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http://dx.doi.org/10.14400/JDC.2020.18.8.493

The long-term effect of Interactive Video Game on Cognitive Information Processing the elderly: P300  

Kim, Sung-Woon (Dept. of Special Physical Education, Yeungnam University)
Kim, Han-Cheol (Dept. of Special Physical Education, Yeungnam University)
Publication Information
Journal of Digital Convergence / v.18, no.8, 2020 , pp. 493-504 More about this Journal
Abstract
The objectives of this study was to examine the effect of Interactive Video Game on cognitive information processing the elderly. Sixty elderly were attended in this study. Their ages ranged from 65 to 70, with a mean age of 67.60 years. The subjects were randomly assigned to one of three experimental conditions: (1) interactive video game group (n=20), (2) aerobic exercise group (n=20), (3) control group (n=20). The experimental design of this study was analyzed using two-way ANOVAs with repeated measures of groups and time. Cognitive function was assessed by neuroelectrical response, and ERP analysis. The results of the study showed that the interactive video game group and aerobic exercise group showed no significant statistical differences in the response time, response accuracy, amplitude and potential of the performance of the exercise in cognitive function and ERP analysis, but improved the interaction video game group and aerobic exercise (walking) group over the control group. It was concluded that long-term aerobic exercise like interactive video game is associated with attenuation of cognitive decline in the elderly.
Keywords
interactive video game; cognitive function; amplitude; latency; elderly;
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