i.e., topical interest, cost, time and season).

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Petro-mineralogical and Solubility Characterization in Soluble Rocks (용해성 암석의 용식 진전에 대한 암석-광물학적 특성 연구)

  • 정의진;윤운상;여상진;김정환;이근병;노영욱
    • Proceedings of the Korean Geotechical Society Conference
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    • 2002.03a
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    • pp.253-260
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    • 2002
  • Chemical weathering processes related with mineralogical characters and ground water condition are very essential engineering problems in soluble rock masses. Detailed geological mapping were performed and 8 samples were collected from the 2 formations including various rock faces to deduce the possibility of the limestone cavity formation and their mechanism. Petrological descriptions and various petro-mineralogical experiments such as XRD analysis, clay mineral analysis, absorptivity test, impurity analysis were conducted to evaluate the cavity making processes. Laboratory solubility test for rock specimen were also carried out under the strong acid (pH=1) condition. From the experimental data and geological mapping data, it is found that the formation of limestone cavities in limestones are strongly related with geological structures such as beddings, cleavages and the contents of impurities rather than CaCO$_3$contents. In case of dolomites, rock textures, grain size, amounts and types of clay minerals as well as geological structures are major controlling factors of cavity forming processes

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Implementation of Digital Contents of the Ten Kings of Hell according to Keyword (주제어에 따른 시왕의 디지털 콘텐츠 구현)

  • Kim, Kyungdeok;Kim, Youngduk
    • The Journal of the Korea Contents Association
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    • v.20 no.4
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    • pp.530-539
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    • 2020
  • In this paper, we implement a digital content that visualizes the ten kings of Hell kings appearing in Buddhist myths according to their keyword. The ten kings of Hell are called ShiWang, and can be found in ordinary temples as tangible cultural Heritage such as paintings of the Buddha. ShiWang is a great king who controls the underworld and has been passed on in various forms in shamanism and Buddhist culture. We analyze the ShiWang, who appears in ancient literature, analyzes its features by hell and categorizes keywords. When the public chooses keywords of interest from implemented digital content, digital content represents the ShiWang and Hell image and descriptions associated with the selected keywords. Applications of the digital content are as follows; development of games and cultural characters, digital storytelling using traditional culture, teaching Buddhist culture and doctrines, games, etc.

A Content Analysis of the 'Adopted Family' of Major Textbooks in Child and Family Welfare Studies: With Focus on the Stereotypes of and Prejudiced Descriptions about Adoptive Families (아동·가족복지학 전공교재의 '입양가족'에 대한 내용분석 - 입양가족의 고정관념과 편견적 서술을 중심으로 -)

  • Bae, Jiyeon;Lee, Sunhyung
    • Journal of Family Resource Management and Policy Review
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    • v.26 no.3
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    • pp.35-48
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    • 2022
  • This study aims to investigate prejudiced descriptions of adoption and adoptive families in the major textbooks in the field of child and family welfare studies. To this end, we analyzed the compositions and contents of eleven different textbooks and found four necessary changes to recommend: first, we found it essential for authors to have a comprehensive understanding of the characteristics of the open adoption culture and adoptive families. Second, we observed the need for the revision of prejudiced terminology found in textbooks' descriptions of adoptive families - about adopters, adoptees, and adoption institutions. Third, we advise an enhancement in the understanding of adoptive families reflecting both qualitative and quantitative understandings of the open adoption culture and perspective about social prejudice against adoptive families. Finally, we advocate for the inclusion adoptive families as one of the diverse forms a family can take, not only in the curriculum of child (children's rights) studies but also in the curricula of other family-related disciplines such as family welfare and healthy family theory. Based on these four changes, we propose a new approach to authoring including a multifaceted review of the subject composition and the content of the major textbooks and revision of the overall contents of the textbooks.

An Analysis of Descriptions about the History of Mathematics in the 2015 Mathematics Textbooks and Teacher Guides for Elementary School Level (2015 초등 수학 교과서 및 지도서의 수학사 기술내용 분석)

  • Park, Mingu
    • Communications of Mathematical Education
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    • v.36 no.1
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    • pp.171-199
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    • 2022
  • In this study, we review contents to supplement the descriptions of the history of mathematics in the 2015 mathematics textbooks and teacher guides for the elementary school level and offer our opinion on them. For this purpose, we conducted a literature review on 24 types of 2015 mathematics textbooks and teacher guides for the elementary school level. The results of this study are as follows: A total of 10 topics were found whose contents were supplemented with descriptions. They were the "Arithmetic of the Ancient Egyptians," the "A'h-mosè Papyrus in Mathematics Textbooks of the Ancient Egyptians," "The Old Akkadian Square Band in Mesopotamia," "The Relationship of the Old Babylonians in Mesopotamia with the Angle," "The Pi of the Ancient Egyptians and the Old Babylonians," "The Square Roots 2 of the Ancient Egyptians and the Old Babylonians," "The Relationship of the Islamites with the Decimal Fraction," "Two Arguments for the Roots of the Golden Ratio," "The Relationship of Archimedes with the Exhaustion Method," and "The Design of Flats." Then, their specific supplements were suggested. It is expected that this will overcome the perspective of the history of the Axial Age and acknowledge and accept the perspective evidencing the transfer of mathematical culture from Ancient Egypt and Old Babylonia to Ancient Greece and Hellenism, and then through Central Asia to Europe.

