• Title/Summary/Keyword: Virtual boundary method

Search Result 136, Processing Time 0.023 seconds

The Buckling Analysis of Shells of Revolution (회전(回轉) SHELL의 좌굴(挫屈) 해석(解析))

  • S.J.,Yim;C.D.,Jang;C.H.,Youn
    • Bulletin of the Society of Naval Architects of Korea
    • /
    • v.21 no.2
    • /
    • pp.19-27
    • /
    • 1984
  • An extension of the finite element method to the stability analysis of shells of revolution under static axisymmetric loading is presented in this paper. A systematic procedure for the formulation of the problem is based upon the principle of virtual work. This procedure results in an eigenvalue problem. For solution, the shell of revolution is discretized into a series of conical frusta. The buckling mode in the circumferential direction is assumed, this assumption makes the problem economical for the computing time. The present method is applied to a number of shells of revolution, under axial compression or lateral pressure, and comparision are made with other theoretical results. The results show good agreement each other. The effects of aspect ratio, boundary conditions and buckling modes on the buckling strength of shells of revolution are studied. Also the optimum shape of cylindrical shell under uniform axial compression is obtained from the view point of structural stability.

  • PDF

Possibility for Gamification based on Alternate Reality Game : Toward Pro-baseball Manager Game (대체현실게임기반의 게임화 가능성 : 프로야구매니저게임을 중심으로)

  • Han, Sang Geun;Song, Seung Keun
    • Smart Media Journal
    • /
    • v.4 no.1
    • /
    • pp.52-57
    • /
    • 2015
  • Currently the gamification as marketing technique has appeared in the field non-related with game, applied to game elements. The alternate reality game pulled down the boundary between the real and the virtual has come out. New trend game has shown beyond the range of the existing game. The possibility has import into online baseball simulation game. The objective of this research is the exploratory approach to build GOMS model through three subjects to the famous pro-baseball manager game. After game playing session, three subjects' utterance with game experience was recorded. We built the goal hierarchy of goal in GOMS to pro-baseball manager game to analyze the vocabulary in three subjects' utterance. We try to find the possibility of gamification in alternate reality game interacting between the real and the virtual, and demolishing them.

Free vibration analysis of a sandwich cylindrical shell with an FG core based on the CUF

  • Foroutan, Kamran;Ahmadi, Habib;Carrera, Erasmo
    • Smart Structures and Systems
    • /
    • v.30 no.2
    • /
    • pp.121-133
    • /
    • 2022
  • An analytical approach for the free vibration behavior of a sandwich cylindrical shell with a functionally graded (FG) core is presented. It is considered that the FG distribution is in the direction of thickness. The material properties are temperature-dependent. The sandwich cylindrical shell with a FG core is considered with two cases. In the first model, i.e., Ceramic-FGM-Metal (CFM), the interior layer of the cylindrical shell is rich metal while the exterior layer is rich ceramic and the FG material is located between two layers and for the second model i.e., Metal-FGM-Ceramic (MFC), the material distribution is in reverse order. This study develops Carrera's Unified Formulation (CUF) to analyze sandwich cylindrical shell with an FG core for the first time. Considering the Principle of Virtual Displacements (PVDs) according to the CUF, the dependent boundary conditions and governing equations are obtained. The coupled governing equations are derived using Galerkin's method. In order to validate the present results, comparisons are made with the available solutions in the previous researches. The effects of different geometrical and material parameters on the free vibration behavior of a sandwich cylindrical shell with an FG core are examined.

Estimation of the Convective Boundary Layer Height Using a UHF Radar (UHF 레이더를 이용한 대류 경계층 고도의 추정)

