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http://dx.doi.org/10.7583/JKGS.2012.12.5.13

The Implications of Middle Eastern Game Circles by Examining Game Rating System of Iran  

Park, Tae-Soon (Lab. of Communication Yonsie University)
Abstract
Rating system, which generated by struggling and negotiating of many social groups, helps us to anyalyze plenty of social factors. With this point of view this article attempts to examine the game rating system of Iran, that started in 2009. At the beginning, the nubmber and ratio of prohibited games were very high. Most prohibited games have contents of violence with religious distortion or women's nudity. But recently the case of prohibition is not seen and the ratio of age rate is changed to that of other countries. The system and operation of ESRA is influenced by multiple factors like the willingness to support game industry of government, the understanding of industrial value, the acknowledgement of cultural effect of game and etc.
Keywords
game rating; ESRA; communication; rate; contents descriptions;
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