• Title/Summary/Keyword: University SW education

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Analysis of Student Satisfaction Survey on Computer Practice Subject by Applying Blended Learning (컴퓨터 실습 수업에의 블렌디드 러닝 적용과 학생만족도 분석)

  • Kim, Wanseop
    • Journal of The Korean Association of Information Education
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    • v.19 no.3
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    • pp.373-384
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    • 2015
  • Computer education is gradually focusing on a wide variety of areas of expertise such as production of visual media and software development, instead of on the use of ICT like before. Particularly, computer courses related to production of image media require a complex practice procedure and repeated practice, making the future hands-on work difficult. Therefore, this study tried to verify the effect of the change in running methods of the "computer graphic" course from offline to blended learning. This analyzed the students' lecture satisfaction survey results of before and after the change. As a result, blended learning was well received and led to the small variations in the scores of the satisfaction surveys between the lecturers. Additionally, many students responded that the blended learning was more effective in their satisfaction surveys.

The Effects of Introverted or Extroverted Personality Type on The Resilience of Java Programming Learning : Focused on Students at Technical-Specialized High School (내·외향적 성격유형이 자바 프로그래밍 학습의 회복탄력성에 미치는 영향 : 공업계 특성화고등학교 학생을 중심으로)

  • Kim, Semin;You, Kangsoo
    • Journal of The Korean Association of Information Education
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    • v.22 no.4
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    • pp.439-446
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    • 2018
  • With the development of the realm of software and its getting the limelight, technical-specialized high schools are trying hard to improve their students' ability in terms of the realm of software in the latest. This study compared and analyzed targeting for students who are learning Java program how much the type of personality of learners influences on the improvement of the resilience. As a result, the learners having introverted personality didn't have a meaningful result on the improvement of the resilience which is necessary for the programming learning. Vice versa, the learners having extroverted personality had a meaningful result on the improvement of the resilience through that personality. Through this research, we can seek after the way for the improvement of learners' resilience which mutually benefits learners having extroverted personality or introverted personality.

Study of Unplugged Education Program Based on Play Learning for the Lower Grades of Elementary School (초등저학년 학생을 대상으로 한 놀이학습 기반 언플러그드 교육프로그램 연구)

  • Lee, Jaeho;Oh, Sangmi
    • Journal of Creative Information Culture
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    • v.7 no.2
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    • pp.79-90
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    • 2021
  • The purpose of this paper is to study the unplugged educational program for the lower grades of elementary school. For this, the study was conducted as follows. First, a play-learning-based unplugged education method was discovered, focusing on play activities according to the level of development of elementary school students. Secondly, unplugged educational programs to develop Computational Thinking were designed according to the discovered topics. each class is conducted by storytelling, and the content of the storytelling is related to the integrated curriculum 'Winter'. In addition, each class was analyzed based on the core elements of Computational Thinking ability. And, we developed educational materials that can be used in the designed unplugged educational program. Finally, the educational program was applied to the lower grades of elementary school, and the educational program was analyzed through case studies. As a result of the analysis, the educational program was organized according to the level of the students, and it was confirmed that this educational program is helpful in improving the Computational Thinking of lower grade students of elementary school.

Performative Writing of Coding Game (코딩 교육용 게임에 나타난 수행적 글쓰기 - 를 중심으로)

  • Yun, Hyun-Jung
    • Journal of Korea Game Society
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    • v.16 no.1
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    • pp.51-62
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    • 2016
  • This study tries to present a new perspective for the coding and coding education. Therefore, this study analyzes coding game as performative writing. First, coding as writing process has the mechanism of serial expansion and circulation by utilizing basic code blocks. And coding as writing process produces a meaning as unit operation that generate an emergent game play. Second, coding as performative writing displays the speaking and writing at the same time and is embodied in game play. Also, absence of failure and correction makes possible users to explore the problem area and to strengthen the problem-solving ability.

Development and Applyment Selection Standards of Physical Computing Teaching Aids for Elementary SW Education According to the 2015 Revised Curriculum (2015 개정 교육과정의 초등학교 소프트웨어 교육을 위한 피지컬 컴퓨팅 교구 선택 기준 개발 및 적용)

  • Lee, Young-jae;Jeon, Hyung-gi;Kim, Yungsik
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.437-450
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    • 2017
  • This study derived optimized teaching aids that use the physical computing method as the solution for effective software education at the elementary level. We set standard for selecting physical computing teaching aids in elementary-level by gathering the opinions from previous studies and think tanks and then applied the standard to some aids and choose one. We also made lesson plan and tried it to the experimental group. Subsequently, students' logical thinking skills showed a statistically significant improvement in terms of the t-test. Also, in the analysis of the effect size, it was shown to have a positive influence on the improvement of the students' logical thinking skills. Additionally, survey of satisfaction evaluation from the students showed that the teaching aid selection standard was effective in selecting suitable teaching aids for elementary students and that the classroom activities utilizing physical computing teaching aids were at a suitable level for elementary students.

