• Title/Summary/Keyword: complex motion

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Wind-Induced Motion of Tall Buildings: Designing for Occupant Comfort

  • Burton, M.D.;Kwok, K.C.S.;Abdelrazaq, A.
    • International Journal of High-Rise Buildings
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    • v.4 no.1
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    • pp.1-8
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    • 2015
  • A team of researchers and practitioners were recently assembled to prepare a monograph on "Wind-Induced Motion of Tall Buildings: Designing for Habitability". This monograph presents a state-of-the-art report of occupant response to wind-induced building motion and acceptability criteria for wind-excited tall buildings. It provides background information on a range of pertinent subjects, including: ${\bullet}$ Physiological, psychological and behavioural traits of occupant response to wind-induced building motion; ${\bullet}$ A summary of investigations and findings of human response to real and simulated building motions based on field studies and motion simulator experiments; ${\bullet}$ A review of serviceability criteria to assess the acceptability of wind-induced building motion adopted by international and country-based standards organizations; ${\bullet}$ General acceptance guidelines of occupant response to wind-induced building motion based on peak acceleration thresholds; and ${\bullet}$ Mitigation strategies to reduce wind-induced building motion through structural optimization, aerodynamic treatment and vibration dissipation/absorption. This monograph is to be published by the American Society of Civil Engineers (ASCE) and equips building owners and tall building design professionals with a better understanding of the complex nature of occupant response to and acceptability of wind-induced building motion. This paper is a brief summary of the works reported in the monograph.

Design of Prediction Unit for H.264 decoder (H.264 복호기를 위한 효율적인 예측 연산기 설계)

  • Lee, Chan-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.7
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    • pp.47-52
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    • 2009
  • H.264 video coding standard is widely used due to the high compression rate and quality. The motion compensation is the most time-consuming and complex unit in the H.264 decoder. The performance of the motion compensation is determined by the calculation of pixel interpolation and management of the reference pixels. The reference pixels read from external memory using efficient memory management for data reuse is necessary along with the high performance interpolators. We propose the architecture of a motion compensation unit for H.264 decoders. It is composed of 2-dimensional circular register files, a motion vector predictor and high performance interpolators with low complexity. The 2-dimensional circular register files reuse reference pixel data as much as possible, and feed reference pixel data to interpolators without any latency and complex logic circuits. We design a motion compensation unit and a intra-prediction unit and integrate them into a prediction unit and verify the operation and the performance.

Design and Implementation of the Primitive Motion API for Kinetic Typography (키네틱 타이포그래피를 위한 기본모션 API 설계 및 개발)

  • Cho, YoonAh;Woo, Sung-Ho;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.18 no.6
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    • pp.763-771
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    • 2015
  • The kinetic typography animates the static text and it will enable the delivery the opinion and emotion, but we should use professional software or do complex coding precess to create a motion into an existing static text. In this paper, we propose the primitive motion API which is the way to configure the kinetic typography easily by adding a motion into the static text. In the pursuit of this purpose, we analyzed the movement of the text, defined the underlying levels of the movement and designed the primitive motion API to express the kinetic typography promptly. Furthermore, we verified the performance of the primitive motion API by testing the usability. Using the primitive motion API to implement the kinetic typography explicitly might substitute for tedious coding process and usage of the existing professional software so it makes anyone be able to apply the kinetic typography in a variety of applications.

A Study of Advanced Spherical Motor for Improvement of Multi-DOF Motion

  • Park, Hyun-Jong;Cho, Su-Yeon;Ahn, Han-Woong;Lee, Ho-Jun;Won, Sung-Hong;Lee, Ju
    • Journal of Electrical Engineering and Technology
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    • v.7 no.6
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    • pp.926-931
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    • 2012
  • Since robot industry growing, the machine that could move with multi-DOF has been studied in many industrial fields. Spherical motor is one of the multi-DOF machine that doesn't need gear for multi-DOF motion. Unlike conventional motor, spherical motor can not only rotate on the shaft axis (rotating motion), but tilt the shaft with 2-DOF motion (positioning motion). In the typical type of spherical motor, one coil took part in positioning motion and rotating motion at the same time. As the result, the control algorithm was complex. To solve this problem, this study proposed a novel type of coil on the stator. The coils were separated for positioning motion and rotating motion. Thus the linkage flux of rotating coil didn't be affected the positioning angle. In this paper, comparing the back-EMF of typical and novel type was conducted and the driving experiment was carried out as the positioning angle. From the experiment result, the performance of proposed spherical motor could be verified.

A FAST MOTION ESTIMATION ALGORITHM BASED ON MULTI-RESOLUTION FRAME STRUCTURE (다 해상도 프레임 구조에 기반한 고속 움직임 추정 기법)

  • 송병철;나종범
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.887-890
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    • 1998
  • We present a novel multi-resolution block matching algorithm (BMA) for fast motion estimation. At the coarsest level, a full search BMA (FSBMA) is performed for searching complex or random motion. Concurrently, spatial correlation of motion vector (MV) field is used for searching continuous motion. Here we present an efficient method for searching full resolution MVs without MV decimation even at the coarsest leve. After the coarsest level search, two or three initial MV candidates are chosen for the next level. At the further levels, the MV candidates are refined within much smaller search areas. Simulation results show that in comparison with FSBMA, the proposed BMA achieves a speed-up factor over 710 with minor PSNR degradation of 0.2dB at most, under a normal MPEG2 coding environment. Furthermore, our scheme is also suitable for hardware implementation due to regular data-flow.

