• 제목/요약/키워드: User's Motivation

검색결과 150건 처리시간 0.025초

심리적 유인과 사이트 품질, 공동체의식이 온라인게임에 미치는 영향 (The Effect of Psychological Temptation, Site Quality and Sense of Community upon Online Game)

  • 이상철;김남희;문재영;서영호
    • Asia pacific journal of information systems
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    • 제13권4호
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    • pp.207-227
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    • 2003
  • The purpose of this research is to identify if psychological temptation, site quality and sense of community influence user's flow and addiction and to identify causalities among flow, addiction, customer satisfaction and customer loyalty in online industry. Many previous researches in the area of online games have been carried out about addiction by psychologist and about the development of related technologies by scientists. There are only a few studies about the customer satisfaction from the online business perspective. However, this research is different from the previous ones in the sense that both flow and addiction are considered in the study of the relationship between customer satisfaction/loyalty and flow/addiction in the area of online industry. The empirical results of high-order factor analysis indicate that six independent variables such as design, information, feedback, impulsiveness and motivation have converge three second-order variables such psychological temptation, site quality and sense of community. Consequently, site quality and sense of community have impacts on the flow, while on the other hand, psychological temptation has impacts on the addiction. Conclusively, customer satisfaction and loyalty are positively related not with the addiction but with the flow. Besides, customer loyalty is significantly influenced by the flow and the customer satisfaction. This indicates that companies in the online game industry have to develop a strategy for the flow which is more socially and ethically allowable than the addiction.

KS제품 품질우수성지수(KS-QEI)에 관한 연구 (A Study on the Korean Standard -Quality Excellence Index(KS-QEI))

  • 유춘번;김준호;김태규
    • 품질경영학회지
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    • 제34권4호
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    • pp.1-12
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    • 2006
  • The 'KS-QEI' is the quality evaluation model developed both by Korean Standard Association(KSA) and this research team, reflecting the characteristic of KS products' quality and the customers' demand factors. KS-QEI is a general index measuring and announcing KS products' quality excellency through the evaluation of its real user including customers and specialists. This index aimed to evaluate and announce the quality level of KS product annually which was the motivation of products' quality improvement to enterprises and guaranteed the products' reliability to customers. Ultimately, by competing in good faith among domestic enterprises and preparing foundation of continuous research and investment inducement, it was expected to improve the Korean industry's competitive power. This study was intended to develop improved KS-QEI by analysing 2006 research result, to which it had applied ameliorated and enlarged index in 2005. Especially, it established the weight by Analytic Hierarchy Process(AHP), which led to estimate weight mathematically by comparing and evaluating the importance and difficulty by its index. And this paper analyzed the research result by using multi-variate statistical methods.

전자펜 기반 편측시각무시(UVN) 환자 검사 및 재활치료 시스템 (Electronic Pen-based Unilateral Visual Neglect Assessment and Rehabilitation System)

  • 김준교;지혜미;박재현
    • 제어로봇시스템학회논문지
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    • 제20권6호
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    • pp.647-650
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    • 2014
  • Assessment and rehabilitation of patients with unilateral visual neglect has been one of the fields that require assistive technology. Paper-and-pencil tests, including the LBT (Line Bisection Test), have been one of the most commonly used visual neglect assessment methods used in a clinical setting. The key motivation of this study was to establish a computer-based real-time assessment system for the hemi-neglect patients without altering the conventional paper-and-pencil based user tools. A digital penbased assessment and rehabilitation system, the ePen System, could eliminate the manual assessment time while maintaining measurement accuracy. As a result, the proposed system may assist rehabilitation specialists to assess and diagnose patients with unilateral visual neglect. This system can be applied to a range assessment and rehabilitation modalities based on a pen and paper. It can also be applied to various patients such as those with Parkinson's disease, stroke sufferers, or those who have experienced different forms of brain lesions.

