• 제목/요약/키워드: Video exercise education

검색결과 40건 처리시간 0.03초

동영상을 이용한 수술 후 초기 운동교육이 슬관절 전치환술 노인 환자의 운동지식 및 운동이행도에 미치는 효과 (Effects of Early Exercise Education using Video on Exercise Knowledge and Compliance of Elderly Patients Who Undergo Total Knee Replacement Surgery)

  • 김윤정;강희영
    • 한국간호교육학회지
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    • 제22권3호
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    • pp.316-325
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    • 2016
  • Purpose: This study was conducted to identify the effects of early exercise education using videos on exercise knowledge and compliance of elderly patients who undergo total knee replacement surgery. Methods: This is a quasi-experimental study with a nonequivalent control group non-synchronized design. The participants were 70 elderly patients who had total knee arthroplasty in the C university hospital located in G city, Korea. Thirty-five patients were assigned to an experimental group and the other patients were assigned to a control group. After the total knee arthroplasty, the early exercise education accompanied by watching video instruction was conducted on the experimental group at post-operation second and third day for 15 minutes. General exercise education was administered to the control group. The exercise knowledge and compliance of the elderly patients were measured through structured questionnaires. Conclusion: The results of this study indicate that early exercise education using videos has positive effects to improve the exercise knowledge and compliance of elderly patients after total knee arthroplasty. This early exercise education can be used going forward as nursing intervention for elderly patients who undergo total knee replacement surgery.

장기간의 상호작용적 비디오 게임이 노인의 인지정보처리에 미치는 영향: P300 (The long-term effect of Interactive Video Game on Cognitive Information Processing the elderly: P300)

  • 김성운;김한철
    • 디지털융복합연구
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    • 제18권8호
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    • pp.493-504
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    • 2020
  • 본 연구의 목적은 장기간의 상호작용적 비디오 게임이 노인의 인지정보처리에 어떤 영향을 미치는지 알아보는데 있다. 본 연구에 참여할 피험자는 K시 D, J, K, W 노인복지관 노인 남·녀(65-70세) 250명 중 신체활동수준을 측정하여 신체활동이 낮은 수준(낮음: 3200kcal 이하/1주)을 보인 60명이며, 피험자들 모두 사전 동의를 거쳐 자발적으로 본 실험에 참여하였다. 선정된 모든 피험자들은 난수표를 이용하여 무선 할당되어 (1) 상호작용적 비디오게임 집단(20명) (2) 유산소운동(20명) (3) 통제집단(20명)으로 배정하였다. 본 연구의 실험설계는 3(집단)×2(사전사후)에 대해 반복 측정 이원분산분석을 실시했다. 종속변수는 인지기능 척도(주의집중력, 지연 기억력, 단기기억 능력, 즉각 기억력, 언어 유창성, 전두엽 운동기능), ERP 분석에서는 P300의 진폭과 잠재기, 반응시간과 정확률이다. 연구결과에서 인지기능과 ERP 분석에서 운동수행의 반응시간과 반응 정확률 및 진폭과 잠재기에서 상호작용적 비디오게임 집단과 유산소 운동집단은 유의미한 통계적 차이가 없었으나, 상호작용적 비디오게임 집단과 유산소 운동(걷기운동)집단이 통제집단보다 향상된 결과를 보였다. 이러한 연구결과는 인지적 운동인 상호작용적 비디오게임과 같은 유산소운동의 꾸준한 참여는 노인의 인지기능 쇠퇴방지에 좋은 영향을 미칠 수 있다고 여겨진다.

임상간호사의 영상표시단말기 증후군 및 영향요인 (Factors influencing Video Display Terminal Syndrome in Clinical Nurses)

