• Title/Summary/Keyword: a play on words

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Exploring the Meanings of Usage about Onomatopoeia and Mimetic Words in a Child Play Situation (유아 놀이에서 의성어·의태어 사용 의미 탐구)

  • Kim, Yoon Mi;Yun, Eunju
    • Korean Journal of Child Studies
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    • v.38 no.1
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    • pp.63-76
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    • 2017
  • Objective: The aim of this study was to examine the meanings of onomatopoeia and mimetic words contextually used contextually when children play together. Methods: The participants included 40 children (ages 3-5 years) attending "M Daycare Center" in Seoul and "S Daycare Center" in Seongnam (a city in Gyeonggi-do). Twenty rounds of play observations were conducted at the centers. Once per week from May to October 2015. Results: The onomatopoeia and mimetic words observed were primarily relate to physical movements, sounds, and shapes. These types relate to Max van Manen's life-world existentials, correlating with spatiality, corporeality, and relationality. The characteristics of onomatopoeic and mimetic words used were additive and were used by the children to refine and diversify their language skills and enrich their linguistic imaginations. Conclusion: Onomatopoeic and mimetic words help children design their own play situations based on their creativity and help them share the play with their peers.

The effect of finger play teaching method on the reproduction of children's english words (손유희를 이용한 영어교수법이 유아의 영어 단어 재생에 미치는 효과)

  • Oh, Eun-Soon
    • English Language & Literature Teaching
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    • v.10 no.2
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    • pp.89-111
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    • 2004
  • The purpose of this article is to study the effect of finger play teaching method on the reproduction of children's English words. The hypotheses are as follows: 1) there will be the difference of the reproduction of children's English words between the experimental group(that is taught by finger play teaching method) and the controlled group (that is taught by only oral teaching method). 2) there will be the difference of children's retention capacity of reproducing English words between the experimental group and the controlled group, The researcher made the time series data The measure tool was the check list for reproduction test of children's English words that was made by Run-Soon Oh and J. Eden(2004). The researcher analyzed the data using the Repeated Measures ANOVA and the Analysis of Covariance. The findings of research are as follows: 1) the more the frequency of teaching increases, the more there are the difference of reproducing English words according to frequencies and groups. The reproduction capacity of the experimental group is better than that of the controlled group. A degree of statistical significance is p<.001. 2) The difference of retention capacity of reproducing English words between the experimental group and the controlled group is a statistical significant, p<.05. The experimental group is better than the controlled group.

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Four-Year-Old Children's Counting Skills and Their Mothers' Use of Number Words: The Mediating Role of Children's Number Word Use (4세 유아의 수세기 기술과 어머니의 수 단어 사용: 유아 수 단어 사용의 매개효과)

  • Jihyeon Park;Youjeong Park;Yujin Lee;Sunjung Baik;Sukyoung Choe
    • Korean Journal of Childcare and Education
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    • v.19 no.6
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    • pp.79-95
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    • 2023
  • Objective: This study examines the relationships among four-year-olds' counting skills, their use of number words, and their mothers' use of number words during mother-child free play. Specifically, we assess whether children's use of number words mediates the relationship between their counting skills and their mothers' use of number words during play. Methods: Forty-two 4-year-old children and their mothers were asked to play freely with a given set of toys at their home for 10 minutes. Children also completed a counting skill test. Frequencies of number word use were calculated for mothers and children from transcriptions of the free play. Results: Children's counting skills, the frequency of their number word use, and their mothers' frequency of number word use were positively correlated with each other. Additionally, the frequency of children's number-word use completely mediated the relationship between their counting skills and their mothers' frequency of number-word use. Conclusion/Implications: The results suggest that children's use of number language may play a crucial role in the provision of number-related language input by parents, based on their children's math skills. Practical implications of the findings are discussed.