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Real-Time Analysis of Occupant Motion for Vehicle Simulator

  • Oh, Kwang-Seok;Son, Kwon;Kim, Kwang-Hoon;Oh, Sang-Min;Choi, Kyung-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.129.2-129
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    • 2001
  • Visual effects are important cues for providing occupant s with virtual reality in a vehicle simulator which imitates real driving. The viewpoint of an occupant is sensitively dependent upon the occupant´s posture, therefore, the total body motion must be considered in a graphic simulator. A real time simulation is required for the dynamic analysis of complex human body motion. This study attempts to apply a neural network to the motion analysis in various driving situations. A full car of medium-sized vehicles was selected and modeled, and then analyzed using ADAMS in such driving conditions as bump-pass and acceleration. A multibody system analysis software, MADYMO, was used in the motion analysis of an adult male dummy in the seated position. Position data of the head were collected as inputs to the viewpoint movement. Based on these data, a back- propagation neural network was ...

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A Study on Nonlinear Rocking Vibration Characteristics of Rigid Block (In the Case of Sliding Occurrence) (강체 블록의 비선형 로킹진동특성에 관한 연구 (미끄럼이 있는 경우))

  • 정만용;김정호;김선규;나기대;양인영
    • Journal of the Korean Society of Safety
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    • v.15 no.1
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    • pp.1-10
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    • 2000
  • This paper deals with rocking response behavior of rigid block structure subjected to horizontal excitation. A strict consideration of impact and sliding between the block and base is essential to investigate the rocking vibration characteristics because the rocking behavior were greatly influenced by the impact and sliding motion. Therefore, not only restitution coefficient between the block and base but also the energy dissipation rate which is associated with sliding motion, and the static and kinetic friction coefficient between those should be included in the modeling of rocking system. The analytic program was developed to be able to simulate the experimental responses of the block subjected to horizontal sinusoidal excitations. By using this program, rocking responses were numerically calculated by the nonlinear equations for rocking system. From the response simulation and rocking vibration experiment, the following results were obtained. The rocking responses are affected by the impact motion due to energy dissipation and friction and provide very complex behavior. The toppling condition of the block is also influenced by the impact motion and sliding motion.

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Video Processing of MPEG Compressed Data For 3D Stereoscopic Conversion (3차원 입체 변환을 위한 MPGE 압축 데이터에서의 영상 처리 기법)

  • 김만배
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06a
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    • pp.3-8
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    • 1998
  • The conversion of monoscopic video to 3D stereoscopic video has been studied by some pioneering researchers. In spite of the commercial of potential of the technology, two problems have bothered the progress of this research area: vertical motion parallax and high computational complexity. The former causes the low 3D perception, while the hardware complexity is required by the latter. The previous research has dealt with NTSC video, thur requiring complex processing steps, one of which is motion estimation. This paper proposes 3D stereoscopic conversion method of MPGE encoded data. Our proposed method has the advantage that motion estimation can be avoided by processing MPEG compressed data for the extraction of motion data as well as that camera and object motion in random in random directions can be handled.

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Hybrid Deinterlacing Algorithm with Motion Vector Smoothing

  • Khvan, Dmitriy;Jeon, Gwanggil;Jeong, Jechang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.262-265
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    • 2012
  • In this paper we propose a new deinterlacing method with block classification and motion vector smoothing. The proposed method classifies a block, then depending on the region it belongs to, the motion estimation or line averaging is applied. To classify a block its variance is calculated. Then, for those blocks that belong to simple non-texture region the line averaging is done while motion estimation is applied to complex region. The motion vector field is smoothed using median filter what yields more accurate interpolation. In the experiments for the subjective evaluation, the proposed method bas shown satisfying results in terms of computation time consumption and peak signal-to-noise ratio. Due to the simplicity of the algorithm computation time was drastically decreased.

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Aerodynamic Analysis of a Rectangular Wing in Flapping with Lead-Lag Motion using Unsteady VLM (직사각형 평판날개의 리드래그 운동이 조합된 날개짓에 대한 비정상 VLM 공력 해석)

  • Kim, Woo-Jin;Kim, Hark-Bong
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.14 no.2
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    • pp.39-44
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    • 2006
  • The unsteady vortex lattice method is used to model lead-lag in flapping motions of a rectangular flat plate wing. The results for plunging and pitching motions were compared with the limited experimental results available and other numerical methods. They show that the method is capable of simulating many of the features of complex flapping flight. The lift, thrust and propulsive efficiency of a rectangular flat plate wing have been calculated for various lead-lag motion and reduced frequency with an amplitude of flapping angle(20o). To describe a motion profile of wing tip such as elliptic, line and circle, the phase difference of flapping and lead-lag motion was changed. And the effects of the motion profile on the aerodynamic characteristics of the flapping wing are discussed by examination of their trends.

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