가상현실 기반 토탈스테이션 훈련 콘텐츠 개발 (Virtual Reality based Total Station Training Content Development)

  • 임다미;김상연
    • 디지털콘텐츠학회 논문지
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    • 제18권4호
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    • pp.631-639
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    • 2017
  • 기술공학 분야 직업훈련에서 체험, 실습 중심의 학습을 위한 가상훈련 콘텐츠 개발과 활용이 증가하고 있다. 가상훈련은 실제 장비, 작업 환경과 유사한 학습 환경에서 반복적으로 안전하게 교육이 가능하고, 이는 학습자들이 실제 작업 현장에서 장비를 구동하는 데에 도움이 된다는 장점을 가진다. 본 연구에서는 가상현실 기술을 활용하여 이론 학습과 다양한 상황에서의 실습이 가능한 "토탈스테이션과 GNSS를 이용한 측량" 콘텐츠를 개발하고, 이에 대한 사용자 경험을 탐색하고자 하였다. 사용자들은 본 콘텐츠에 높은 흥미와 몰입감, 인지된 학습 효과성, 만족도를 보였다.

사용자 특성에 적합한 적극적 장소의 물리적 환경요소분석에 관한 연구 -우리나라 지체 장애자의 이동환경실태를 중심으로- (A Study on environmental elements in positive place according to the behavioral characteristics by users -focusing on circulation in environmental space by physically handicapped in Korea-)

  • 김혜원
    • 한국실내디자인학회논문집
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    • 제9호
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    • pp.108-115
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    • 1996
  • The relationship between users and physical elements of environmental gives a space special characteristics. The Environment Probabilitism by Altman shows that behavior and environment, both response, effect each other construct their characteristics. People can choose their response consciously or unconsciously during their walking , sitting, standing, talking in their environment. Designing a good place can lead people to the goal that they want and designer intend to get, A good place well designed as an positive place is organised with 3 points(1) User's behavior (2) physical elements in environment (3) meanings produced between behavior and physical elements. In this study the importance of physical elements are focused on. In the place where we can have permeability, variety , legibility, robutness, visual appropriateness, richness, personalisation physically , these characteristics will encourage people to have strong motivation and to choose the most active way . From this perspective the circulation of physically handicapped persons is analyzed into their behavioral environment and their behavioral response. The analysis shows the handicapped in our situation has no environmental right for a man itself ,even they have no street to walk safely. And their response to the environment was very negative. Basically the elements from exterior space to interior space should be guaranteed for everyday according to their behavioral characteristics include handicapped. From this study the result shows that the needs of a person should be considered and accepted as an important design problem for improvement our environment.

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자유 위협과 개인화에 대한 사용자의 지각이 상품 추천 서비스 수용에 미치는 영향 (Effects of the User's Perceived Threat to Freedom and Personalization on Intention to Use Recommendation Services)

  • 이규동;김종욱;이원준
    • Asia pacific journal of information systems
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    • 제17권1호
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    • pp.123-145
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    • 2007
  • There are flourishing studies in the acceptance or usage of information systems literature. Most of them have taken the pro - acceptance view. Undesirably, information technologies often provoke users' reactance or resistance. This paper explores one of the negative reactions -psychological reactance. The present paper studies the effects of the users' perception of threatened freedom and personalization degree on intention to use recommendation services. High personalization can be a major motivation for users to accept recommendation systems. However recommendation services are a two-edged sword, which not only provides users the efficiency of decision making but also poses threats to free choice. When people consider that their freedom is reduced or threatened by others, they experience the motivational state to restore the freedom. This motivational state must be considered in understanding usage of information systems, especially personalized services which are designed for persuasion or compliance. This paper empirically investigates the effect of personalization and the psychological reactance on the intention to use information systems in the personalized recommendation context. Users' perception of personalization increases the usefulness of recommendation service while their perception of threat to freedom reduces the intention to use personalized recommendation service. Findings and implications are discussed.