  • 허복행;김경익
    • Korean Journal of Remote Sensing
    • /
    • v.17 no.1
    • /
    • pp.1-14
    • /
    • 2001
  • The enhancement of the refractive index structure parameter $C_n^2$ often occurs where vertical gradients of virtual potential temperature ${\theta}_v$ and mixing ratio q have their maximum values. The $C_n^2$ can be a very useful parameter for estimating the convective boundary layer(CBL) height. The behavior of $C_n^2$ peaks, often used to locate the height of mixed layer, was investigated in the present study. In addition, a new method to determine the CBL height objectively using both $C_n^2$ and vertical air velocity variance ${\sigma}_w$ data of UHF radar was also suggested. The present analysis showed that the $C_n^2$ peaks in the backscatter intensity profiles often occurred not only at the top of the CBL but also at the top of a residual layer or at a cloud layer. The $C_n^2$ peaks corresponding to the CBL heights were slightly lower than the CBL heights derived from rawinsonde sounding data when vertical mixing owing to weak solar heating was not significant and the height of strong vertical ${\theta}_v$ gradients were not consistent with that of strong vertical q gradients. However, the $C_n^2$ peaks corresponding to the CBL heights were in good agreement with the rawinsonde-estimated CBL hegiths when vertical mixing owing to solar heating was significant and the vertical gradient of both ${\theta}_v$ and q in the entrainment zone was very strong. The maximum backscatter intensity method, which determines the height of $C_n^2$ peak as the CBL height, correctly estimated the CBL height when the $C_n^2$ profile had single peak, but this method erroneously estimated the CBL height when there was a residual layer or a cloud layer over the top of the CBL. The new method distinguished when there the CBL height from the peak due a cloud layer or a residual layer using both $C_n^2$ and ${\sigma}_w$ data, and correctly estimated the CBL height. As for estimation of diurnal variation of the CBL height, the new method backscatter intensity method even if the vertical profile of backscatter intensity had two peaks from the CBL height and a residual layer or a cloud layer.

Flutter analysis by refined 1D dynamic stiffness elements and doublet lattice method

  • Pagani, Alfonso;Petrolo, Marco;Carrera, Erasmo
    • Advances in aircraft and spacecraft science
    • /
    • v.1 no.3
    • /
    • pp.291-310
    • /
    • 2014
  • An advanced model for the linear flutter analysis is introduced in this paper. Higher-order beam structural models are developed by using the Carrera Unified Formulation, which allows for the straightforward implementation of arbitrarily rich displacement fields without the need of a-priori kinematic assumptions. The strong form of the principle of virtual displacements is used to obtain the equations of motion and the natural boundary conditions for beams in free vibration. An exact dynamic stiffness matrix is then developed by relating the amplitudes of harmonically varying loads to those of the responses. The resulting dynamic stiffness matrix is used with particular reference to the Wittrick-Williams algorithm to carry out free vibration analyses. According to the doublet lattice method, the natural mode shapes are subsequently used as generalized motions for the generation of the unsteady aerodynamic generalized forces. Finally, the g-method is used to conduct flutter analyses of both isotropic and laminated composite lifting surfaces. The obtained results perfectly match those from 1D and 2D finite elements and those from experimental analyses. It can be stated that refined beam models are compulsory to deal with the flutter analysis of wing models whereas classical and lower-order models (up to the second-order) are not able to detect those flutter conditions that are characterized by bending-torsion couplings.

A study on the Optimal Far field Source locations in the Acoustic Modelling using Equivalent Source Method (등가소스법을 이용한 실내 음장 모델링에서의 원방 소스 최적화 연구)

  • Baek, Kwang-Hyun
    • Proceedings of the KSME Conference
    • /
    • 2001.06b
    • /
    • pp.216-221
    • /
    • 2001
  • The equivalent source method(ESM) is used for the calculation of the internal pressure field for an enclosure which can have arbitrary boundary conditions and may include internal objects which scatter the sound field. The advantage of using ESM is that it requires relatively low computing cost and is easy to model the internal diffracting objects. In the ESM modelling, some of the equivalent positions are chosen to be the same as the first order images of the source inside the enclosure, some are positioned on a spherical surface some distance outside the enclosure. The normal velocity on the surfaces of the enclosure walls is evaluated at a larger number of positions than there are equivalent sources. The sum of the squared difference between this velocity and the expected is minimized by adjusting the strength of the equivalent sources. This study is on the optimal equivalent source positions, the far field sources. Typically, the far field sources are evenly distributed on a surface of a virtual sphere which is centered at the enclosure with a sufficiently large radius. In this study, optimal far field source locations are searched using simulated annealing method and simulation results showed that optimally located sources gave better accuracy even with a smaller number of far field sources.

  • PDF

The Expressive Characteristics of the Posthuman Body in Fashion Illustration (패션 일러스트레이션에 반영된 포스트휴먼의 신체 표현특징)