  • 권윤희
    • 한국간호교육학회지
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    • 제22권4호
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    • pp.485-494
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    • 2016
  • Purpose: The present research is a descriptive study aimed at understanding clinical nurses' Video display terminal (VDT) syndrome and identifying the factors that affect their VDT syndrome. Methods: Data were collected from 239 clinical nurses working in two metropolitan cities. Research tools included subject's VDT syndrome assessing musculoskeletal, ophthalmic, dermal, psychiatric, and whole body syndromes. The data were analyzed using frequency analysis, average and standard deviation, t-test, One-way ANOVA, and multiple regression analysis with the SPSS/WIN 20.0 program. Results: The subjects' VDT syndrome score was 1.34 out of 5. There were significant differences in participating subjects' VDT syndrome, hospital's size, working unit, health status, diagnosis of illness, having an Order Communication System (OCS), having an Electronic Medical Record (EMR) System, continuous VDT working for more than one hour, break time during VDT use, VDT use time, comfort of the chair, adjustability of the height of the chair, size of the VDT's desk, distance between the monitor and the user's eyes, resolution of the monitor, and frequency of eye exercise during VDT use. According to the research, influencing factors on VDT syndrome in clinical nurses included size of the VDT's desk, frequency of eye exercise during VDT use, having an EMR system, break time during VDT use, diagnosis illness, and having an OCS' system. Conclusion: The findings from this study can be used as a basis for future VDT syndrome prevention education and programs for clinical nurses.

스마트폰 동영상 교육 프로그램이 일개 대학병원에서의 재활병동 입원환자 교육 만족도에 미치는 영향 (The Effect of Smartphone Video Educational Program on Educational Satisfaction of Patients in Rehabilitation Units at a University Hospital)

  • 정경만;주민철;정유진;김희한;이경화;이동순;최준완
    • 한국의료질향상학회지
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    • 제23권1호
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    • pp.43-53
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    • 2017
  • Purpose: This study was to determine the effect of a smartphone video educational program on educational satisfaction of patients in rehabilitation units at a university hospital. Methods: The subjects of this study were 60 stroke patients recruited and divided into two groups; experimental group (n=30) and control group (n=30). Subjects in the experimental group and control group conducted conventional physical and occupational therapy. In addition, only the experimental group provided smartphone video information for a total of 15 sessions. The video consisted of five episodes (10 minutes each) viewed a total of 15 times (for each video three times). The outcome was assessed by educational satisfaction. Result: After inervention, both groups revealed significant increased awareness of prevention of infection educational satisfaction and prevention from falling educational satisfaction and exercise program educational satisfaction. However, the experimental group was more effective than the control group relative to heightened awareness of increasing prevention of infection prevention from falling and exercise program. Conclusion: We suggest that a smartphone video educational program may be effective in improving awareness of the prevention of infection, prevention from falling, and exercise program educational satisfaction. Therefore, video-based information is beneficial for such patients. Further studies are needed for better understanding of the effectiveness of a smartphone video educational program in rehabilitation units at a university hospital.

디지털 영상자료를 통한 2018 아시안게임 기계체조 마루운동에 대한 연기내용 분석 (Trend Analysis of Men's Gymnastics on Floor Exercise in the 2018 Asian Games through Digital Video Materials)

  • 한윤수
    • 디지털융복합연구
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    • 제16권12호
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    • pp.619-624
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    • 2018
  • 이 연구의 목적은 2018 아시안게임 남자 기계체조 마루운동 결승에 진출한 8명의 최우수 체조선수들을 대상으로 연기내용을 분석하는데 있었다. 공인된 디지털 영상자료를 수집하여 마루운동 국제심판인 감독관 1명과 난도심판 2명이 교차 확인하는 연구 설계를 적용하였다. 난도점수를 충족하기 위해 뒤 공중 요소그룹들을 가장 많이 실시하였고 앞 공중 1/1턴, 뒤 공중 5/2턴, 그리고 뒤 공중 3/1턴 동작을 8명의 모든 선수들이 연기한 것으로 나타났다. 점수분포에서 평균 D점수는 6.0, E점수는 7.9, 그리고 연결가점은 0.25점으로 나타났다. 우수한 성적을 거두기 위해서는 D점수는 최소 6.0점 이상, E점수는 8.5 이상, 그리고 연결가점은 0.3 이상의 연기를 실시하는 것이 필요하다. 향후 연구방향은 난도분석 뿐만 아니라 실시점수에 따른 감점분석에 대한 연구가 필요하다.

간호대학생의 호흡곤란 사례를 이용한 시뮬레이션 실습과 동영상 시청교육 경험에 관한 현상학적 연구 (A Phenomenological Research on Simulation Practice and Video Watching Educational Experience Using Dyspnea Case in Nursing Students.)

