• Title/Summary/Keyword: Technological Problem Solving

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A Study on The Correlations between Strategies of Technological Problem Solving and Variables related with Self-Regulation of Students in Engineering College (공과대학생의 기술적 문제해결 전략과 자아조절 관련 변인과의 상관 연구)

  • Kim Tae-Hoon
    • Journal of Engineering Education Research
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    • v.8 no.2
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    • pp.64-83
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    • 2005
  • The purpose of this study is to investigate the correlations between technological problem solving strategies and variables related with self-regulation of students in engineering college. The subjects for this study are 120 students from engineering college. After using the problem solving strategy task and self-regulation questionnaire, they were classified into two groups, upper 25% group and bottom 25% group. The data was analyzed using the SPSS 10.0 for windows. The statistical technique used for data analysis was Pearson's correlation coefficient and t-test. The major conclusions of this study are as follows. Frist, there is positive correlation between strategies of design and self-efficacy & planning. Second, there is positive correlation between strategies of trouble shooting and self-monitoring, planning and effort. Third, especially self-efficacy, one of the self-regulation subvariables, directly affects on technological problem solving strategies.

The Relation between Gender and Multiple Intelligence and Technological Problem Solving Ability of Middle School Students (중학생들의 성별에 따른 다중지능과 기술적 문제해결력과의 관계)

  • An, Gwangsik;Choi, Wonsik
    • 대한공업교육학회지
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    • v.31 no.2
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    • pp.64-82
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    • 2006
  • This study investigated what effects multiple intelligence, through which the diverse intelligence abilities of a learner are identified, has on technological problem solving ability according to sex. And it was carried out to present a way to reduce the gap between boys and girls in technological problem solving ability. The subject was 833 middle school students in the third grade (boys: 423, girls: 410) whose schools are located in a megalopolis or more large area. And the instruments developed by Yong-Lyn Moon(2001) and in CRESST(1998) were used. The results of this study are as follows. First, it appeared that there were statistically meaningful differences at six items in multiple intelligence between boys and girls. The six items were bodily-kinesthetic intelligence, logical-mathematical intelligence, naturalistic intelligence, musical intelligence, interpersonal intelligence, and introspective intelligence. Second, in technological problem solving ability, it appeared that boys and girls showed statistically meaningful differences at self-regulation and problem solving strategy. Third, it appeared that logical-mathematical intelligence, linguistic intelligence, introspective intelligence, and natural intelligence had an effect on boys in the way of self-regulation and logic-mathematical intelligence, introspective intelligence, naturalistic intelligence, and linguistic intelligence did on girls. Fourth, it appeared that logical-mathematical intelligence, musical intelligence, and bodily-kinesthetic intelligence had an effect on boys in the way of problem solving ability and linguistic intelligence and musical intelligence had on girls. Fifth, it appeared that logical-mathematical intelligence did an effect on both sexes in drawing up the understanding of contents. On the basis of the results of this study, the area related to multiple intelligence directly or indirectly should be developed in the course of designing the primary and secondary curriculums to reduce the gap between boys and girls in multiple intelligence. With these efforts, the scholastic attainments gap caused by the difference of multiple intelligence will be overcome.

How is the Social Problem-Solving R&D Done? (사회문제 해결형 연구개발은 어떻게 수행되는가?)

  • Song, Wichin;Seong, Ji-Eun
    • Journal of Science and Technology Studies
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    • v.18 no.3
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    • pp.255-289
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    • 2018
  • The social problem-solving R&D is different from the goal and process in comparison with research aimed at scientific excellence and industrial innovation. It pursues social values and active participation of the end-user civil society. In this study, we try to derive its characteristics by analyzing the cases that are evaluated as successful social problem solving R&D project. In order to analyse the social problem-solving R & D case, these four variables are selected; 1) social and technological planning for problem solving 2) participatory technological development 3) law, system and delivery system development for innovation deployment 4) scale-up of new R&D process. Those are important issues identified through case studies: 1) the tools and support services needed to carry out social and technical planning effectively, 2) the role of the Living Lab to coordinate opinions with experts and users, 3) the legislative and institutional improvement activities as important as technological development, 4) researcher's change through interaction with end user.

Knowledge is Key to Variability in Solving Algebraic Word Problems

  • Ng, Swee Fong
    • Research in Mathematical Education
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    • v.15 no.4
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    • pp.311-325
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    • 2011
  • In this paper I propose that teaching students the most efficient method of problem solving may curtail students' creativity. Instead it is important to arm students with a variety of problem solving heuristics. It is the students' responsibility to decide which heuristic will solve the problem. The chosen heuristic is the one which is meaningful to the students.

A Review on the Studies of the Societal Challenge and Technological Innovation ('사회문제 해결과 과학기술혁신' 연구의 현황과 과제)

  • Song, Wichin
    • Journal of Technology Innovation
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    • v.25 no.4
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    • pp.17-45
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    • 2017
  • This article reviews studies on the societal challenge and technological innovation. Technological innovation in response to social problems is a relatively recent topic of Innovation Studies. Socially-oriented innovations and policies are different in terms of the goals, innovation processes, and ecosystems when compared with industrial innovation. This study examines the existing research that discusses science and technology innovation from the viewpoint of solving societal problems and discusses the direction of future research. This paper presents major research issues on the characteristics of innovation in societal problem solving, innovation governance, roles and ecosystem of innovators, and relationship between societal problem solving policies and other policies.

