• Title/Summary/Keyword: The era of Covid-19

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Changes and Comparative Analysis of Job-offer, Job-search and Small and Medium-sized Companies Before and after the Corona Era (코로나 시대 이전과 이후의 구인·구직 및 중소기업의 변화 및 비교분석)

  • Kim, Youn Su;Chang, In Hong;Song, Kwang Yoon
    • Journal of Integrative Natural Science
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    • v.14 no.1
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    • pp.11-20
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    • 2021
  • On November 17, 2019, an infectious disease with symptoms of pneumonia, called the Wuhan virus at the time, occurred in Wuhan, China. Since then, the name has been changed to COVID-19, and the virus has spread all over the world, and the WHO has declared the highest warning level for infectious diseases, "Pandemic". The coronavirus has also caused great confusion in South Korea. This resulted in large infected people.The first confirmed cases occurred on January 20, 2020, and the number of infected patients is steadily increasing after experiencing several waves, and many corona confirmed cases are also occurring in 2021 after the year. As the whole world enters a pandemic, walls are created between people and people, companies and businesses, and countries and countries, and all growth stops or declines, including human relationships, domestic companies and industries, and foreign industries. As a result, society in general is experiencing a lot of stagnation. Among them, small and medium-sized enterprises (SMEs), which are the basis of all growth in Korea, and youth who are trying to contribute to the national development by entering society, are struggling to find jobs. Even before the coronavirus outbreak, the difficulty of job hunting and the prospect of small and medium-sized businesses were not very good. In this situation, as the country's overall economic situation is poor, the vitality of SMEs has decreased a lot, the prospects are not good, so jobs are reduced, and there are many difficulties due to reluctance to hire new employees. In this study, with 2019 before the corona era and 2020 after the corona era, we compare SMEs before and after the corona era and overall job search and job search activities through average difference analysis, and whether they are affecting through correlation analysis. Through this, it suggests a direction to increase job search through corporate and government policies after raising the prospects of SMEs first.

A Study on the Analysis of Korea's Library Policy and Performance to Establish Libraries' Role in Discovering Individuals' Potential (개인의 가능성을 발견하는 도서관 역할 정립을 위한 우리나라 도서관 정책 및 성과 분석 연구)

  • Younghee, Noh;Woojung, Kwak
    • Journal of the Korean Society for Library and Information Science
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    • v.56 no.4
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    • pp.285-307
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    • 2022
  • This study examines the policies currently announced in the "3rd Comprehensive Library Development Plan" in relation to the discovery of individuals' potential in libraries and analyzes the current status of the tasks promoted and executed by central administrative agencies and municipal and provincial libraries based on these policies. Based on the analysis results, this study presents the methods for libraries to play their role in discovering the potential of individuals in the future. According to the results of this study, due to the poor performance of libraries resulting from reduced in-person events because of library closures and the promotion of non-contact services such as humanities classes and cultural programs in response to COVID-19, it is necessary to establish systems to support emergency management and non-contact programs in response to COVID-19, as well as increase the budget for extending reading culture projects for underprivileged regions and people. In addition, it is necessary to discover quality long-term, non-contact programs, provide infrastructure for non-contact program operation, and develop guidelines. Second, it is observed that communication- and discussion-type social reading programs need to be promptly converted into and operated as online classes. Third, the study results confirm that it is necessary to prepare measures to reinforce external cooperation, such as improving the convenience of and accessibility to information use for users, conducting seminars between domestic and foreign councils, promoting one-stop data sharing systems, executing data digitalization, expanding library infrastructure in preparation for the post-COVID-19 era, and promoting public relations activities.

