• Title/Summary/Keyword: computer music

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Development of Smart Mirror System based on the Raspberry Pi (Raspberry Pi를 이용한 스마트 미러 개발)

  • Lin, Zhi-Ming;Kim, Chul-Won
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.2
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    • pp.379-384
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    • 2021
  • With people's continuous research and exploration in the field of artificial intelligence, more relatively mature artificial intelligence technology is applied in people's daily life. Mirrors are the most commonly used daily necessities in life, and it should be applied to artificial intelligence. The research results of this paper show that the smart mirror designed based on the raspberry pi displays weather, temperature, greetings, and has a human-mirror interaction function. The research method of this paper uses the Raspberry pi 3B + as the core controller and Google Assistant as the intelligent control. When connected to the network via Raspberry Pi's own WiFi, the mirror can automatically display and update time, weather and news information features. You can wake up the Google Assistant using keywords, then control the mirror to play music, remind the time, It implements the function of smart mirror voice interaction. Also, all the hardware used in this study is modular assembly. Later, it is convenient for user to assemble by himself later. It is suitable for market promotion at an affordable price.

Analysis on Service Robot Market based on Intelligent Speaker (지능형 스피커 중심의 서비스 로봇 시장 분석)

  • Lee, Seong-Hoon;Lee, Dong-Woo
    • Journal of Convergence for Information Technology
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    • v.9 no.5
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    • pp.34-39
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    • 2019
  • One of the words frequently mentioned in our society today is the smart machine. Smart machines are machines that contain smart or intelligent functions. These smart machines have recently been applied in our home environment. These are phenomena that occur as a result of smart home. In a smart home environment, smart speakers have moved away from traditional music playback functions and are now increasingly serving as interfaces to control devices, the various components of a smart home. In this study, the technology trends of domestic and foreign smart speaker market are examined, problems of current products are analyzed, and necessary core technologies are described. In the domestic smart speaker market, SKT and KT are leading the related industries, while major IT companies such as Amazon, Google and Apple are focusing on launching related products and technology development.

A technique to support the personalized learning based on the log data of piano chords practicing (피아노 코드 연습 데이터를 활용한 맞춤형 학습 지원)

  • Woosung, Jung;Eunjoo, Lee;Suah, Choe
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.1
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    • pp.191-201
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    • 2023
  • As Edutech arises which is integrating IT technology into education, many related attempts have been tried on music education area. The focus has been shifted from the teachers to the learners, and this makes the personalized learning emerge. The learner's proficiency is an essential factor to support the personalized learning. The chord fingering is an important technique in piano learning. In this paper, a personalized learning tool for piano chords has been suggested. And then, several utilization ways have been described by analyzing the chords patterns. Specifically, the difficulty of the chords and the proficiency of the learner are derived from the accumulated practicing log data of the users. More effective learning way of the chords has been presented through hierarchical clustering based on chords similarity. Furthermore, the suggested approach where only the practicing log data are used lessens the learner's burden to measure the proficiency and the chord's difficulty without additional efforts like taking tests.

A Study on the Effects and Application Cases of Education Using Metaverse in the Non-Face-To-Face Era (비대면 시대에 메타버스를 이용한 교육의 효과와 적용사례에 대한 연구)

  • Song, Eun-Jee
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.361-366
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    • 2022
  • Recently, with the development of virtual and augmented reality technology, metaverse is emerging as a new paradigm that will lead the next-generation internet era, and social and economic activities are spreading around the game, entertainment, music, and content industries. Moreover, as non-face-to-face conversion accelerated after the outbreak of COVID-19, lifestyles and industrial sites are becoming untact and further rapidly becoming a metaverse. In particular, the application of metaverse to the education field is attracting attention because realistic classes using real-time voice conversations using avatars, 3D objects, and 360-degree images can increase immersion and overcome the limitations of distance education. This study examines the concept of metaverse and examines that education using metaverse can be an alternative that can increase the efficiency of education in the non-face-to-face era. In particular, it shows that it is effective in language education and suggests an actual metaverse-based Korea language education program.

Mask Estimation Based on Band-Independent Bayesian Classifler for Missing-Feature Reconstruction (Missing-Feature 복구를 위한 대역 독립 방식의 베이시안 분류기 기반 마스크 예측 기법)

  • Kim Wooil;Stern Richard M.;Ko Hanseok
    • The Journal of the Acoustical Society of Korea
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    • v.25 no.2
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    • pp.78-87
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    • 2006
  • In this paper. we propose an effective mask estimation scheme for missing-feature reconstruction in order to achieve robust speech recognition under unknown noise environments. In the previous work. colored noise is used for training the mask classifer, which is generated from the entire frequency Partitioned signals. However it gives a limited performance under the restricted number of training database. To reflect the spectral events of more various background noise and improve the performance simultaneously. a new Bayesian classifier for mask estimation is proposed, which works independent of other frequency bands. In the proposed method, we employ the colored noise which is obtained by combining colored noises generated from each frequency band in order to reflect more various noise environments and mitigate the 'sparse' database problem. Combined with the cluster-based missing-feature reconstruction. the performance of the proposed method is evaluated on a task of noisy speech recognition. The results show that the proposed method has improved performance compared to the Previous method under white noise. car noise and background music conditions.