A Study on Phenomenon 'Play of Words' in Modern Russian Advertising Language (현대 러시아 광고언어에 있어서의 '언어유희' 현상에 대한 연구)

  • Kim, Sung Wan
    • Cross-Cultural Studies
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    • v.42
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    • pp.241-260
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    • 2016
  • The purpose of this article is to represent the types of advertising in the modern Russian language as 'Play of Words' (игра слов). The causal reason for this phenomenon is studied from the result of certain characteristics of advertising. The definition and characteristics of the language of the advertisement are analyzed in achieving the goal, as these factors reveal how language is used to maximize the effectiveness of the advertising. Academic research is needed in the collaborative fields of linguistics, psychology, economics, sociology, marketing, literature, art, and music. Modern advertisement is mixed with semiotic objects that consist of display, sound, and texts. While this study is not complete, the acknowledgement of the phenomenon 'Play of Words' between the creators of advertising and the consumer is undeniable. On one hand, advertising is recognized by linguists as the main factor that destroys the literary language. It represents the distortion of a standard language norm, as opposed to formal linguistic means used in advertising. In this research, we pay attention to the frequent use of foreign language borrowings and incorrect representation of foreign words, slang and jargon, that occur in misspelled usage of literary norms. The features that are revealed in this article are helpful to understand the purpose of advertising.

The function of language and its limitations in the Modern theater (현대 연극에 나타난 언어의 위기 및 그 한계)

  • Yang, Gi-Chan
    • Lingua Humanitatis
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    • v.8
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    • pp.79-93
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    • 2006
  • The modern play is going through a change that is differentiating it from the plays of yesterday. The importance of narration through language, specifically that of words spoken on stage as a means of communication is being replaced by images and minimalism of words. The narration that depended on spoken words today depends more on the images that are conjured on stage. This movement shows also the very development of stage and its craft in the domain of theater and especially holds true in the avant-garde theaters of today. The avant-garde theater, in trying to duplicate the reality does not confine itself to oratory rhetorics that we see in the traditional plays of the past but expresses itself by mimicking the reality to the utmost possible.

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Beyond Words and Sounds: A Study on the Language of T. S. Eliot's Murder in the Cathedral (말과 소리 저 너머 -『대성당의 살인』의 언어고찰)

  • Kim, Han
    • Journal of English Language & Literature
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    • v.55 no.4
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    • pp.539-565
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    • 2009
  • T. S. Eliot attempted the combining of the liturgy of Anglican Church and a drama in Murder in the Cathedral (1935) and created a modern verse drama which comes most close to the regular tragedy like Greek tragedy today. Eliot chose the drama to deliver his religious insight because of its ritualistic origin and its potentiality to deliver a dramatic world which can contain a complete order. The central theme of this play is the martyrdom. The dramatic action of killing the archbishop Thomas Beckett in this play, however, is not treated as important event enough to be a dramatic climax. He is portrayed as a witness to the reality of God's will rather than a man who wills to give up his own life for any religious belief or cause. In Eliot, a martyr is nothing but "a witness" in its ancient sense. This paper purposes to review the language of this play. The various and new meters and rhythms of the language of this play function enough to bring its playwright to encounter 'the real audience' in 'a living theatre'. The interactions between different verbal models also play a big role to make this play a living theatre. Eliot found the poetry which crosses the various classes and levels of the tastes of audience is the most useful poetry. And the poetry of this play proves as the very thing which intensifies the theme of the play and gives the most powerful force to the play. Especially Eliot's poetry succeeds smost in the various and free meters of chorus, which makes Eliot the first playwright since Aeschylus, who could bring the chorus to undertake the function of extending the dramatic action of the play into the universal meaning. In the theatre the real audience identifies themselves with chorus. And the chorus leads the audience to respond to peace which passeth understanding beyond words and sounds of this play, which is the desired response in Eliot's conception of drama.

Effects of Pride and Shame on Interactive Peer Play of Young Children: Focusing on the Mediating Effects of Their Daily Stress (유아의 자부심과 수치심이 또래놀이행동에 미치는 영향: 일상적 스트레스의 매개효과를 중심으로)

  • Choi, Song Yi;Shin, Nary
    • Korean Journal of Childcare and Education
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    • v.13 no.1
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    • pp.107-124
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    • 2017
  • Objectives: The purpose of this study was to investigate the effects of children's pride and shame on their interactive peer play, mediated by their daily stress. Methods: The participants of this study were 172 five-year-old children (80 boys and 92 girls) attending kindergartens or child-care centers in Chungbuk, Korea. The data were analyzed by descriptive and correlational analyses, and structural equation modeling using SPSS 19.0 and AMOS 21.0. Results: Children's shame had a significant indirect effect on their interactive peer play, including play-disruption, play-disconnection and play-interactions, mediated by daily stress; children's shame had a significant direct effect on play interaction. However, children's pride did not have a direct effect on daily stress and an indirect effect on their interactive peer play. In other words, high levels of shame among children led to high perceived daily stress. In turn, perceived daily stress increased play-disconnection and play-disruption, while it decreased play-interactions. Meanwhile children's shame led to a low level of play-interaction among young children. Conclusion/Implications: The results imply that children's perceived shame would influence their behaviors in social contexts as well as their psychological wellbeing such as the level of daily stress.

