• Title/Summary/Keyword: Training-field

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Customized Pilot Training Platform with Collaborative Deep Learning in VR/AR Environment (VR/AR 환경의 협업 딥러닝을 적용한 맞춤형 조종사 훈련 플랫폼)

  • Kim, Hee Ju;Lee, Won Jin;Lee, Jae Dong
    • Journal of Korea Multimedia Society
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    • v.23 no.8
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    • pp.1075-1087
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    • 2020
  • Aviation ICT technology is a convergence technology between aviation and electronics, and has a wide variety of applications, including navigation and education. Among them, in the field of aerial pilot training, there are many problems such as the possibility of accidents during training and the lack of coping skills for various situations. This raises the need for a simulated pilot training system similar to actual training. In this paper, pilot training data were collected in pilot training system using VR/AR to increase immersion in flight training, and Customized Pilot Training Platform with Collaborative Deep Learning in VR/AR Environment that can recommend effective training courses to pilots is proposed. To verify the accuracy of the recommendation, the performance of the proposed collaborative deep learning algorithm with the existing recommendation algorithm was evaluated, and the flight test score was measured based on the pilot's training data base, and the deviations of each result were compared. The proposed service platform can expect more reliable recommendation results than previous studies, and the user survey for verification showed high satisfaction.

Exploring Edutech-based Vocational Education and Training Model for Worker Training Programs

  • Kyung-Hwa Rim;Jungmin Shin;Ju-ri Kim
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.273-283
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    • 2023
  • Education has recently witnessed a rapid increase in the use of edutech worldwide. This study focuses on Korean workers and explores an edutech-based learning model for vocational education and training. Based on analyses of edutech cases and interviews with edutech experts, a draft edutech model was designed and the validity was evaluated based on two Delphi surveys with a panel of experts in the field. The study's findings suggest that edutech-based employee education and training should prioritize LXP orientation (last CVR=1, last Mean=4.70) , implement adaptive learning through learning analytics (last CVR=1, last Mean=4.90), enhance the human touch effect using edutech (last CVR=1, last Mean=4.90), and emphasize the importance of designing curricula that apply edutech in a step-by-step learning process while incorporating suitable instructional design for the key technologies involved in vocational training programs. In addition, it was revealed that there is a strong need to implement a method that makes each stage of the learning process more effective (before, during, and after). Edutech-based vocational training program should consider the interests of all stakeholders, including learners, instructors, vocational training institutions, and government agencies. Given the promotion of government-sponsored vocational training projects in Korea, the findings of this research are likely to have significant implications for the future of Korea's education and training policies.

A Study on Analysis of Teachers' Recognition on Field Practice and Effectiveness of Creativity and Character Education (창의·인성교육의 현장 실천도 및 효과성에 관한 교사들의 인식 분석)

  • Won, Hyo-Heon;Park, So-Young;Im, Sung-Min;Oh, Jung-Sook;Park, Jong-Un;Kang, Beo-Deul
    • Journal of Fisheries and Marine Sciences Education
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    • v.26 no.5
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    • pp.1096-1107
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    • 2014
  • The purpose of this study was to investigate teachers' recognition on field practice and effectiveness of creativity and character education. This study used post tests to examine the effects of teacher training for creativity and character education on 451 teachers. The results were as follows. Firstly, the average in satisfaction of teacher training for creativity and character education was 4.65 for elementary teachers and 4.35 for secondary teachers in summer, and 4.55 for elementary teachers and 4.42 for secondary teachers in winter. Secondly, effectiveness of teacher training on creativity and character education was showed highly as more than 4.0 and was higher in winter than in summer. Thirdly, in the case of field practice and effectiveness of teacher training for creativity and character education, the average of elementary teachers(3,66) was higher in respect of educational environment than that of secondary teachers(3.20) and the averages of elementary teachers and secondary teachers were 3.85 and 3.42 in respect of subject activity, respectively. In practising creativity and character education, it was analyzed that both elementary(ave. 3.89) and secondary(ave. 3.84) teachers went through some difficulties for curriculum reconstruction, development of instructional model, program development, and human and physical supports.

Convergent Web-based Education Program to Prevent Dementia (웹기반의 치매 예방용 융합교육 프로그램 개발)

  • Park, Kyung-Soon;Park, Jae-Seong;Ban, Keum-Ok;Kim, Kyoung-Oak
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.322-331
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    • 2013
  • The purpose of the present study was to develop a convergent education contents for dementia prevention, operating on the web network applying modern information technology(IT). At the preparation stage, local and worldwide literatures related to dementia were analyzed followed by surveying industry demands, based on which the program was designed and developed. In the following enhancement stage, the program was modified as much as possible by advices obtained from experts in various fields. Development results of the present program are summarized as follows. Firstly, 645 intellect development model to prevent dementia was established through peer review and verification of convergent education theories by expert groups. This model was named as "Garisani" meaning "cognition capable of judging objects" in the Korean language. Secondly, 'Find a way' and 'Connect a line' modules were developed in the numeric field as well as 'Identify a letter(I, II)' modules, in the language field for web-based left brain training program. Thirdly, 'Find my car' and 'Vision training' modules in the attention field and 'Object inference' and 'Compare pictures' modules in the cognition field were developed for web-based right brain training program. Fourth, 'Pentomino' and 'BQmaze'(Brain Quotient and maze) modules in the space perception field and 'Visual training' in the memory field were developed for web-based left and right brains training. Fifth, all results were integrated leading to a 52 week Garisani convergent education program for dementia prevention.

