• Title/Summary/Keyword: cognitive agent

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Ameliorating Effect of Taraxacum platycarpum Extract in the Scopolamine-induced Cholinergic Blockade Mouse Model (Scopolamine으로 유도된 콜린성 신경계 차단 동물모델에서 포공영(Taraxacum platycarpum) 추출물의 기억력 개선효과)

  • Kwon, Yubeen;Park, Ho Jae;Shin, Bum Young;Ryu, Jong Hoon
    • Korean Journal of Pharmacognosy
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    • v.48 no.2
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    • pp.119-124
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    • 2017
  • Taraxacum platycarpum H. Dahl. (Compositae) has been used as an anti-inflammatory or anti-cancer agent in the clinic. Although its antidepressant effect has been reported, however, its cognitive function is not investigated until yet. In the present study, we investigated whether the water extract of T. platycarpum (WETP) could improve cognitive function in cholinergic blockade-induced amnesia mouse model using the passive avoidance or Y-maze task. WETP (12.5, 25 or 50 mg/kg) significantly ameliorated the scopolamine-induced cognitive impairment both in the passive avoidance test and the Y-maze test. In addition, WETP significantly inhibited acetylcholinesterase (AChE) activity measured by an ex vivo study using the mouse whole brain. These results suggest that WETP alleviates the cognitive dysfunction caused by the cholinergic blockade, in part, via AChE inhibition, and that it may be a useful for treating cognitive dysfunction.

Modeling and Simulation of Evolutionary Dynamic Path Planning for Unmanned Aerial Vehicles Using Repast (Repast기반 진화 알고리즘을 통한 무인 비행체의 동적 경로계획 모델링 및 시뮬레이션)

  • Kim, Yong-Ho
    • Journal of the Korea Society for Simulation
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    • v.27 no.2
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    • pp.101-114
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    • 2018
  • Several different approaches and mechanisms are introduced to solve the UAV path planning problem. In this paper, we designed and implemented an agent-based simulation software using the Repast platform and Java Genetic Algorithm Package to examine an evolutionary path planning method by implementing and testing within the Repast environment. The paper demonstrates the life-cycle of an agent-based simulation software engineering project while providing a documentation strategy that allows specifying autonomous, adaptive, and interactive software entities in a Multi-Agent System. The study demonstrates how evolutionary path planning can be introduced to improve cognitive agent capabilities within an agent-based simulation environment.

Implementation of a Refusable Human-Robot Interaction Task with Humanoid Robot by Connecting Soar and ROS (Soar (State Operator and Result)와 ROS 연계를 통해 거절가능 HRI 태스크의 휴머노이드로봇 구현)

  • Dang, Chien Van;Tran, Tin Trung;Pham, Trung Xuan;Gil, Ki-Jong;Shin, Yong-Bin;Kim, Jong-Wook
    • The Journal of Korea Robotics Society
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    • v.12 no.1
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    • pp.55-64
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    • 2017
  • This paper proposes combination of a cognitive agent architecture named Soar (State, operator, and result) and ROS (Robot Operating System), which can be a basic framework for a robot agent to interact and cope with its environment more intelligently and appropriately. The proposed Soar-ROS human-robot interaction (HRI) agent understands a set of human's commands by voice recognition and chooses to properly react to the command according to the symbol detected by image recognition, implemented on a humanoid robot. The robotic agent is allowed to refuse to follow an inappropriate command like "go" after it has seen the symbol 'X' which represents that an abnormal or immoral situation has occurred. This simple but meaningful HRI task is successfully experimented on the proposed Soar-ROS platform with a small humanoid robot, which implies that extending the present hybrid platform to artificial moral agent is possible.