  • 김미선;정현철
    • 디지털융복합연구
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    • 제17권6호
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    • pp.287-296
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    • 2019
  • 본 연구는 간호대학생을 대상으로 시뮬레이션 실습과 동영상 시청교육을 받은 경험에 관한 의미와 본질적인 구조를 파악하기 위해 시도된 질적 연구이다. 대상자는 이론적표본추출을 통해 6명을 선정하여 동전 던지기를 통해 3명씩 2팀으로 나눠 포커스그룹 면담을 진행하였다. 수집된 자료는 현상학적 방법 중 Colaizzi의 방법을 적용해 분석하였다. 연구결과 시뮬레이션실습은 3개의 범주(간호의 임상을 미리 경험해봄, 시뮬레이션 실습의 이로움, 시뮬레이션 실습의 한계)와 14개의 주제로 도출되었다. 동영상 시청교육은 3개의 범주(교육의 편리성, 교육효과 증대, 지식 전달의 부족)와 6개의 주제로 도출되었다. 결론적으로 시뮬레이션실습과 동영상 시청교육을 효과적으로 간호교육과정에 적용하기 위해서는 본 연구에서 도출된 결과를 반영하여 운영하기를 제언한다.

동영상 운동교육이 견관절 환자의 관절가동범위, 통증 및 삶의 질에 미치는 효과 (The Effects of Video Exercise Education on Range of Motion, Pain and Quality of Life for Shoulder-joint Patients)

  • 임세미;염영란;이정화
    • 융합정보논문지
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    • 제10권9호
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    • pp.43-52
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    • 2020
  • 본 연구의 목적은 견관절 환자를 대상으로 동영상 교육을 개발하고 관절가동범위, 통증 및 삶의 질에 미치는 효과를 평가하기 위함이다. 본 연구는 2020년 1월부터 6월까지 G시 소재 대학병원의 정형외과 외래에 내원한 견관절 환자 중 실험군 30명, 대조군 26명을 대상으로 하였다. 자료분석은 SPSS를 이용하여 두 그룹의 일반적 특성 및 종속변수에 대한 사전 동질성 검정은 𝑥2-test, t-test로 분석하였다. 연구결과, 대상자의 사전 사후 점수 변화는 관절가동범위의 내회전 정도와 통증점수에서 유의한 차이가 있는 것으로 나타났으며, 관절가동범위의 굴곡, 외전 정도와 삶의 질에서는 유의한 차이가 없는 것으로 나타났다. 본 연구에서 동영상 교육의 임상 적용은 외래 뿐만 아니라 병동에서도 간호사의 환자교육에 소비되는 시간을 절약할 수 있어 간호 실무를 개선하는 방안으로 제시될 수 있다.

주기적 영상교육이 혈액투석환자의 투석 관련 지식, 환자역할행위, 생리적 지표에 미치는 효과 (Effect of Periodic Video Education on Knowledge about Hemodialysis, Patient Role Behavior and the Physiologic Index in Patients with Hemodialysis)

  • 석윤미;박종원;전만중;김창윤
    • Journal of Korean Biological Nursing Science
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    • 제15권3호
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    • pp.122-132
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    • 2013
  • Purpose: The purpose of this study was to evaluate the effect of periodic video education on knowledge about hemodialysis, patient role behavior and the physiologic index in patients with hemodialysis. Methods: One-group pretest-posttest design was applied. A total of 50 patients with hemodialysis at a university hospital hemodialysis unit in Daegu participated. Periodic video education about kidney function, diet, arteriovenous fistula management, medication, and exercise was administered to them for 12 weeks at intervals of 2 weeks. Before and after the education, the participants completed the self-administered questionnaires of knowledge about hemodialysis and patient role behavior and the measures of serum potassium and phosphorus concentration, weight gain between hemodialysis sessions, and adequacy of dialysis (Kt/V). Statistical analysis was performed using paired t-test. Results: Knowledge about hemodialysis and patient role behavior were significantly different between before and after education (p<.01). For the physiologic index, serum potassium concentration and weight gain between hemodialysis sessions were not significantly different but the serum phosphorus concentration and Kt/V were significantly different between before and after education (p<.05). Conclusion: The results suggest that the periodic video education for patients with hemodialysis contributed to the change and improvement in knowledge about hemodialysis, patient role behavior, and the physiologic index.