핫스팟 접근영역 인식에 기반한 바이너리 코드 역전 기법을 사용한 저전력 IoT MCU 코드 메모리 인터페이스 구조 연구 (Low-Power IoT Microcontroller Code Memory Interface using Binary Code Inversion Technique Based on Hot-Spot Access Region Detection)

  • 박대진
    • 대한임베디드공학회논문지
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    • 제11권2호
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    • pp.97-105
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    • 2016
  • Microcontrollers (MCUs) for endpoint smart sensor devices of internet-of-thing (IoT) are being implemented as system-on-chip (SoC) with on-chip instruction flash memory, in which user firmware is embedded. MCUs directly fetch binary code-based instructions through bit-line sense amplifier (S/A) integrated with on-chip flash memory. The S/A compares bit cell current with reference current to identify which data are programmed. The S/A in reading '0' (erased) cell data consumes a large sink current, which is greater than off-current for '1' (programmed) cell data. The main motivation of our approach is to reduce the number of accesses of erased cells by binary code level transformation. This paper proposes a built-in write/read path architecture using binary code inversion method based on hot-spot region detection of instruction code access to reduce sensing current in S/A. From the profiling result of instruction access patterns, hot-spot region of an original compiled binary code is conditionally inverted with the proposed bit-inversion techniques. The de-inversion hardware only consumes small logic current instead of analog sink current in S/A and it is integrated with the conventional S/A to restore original binary instructions. The proposed techniques are applied to the fully-custom designed MCU with ARM Cortex-M0$^{TM}$ using 0.18um Magnachip Flash-embedded CMOS process and the benefits in terms of power consumption reduction are evaluated for Dhrystone$^{TM}$ benchmark. The profiling environment of instruction code executions is implemented by extending commercial ARM KEIL$^{TM}$ MDK (MCU Development Kit) with our custom-designed access analyzer.

소셜TV 이용자의 대상관계요인이 상호작용성과 시청만족을 통해 심리적안녕감에 미치는 영향 (Social TV User's Object Relations Theory Factors Effects of Interaction and Viewing Satisfaction on Psychological Well-being)

  • 김민규;변제민;권두순
    • 융합정보논문지
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    • 제11권6호
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    • pp.243-261
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    • 2021
  • 소셜TV 서비스 이용자와 콘텐츠는 나날이 증가하고 있다. 소셜TV 이용자의 이용동기에 대한 연구가 주를 이루어 왔지만, 다양한 콘텐츠 속 이용자들의 잠재적인 심리적 영향을 분석할 필요성을 느꼈다. 이에 본 연구는 국내 소셜TV 이용자의 대상관계 이론을 통해 상호작용성과 시청만족을 통해 심리적안녕감에 어떠한 영향을 미치는지 살펴보고자 하였다. 경험적 사실의 관찰 또는 실험을 증명하기 위해 소셜TV를 이용한 경험이 있는 충청남도 소재 N 대학, 일반 대학생 및 일반인을 대상으로 설문조사를 실행하였다. 연구결과, 첫 번째 비소외는 상호작용성과 시청만족에 긍정적인 영향을 미치는 것으로 나타났다. 두 번째 안정애착은 상호작용성에 긍정적인 영향을 미치는 것으로 나타났다. 세 번째 사회적능력은 상호작용성에 긍정적인 영향을 미치는 것으로 나타났다. 네 번째 상호작용성은 시청만족과 심리적안녕감에 긍정적인 영향을 미치는 것으로 나타났다. 다섯 번째 시청만족은 심리적안녕감에 긍정적인 영향을 미치는 것으로 나타났다. 이를 통해 소셜TV의 세분화된 콘텐츠와 이용자 맞춤 서비스 개발에 이바지하며, 향후 이용자 간에 일어날 수 있는 다양한 현상들을 재구성하여 연구할 필요성이 있다.