A Comparative Study of Feature Extraction Methods for Authorship Attribution in the Text of Traditional East Asian Medicine with a Focus on Function Words (한의학 고문헌 텍스트에서의 저자 판별 - 기능어의 역할을 중심으로 -)

  • Oh, Junho
    • Journal of Korean Medical classics
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    • v.33 no.2
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    • pp.51-59
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    • 2020
  • Objectives : We would like to study what is the most appropriate "feature" to effectively perform authorship attribution of the text of Traditional East Asian Medicine Methods : The authorship attribution performance of the Support Vector Machine (SVM) was compared by cross validation, depending on whether the function words or content words, single word or collocations, and IDF weights were applied or not, using 'Variorum of the Nanjing' as an experimental Corpus. Results : When using the combination of 'function words/uni-bigram/TF', the performance was best with accuracy of 0.732, and the combination of 'content words/unigram/TFIDF' showed the lowest accuracy of 0.351. Conclusions : This shows the following facts from the authorship attribution of the text of East Asian traditional medicine. First, function words play an important role in comparison to content words. Second, collocations was relatively important in content words, but single words have more important meanings in function words. Third, unlike general text analysis, IDF weighting resulted in worse performance.

SPACIAL POEM: A New Type of Experimental Visual Interaction in 3D Virtual Environment

  • Choi, Jin-Young
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.405-410
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    • 2008
  • There is always a rhythm in our language and speech. As soon as we speech out, even just simple words and voice we make are edited as various emotions and information. Through this process we succeed or fail in our communication, and it becomes a fun communication or a monotonous delivery. Even with the same music, impression of the play can be different according to each musician' s emotion and their understanding. We 'play' our language in the same way as that. However, I think, people are used to the variety, which is, in fact, the variation of a set format covered with hollow variety. People might have been living loosing or limiting their own creative way to express themselves by that hollow variety. SPACIAL POEM started from this point. This is a new type of 'real-time visual interaction' expressing our own creative narrative as real-time visual by playing a musical instrument which is an emotional human behavior. Producing many kinds of sound by playing musical instruments is the same behavior with which we express our emotions through. There are sensors on each hole on the surface of the musical instrument. When you play it, sensors recognize that you have covered the holes. All sensors are connected to a keyboard, which means your playing behavior becomes a typing action on the keyboard. And I programmed the visual of your words to spread out in a virtual 3D space when you play the musical instrument. The behavior when you blow the instrument, to make sounds, changes into the energy that makes you walk ahead continuously in a virtual space. I used a microphone sensor for this. After all by playing musical instrument, we get back the emotion we forgot so far, and my voice is expressed with my own visual language in virtual space.

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An Action Research to Support Indoor Free Play in the Dodam Class Consisting of Five-Year-Olds (5세 도담반의 실내놀이지원을 위한 실행연구)

  • Sim, So Yeong;Kwon, Yeon Hee
    • Korean Journal of Childcare and Education
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    • v.17 no.4
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    • pp.29-47
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    • 2021
  • Objective: The purpose of this study was to understand the teacher's role as play supporter in a carry out play generated curriculum and develop and implement an action plan in order to indoor free play. Methods: Participants were 14 kindergartners (9 boys, 5 girls) and one teacher. Processes of planning-implementation and observation- reflection were repeated in a cyclical procedure and the 3rd action plan was conducted based on strategies to support children's play. Results: Children experienced the following: Continuing and immersive play, play filled with experiments and challenges, play to make together, attitude to enjoy novelty and respect differences, and play of trial and error. And the researcher changed the following: Be sensitive to the child's words and actions, finding the 'real interest' of children in 'waiting', acquiring the perception that 'children are the masters of play', seeing the value of learning in children's expressive play, and gain confidence in play support. Conclusion/Implications: This study suggested the need for teacher to have patience and demonstrate reflective thinking in order to support children's play.