Ant Colony Intelligence in Cognitive Agents for Autonomous Shop Floor Control (자율적 제조 공정 관리를 위한 인지 에이전트의 개미 군집 지능)

  • Park, Hong-Seok;Park, Jin-Woo;Hien, Tran Ngoc
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.8
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    • pp.760-767
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    • 2011
  • The flexibility and evolvability are critical characteristics of modern manufacturing to adapt to changes from products and disturbances in the shop floor. The technologies inspired from biology and nature enable to equip the manufacturing systems with these characteristics. This paper proposes an ant colony inspired autonomous manufacturing system in which the resources on the shop floor are considered as the autonomous entities. Each entity overcomes the disturbance by itself or negotiates with the others. The swarm of cognitive agents with the ant-like pheromone based negotiation mechanism is proposed for controlling the shop floor. The functionality of the developed system is proven on the test bed.

The Efficacy of Ginseng on the Cognitive Function

  • Heo, Jae-Hyeok;Kim, Man-Ho
    • Journal of Ginseng Research
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    • v.33 no.3
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    • pp.161-164
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    • 2009
  • Ginseng is one of the most popular herbs throughout the world. Ginsenosides, the active constituent of ginseng, have been suggested to have diverse effects on cardiovascular, immune, mood and endocrine systems as well as cognitive performance. Many studies have revealed the beneficial effect of ginseng on cognition in normal human subjects and in animals. Recently, a few studies showing effects of ginseng on the patients with Alzheimer's disease have been reported. However, the underlying mechanism is not clear at this stage and it is still obscure whether ginseng is cognitive stimulant or disease modifying agent. More detailed studies exploring the relationship between clinical efficacy and pathophysiology are required.

The Effects of a Multi Agent Obesity Control Program in Obese School Children (학령기 아동을 위한 멀티에이전트 비만관리 프로그램의 효과)

  • Ahn, Hye-Young;Im, Sook-Bin;Hong, Kyung-Ja;Hur, Myung-Haeng
    • Journal of Korean Academy of Nursing
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    • v.37 no.1
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    • pp.105-113
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    • 2007
  • Purpose: The purpose of this study was to identify the effects of a multi agent obesity control program in obese school children. This program was composed of strategies to modify diet and exercise habits and to change cognitive behavior variables(stress, coping, and self-efficacy). Method: The subjects were 40 obese school children who participated in our project voluntarily via homepage, TV, newspaper, public paper and school official documents. The program was implemented daily for 4 sessions per day for ten days from August 16 to 26, 2004. The daily program consisted of exercise therapy, dance therapy, cognitive behavior therapy and aroma therapy. The data was analyzed by paired t-test using the SPSSWIN program. Result: There was a significant decrease in children's waist-hip ratio(p=.04) and in children's stress(p=.00) after the program. There was a significant increase in children's self-confidence after the program(p=.02) and a significant decrease in children's diet habit after the program(p=.02). Conclusion: This study provides evidence that a multiagent obese control program is effective in changing waist-hip ratio, stress, self-confidence, and diet habits in obese school children.

Development of Sync Agent Protocol for Acquiring User Cognitive Media Info Based on Context Awareness in Wireless Sensor Networks (상황인지형 사용자 미디어 정보 추출을 위한 무선 센서네트워크 기반 동기화 에이전트 프로토콜 개발)

  • Park, Byoung-Ha;Lee, Sang-Won;Hong, In-Hwa;Lee, Sang-Won;Cho, We-Duke
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1137-1140
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    • 2005
  • 유비쿼터스 미디어 공간에서의 상황인지 정보와 사용자 미디어 프로파일에 기반한 미디어 서비스를 위한 디바이스간 연동에 필요한 Sync. Agent 는 사용자 정보, 기호 정보등 디바이스간에 필요한 정보를 사용자의 개입 없이 자동으로 전송 및 수신되어 통신 환경이 이루어질 수 있도록 하는 센서 네트워크 기반의 양방향 소형 통신 모듈을 의미한다. Sync. Agent 프로토콜을 통해 유비쿼터스 미디어 단말과 미디어 서버간 상황인지 정보 융합형 미디어 프로파일 연동을 수행하고, 미디어 단말의 미디어 관련 정보를 미디어 서버에 전송하는 역할을 한다. 본 논문에서는 유비쿼터스 미디어 서비스를 위해 단말 간 자동생성 미디어 정보를 동기화 역할을 수행하는 저전력 무선 Ad-hoc 센서 네트워크 연동 양방향 동기화 프로토콜 설계 및 구현에 관해 논한다.