UCC(user-created-contents) 웹 사이트에서 사용자의 인성이 감정적, 인지적 평가와 UCC 활용에 미치는 영향 (The Effect of Users' Personality on Emotional and Cognitive Evaluation in UCC Web Site Usage)

  • 문윤지;강소라;김우곤
    • Asia pacific journal of information systems
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    • 제20권3호
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    • pp.167-190
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    • 2010
  • The research conducted here focuses on the effect of factors that affect the behavior of UCC (User Created Content) website users, other than user's rational recognition of how useful a UCC website can be. Most discussions in the existing literature on information systems have focused on users' evaluation how a UCC website can help to attain the users' own goals. However, there are other factors and this research pays attention to an individual's 'personality,' which is stable and biological in nature. Specifically, I have noted here that 'extroversion' and 'neuroticism,' the two common personality factors presented in Eysenck's most representative 'EPQ Model' and 'Big Five Model,' are the two personality factors that affect a site's 'usefulness,' by this I mean how useful does the user consider the website and its content. How useful a site is considered by the user is the other factor that has been regarded as the antecedent factor that influences the adoption of information systems in the existing MIS (Management Information System) research. Secondly, as using or creating a UCC website does not guarantee the user's or the creator's extrinsic motivation, unlike when using the information system within an organization, there is a greater likelihood that the increase in user's activities in relation to a UCC website is motivated by emotional factors rather than rational factors. Thus, I have decided to include the relationship between an individual's personality and what they find pleasurable in the research model. Thirdly, when based on the S-O-R Paradigm of Mehrabian and Russell, the two cognitive factors and emotional factors are finally affected by stimulus, and thus these factors ultimately have an effect on an individual's respondent behavior. Therefore, this research has presented an assumption that the recognition of how useful the site and content is and what emotional pleasure it provides will finally affect the behavior of the UCC website users. Finally, the relationship between the recognition of how useful a site is and how pleasurable it is to useand UCC usage may differ depending on certain situational conditions. In other words, the relationship between the three factors may vary according to how much users are involved in the creation of the website content. Creation thus emerges as the keyword of UCC. I analyzed the above relationships through the moderating variable of the user's involvement in the creation of the site. The research result shows the following: When it comes to the relationship between an individual's personality and what they find pleasurable it is extroverted users who have a greater likelihood to feel pleasure when using a UCC website, as was expected in this research. This in turn leads to a more active usage of the UCC web site because a person who is an extrovert likes to spend time on activities with other people, is sensitive to new experiences and stimuli and thus actively responds to these. An extroverted person accepts new UCC activities as part of his/her social life, rather than getting away from this new UCC environment. This is represented by the term 'Foxonomy' where the users meet a variety of users from all over the world and contact new types of content created by these users. However, neuroticism creates the opposite situation to that created by extroversion. The representative symptoms of neuroticism are instability, stress, and tension. These dispositions are more closely related to stress caused by a new environment rather than this creatingcuriosity or pleasure. Thus, neurotic persons have an uneasy feeling and will eventually avoid the situation where their own or others' daily lives are frequently exposed to the open web environment, this eventually makes them have a negative attitude towards the web environment. When it comes to an individual's personality and how useful site is, the two personality factors of extroversion and neuroticism both have a positive relationship with the recognition of how useful the site and its content is. The positive, curious, and social dispositions of extroverted persons tend to make them consider the future usefulness and possibilities of a new type of information system, or website, based on their positive attitude, which has a significant influence on the recognition of how useful these UCC sites are. Neuroticism also favorably affects how useful a UCC website can be through a different mechanism from that of extroversion. As the neurotic persons tend to feel uneasy and have much doubt about a new type of information system, they actively explore its usefulness in order to relieve their uncomfortable feelings. In other words, neurotic persons seek out how useful a site can be in order to secure their own stable feelings. Meanwhile, extroverted persons explore how useful a site can be because of their positive attitude and curiosity. As a lot of MIS research has revealed that the recognition of how useful a site can be and how pleasurable it can be to use have been proven to have a significant effect on UCC activity. However, the relationship between these factors reveals different aspects based on the user's involvement in creation. This factor of creationgauges the interest of users in the creation of UCC contents. Involvement is a variable that shows the level of an individual's mental effort in creating UCC contents. When a user is highly involved in the creation process and makes an enormous effort to create UCC content (classed a part of a high-involvement group), their own pleasure and recognition of how useful the site is have a significantly higher effect on the future usage of the UCC contents, more significantly than the users who sit back and just retrieve the UCC content created by others. The cognitive and emotional response of those in the low-involvement group is unlikely to last long,even if they recognize the contents of a UCC website is pleasurable and useful to them. However, the high-involvement group tends to participate in the creation and the usage of UCC more favorably, connecting the experience with their own goals. In this respect, this research presents an answer to the question; why so many people are participating in the usage of UCC, the representative form of the Web 2.0 that has drastically involved more and more people in the creation of UCC, even if they cannot gain any monetary or social compensation. Neither information system nor a website can succeed unless it secures a certain level of user base. Moreover, it cannot be further developed when the reasons, or problems, for people's participation are not suitably explored, even if it has a certain user base. Thus, what is significant in this research is that it has studied users' respondent behavior based on an individual's innate personality, emotion, and cognitive interaction, unlike the existing research that has focused on 'compensation' to explain users' participation with the UCC website. There are also limitations in this research. Firstly, I divided an individual's personality into extroversion and neuroticism; however, there are many other personal factors such as neuro-psychiatricism, which also needs to be analyzed for its influence on UCC activities. Secondly, as a UCC website comes in many types such as multimedia, Wikis, and podcasting, these types need to be included as a sub-category of the UCC websites and their relationship with personality, emotion, cognition, and behavior also needs to be analyzed.

