• Title/Summary/Keyword: computer textbook

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A Study of Guidelines Development on Digital Textbooks for Students with Disabilities applying Universal Design for Learning (보편적 학습설계를 적용한 장애학생 디지털교과서 제작 지침 개발 연구)

  • Cha, Hyunjin;Son, Jiyoung
    • The Journal of Korean Association of Computer Education
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    • v.22 no.2
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    • pp.51-66
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    • 2019
  • The Korean ministry of education has adopted an educational policy about digital textbooks at K-12 schools since 2018, in order to provide students with individualized learning contents and activities. However, digital textbooks has been yet prepared and delivered for the students with disabilities in the inclusive education. This study aims to develop the guidelines on digital textbooks for students with disabilities applying universal design for learning, recognizing the requirements for the digital textbooks which can be utilized in the K-12 inclusive classrooms for diverse students. In this respect, guidelines on digital textbooks were developed based on previous studies and cases. The first draft of guidelines were reviewed with two rounds of the delphi methods with special teachers. In addition, scenarios were developed, representing the rich educational contexts with digital textbooks applying the guidelines in a practical way for students with 4 types of disabilities. This study can contribute to establishing educational policies and environments related to the digital textbook development and dissemination for students with disabilities.

Analysis of textbook contents according to the 2015 revised Elementary Software Education Achievement Standards (2015 개정 초등 소프트웨어교육 성취기준에 따른 교과서 내용 분석)

  • Kim, Jeongrang
    • Journal of The Korean Association of Information Education
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    • v.23 no.1
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    • pp.9-18
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    • 2019
  • In this study, the contents of the Software Education area included in the Practical Art textbooks of the elementary school were analyzed based on the achievement standards of the Software Education in the 2015 revised curriculum for exploring the characteristics of the Software Education and the direction to go. According to the results of the analysis, the five achievement standards presented by the Ministry of Education were assigned to 17 or 18 times according to the textbooks. Unplugged activities related to Algorithm and unplugged activities related to Computer Science were included in textbooks. Contents of [6P04-09] and [6P04-10] standards were shown differently according to textbooks.Based on the results, it is suggested that Subsequent studies with quantitative and qualitative analysis for six kinds of textbooks should be continue.

Strategies on Text Screen Design Of The Electronic Textbook For Focused Attention Using Automatic Text Scroll (자동 스크롤 가능을 이용한 주의력 집중을 위한 웹기반 전자교과서 텍스트 화면 설계전략)

  • Kwon, Hyunggyu
    • The Journal of Korean Association of Computer Education
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    • v.5 no.4
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    • pp.134-145
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    • 2002
  • The purpose of this study is to present the functional and technical solutions for text learning of web-based textbook in which each letter has its own focal point. The solutions help learners not to lose the main focus when eye moves to the next letter or line. The text screen of the electronic textbook automatically scrolls the text to up and down or left and right directions which are preassigned by learner. It doesn't need the operation of mouse or keyboard. And learner can change scroll speed and types anytime during scrolling. Automatic text scroll function is a solution for controlling data and screen to reflect the personal favor and ability. It contains the content structure of the text(characteristics, categorizations etc.), the appearance of the text(density, size, font etc.), scroll options(scroll, speed etc.), program control type(ram resident program etc.), and the application of the screen design principles(legibility etc.). To resolve these functional problems, technical 8 phases are provided, which are environment setting, scroll option setting, copy, data analysis, scroll coding, centered focus coding, left and right focus coding, implementation. The learner can focus on text without dispersion because the text focal points stay in the fixed area of screen. 1bey read the text following their preferences for fonts, sizes, line spacing and so on.