Re-examining the Everday Play, Our Town in the COVID-19 Era (코로나 시대에서 바라본 일상극, 『우리 읍내』 재조명)

  • Park, Joo Eun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.297-304
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    • 2022
  • The purpose of this study is to examine the characteristics and theatricality of everyday plays in Thornton Wilder's Our Town, and to re-examine this work that makes us recognize the importance of everyday life in the COVID-19 era. This work seeks to find a certain value in very trivial events with the subject matter of everyday life such as birth, love and marriage, and death. Grovers Corners, the background of this work, symbolizes the town and the universe where everyone lives today, and the action spans from 1901 to 1913, and this action shows universality in everyday life that takes place even today. Wilder won a second Pulitzer Prize for this work and is a leading figure in non-realist theater. Using an empty stage as the basic frame, this work shows theatricalism, a theory that acknowledges that the action on the stage is not true and shows that fact to the audience. In addition, he leads actors to act with mime instead of props, stimulating the audience's imagination and making them think of props that are not on stage as if they really exist. This work is an everyday play that makes people realize the importance of everyday life, and it has the effect of creating an opportunity for the audience to reflect on the play and life while keeping a distance.

Reviewing the Utilization of Smart Airport Security - Case Study of Different Technology Utilization -

  • Sung-Hwan Cho;Sang Yong Park
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.31 no.3
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    • pp.172-177
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    • 2023
  • The main purpose of the research was to review the global trends of airport's smart security technologies. Moreover, using the case studies of airport using smart security, this paper tried to propose the implication how the findings through the case studies may be important for airport policy and will impact the future research of airport operation. It is expected in the future the aviation security technology with biometric information evolves from single identification to multiple identification technology which has combined application of iris, vein and others. Facing post COVID-19 era, the number of passengers traveling through airports continues increase dramatically and the risks as well, the role of AI becomes even more crucial. With AI based automated security robotics airport operators could effectively handle the growing passenger and cargo volume and address the associated issues Smart CCTV analysis with A.I. and IoT applying solutions could also provide significant support for airport security.

The Problem/Project-Based Learning (PBL/PjBL) at Online Classes

  • Kim, Yangsoon
    • International Journal of Advanced Culture Technology
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    • v.9 no.1
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    • pp.162-167
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    • 2021
  • The aim of this paper is to analyze the development of effective online Problem-Based Learning (PBL) and Project-Based Learning (PjBL). The collaborative PBL/PjBL become one of the hot issues with the rapid growth of online learning in the era of COVID-19. Educators try to get innovative to continue instruction without sacrificing student engagement, thus adopting an instructional model of PBL/PjBL. The PBL process involves clarifying terms, defining complex problems, brainstorming, structuring and hypothesis while PjBL includes project-planning, implementation, communicating the results of a project in a presentation and evaluations with immediate individually tailored feedback within a predetermined period. Despite the differences between online and offline learning, the benefits of learning online or offline are practically the same if enough bidirectional interactions between instructors and students are possible. We argue that online qualifications are just the same as those of offline ones in PBL/PjBL models, therefore, the standards of online/offline learning are identical since education is a two-way communication.

Analysis of Instructors' Evaluations and Experiences in Non-Face-to-Face Online Classes at the College of Engineering (공과대학 비대면 온라인 수업의 교수자 평가와 경험 분석)

  • Lee, HyunKyung
    • Journal of Engineering Education Research
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    • v.24 no.5
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    • pp.53-64
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    • 2021
  • The purpose of this study is to provide implications for designing and implementing non-face-to-face online classes at the College of Engineering in the post-corona era by analyzing the instructors' evaluations and experiences of non-face-to-face online classes operated in the COVID-19 pandemic. According to the overall evaluation results of non-face-to-face online classes from instructors at the College of Engineering, 'instructional design' was the highest among the five areas including instructional design, learning management, learning support, learning evaluation, and instructional outcomes. In addition, the effectiveness of non-face-to-face online experimental or practical classes was found to be relatively low. The results of this study imply that the instructors need to consider several instructional strategies such as active interaction with learners, clear explanation, and the use of technology in non-face-to-face online engineering classes.

