This article aims to compare the implications of masked dance in Hahoe with Gangneung masquerade and analyze them, in terms of the transition of the rituals. The results are as followings; Byulsin exorcism of Hahoe was the worship for God who people believe protects us from the evil. However, from the making of the mask in Hahoe masquerade. The movement of the dance features the spontaneous, changeable, depending on atmosphere of the stage or the host of the performance. Hahoe masquerade has the religious suggestion in the organization; it is one of the festivals, wishing for peace, good harvest of the village, in the content of the performance. From the roles of casts, the implications of the rituals are inferred; such the characters as Yangbankwangdae, Somaekaksi, Sisittakttaki, and Jangjamari have the implication of the repelling. But, the movement of the masked dance lost the original fashion in the process of restoration and faced the change. Therefore, most of the movements are tuned to falk of Gangneung; it doesn't have essence of the rituals. Finally, Gangneung masquerade has a factor of amusement of the Dano festival, wishes for well-being, good harvest of the village and includes the ritual of a guardian deity of the town, like the tutelary masquerade.
Timelapse which was appeared Georges Mellieoseu in 1897 was not familiar to people and was not popular in film or broadcast industry in spite of long history. But about 5 years ago, timelapse has become distinguished in all around image art, because it show us aesthetic extraction of time and variation of color in Vimeo and Youtube which neve been seen before. So nowadays latest camera has come out with default menu which can shoot timelapse. But popularity of timelapse seem not development of cinematography technique or appearance of new function but production of image which reflects ages of present with fully accept digital media property. This study is approached from two formative characteristics. First it is strengthen of time which is showed timelapse and analog media from a comparison angle. Second, it is how to extend their sense and imitate images through resolution which can be possible high quality image and color especially with Raw data Through these methodology, this study defines correlation of character of digital media and artistic value of images in timelapse. And also it cleary assures the era of penetrating art has not only visual amusement as known but, also representative value of our ages and technology of media.
The purpose of this study is to analyze the characteristics that appear when actual comedy movie is made into animation, from the singularities which arise from producing remake of existing media contents into animation. Animation and slapstick comedy movies possess a similarity in that they both evoke laughter from the viewer via exaggerated motion, expression and action. In the case of live action film, people must carry out the acting and there exists spatial limitations, whereas animation does not have such limits, which allows the comic animation to materialize spatial scene directing and acting which are different from that of live action comic films, despite the fact that they share elements of the same genre. Accordingly, this study performs comparative analysis of and which is based on the contents of the same event, from the English comedy TV program and the , the TV animation which is a remake animated version of the original series, to conduct comparative analysis the character acting and the scene directing in accordance with the live action movie and animation. The result of studying the point that makes it easy to create comic genre into animation and the advantages possessed by the media of animation, through analyzing two works that deal with the same character and the same event, were as follows. It was proven through the analysis that comedic directing with doubled composure and amusement is possible through the anticipation of exaggerated directing in the acting through expression and action, and diversity of the episodes with added imagination in the story, as well as the estrangement effect of the slapstick expression and etc.
Han, Jung Soo;An, Chae Hui;Choi, Jun Kil;Lee, Hwang Goo
Korean Journal of Environmental Biology
/
v.37
no.4
/
pp.600-606
/
2019
The study site was the camping area in the Hwarang Amusement Park in Danwon-gu, Ansan-si. Study activities were conducted three times a week from July 20, 2018, to August 1, 2018. A control site, natural enemy site, and Bti(Bacillus thuringiensis israelensis) site were selected. The analyses included habitat environment and species composition analyses, community analysis, correlation analysis, and similarity analysis. The water quality analysis found no significant difference in water quality over the study period (p>0.05). A total of 4,818 individuals, 38 species, 22 families, and 11 orders were observed during the study period. The natural enemy site observed during the study period had a similar species composition as the control site. The Bti site differed from other sites by the low number of species and individuals present. According to the community analysis, the natural enemy site was a stable community and the Bti site was an unstable community during the study period. Diptera showed negative associations with temperature and water temperature and mosquito larvae showed significant correlations with temperature and water temperature. The similarity analysis showed that the control site and the natural enemy site were 61.11-73.68% and the Bti site showed 30.77-56.00% similarity.
