• Title/Summary/Keyword: User-Computer interface

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A 3D visualization method for mobile interface based on user's menu preference (사용자 메뉴 선호도 기반 모바일 인터페이스 3D 시각화 기법)

  • Yu, Seok-Jong
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.7
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    • pp.49-55
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    • 2010
  • The analysis of menu preference by different users is one of the important issues in mobile interface design. Current mobile phones do not provide any functionalities to customize the user interface based on use history after they are released by manufacturers or mobile carriers. Though a number of functions are loaded into mobile devices, all the menus are uniformly presented to users regardless of menu preference, and it becomes a reason to decrease the usability of mobile interface. To improve this limitation, this paper suggests how to apply 3D visualization methods to mobile interface, depending on menu use history. In addition, for performance evaluation, 3D mobile interface system was implemented using 3D visualization methods such as depth, transparency, and animation. Finally, experiments for performance evaluation were performed in order to measure and compare menu search times.

Object-oriented Web User-Interface Model for the Grid Portal (그리드 포탈을 위한 객체 기반의 웹 사용자 인터페이스)

  • Ko, Yoon-Seok;Hwang, Sun-Tae
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.12
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    • pp.859-866
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    • 2006
  • Grid portal services provide more flexible research environment by overcoming time and space limit of existing application-based grid services. However user's requirements such as user interfaces are not clear during development cycle and changed frequently. Therefore it is necessary to reduce the cost for creating and maintaining user interfaces of grid services. In this paper, we suggest an object-oriented user control model which allows easier development of user interfaces and increases code reusability by abstracting objects from presentation layer of web. In this model, structure of presentation pages can be described more clearly and implementation of actions is simple and easy.

Study on User Interface for a Capacitive-Sensor Based Smart Device

  • Jung, Sun-IL;Kim, Young-Chul
    • Smart Media Journal
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    • v.8 no.3
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    • pp.47-52
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    • 2019
  • In this paper, we designed HW / SW interfaces for processing the signals of capacitive sensors like Electric Potential Sensor (EPS) to detect the surrounding electric field disturbance as feature signals in motion recognition systems. We implemented a smart light control system with those interfaces. In the system, the on/off switch and brightness adjustment are controlled by hand gestures using the designed and fabricated interface circuits. PWM (Pulse Width Modulation) signals of the controller with a driver IC are used to drive the LED and to control the brightness and on/off operation. Using the hand-gesture signals obtained through EPS sensors and the interface HW/SW, we can not only construct a gesture instructing system but also accomplish the faster recognition speed by developing dedicated interface hardware including control circuitry. Finally, using the proposed hand-gesture recognition and signal processing methods, the light control module was also designed and implemented. The experimental result shows that the smart light control system can control the LED module properly by accurate motion detection and gesture classification.

The Implementation of the Personalized Emotional Character Agent (개인화된 감정 캐릭터 에이전트의 설계)

  • Baek, Hye-Jung;Park, Young-Tack
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.485-492
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    • 2001
  • Recently, character agents are used as a user-friendly interface. In this paper, we have studied a generic framework for emotional character agents which are designed to infer emotions from diverse personalities, situations, user behaviors and to express them. The method of emotion inference is based on blackboard systems which are used to solve the problems in AI. Because it keeps independence between knowledge sources which are rules of emotions, a blackboard-based inference engine is easy to manage knowledge sources, Blackboard-based systems gave the system flexibility. So we can adapt the engine to various application systems. Each emotional agent monitors user behavior, learns user profile and infers user behavior. And it generates characters emotions according to the user profile. So, in case of same situations, the agent can generate different emotions according to users. We have studied to build an personalized emotional character agent which according to situations and user modeling.

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User Authentication Technology using Multiple SSO in the Cloud Computing Environment

  • Cho, Min-Hee;Jang, Eun-Gyeom;Choi, Yong-Rak
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.4
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    • pp.31-38
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    • 2016
  • The interface between servers and clients and system management in the cloud computing environment is different from the existing computing environment. The technology for information protection. Management and user authentication has become an important issue. For providing a more convenient service to users, SSO technology is applied to this cloud computing service. In the SSO service environment, system access using a single key facilitates access to several servers at the same time. This SSO authentication service technology is vulnerable to security of several systems, once the key is exposed. In this paper, we propose a technology to solve problems, which might be caused by single key authentication in SSO-based cloud computing access. This is a distributed agent authentication technology using a multiple SSO agent to reinforce user authentication using a single key in the SSO service environment. For user authentication reinforcement, phased access is applied and trackable log information is used when there is a security problem in system to provide a safe cloud computing service.