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The Effects of Self-Differentiation and Ego-Resilience on Service Maladjustment Behaviors of Social Service Agent (사회복무요원의 자아분화와 자아탄력성이 복무 부적응행동에 미치는 영향)

  • Lee, Kyung-hee;Park, Jung-yoone
    • The Journal of the Korea Contents Association
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    • v.18 no.4
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    • pp.60-76
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    • 2018
  • The objective of this study was to determine the effects of self-differentiation and ego-resilience on service maladjustment behaviors of Social Service Agent. To achieve this, we chose these research questions. To verify these research questions, data were collected by distributing 470 questionnaires to Social Service Agent serving in service organizations located in Seoul. Four hundred twenty-seven surveys were used for statistical analysis. The results of this study are as follows: First, Social Service Agents were shown to generally adjust well to service, as self-differentiation and ego-resilience were slightly higher than the median, while service maladjustment behavior was slightly lower than the median. Second, when the effects of sociodemographic characteristics, self-differentiation and ego-resilience on service maladjustment behavior were studied, all values of sociodemographic characteristics, self-differentiation and ego-resilience affected all lower factors of service maladjustment behavior with significance. For social withdrawal, the effectiveness of interpersonal relations, optimistic attitude, and the degree of family regression had a negative correlation, and emotional divorce, education level, and term of service had a positive correlation. The degree of family regression, anger management, and cognitive function vs. emotional function had a negative correlation with hyperactivity while self unity had a positive one. Family regression, cognitive function vs. emotional function, anger management, and family's economic level negatively correlated with aggression. Family regression, optimistic attitude, cognitive function vs. emotional function, family's economic level and term of service had a negative correlation with obsession and compulsion.

Framework for Socially Intelligent Agent using Three-Layered Affect Functioning Model (3단계의 사고 작용 모델을 응용한 사회적 감성지능 에이전트 프레임워크)

  • Shin, Hun-Yong;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.522-527
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    • 2008
  • Socially Intelligent agent is the agent not only having the ability to recognize and to process human affect through learning and adaptation, but also having human-like social intelligence. By making human feel familiar with the computer, the agent is expected to enhance human-computer interaction (HCI) by providing users with the personalized services and interfaces. This paper proposes the framework for socially intelligent agents behaving socially according to the emotions recognized by ID3 algorithm and psychological OCC model. Also, the agent could process with the emotion to make socially intelligent response through three layered affect functioning model. Finally, the proposed agent can be applied for the development and application of socially intelligent agent in wide areas as the agent framework having similar affect and cognitive structure with human being.

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Visual Narrative as a Color Storytelling in DISNEY and GHIBLI Studios (디즈니와 지브리 애니메이션 비주얼 서사구조에 관한 비교 연구)

  • Brito, Yahaira Moreno;Cho, Dong-Min
    • Cartoon and Animation Studies
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    • s.49
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    • pp.221-246
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    • 2017
  • Visual narrative or storytelling involve two important aspects of the cognitive perception: the conscious and subconscious. Color is one of the cognitive storytelling elements, its interpretation is captured by the subconscious and it is considered an emotional resource due to its psychological background. On the other hand, the character is also part of cognitive perception and storytelling tool, but this is interpreted consciously, character is considered as a logical resource. Ghibli and Disney have organized their cinematographic techniques in different ways, so it would be unfair to say that one narrative style is better than the other, it depends of perception of beauty which varies according to society. However the present study seeks to determine the differences between Ghibli and Disney narrative style, taking as reference color. Ghibli and Disney are perfect example about color effects as a storytelling agent, It can be classified in two aspects: dynamics of color and color as a narrative sequence. The dynamics of color analyzes how color acts and is perceived into a stage, its meaning and symbolism regardless of the character's actions. The narrative sequence studies how color thermologic evolves in scene's development.