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Analysis of creative problem solving literacy in problem-solving methods and procedures parts presented in informatics textbooks in middle schools (중학교 정보 교과서에서 '문제해결 방법과 절차' 영역의 창의적 문제해결력 경향 분석)

  • Kim, Yong-Dae;Choi, Gil-Su;Lee, Jong-Yun
    • The Journal of Korean Association of Computer Education
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    • v.15 no.1
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    • pp.1-11
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    • 2012
  • Developing middle and high students' information literacy and creative problem-solving skills in this information-oriented society is very important and for this reason, the subject of informatics has been established. However, little research on creative problem solving literacy of informatics textbooks has been conducted. Therefore, the purpose of this paper is to quantitatively analyze whether 'problem-solving methods and procedures' parts in informatics textbooks in middle schools present creative problem solving literacy or not and in what degree. Data were quantitatively analyzed using the Gil-Su Choi method. The result of data analysis indicated that all the textbooks turned out to be correct range in the category of the "composition of various learning activities," but got out of range in some categories such as "problem-solving process reflection" and "problem-solving strategy proposal". Also a few textbooks haven't satisfied in important indexes and activities. So, we suggest that more 'problem-solving process reflection' and 'problem-solving strategy proposal' parts should be included in the informatics textbook and more various forms of learning activities be utilized well as the ratio of activities needed primary and high mental processes be kept the balance.

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Development and Demonstration of Creative and Convergence Textbooks Using Creative Storytelling Techniques (창의 스토리텔링 기법을 활용한 창의 융복합 교원 연수 교재의 개발과 실증)

  • Choi, Eunsun;Park, Namje
    • Journal of the Korea Convergence Society
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    • v.12 no.7
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    • pp.143-151
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    • 2021
  • Several researchers in the early days have studied the concept of creativity and its definition, but with the emergence of an unprecedented infectious disease, creativity attracts more attention in the academic world these days. It is because the ability to respond to change and create something that did not exist before has become an essential competency for survival. Therefore, we proposes a creativity textbook that can be used for teacher training based on a creative education practical strategy model for the purpose of enhancing the creativity of teachers in the field through analysis of various prior studies on creative education. And also, we developed the textbook to teach the principles of information security using creative storytelling techniques. In the teacher training using the textbook, the survey was conducted with 40 questions consisting of originality, fluency, elaboration, synthesis and organization factors in order to confirm the change in the teacher's creativity, and all factors were significantly improved. The textbooks developed in this study are meaningful in that it has increased the utilization of teachers' field education. We hope that this thesis will provide implications for the development of creative fusion textbooks, and related research will be actively conducted in the future.

A Study on Men's Classic Shirts Patterns -Focusing on the Textbook of Clothing Construction-

  • Cha, Su-Joung
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.4
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    • pp.119-131
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    • 2021
  • In this study, I compared the pattern design method of classic shirts focused on the men's clothing consturction textbook. It was intended to select a shirt pattern drawing method suitable for men in their 20s by conducing a appearance evaluation with a 3D simulation program. Pattern drawing method, sizes, appearance evaluation, garment pressure. were evaluated, and SPSS 26.0 program was used for analysis. According to the Pattern drawing method, there were differences in application sizes, and there were many parts where designated sizes were applied. The shirt pattern is mostly the same for the front chest and back chest, front waist and back waist. However, if there is a front and back difference of the chest and the waist circumference, the fit was considered better. B pattern was evaluated as the best in appearance evaluation, color distribution, and mesh condition through 3D simulation, and B pattern was analyzed as the most suitable method for men in their 20s. Since this study applied the average sizes of the 7th Korean Human Body Dimension Survey report in 20s, it is thought that caution should be paid to apply them to all 20s. In the future, it is also thought that research on the actual fit and patterns of various body types and materials in their 20s should be carried out.

A Study on the Effects of Using Digital Textbook - Focused on Stacking Cubes Activities in 6th Grade - (디지털교과서 활용 효과에 관한 영향 - 6학년 수학 쌓긴나무 단원을 중심으로 -)