기본인명구조술 교육용 CD-Title 개발 연구 (A Study on Educational CD-Title develop to Basic Life Support)

  • 이정은;고봉연;안기수
    • 한국응급구조학회지
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    • 제8권1호
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    • pp.33-45
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    • 2004
  • The study is designed to develop an educational CD-Title for Basic Life Support. The study is conducted from July to December, 2002, Based on the course of program development suggested by Dick and Cray. the study followed the planning, development, education and evaluation of a program. The developed CD-Title consists of 8 parts. 1. Intro include Introduction, Adult CPR, Child CPR, Infant CPR, Adult Foreign-Body Airway Obstruction, Infant Foreign-Body Airway Obstruction, and Exercise in Menu at Right of screen. 2. Introduction consist of death process at cardiac arresst, chain of survival, introduction of CPR, respiratory & ciculatory anatomy and physiology. 3. Adult CPR consist of assessment responsiveness, activating EMS system, position victim, opening a airway, checking for breathing, rescue breathing, checking for sign of circulation, chest compression, 1 person & 2 persion adult CPR video. 4. Child & Infant CPR consist of, causes, assessment responsiveness, position victim, opening the airway, checking for breathing, rescue breathing, checking for sign of circulation, chest compression, activating EMS system, child & infant CPR video. 5. Adult Foreign-Body Airway Obstruction include assessment responsiveness, activating EMS system, position victim, opening a airway, checking for breathing, 2 rescue breathing, reopening the airway, 2 rescue breathing, finger sweep, 5 abdominal thrusts, unresponsiveness adult Foreign-Body Airway Obstruction video. 6. Infant Foreign-Body Airway Obstruction consist of, causes, assessment responsiveness, position victim, opening the airway, checking for breathing, 2 rescue breathing, reopening the airway, 2 rescue breathing, checking foreign-body object in oral cavity of victim, 5 back blow, 5 chest thsusts, activating EMS system, video. 7. 32 exercise consist of 8 Adult CPR, 12 Child & Infant CPR, 5 Adult Foreign-Body Airway Obstruction, 7 Infant Foreign-Body Airway Obstruction. Every part consist of animations to trigger students interests. This CD-Title will be useful education for first responders and lay rescuers.

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COVID-19로 인한 장애 아동의 가정운동 프로그램에 관한 부모들의 인식 조사 (A Survey of Parents Perceptions of Home Exercise Program for Children with Disabilities Caused by COVID-19)

  • 박철만;김명철
    • 대한통합의학회지
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    • 제9권4호
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    • pp.225-235
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    • 2021
  • Purpose: Since coronavirus disease 2019 (COVID-19) spread around the world, non-face-to-face services have emerged as the new normal. The functioning of children with developmental disabilities and cerebral palsy improves when parents, therapists, and institutions cooperate. We aimed to investigate the difficult environment of pediatric physical therapy caused by COVID-19, and grasp parents' perceptions of home exercise programs. We intend to design home exercise programs for pediatric treatment in the future and create a non-face-to-face pediatric rehabilitation service system based on our findings. Methods: The first survey was conducted on 30 parents who had children with cerebral palsy and developmental disabilities. It was produced after consultation with relevant experts and discussion with the research team, based on a survey conducted in a previous study. The second survey was produced by revising and supplementing the opinions of parents who completed the first survey and consulting experts. Thereafter, an online survey was conducted on 118 parents who had children with cerebral palsy and developmental disabilities. Results: 61.01 % of the parents reported that they were anxious or afraid for their children to be treated for infectious diseases. 83.90 % of the parents reported that the role of parents had increased. 50.00 % of the parents complained of a lack of skill. 85.59 % of the parents reported that they needed a home exercise program provided by the organization. As a non-face-to-face exercise management method, 35.59 % of the parents wanted a real-time video recording electronically mailed to them, and 34.75 % wanted real-time education using video conferencing programs such as zoom. Conclusion: The threat of COVID-19 has further emphasized the importance of social cooperation and management, leading organizations to enter a new era of non-face-to-face rehabilitation services. It is necessary to collect and systematize related studies to reflect more diverse opinions and improve the perceptions of therapists and parents.