Design and Implementation of Digital Photo Kiosk System with Auto Color Correction Module (자동 컬러 보정 모듈을 가진 디지털 포토 키오스크 시스템의 설계 및 구현)

  • Park Tae-Yong;Lee Myong-Young;Park Kee-Hyon;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.2 s.308
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    • pp.48-56
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    • 2006
  • This paper introduces design and implementation of digital photo kiosk system, digital photo printing system, with auto color correction module that considers gamut between touch screen and output device, digital photo printer, to provide user-preferred media. This module performs media correction function to service high quality contents for image captured by digital camera and mobile phone camera. Since it is implemented as LUT for real-time processing, the system offers one-touch interface to user. As a result of implementation, this kiosk system provides user-favorite photo because of black and white mode, sepia mode, and brightness and contrast adjustment. Also it can gives smooth tone transition and photos of similar color to captured image due to auto color correction module.

Design and Implementation of Ontology-Based Natural Language Search System (온톨로지 기반의 자연어 검색 시스템 설계 및 구현)

  • Kang, Rae-Goo;Lim, Dong-Il;Jung, Chai-Yeoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.875-878
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    • 2007
  • Up until now, when a user search product information, the keyword-based search that mainly uses frequency of words or vocabulary information has been utilized in large. In the keyword-based research, the user should have to bear additional burden in order to search the displayed results manually once again because it shows those files that have no connection at all with the inquiries made by the user. To resolve such a problem, ontology has been emerged. In this paper, product search system using ontology was constructed directly and also tested how accurate search it does perform through the searching according to classification. To test this, about 40,000 product data of A discount store, which was operating on/off line discount stores, were constructed as database, and developmental environment for User Interface was tested by having developed the search system using JSP and PowerBuilder 9.0. Results from the test proved that the search method using Domain Ontology for product presented and designed in this paper was superior to the existing keyword-based search method.

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Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.3
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

An Intelligent Search Modeling using Avatar Agent

  • Kim, Dae Su
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.3
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    • pp.288-291
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    • 2004
  • This paper proposes an intelligent search modeling using avatar agent. This system consists of some modules such as agent interface, agent management, preprocessor, interface machine. Core-Symbol Database and Spell Checker are related to the preprocessor module and Interface Machine is connected with Best Aggregate Designer. Our avatar agent system does the indexing work that converts user's natural language type sentence to the proper words that is suitable for the specific branch information retrieval. Indexing is one of the preprocessing steps that make it possible to guarantee the specialty of user's input and increases the reliability of the result. It references a database that consists of synonym and specific branch dictionary. The resulting symbol after indexing is used for draft search by the internet search engine. The retrieval page position and link information are stored in the database. We experimented our system with the stock market keyword SAMSUNG_SDI, IBM, and SONY and compared the result with that of Altavista and Google search engine. It showed quite excellent results.

The Study on User Interface Standard Profile for Government Main Computer (주전산기의 사용자 인터페이스 표준 프로파일 연구)

  • 윤철호
    • Proceedings of the ESK Conference
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    • 1993.04a
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    • pp.49-57
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    • 1993
  • 국가기간전산망의 주전산기의 사용자 인터페이스의 표준화는 사용자와 개발자들에게 일관성 있도 호환성 있는 환경을 제공하여 사용자와 개발자의 생산성을 향샹시키는 것을 목적으로 한다. 표준 사용자 인터페이스에 의한 일관성 있는 사용자 인터페이스는 한번 익숙해지면 사용자가 쉽게 다른 응용프로그램을 사용할 수 있도록 해주며, 표준 응용프로그램 인터페이스(Application Program Interface: API)는 응용프 로그램의 이식성을 향상시켜 개발자의 생산성을 높인다. 본 연구는 주전산기의 사용자 인터페이스중에서 특히 국제적으로 표준화가 활발히 진행되고 있는 그래픽 사용자 인터페이스(Graphical User Interface: GUI)를 우리 환경에 맞게 지원하기 위하여 필요한 표준규약을 정한다. 이 표준규약은 분산환경 혹은 네트워크를 지원 하는 국가기간전산망 주전산기의 비트맵(Bitmap) 그래픽 사용자 인터페이스에 적용되는 것을 목적으로 한다.

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