A Study on Metaverse Learning Based on TPACK Framework

  • Jee Young, Lee
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.56-62
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    • 2023
  • In the educational environment of the post-COVID-19 era, metaverse learning, which can improve the disadvantages of online learning and improve learning outcomes, is attracting attention. Metaverse is expected to play an important role as a learning experience platform (LXP) that can provide immersion and experience for learners. In order to successfully introduce and utilize metaverse learning that utilizes the metaverse platform, teachers' knowledge of metaverse-related technologies and pedagogical convergence is important. So far, teacher knowledge for educational use of the metaverse has not been explored. In this regard, this study explored the TPACK (Technological, Pedagogical And Content Knowledge) framework as a teacher's knowledge system for metaverse learning. Based on this, this study designed the class contents of metaverse learning. The results of this study are expected to diffuse the importance of TPACK required for metaverse learning and contribute to the development of teachers' competence.

A Study on Education Utilizing Metaverse for Effective Communication in a Convergence Subject

  • Jeon, Ju Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.129-134
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    • 2021
  • Since the first semester of 2020, domestic and overseas universities mostly provided untact online classes and limitedly provided face-to-face classes due to COVID-19 in operating courses. The convergence subjects provided in undergraduate courses attach importance to contents-centered, design-based, hands-on education, and field experience. In the situation where online education was not revitalized, instructors in charge of convergence subjects had difficulty in developing online class materials, and students' satisfaction with the classes was not high. Especially, a problem was raised that students taking the convergence subjects that included practice had difficulty in communicating with the instructors. We would investigate the present condition of distance learning in domestic universities, which came suddenly due to the global pandemic of infectious disease and make suggestions for effective distance learning in the coming era of Metaverse by emphasizing the interaction and communication between instructors and learners through an analysis of distance learning of a convergence subject.

Patenting abroad and its effects on exports and sales in Korean Manufacturing firms (해외 특허출원이 한국 제조업 기업 수출과 매출에 미치는 영향 실증분석)

  • Yun Bai;Keunyeob Oh
    • Korea Trade Review
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    • v.47 no.6
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    • pp.211-228
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    • 2022
  • With the advent of a recent knowledge-based society, interest in patents is steadily increasing. The patent is an important indicator that can capture the level of R&D investment and technology development. In an era of deepening new protectionism and the pandemic of COVID-19, patents play an important role in sustainable economic development and establishing a strong domestic industrial ecosystem. In this paper, we analyze the impact of patent applications on the corporate performance of the Korean manufacturing industry over the past 21 years from 1999 to 2019. We divide patents into overseas patents and domestic patents and analyze the respective effects on the entire manufacturing industry, ICT industries, and non-ICT industries. Major findings are summarized as follows. First, patents have a positive effect on both exports and sales of Korean manufacturing companies. Second, overseas patents have a greater impact on corporate performance than domestic patents. Third, Patents have a more positive effect on ICT industries than on non-ICT industries.

Standardization of MPEG-I Immersive Audio and Related Technologies (MPEG-I Immersive Audio 표준화 및 기술 동향)

  • Jang, D.Y.;Kang, K.O.;Lee, Y.J.;Yoo, J.H.;Lee, T.J.
    • Electronics and Telecommunications Trends
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    • v.37 no.3
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    • pp.52-63
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    • 2022
  • Immersive media, also known as spatial media, has become essential with the decrease in face-to-face activities in the COVID-19 pandemic era. Teleconference, metaverse, and digital twin have been developed with high expectations as immersive media services, and the demand for hyper-realistic media is increasing. Under these circumstances, MPEG-I Immersive Media is being standardized as a technologies of navigable virtual reality, which is expected to be launched in the first half of 2024, and the Audio Group is working to standardize the immersive audio technology. Following this trend, this article introduces the trend in MPEG-I immersive audio standardization. Further, it describes the features of the immersive audio rendering technology, focusing on the structure and function of the RM0 base technology, which was chosen after evaluating all the technologies proposed in the January 2022 "MPEG Audio Meeting."