Journal of the Korean Society of Clothing and Textiles
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v.40
no.4
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pp.746-762
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2016
This study considers expression techniques and aesthetic values in the images of head dress reflected in a natural motif. The conclusions of the study are as follows. The first type is the realistic expression (52.4%) such as the reproduction of a natural object's essential form (27.0%), the partial derivation of the natural object (19.3%), and the planarization for the actual image of the natural object (6.1%). The second type is a metaphorical expression (39.0%) which emphasizes the morphological characteristics of nature (18.2%), the structuration of the natural object's silhouette into a three-dimensional or two-dimensional form (11.5%), and the abstract expression of the form in the natural object (9.3%). The third type is a hybrid expression (8.6%) that is a compromise between practical (or metaphorical expressions) so that expression techniques represent a compromise between the natural object's essential form and abstract expression (4.6%) or the combination of the natural object's silhouette into a three-dimensional or a two-dimensional visualization (4.0%). Aesthetic head dress values reflected in the natural motif first indicate a primitive value. This state of natural instinct recreates the natural object or combines part of the biological elements of the natural object to create an inducement to escape from the practical world. The second is amusement in the expression of animals in dynamic and humorous forms creates an illusion of animals being alive with a representative playful enjoyment. The third is abstraction that grant freedom in the observer's aesthetic rational through a reinterpretation of the fashion designer. The fourth is eclecticism where a compromise represents an act of mixing a variety of independent factors to create harmony with the imagery of nature created through the grafting of diverse expression techniques that break away from stereotypes of existing natural objects to create a type of nature that cultivates new values.
The Journal of Sustainable Design and Educational Environment Research
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v.14
no.2
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pp.12-25
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2015
This study is currently presenting a creative education policy through the new 2015 revised curriculum and the Free semester system of Middle School as part of the education policy reform in the government-led, high freedom grade in each regional school board first, emotional schools, friendly school, campus type schools, etc. with creative thinking and improve students' autonomous judgment with the psychological and political reasons meant to provide amusement and certainty of their career choice. This creates space for creative education through the theoretical understanding of the educational philosophical thinking on creativity was to identify the appropriate means of educational space. The purpose of this study was to extract the linkage to produce creative educational environment that is generated through the philosophical thinking of the historical and psychological analysis of creativity with a human being. Future school construction has a future-oriented task should create a creative learning space in the center of the member schools. This creates space for creative education through the theoretical understanding of the educational philosophical thinking on creativity was to identify the appropriate means of educational space. Therefore Philosophical Thinking Creative School of members through the grounds centric collaboration focused on convergence enemy curriculum and school creative autonomy of operation which is central educational environment, that is diversified assistance as an attribute of the environment, space, space, flexible outdoor space, linking enemy center space, different types and sizes of the space case situation, the open space and spatial fusion can be seen the configuration doeeojim with different training space element.
Journal of the Korean Association of Geographic Information Studies
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v.18
no.3
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pp.113-127
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2015
Recently, there has been a growing interest in UAS(Unmanned Aerial System), and it is required to develop techniques to effectively detect water body from the recorded images in order to implement flood monitoring using UAS. This study used a UAS with RGB and NIR+RG bands to achieve images, and applied supervised classification method to evaluate the accuracy of water body detection. Firstly, the result for accuracy in water body image classification by RGB images showed high Kappa coefficients of 0.791 and 0.783 for the artificial neural network and minimum distance method respectively, and the maximum likelihood method showed the lowest, 0.561. Moreover, in the evaluation of accuracy in water body image classification by NIR+RG images, the magalanobis and minimum distance method showed high values of 0.869 and 0.830 respectively, and in the artificial neural network method, it was very low as 0.779. Especially, RGB band revealed errors to classify trees or grasslands of Songsan amusement park as water body, but NIR+RG presented noticeable improvement in this matter. Therefore, it was concluded that images with NIR+RG band, compared those with RGB band, are more effective for detection of water body when the mahalanobis and minimum distance method were applied.