취업준비생 토픽 분석을 통한 취업난 원인의 재탐색 (Revisiting the cause of unemployment problem in Korea's labor market: The job seeker's interests-based topic analysis)

  • 김정수;이석준
    • 경영과정보연구
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    • 제35권1호
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    • pp.85-116
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    • 2016
  • 본 연구는 개인-환경 부합 관점에서 취업시장변화에 따른 취업준비생의 관심사를 토대로 의사결정과정에 영향을 미치는 취업난의 원인을 탐색적으로 고찰하였다. 이를 위해, 최근 3개년(2013~2015) 간 취업 관련 커뮤니티 내 이용자 게시글(소셜미디어)을 웹 크롤링을 통해 수집하고, 텍스트 마이닝 기법 중 토픽 분석을 통해 취업준비생의 주요 관심사 유형 및 심리적 반응 변화추이를 분석하였다. 분석결과, 취업준비생의 주요 관심사가 '희망직업(세계)에 대한 인식, 취업사전준비활동, 노동시장에 대한 인식, 취업 스트레스'의 네 가지 유형으로 나타나는 것을 발견하였다. 구체적으로 이들은 직업가치나 미래 진로에 대한 탐색보다 희망직업과 관련하여 금전적 보상이나 직장근무형태(근무 및 생활환경)에 관해 관심을 두고 있어 불확실한 환경에 직면하면서 특정 언어적 사용(예: 비속어, 은어)을 토대로 불안정한 심리적 상태를 표현하는 것으로 나타났다. 또한 현재 취업준비생들은 취업 성공을 위한 전략적 선택차원에서 주로 스펙준비에 치중하고 있어 취업불안에 따른 스트레스를 받는 것으로 나타났다. 이러한 결과를 토대로 현재 취업난은 총체적으로 개인과 사회 조직의 가치추구 부재에 기인한다고 볼 수 있다. 결국 개인은 자신의 직업 가치관을 확립하지 못한 상황에서 일부 기업들은 인적자원의 중요성에 대해 자각하지 못하며, 사회적으로는 직업위세란 장애요인이 복합적으로 작용하여 나타난 문제라고 볼 수 있다. 따라서 취업난이란 특정 상황과 현상의 원인을 다각적으로 이해하고 다수의 취업준비생 관심사를 도출하기 위한 토픽분석과 이들의 다양한 반응의 의미를 언어 심리적 이론을 토대로 해석하는 접근방법의 필요성을 제기한다.

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