Implementation of Multi-Beam Pattern Compact MIMO Antenna based on Switched Parasitic Antenna (SPA 기반 다중 빔 패턴 고집적 안테나 개발)

  • Yoon, Sang-Ok
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.2
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    • pp.219-224
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    • 2020
  • In this paper, we studied the compact MIMO(: Multi-Input Multi-Output) antenna for multi-beam pattern generation and control in narrow space. The characteristics and performance of the basic Dipole SPA and Monopole SPA structures are shown. We implemented a monopole SPA antenna and measured its performance in an 802.11g system. When the average transmission rate was measured using the SPA antenna, the SPA antenna improved the best performance by 8.7 times compared to commercial antenna.

Linear System Depth Detection using Retro Reflector for Automatic Vision Inspection System (자동 표면 결함검사 시스템에서 Retro 광학계를 이용한 3D 깊이정보 측정방법)

  • Joo, Young Bok
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.4
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    • pp.77-80
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    • 2022
  • Automatic Vision Inspection (AVI) systems automatically detect defect features and measure their sizes via camera vision. It has been populated because of the accuracy and consistency in terms of QC (Quality Control) of inspection processes. Also, it is important to predict the performance of an AVI to meet customer's specification in advance. AVI are usually suffered from false negative and positives. It can be overcome by providing extra information such as 3D depth information. Stereo vision processing has been popular for depth extraction of the 3D images from 2D images. However, stereo vision methods usually take long time to process. In this paper, retro optical system using reflectors is proposed and experimented to overcome the problem. The optical system extracts the depth without special SW processes. The vision sensor and optical components such as illumination and depth detecting module are integrated as a unit. The depth information can be extracted on real-time basis and utilized and can improve the performance of an AVI system.

Proposal of Informatization Performance Management Model for the ETO-based Shipbuilding and Marine Industry (ETO 기반 조선해양분야를 위한 정보화 성과관리모형 제안)

  • So, Seung-Uk;Kim, Seung-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.2
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    • pp.157-167
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    • 2021
  • Despite the importance of information technology, research on information-oriented performance management and performance management methods are very insufficient. In this paper, the SSU-ITPM model, a company-wide informatization performance evaluation and management model that reflects the characteristics of the shipbuilding and marine industry with high cooperative and process complexity, was presented. This model consisted of informatization planning and project management, informatization field utilization evaluation, informatization utilization quality evaluation, informatization user satisfaction evaluation, and informatization effect achievement evaluation. In addition, through the application of Company D, the feasibility of practical application of the model was confirmed. This study is expected to provide a practical reference model for informatization performance management of ETO plant-based companies such as the shipbuilding and offshore sector.

The Improvement of Information Protection Service Cost Model in Public Institution (공공기관 정보보호서비스 대가 모델의 개선 방안)

  • Oh, Sangik;Park, Namje
    • The Journal of Korean Institute of Information Technology
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    • v.17 no.7
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    • pp.123-131
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    • 2019
  • In this paper, related studies were investigated by dividing them into cost-benefit analysis, security continuity services, and SW-centric calculations. The case analysis was conducted on A institutions in the United States, Japan and South Korea. Based on this, an improvement model was prepared through comparison with the current system. The SCS(Security Continuity Service) performance evaluation system-based information protection service cost calculation model is proposed. This method applies a service level agreement(SLA) and NIST Cybersecurity framework that are highly effective through cost-effectiveness analysis and calculates consideration based on characteristics, performance criteria, and weights by information protection service. This model can be used as a tool to objectively calculate the cost of information protection services at public institutions. It is also expected that this system can be established by strengthening the current recommended statutory level to the enforceability level, improving the evaluation system of state agencies and public institutions, introducing a verification system of information protection services by national certification bodies, and expanding its scope to all systems.

Basaltic Andesite-Siltstone Peperite in the Gyehwari Formation (Cretaceous) (백악기 계화리층 내 현무암질 안산암-실트암 페퍼라이트)

  • Noh, Beyong-Seob;Park, Jae-Moon;Kim, Seung-Bum;Ryang, Woo-Hun
    • Journal of the Korean earth science society
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    • v.30 no.1
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    • pp.33-39
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    • 2009
  • This paper presents the occurrence and characteristics of the basaltic andesite-siltstone peperite in the lower part of the Gyehwari Formation (Cretaceous), Buan-gun, Jeonbuk province, SW Korea. The peperite is associated with tabular basaltic andesite body, concordantly intercalated with red siltstone and silty sandstone interbeds of floodplain facies. Development of the peperite along the upper margin of the andesite and its textural transition from a dispersed blocky type inward into a closely packed type collectively indicate an intrusive origin (?sill) of the andesite. Magma intrusion and subsequent peperite formation suggest an active syndepositional volcanism since the early stage of evolution of the Gyehwa Basin. The andesite is dated at Late Cretaceous (Santonian) by K-Ar whole-rock radiometric method.