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http://dx.doi.org/10.7583/JKGS.2017.17.3.83

The Cultural Effect of Korean Characters and Stages described in Game Contents  

Rhee, Chang Seop (Sejong University)
Rhee, Hyunjung (Chung-Ang University)
Kim, Hyangmi (KT)
Abstract
Game users can create cultural images about foreign countries from game contents what they play. Most fighting action games provide various game characters and game stages where the game characters come from. This study analyzes that Korean game characters and game stages of The King of Fighters (KOF) series, one of popular fighting action games. We find that KOF describes Korea negatively in the beginning KOF series but the negative descriptions of Korea were gradually weaken as newer KOF series were released.
Keywords
Culture; Game Contents; Fighting Action Game;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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