Designing and Implementing IOT-based Casino Information System (Windows OS, Windows Server) (IOT 기반의 카지노정보시스템 설계 및 구현(Windows OS, Windows Server))

  • LEE, Dae Kun;NA, Seung You
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.151-160
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    • 2015
  • As a lexical meaning, casino is defined as "a certified gambling house, equipped with recreational facilities such as dance and music, etc., where people play roulette or cards." Casinos started from 17th to 18th century for European nobility and their social meetings and established a casino industry framework in the United States in the 1930s. The success of the casino business leads to the increase of sales; it became very helpful for the local and national government revenues and also for the related incidental tasks. Casino operations include a variety of fields, such as general customer management, dealer game management, security, account management, currency exchange, re-exchange management, marketing management, comp management and placement management, etc. These operations should be organically connected to each other by information systems such as a groupware, ERP and Customer Relationship Management (CRM), etc. In addition, in order to effectively manage comprehensive entertainment service, including accommodation and tourism, it is necessary to develop an information system which supports casino business and collateral entertainment service, collects the data generated throughout the business and provides information about the situations of management. Thus, this study will propose a casino information system designed and implemented, considering these details.

On-line Trajectory Optimization Based on Automatic Time Warping (자동 타임 워핑에 기반한 온라인 궤적 최적화)

  • Han, Daseong;Noh, Junyong;Shin, Joseph S.
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.105-113
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    • 2017
  • This paper presents a novel on-line trajectory optimization framework based on automatic time warping, which performs the time warping of a reference motion while optimizing character motion control. Unlike existing physics-based character animation methods where sampling times for a reference motion are uniform or fixed during optimization in general, our method considers the change of sampling times on top of the dynamics of character motion in the same optimization, which allows the character to effectively respond to external pushes with optimal time warping. In order to do so, we formulate an optimal control problem which takes into account both the full-body dynamics and the change of sampling time for a reference motion, and present a model predictive control framework that produces an optimal control policy for character motion and sampling time by repeatedly solving the problem for a fixed-span time window while shifting it along the time axis. Our experimental results show the robustness of our framework to external perturbations and the effectiveness on rhythmic motion synthesis in accordance with a given piece of background music.

Design and Implementation of user centric pavilion information guide system based on commercial mobile device (모바일 기기 기반 사용자 중심형 전시관 정보 안내 시스템의 설계 및 구현)

  • Yun Hyun-Joo;Bu So-Young;Choi Yoo-Joo
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.187-199
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    • 2006
  • This paper proposes the design of user centric pavilion information guide system based on mobile device such as PDA. which is composed of system interface factors as user wants. The suggested information guide system is convenient for user carrying because it is based on PDA mobile device and the used liquid browser system makes all data information displayed on a small screen in contrast with the other browser system. Indeed, factors of system interface can be re-composed by user interaction. And this system can effectively provide the detail information about the exhibited objects as various media data such as text, image, voice, music, video etc. The proposed system is made up of media database server. mobile system control server and mobile system interface which accepts user interaction and displays the information. Each system is networked based on TCP/IP and uses XML (extensible Markup Language) and JAVA 2 micro edition to be able to update data. This feature enhances a wide use to be able to load this system on the any mobile device.

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A Movie Recommendation System based on Fuzzy-AHP and Word2vec (Fuzzy-AHP와 Word2Vec 학습 기법을 이용한 영화 추천 시스템)

  • Oh, Jae-Taek;Lee, Sang-Yong
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.301-307
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    • 2020
  • In recent years, a recommendation system is introduced in many different fields with the beginning of the 5G era and making a considerably prominent appearance mainly in books, movies, and music. In such a recommendation system, however, the preference degrees of users are subjective and uncertain, which means that it is difficult to provide accurate recommendation service. There should be huge amounts of learning data and more accurate estimation technologies in order to improve the performance of a recommendation system. Trying to solve this problem, this study proposed a movie recommendation system based on Fuzzy-AHP and Word2vec. The proposed system used Fuzzy-AHP to make objective predictions about user preference and Word2vec to classify scraped data. The performance of the system was assessed by measuring the accuracy of Word2vec outcomes based on grid search and comparing movie ratings predicted by the system with those by the audience. The results show that the optimal accuracy of cross validation was 91.4%, which means excellent performance. The differences in move ratings between the system and the audience were compared with the Fuzzy-AHP system, and it was superior at approximately 10%.

Application of Art Therapy with Usage of Distance Education in the Process of Specialists Professional Training

  • Klepar, Maria;Khomyak, Hryhoriy;Kurkina, Snizhana;Ishchenko, Liudmyla;Bai, Ihor;Lashkul, Valerii;Bida, Olena
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.251-257
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    • 2022
  • Nowadays, the issues of comprehensive formation of a person capable of self-education, self-development and creative self-realization in the conditions of distance education are relevant. There is a need to solve this problem, which is due to social, cultural, and pedagogical factors. This makes it necessary to find effective means of personality formation. In this matter, great importance is attached to the modern method of forming a creative personality - art therapy. Various approaches to the definition of art therapy have been clarified. They consider various forms of art therapy when working with children, adolescents and adults in the context of distance education. The most relevant are the two main forms of work - individual and group art therapy. Art therapy develops the individual's creativity. Therefore, during art therapy, attention is focused on the inner world, experiences, and feelings. Therefore, we believe that in the context of distance education, art therapy has everything for the powerful potential of personality formation. Scientists consider this therapy as therapy by means of art, which is based on experiences, conflicts that can be expressed in the visual arts and music. Art therapy helps to get rid of conflicts and experiences. This happens in the context of distance education through the development of attention to feelings, strengthening one's own personal value and increasing artistic competence. The article describes the signs that characterize art therapy. Art-therapeutic technologies in the context of distance education, which are now actively used by psychologists, teachers and art therapists themselves, are highlighted. The advantages of distance learning are considered. The characteristic features of distance learning and features of the use of art therapy by means of distance education in the process of professional training of specialists are determined.