  • Choi, Jung-Hwa
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.35 no.9
    • /
    • pp.1085-1098
    • /
    • 2011
  • In the $21^{st}$ century, technology is a tool for the expansion of the five senses and physical ability that works as an element for posthuman identity. This study analyzes and theorizes on the characteristics of the posthuman body in fashion illustration. The method of this study analyzes documentaries about posthuman and fashion illustration. The results are as follow. Posthuman body types are classed as hybrid body, plastic surgery body, and digital body. The characteristics of the posthuman body are categorized as ultra- functional prosthetic, mythical undifferentiated, radical plastic surgery type and post-physical digitization type. The ultra-functional prosthetic type shows a restored body and upgraded functional body through a machine hybrid, cyborg suit and mannequin hybrid. It is a break from classical gender identity to form a nerve sense extension that displays physical and abstract power. The mythical undifferentiated type shows a therianthropic form, parts of an animal body, radical skin and gender bending. It represents the return to an undifferentiated world, the desire of a powerful being and the possibility of radical transformation. The radical plastic surgery type shows a photomontage of an ideal body, transgendered body, grotesque body marking, absence of partial or overall face organ and the expansion of abnormal body organs. It represents the expression of narcissism, unconscious desire, fantasy, fear and suggests an alternative ideality, sexual attachment and ambiguous gender identity. The post-physical digitization type shows an imperfect form or duplicated ego image through the omission of the body silhouette or detailed form, fragmented image using net, representative self like optical illusion using typography, an imperfect vague silhouette and immaterial body outline through the use of virtual light. It represents the lack of desire, narcissism, fluidity in a virtual space, the continued creation of a new self, ambiguous gender identity and the liberation of environment, sex, and race. Likewise, the posthuman in fashion illustration shows the absence of a species boundary, destruction of classical gender identity, a new personality and virtual self image.

Optimization of the Number and Position of Far Field Sources in Using the Equivalent Source Method (등가음원법에서의 원거리음원의 위치와 개수의 최적화 연구)

  • 백광현
    • Transactions of the Korean Society for Noise and Vibration Engineering
    • /
    • v.13 no.10
    • /
    • pp.743-750
    • /
    • 2003
  • The equivalent source method(ESM) is used for the calculation of the internal pressure field for an enclosure which can have arbitrary boundary conditions and nay include internal objects which scatter the sound field. The advantage of using ESM is that it requires relatively low computing cost and is easy to model the internal diffracting objects. Typical ESM modeling uses two groups of equivalent source positions. One group includes the first order images of the source inside the enclosure. The Positions of the other group are usually on a spherical surface some distance outside the enclosure. The normal velocity on the surfaces of the enclosure walls is evaluated at a larger number of positions than there are equivalent sources. The sum of the squared difference between this velocity and the expected is minimized by adjusting the strength of the equivalent sources. This study is on the optimal far field sources positions when using the equivalent source method. In general, the far field sources are evenly distributed on a surface of a virtual sphere which is centered at the enclosure with a sufficiently large radius. In this study. optimal far field source locations are searched using simulated annealing method for various radii of spheres where far field sources are located. Simulation results showed that optimally located sources with adequate distance away from the enclosure center gave better result than sources with even distribution even with a smaller number of far field sources.

Efficiency of Angular Spectrum Method for Analysis of Acoustic Fields in Water (수중 초음파 음장해석에 있어서 각스펙트럼법의 유효성 검토)

  • Kim, Jung-Soon;Kim, Moo-Joon;Ha, Kang-Lyeol
    • The Journal of the Acoustical Society of Korea
    • /
    • v.16 no.5
    • /
    • pp.105-111
    • /
    • 1997
  • Before application of the angular spectrum method to calculate acoustic fields in stratified water, its efficiencies and errors were analyzed by using a virtual boundary in homogeneous water. As the results, it was confirmed that the angular spectrum method was able to calculate an acoustic field rapidly though some errors due to the limitation of reference field size and number of data in FFT ware included. A modified method combined the angular spectrum with Lommel's approximation, which was newly proposed in this paper, was useful to reduce the errors.

  • PDF

A Numerical Simulation of Projectile Aerodynamics Using a Ballistic Range (Ballistic Range를 이용한 Projectile 공기역학의 수치모사)

  • Jung S. J.;Rajesh G.;Kim H. D.;Lee J. M.
    • Proceedings of the Korean Society of Propulsion Engineers Conference
    • /
    • v.y2005m4
    • /
    • pp.386-393
    • /
    • 2005
  • The objective of the present study is to develop a new type of the Ballistic range, called 'two-stage light gas gun'. A computational work has been performed to investigate the aerodynamics of a projectile which is launched from the two-stage light gas gun. A moving coordinate method for a multi-domain technique is employed to simulate unsteady projectile flows with a moving boundary. The effect of a virtual mass is added to the axisymmetric unsteady Euler equation systems. The computed results reasonably capture the major flow characteristics which are generated in launching the projectile supersonically, such as the interaction between the shock wave and the blast wave, the interaction between the vortical flow and the barrel shock, and the steady under-expanded jet. The present computational results properly predict the velocity, acceleration, and drag histories of the projectile.

  • PDF