Virtual Tactical Map : Military Briefing Tools for Virtual Training based on Augmented Reality (가상 전술 지도 : 증강현실에 기반한 군사 훈련 브리핑 도구)

  • Jung Kyung-Boo;Lee Sang-Won;Choi Byung-Uk;Jeong Seung-Do
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.4C
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    • pp.341-350
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    • 2006
  • The sand table training is one of the most effective training method in military operations which can accomplish missions such as simulation and rehearsal without limitations related to time, space, money and so on. Previous sand table training has many problems like that the sand table cannot represent real field condition because of its physical properties. So, it is hard to be preserved and impossible to include much of information into them. In this paper, we make an approach based on Augmented Reality(AR) to solve these problems and propose an efficient military training briefing tool with virtual sand table environment described as actual battle field Virtual Tactical Map(VTM) can realize a virtual military training with simple action like moving marker or tangible interface by hand. Real-time state information of VTM gives us more organic intelligence for entire situation. Tangible AR interface provides users with a contents authoring tool that is natural, intuitive and easy to deal with as interaction between user in real world and system that augmented real world with virtual object. VTM is a newly designed military training briefing tools. A military training content can be reproduced and it is possible that user uses this content later. Thus, it shows us potential possibilities of AR applications on military leaning field.

Active Node and Active Network Modeling For Network Traffic Progress (네트워크 트래픽 성능 향상을 위한 액티브 노드 및 액티브 네트워크 설계)

  • Choi Byung-Sun;Hwang Young-Chul;Lee Seong-Hyun;Lee Won-Goo;Lee Jae-Kwang
    • 한국컴퓨터산업교육학회:학술대회논문집
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    • 2003.11a
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    • pp.119-126
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    • 2003
  • Computer simulation has used to a area of military training from about several years ago. War game model(or computer simulation) endow a military man with field training such as combat experience without operating combat strength or capabilities. To samely construct simulation environment against actual combat environment is to well construct DB to operate war game model, associate among federates on network. Thus, we construct virtual combat environment enabling to efficiently manage network traffic among federates(or active nodes) on active network that construct virtual military training space such as urgent combat field needed to rapidly transfer combat information including image and video.

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Universal time relaxation behavior of the exchange bias in ferromagnetic/antiferromagnetic bilayers

  • Dho Joonghoe
    • Proceedings of the Korean Magnestics Society Conference
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    • 2005.12a
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    • pp.80-81
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    • 2005
  • The resilience of the exchange bias ($H_{EX}$) in ferromagnet / antiferromagnet bilayers is generally studied in terms of repeated hysteresis loop cycling or by protracted annealing under reversed field (training and long-term relaxation respectively). The stability of $H_{EX}$ is fundamental for practical application of exchange bias systems. In this paper we report measurements of training and relaxation in FeNi films coupled with the antiferromagnet FeMn. We show that $H_{EX}$ suppressed both by training and relaxation was partially recovered as soon as a field cycling for consecutive hysteresis loop measurement was stopped or the magnetization of the ferromagnet was switched back to the biased direction.

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Comparative Analysis of Human Resource Development by Industrial and Occupational Characteristics of Science and Engineering Graduates Using Korean HCCP(Human Capital Corporate Panel) (인적자본기업패널(HCCP)을 활용한 이공계 졸업자의 산업 및 직종별 인적자원개발 비교 분석)

  • Park, Mun Su;Yoo, Gwang Min
    • Journal of Engineering Education Research
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    • v.21 no.2
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    • pp.60-66
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    • 2018
  • This study aims to compare human resource development by industrial and occupational characteristics of science and engineering graduates. To achieve research objectives, this study analyzed whether differences exist in human resource development, such as participation in vocational training, wage levels, and cuture of talened person preference, by industrial and occupational characteristics. The results showed that workers in engineering fields received more benefits and support compared to those in non-science and engineering field occupations at the quantitative statistics of vocational training and wage levels. On the contrary, according to the qualitative statistics, workers of non-science and engineering field have a culture of talented person preference compared to those in science and engineering occupation.

3D-Printed Disease Models for Neurosurgical Planning, Simulation, and Training

  • Park, Chul-Kee
    • Journal of Korean Neurosurgical Society
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    • v.65 no.4
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    • pp.489-498
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    • 2022
  • Spatial insight into intracranial pathology and structure is important for neurosurgeons to perform safe and successful surgeries. Three-dimensional (3D) printing technology in the medical field has made it possible to produce intuitive models that can help with spatial perception. Recent advances in 3D-printed disease models have removed barriers to entering the clinical field and medical market, such as precision and texture reality, speed of production, and cost. The 3D-printed disease model is now ready to be actively applied to daily clinical practice in neurosurgical planning, simulation, and training. In this review, the development of 3D-printed neurosurgical disease models and their application are summarized and discussed.

A Study on the Data Pseudonymization Methodology for Defense Training Data as Artificial Intelligence Technology is applied to the Defense Field (국방 분야 인공지능 기술 접목에 따른 교육훈련 데이터 가명처리 방법론에 관한 연구)

  • Hyunsuk Cho;Sujin Kang;Dongrae Cho;Yeongseop Shin
    • Journal of The Korean Institute of Defense Technology
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    • v.5 no.3
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    • pp.1-7
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    • 2023
  • Recently, in the defense field, efforts are being made to collect data by building data centers to incorporate artificial intelligence technology. Weapon system training data can be used as input data for artificial intelligence models and can be used as high-quality data to maximize training performance and develop military strategies. However, training data contains personal information such as the names and military numbers of the personnel who operated the equipment, and training records that reveal the characteristics of the weapon system. If such data is passed on to the enemy, not only the specifications and performance of the weapon system but also the proficiency of each operator may be exposed. In this paper, we propose a pseudonym processing methodology for education and training data security and also suggest a direction for revising related laws.

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