• Title/Summary/Keyword: Untact

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Marketing Strengthening Strategy for Building Model House through Non-face-to-face Video Content Services (비대면 콘텐츠 서비스를 통한 건축 모델하우스 마케팅 강화 전략)

  • Shin, Seong-Yoon;Lee, Hyun-Chang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.10
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    • pp.1288-1293
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    • 2020
  • As fears of infection with the Corona 19 virus increase, an untact mood is also blowing in the real estate market. Changes in life style are bringing about changes in the way of life and patterns of consumption. In the real estate marketing market, such changes are inevitable. In particular, marketing using a real estate model house has the characteristics of marketing that is closely related to the denseness that many people visit in an enclosed space. These characteristics include all three features (airtight, dense, close), characteristics mentioned in the COVID-19 prevention rules. Therefore, in this study, we will look at ways to reinforce model house customer marketing in line with the untact (non-face-to-face) trend and to avoid the above three features, characteristics in the model house customer marketing process, and show the implementation results to avoid features. Through this, we propose a safe and expandable real estate marketing strategy through the avoidance of the three features of corona 19.

A Case Study on a Programming Subject through Project-Based Learning in the COVID-19 Environment (코로나-19 환경에서의 프로젝트 교수법을 통한 프로그래밍 지도 사례)

  • Lee, Sungock;Yang, SeungEui;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.11
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    • pp.1655-1662
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    • 2021
  • The purpose of this study is to draw implications through a case study on the curriculum operation of a professor who operated a programming subject as a PBL(project-based learning) method in an untact situation due to COVID-19. A survey was conducted for first-year freshmen students to determine their learning condition before project implementation. Based on the results of the questionnaire, individual interviews were conducted to identify the needs for education, and then, basic grammar for project completion and lectures that segmenting each stage of the project were composed. Repeated learning was induced through weekly quizzes, and feedback was given by giving time in advance until the project deadline. 23 students (40 students in total) completed the project. The remaining 17 students took the exam but did not complete the project. The purpose of this study is significant in that it investigated whether a project can be carried out through instructional design, execution, and interaction while operating a programming subject through PBL in the COVID-19 environment.

A Study on Weather Information Utilization for The Development of Untact Construction Management (비대면 건설사업관리 웹 개발을 위한 날씨 정보 활용 연구)

  • Kim, Minjin;Kang, Sangchan;Jang, Myunghoun
    • Korean Journal of Construction Engineering and Management
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    • v.23 no.4
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    • pp.78-83
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    • 2022
  • Many domestic construction companies are continuously trying to utilize weather information for construction management. The effect of the weather is greatly reflected in the construction industry because there are many outdoor work. Therefore, weather information is clearly needed to predict the exact construction period. And the calculation of the number of non-working days considering the weather information is very important. However, many construction companies have difficulty calculating the exact construction period because it is difficult to predict the exact long-term weather. In this study, it is analyzed the past long-term weather information. Then the weather information by region and season is applied to the construction management system. Finally, it is confirmed the workable date, the field information and the weather information.

Study on Development of Educational Program Contents in the National and Public Art Museums in South Korea since the COVID-19 (코로나-19 이후 국내 국공립미술관 교육프로그램 콘텐츠 변화 연구)

  • Yun, Kusuk
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.310-323
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    • 2022
  • This paper studies how the nature of educational programs run by public art museums in South Korea have been influenced by the COVID-19 pandemic, as well as to what extent the pandemic has caused operational problems for these museums. It, in effect, unveils the new museum culture of the COVID-19 era. It finds that the number of educational programs at the eight museums in Korea selected for this study has decreased 34% since the start of the COVID-19 pandemic. The number of online educational programs, educational brochures and art kits at six of the museums has also increased by 70% compared to before the COVID-19 pandemic. Additionally, 'untact' programs thought up and created by artists have been gradually developing at certain art museums in South Korea, while VR/AR educational programs have been developing at museums in the Seoul Metropolitan Area. As such, this study reveals the changing characteristics of museum educational programs and the new museum educational culture in the COVID-19 era with the hope of opening up discussion about the future direction these programs will take.

A Study on the Effects and Application Cases of Education Using Metaverse in the Non-Face-To-Face Era (비대면 시대에 메타버스를 이용한 교육의 효과와 적용사례에 대한 연구)

  • Song, Eun-Jee
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.361-366
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    • 2022
  • Recently, with the development of virtual and augmented reality technology, metaverse is emerging as a new paradigm that will lead the next-generation internet era, and social and economic activities are spreading around the game, entertainment, music, and content industries. Moreover, as non-face-to-face conversion accelerated after the outbreak of COVID-19, lifestyles and industrial sites are becoming untact and further rapidly becoming a metaverse. In particular, the application of metaverse to the education field is attracting attention because realistic classes using real-time voice conversations using avatars, 3D objects, and 360-degree images can increase immersion and overcome the limitations of distance education. This study examines the concept of metaverse and examines that education using metaverse can be an alternative that can increase the efficiency of education in the non-face-to-face era. In particular, it shows that it is effective in language education and suggests an actual metaverse-based Korea language education program.