The creation and interchange of information through the Internet network forms online community and makes Social Network Game (SNG) as a new entertainment by grafting it onto the most popular online games. SNG means the service which amalgamates social network service (e.g., Facebook, Twitter, etc) strong points and the fun of online game. It promotes the intimacy of relation between the friends above social network service and the gaming amusement for users. The domestic SNG market is currently fast changing according to the smart environment which is quickly shifted. The existing online game field will continuously maintain a market size. SNOG will be more developed because it is competitive from the business perspective of managing cost and production cost when compares with the existing online game. In relation to Facebook, Twitter, etc. overseas SNS platform base SNOG service, the domestic competition for launching SNG is expected to heat up as NHN, Daum and SK Communication introduce open type SNS. This study examines the successful factors and strategy for domestic SNOG by studying the case of MapleStory Adventures successful possibility. The possible successful factors are combing SNS on the existing popular online game, marketing through the existing users, and solving the platform problem of a failure factor of NexonStar. This case study is expected to contribute to the domestic SNOG industry development by providing several implications for the successful factors and strategy of SNOG which will be continuously developed.
This study was performed to evaluate the prevalence of high risk Human papilloma virus (HPV), Herpes simplex virus type 1, 2 (HSV-1,2), Hepatitis B virus (HBV) and Human Immuno deficiency virus (HIV) infection with sexual transmitted viral diseases in Busan during 2004 to 2005. six hundred seventy four samples of cervical swabs were tested for sexually transmitted viral diseases. Among the isolated viruses, 23 (3.4%) samples were HPV and 3 (0.4%) and 9 (1.3%) samples were HSV 1 and 2, respectively. Among the 586 serum samples tested for viruses, HSV IgM 121 (3.6%), HSV-1 IgG 487 (83.1%), HSV-2 IgG 135 (23.0%), HBsAg 26 (4.4%), HBeAg 7 (1.2%), and HIV (0%) types were found. HPV genotypes were detected in 16 patients, of which 13 cases were high risk type HPV, 3 cases were low risk type HPV, and multi infection were detected in 7 cases. In the age distribution of the patients, 7.2% of infection tested from cervical swabs occurred in under the age of 20, while 100% of infection was found to occur in those who were 40 years old or older in the serum samples. The outbreak pattern in their occupations was found to be the highest at the health organization (amusement quarter) for the cervical swabs, and at infirmary (commercial sex worker) for the serum samples, respectively.
Journal of Korean Home Economics Education Association
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v.20
no.1
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pp.1-19
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2008
The purpose of this study was to find out the stress level, dietary behavior score, and relationship between stress level and dietary behavior score of middle school male students in Daejeon. Eight items of stress such as family, study, amusement, health, friend, girl friend, teacher, and daily life, and 3 items of eating behavior such as diet regularity, dietary balance and healthy diet were analyzed. The data were gathered by questionnaires from 140 students in Joong gu, Daejeon city during July 10 to 14, 2006 and 128 questionnaires(91.4%) were analyzed. The conclusion of this study were summarized as follows: 1st, the total stress level was 2.36 out of 5 full scales. The study related stress was the highest 2.93, and the stress related to girl friend was the lowest, 1.96, though there were no significant differences among the 8 kinds of stress items. 2nd, the total score of dietary behavior was 3.02 out of 5 full scales. 3rd, when the students were divided into 3 groups(low, meddle, and high group) according to the stress level, the middle group showed the highest score of dietary behavior, while the high group showed the lowest score, but non-significant. 4th, according to the relationships between stress levels and dietary behavior scores, significant relationships were found between the total stress score and dietary balance. And diet regularity score were influenced by stress items such as family related, study related, and health related.
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