The Cultural Effect of Korean Characters and Stages described in Game Contents (게임콘텐츠에서 묘사된 한국 캐릭터·스테이지의 문화적 영향)

  • Rhee, Chang Seop;Rhee, Hyunjung;Kim, Hyangmi
    • Journal of Korea Game Society
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    • v.17 no.3
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    • pp.83-92
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    • 2017
  • Game users can create cultural images about foreign countries from game contents what they play. Most fighting action games provide various game characters and game stages where the game characters come from. This study analyzes that Korean game characters and game stages of The King of Fighters (KOF) series, one of popular fighting action games. We find that KOF describes Korea negatively in the beginning KOF series but the negative descriptions of Korea were gradually weaken as newer KOF series were released.

Infections of Two Isthmiophora Species (Digenea: Echinostomatidae) in Wild Mammals from Republic of Korea with Their Morphological Descriptions

  • Choe, Seongjun;Na, Ki-Jeong;Kim, Youngjun;Jeong, Dong-Hyuk;Yang, Jeong-Jin;Eom, Keeseon S.
    • Parasites, Hosts and Diseases
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    • v.57 no.6
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    • pp.647-656
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    • 2019
  • Isthmiophora hortensis (Digenea: Echinostomatidae) is a dominant echinostome in animal reservoir hosts and humans in the Republic of Korea (Korea). We intended to investigate the infection status with this echinostome species in the several species of wild animals and describe the morphological characteristics in the faunistic view point. A total of 175 animal carcasses belonging to 3 families, i.e., Canidae, Felidae and Mustelidae, were collected from the southern regions of Korea from March 2010 to July 2017. Isthmiophora spp. worms were recovered from the small intestines of each animal under a stereomicroscope after washing of intestinal contents. Isthmiophora hortensis was recovered from 4 species of wild carnivores, i.e., Nyctereutes procyonoides (3/107: 2.8%), Mustela sibirica (11/31: 35.5%), Meles lucurus (2/3: 33.3%) and Martes flavigula (1/2: 50%). The other 3 carnivores comprising stray dogs, cat and leopard cat were negative for I. hortensis infection (0/2, 0/10 and 0/12, respectively). Specimens obtained from the Lutra lutra (6/8: 75%) were identified as a distinct species, I. inermis, by morphological comparison. Isthmiophora inermis has thinner body, elongate testes and different anterior limits of vitelline fields. Detailed morphological descriptions and comparisons with the morphological characteristics are provided. Conclusively, it was confirmed for the first time that 3 species of mustelid mammals, i.e., M. sibirica, M. lucurus, and M. flavigula, are to be the new definitive hosts of I. hortensis in Korea. Additionally, I. inermis is to be newly added in the Korean echinostome fauna.

Method for Detecting Hyper-Presentation Specification and Inconsistent using Pertri-Net in Mobile Environments (모바일 환경에서 페트리 넷을 이용한 하이퍼-프레젠테이션의 명시 표현과 일관성을 검증하기 위한 방법)

  • Cho, Jong-Keun;Woo, Si-Yeon
    • The Journal of the Korea Contents Association
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    • v.8 no.10
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    • pp.64-75
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    • 2008
  • The concept of a hyper-presentation, as an extension of a hypermedia, is the presentation in which time-varying multimedia presentations are dynamically linked together and a hyperlink's context can be changed over time at any time during a continuous presentation. While this concept provides users with a flexible and powerful presentation for their descriptions of the multimedia datum, inconsistency problems in the synchronized presentations occur by hyper links can be introduced. This paper introduces a method of describing the hyper-presentation using petri-net and propose a methods of checking It's inconsistent hyper link loop in the hyper-presentation description.

The Implications of Middle Eastern Game Circles by Examining Game Rating System of Iran (이란의 등급분류를 통해 살펴보는 중동 게임계의 함의)

  • Park, Tae-Soon
    • Journal of Korea Game Society
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    • v.12 no.5
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    • pp.13-22
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    • 2012
  • Rating system, which generated by struggling and negotiating of many social groups, helps us to anyalyze plenty of social factors. With this point of view this article attempts to examine the game rating system of Iran, that started in 2009. At the beginning, the nubmber and ratio of prohibited games were very high. Most prohibited games have contents of violence with religious distortion or women's nudity. But recently the case of prohibition is not seen and the ratio of age rate is changed to that of other countries. The system and operation of ESRA is influenced by multiple factors like the willingness to support game industry of government, the understanding of industrial value, the acknowledgement of cultural effect of game and etc.