The Impact of Metaverse Development and Application on Industry and Society (메타버스의 발전과 적용이 산업과 사회에 미치는 영향)

  • Moon, Seung Hyeog
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.515-520
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    • 2022
  • Metaverse is at the center of heated debates in many areas recently. Coupled with real world, metaverse is extending its domain into social and cultural activities in addition to economic value creation as untact activities increase. Global companies are investing in R&D for metaverse. The reason is that metaverse is supposed to create new value by converging virtual and real worlds thanks to technology advancement such as AI, big data, 3D graphic, 5G, cloud computing, etc. Thus, innovative changes are expected in the economic, social and cultural areas. However, there are many problems to be solved yet for connecting virtual world and real one. Also, epoch-making development of products and services should be done for realistic experience and profit creation using virtual space in various industries beyond untact social activities against pandemic situation. The essence, present condition, development and its application areas of metaverse will be analyzed, and expected problems researched so that the strategy and methodology for securing global competitiveness will be addressed in coming metaverse era.

A Study on the Platform Construction of the Marine Equipment Online Exhibition Hall based on Untact (언택트기반 조선기자재 온라인 전시장 플랫폼 구축에 관한 연구)

  • Lee, Hang-Gil;Chang, Myung-Hee
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2020.11a
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    • pp.80-81
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    • 2020
  • Due to COVID 19, the global economy is facing a crisis situation, and in the export-oriented industry, companies must consider survival. The government and industry are striving to revitalize exports in a number of ways, and with restrictions on non-face-to-face export activities, they are contemplating various ways to implement non-face-to-face export marketing. Among them, various studies are being conducted in various industries on the part of conducting an online exhibition. In particular, the shipbuilding and offshore industry is a major export industry, and offline exhibitions held around the world were an important opportunity for marketing, and the use of online exhibitions to substitute for them is urgently needed. In this study, we study AR, VR, MR, etc., which are various element technologies necessary for building an online exhibition hall suitable for the shipbuilding and marine industry, and how they are applied to online exhibitions.

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A survey on the use of mobile phones due to COVID-19

  • Chae, Soo-Gyung
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.233-243
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    • 2020
  • The purpose of this study was to investigate the changes in the use of mobile phones due to COVID-19. The subjects of this study were those who lived in Jeju City and used their own mobile phone for more than 2 years, and were included in adult men and women aged 15 to 80 years old. The purpose of this study was explained and a questionnaire survey was conducted on 156 people who agreed. The survey period lasted from June 15 to July 4, 2020. As a result, the daily use time and function of the mobile phone, which were used more than before the occurrence of COVID-19, increased. This was a statistically significant trend (p<0.001) with increasing trend after COVID-19 in all age groups. In addition, in the mobile phone function, all age groups used more 'KakaoTalk' than 'call', but it was found that only the group with less than 1 hour of daily using time used the call function a lot.

Untact Face Recognition System Based on Super-resolution in Low-Resolution Images (초고해상도 기반 비대면 저해상도 영상의 얼굴 인식 시스템)

  • Bae, Hyeon Bin;Kwon, Oh Seol
    • Journal of Korea Multimedia Society
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    • v.23 no.3
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    • pp.412-420
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    • 2020
  • This paper proposes a performance-improving face recognition system based on a super resolution method for low-resolution images. The conventional face recognition algorithm has a rapidly decreased accuracy rate due to small image resolution by a distance. To solve the previously mentioned problem, this paper generates a super resolution images based o deep learning method. The proposed method improved feature information from low-resolution images using a super resolution method and also applied face recognition using a feature extraction and an classifier. In experiments, the proposed method improves the face recognition rate when compared to conventional methods.

Mutifunctional EMI Shielding and Sensing Applications based on Low-dimensional Nanomaterials (저차원 나노 소재 기반 다기능 전자파 차폐 및 센싱 응용기술)

  • Min, B.K.;Yi, Y.;Nguyen, V.T.;Mondal, S.;Choi, C.G.
    • Electronics and Telecommunications Trends
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    • v.35 no.4
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    • pp.11-20
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    • 2020
  • With the widespread use of high-performance electronics and mobile communications, electromagnetic interference (EMI) shielding has become crucial for protection against malfunctioning of electronic equipment and harmful effects to human health. In addition, smart sensor technologies will be rapidly developed in untact (non-contact) environments and personal healthcare fields. Herein, we introduce our recently developed technologies for flexible multifunctional EMI shielding, and highly sensitive wearable pressure-strain and humidity sensors realized using low-dimensional nanomaterials.