  • Yi, Hea-Sook;Kwon, Sung-Yong
    • Journal of Elementary Mathematics Education in Korea
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    • v.13 no.1
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    • pp.97-114
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    • 2009
  • The purpose of this study was to investigate the effects of digital mathematics textbook on spatial abilities, interest and achievement of 6th graders. For this, research questions were set as follow: A. Is there any difference in cognitive ability in the space perception test between the experimental group and the control group. B. What distinctive attributes exist between the experimental group and the control group in the Spatial abilities? C. Is there any difference in learners' interest and achievement between the experiment group and the control group. To investigate the research questions, two classes of 6th grade children were selected from an elementary school in Daejeon and assigned one as experimental group and the other as control group. The experimental group studied mathematics using Digital Textbooks under an individual PC environment while the control group studied using the existing book-type textbooks. The following results and conclusions were obtained from the research. First, the effect of the Digital Textbooks on children's mathematics achievement was not statistically meaningful even though there was some progress in children's achievement. Furthermore, it was not found that the usage of a Digital Textbooks consistently influenced improvement in the students' interest in mathematics. Second, there were some positive changes in the achievement of Spatial ability of the middle subgroup of pretest score in the experiment group. It can have some educational implication that the Digital Textbooks can affect positively to the middle group in mathematics achievement who dominated more than 50% of the class. Third, the number of correct answers was found to be somewhat higher than that of the control group in spatial reasoning items. This means that the learning environment with Digital Textbooks allow more opportunities for manipulating geometric objects physically and mentally. Therefore, It seems necessary to offer various resources such as digital contents for students' geometric learning. For future research, It is strongly recommended to fix the bugs of the digital textbook programs and to upgrade the operating system of the computer.

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A Study On Effectiveness of Digital Inking in the Collaboration Learning with Digital Textbook (디지털교과서를 활용한 협력적 학습상황에서 디지털 잉크의 효과성 연구)

  • Yun, Min-Sik;Sohn, Won-Sung
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.95-99
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    • 2010
  • 학습자는 교수 학습 상황에서 대부분 배운 내용을 잉킹을 통해 정리한다. 교수자와 학습자 사이에서 잉킹을 통한 상호작용은 매우 중요하며 이와 관련된 다양한 연구가 진행되고 있다. 디지털교과서가 점점 보급되고 있는 상황에서 서책형교과서와 디지털교과서가 공존하는 현재의 과도기적인 교육환경은 일반적인 잉킹과 디지털 잉킹이 공유하고 있다. 이에 디지털 교과서를 활용한 협력적인 학습상황에서 과제를 제시한 후, 일반적인 잉킹과 디지털 잉킹을 학생들에게 그룹별로 각각 적용하도록 환경을 구성하였다. 본 논문에서는 일반적인 잉킹환경과 디지털 잉킹환경이라는 두가지 잉킹 방식을 적용한 후에 학생의 태도 및 판단, 문제 해결의 정확성, 학생의 선호도에 어떤 영향을 미치는지 분석하였다.

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A Study on the effects of the Digital Textbook on ability of Problem-solving - Focused on the unit of problem-solving method finding In Mathematics 6-A - (디지털교과서 활용이 문제해결력에 미치는 영향 - 수학 6-가 문제 푸는 방법 찾기 단원을 중심으로 -)

  • Cho, Chul-Min;Moon, Wae-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.203-208
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    • 2010
  • 본 연구는 디지털교과서의 문제 푸는 방법 찾기 조작자료가 실험반 학생들의 문제해결력에 긍정적 영향을 미칠 것인지, 또한 서책교과서로 공부한 비교반 학생들과 문제해결력에 있어서 어떠한 차이가 있는지를 분석하고자 한다. 아울러 디지털교과서로 공부한 실험반과 서책교과서로 공부한 비교반 학생들의 학업성취도, 수학 교과에 대한 태도 등에 영향을 미치는지를 살펴보고자 한다.

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Development of the elementary programing curriculum and textbook for improvement of creative thinking ability - centered on c - (창의적 사고력 신장을 위한 초등 프로그래밍 교육과정과 교재 개발 - C언어를 중심으로 -)

  • Cho, Sung-Woo;Moon, Wae-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.51-57
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    • 2010
  • When you look at computer training techniques, generally you will see an unbalanced focus towards the software applications being used. Office programs, including software applications, or simply the ability to operate has been assigned in the attempt to develop more information. Omitted, while a students thought process dealing with computer applications is usually clear and effective, the functional oriented tasks involved are time consuming. In order to keep up with the pace of today changing requirements, creativity and problems solving ability is a necessity. These are the areas in which both our training techniques are inefficient, and the resulting ability of student's is unsatisfactory. In this study of 5thand6thgradelevelcomputerteachingtechniques.

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