A Study on the Inventive Problem Solving Method for Reliability Assurance of Product Development Process using the TRIZ (제품개발 공정신뢰성 확보를 위한 TRIZ 기반 창조적 문제해결 방법 연구)

  • Kim, Jong-Gurl;Lee, Suk-Jun;Kim, Hyung-Man
    • Proceedings of the Safety Management and Science Conference
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    • 2008.11a
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    • pp.633-639
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    • 2008
  • Recently, product-reliability and process-reliability in product development processes has been regarded as an important issue in many manufacturers. TRIZ which is theory for inventive solving is required to obtain reliability of each process. To solve the technological problems, TRIZ provides problems can be occurred in product development processes as a contradiction matrix based on 40 creative invention principles with alternatives for physical and technological contradiction. This paper suggests the method for inventive solving to ensure the reliability assurance of product development processes based on TRIZ.

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Development and Effect of Biomimicry Robot Education Program based on Technology Education (기술 교육 기반의 생체 모방 로봇 교육 프로그램 개발 및 적용 효과)

  • Kim, Sung-Ae
    • Journal of Convergence for Information Technology
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    • v.9 no.4
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    • pp.109-117
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    • 2019
  • In this study, it developed and applied a biomimicry robot education program based on technology education, and to examine its effects. To do this, We were developed a biomimetic robot education program and was applied to gifted education in the technology fields to examine changes of the effects along with satisfaction. The results are as follow: First, the biomimicry robot education program conducted over 15 hours in total, comprised of technological problem solving steps. Second, satisfaction as a quantitative research of this program was higher than average, and as a qualitative research also showed positive satisfaction. Third, the changes in the propensity for technological problem solving and attitudes toward robots were statistically significant after participation in the program.

Compare of Characteristics of Efficient and Inefficient Problem-Solving Teams Using SYMLOG Diagram Analysis (SYMLOG 다이어그램 분석을 통한 효율적인 문제 해결 팀과 비효율적인 문제 해결 팀의 특징 비교 연구)

  • Jo, Han-jin;Lee, Hakseok;Shin, Gyeong-Seop;Kim, Taehoon
    • Journal of Engineering Education Research
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    • v.24 no.1
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    • pp.3-14
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    • 2021
  • The purpose of this study is to analyze the characteristics of efficient problem-solving teams and inefficient problem-solving teams using SYMLOG. In this study, 35 college students majoring in engineering education at C university were organized into 7 teams and carried out technological problem solving projects over one semester. Based on the results of the team project, the top 2 teams were defined as efficient problem solving teams and the bottom 2 teams were defined as inefficient problem solving team, and analyzed the characteristics of the team using SYMLOG. The main results are as follows: First, an analysis of SYMLOG from efficient problem solving teams and inefficient problem solving teams showed that there was a difference between self-awareness and others' perception in terms of U(Upward)-D(Downward) dimension. Second, in the inefficient problem solving teams, there was a significant difference between self-awareness and others' in the F(Forward)-B(Backward) dimension. Third, there was no difference between self-awareness and others' in both efficient and inefficient teams at the P (Positive)-N(Negative) dimension. Fourth, an efficient problem-solving team had a clear leader, and there was a team member who supported the leader. On the other hand, the inefficient problem-solving team did not have a clear leader, or one person played the role of leader and there were no team members supporting the leader.

The changes of Students through Technological problem solving Hands-on Activity in Technology Education of Middle School (중학교 기술교육에서 기술적 문제해결 체험활동을 통해 나타나는 학생들의 변화)

  • Kim, Ji-Sook;Yi, Sang-Bong
    • 대한공업교육학회지
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    • v.40 no.2
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    • pp.175-195
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    • 2015
  • This study is aimed at exploring the educational meaning of cooperative hands-on activity in the technology subject from the perspective of a student who is an education consumer. For this purpose, this study selected 12 first year student of a middle school located at G City of Gyeonggi-do Province as research participants through purposeful sampling, and conducted an in-depth interview and group discussion based on stimulated recall questionary techniques. This study utilized area analysis, classification analysis and component analysis as a data analysis method, and secured the verity of the research through the examination between research participants and triangulation. As a result of this research work, it was found that the cooperative hands-on class in the technology subject had the meaning of 'Space between a burden and excitement about the technical making', 'Clue and ignition point of technological problem solving', and 'Self-discovery through Technical capability'. To be more concrete, 'Space between a burden and excitement about the technical making' means that students, whose usual school record is excellent, felt great psychological burdens of performance assessment, but their pre-experience and interest in 'Making' induced them to feel exhilaration of hands-on activity. 'Clue and ignition point of technological problem solving' means that students get to make much of the understanding & formation of the relationship with teammates in the process of resolving an unfamiliar hands-on activity task and to have the continuous problem-solving ability. 'Self-discovery through Technical capability' means that students get to realize the importance of learning experience of one's own making through hands-on activity learning, which could be the opportunity to meet the operant demands of the inner side. This study hopes that such results could be utilized as the basic data needed for designing the hands-on activity education in the technology subject more meaningfully and systematically for the time to come.

Development and Application Effect of STEAM Program Using Technology Based on TPACK - Focused on the Circulatory System - (TPACK 기반 테크놀로지 활용 STEAM 프로그램 개발 및 적용 효과 - 순환 기관을 중심으로 -)

  • Ko, Dong Guk;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.39 no.1
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    • pp.84-99
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    • 2020
  • The purpose of this study is to develop a STEAM program using technological pedagogical and content knowledge (TPACK) model to effectively utilize technology to solve the difficulties in the teaching of 'structure and function of our body' unit in the primary science curriculum and to confirm the effect on the academic achievement, creative problem solving ability and scientific interests of elementary students. The program was developed as the STEAM program of the 8th class by utilizing the construction knowledge of the TPACK model. The developed program was applied to 29 experimental group students in 5th grade. And the textbook-oriented circulatory system learning program was applied to 29 5th graders in the same school. As a result of the application of the program, the experimental group showed significant improvement over the comparison group in its creative problem solving ability and scientific interests, and the satisfaction of the class was also high. This caused a positive effect on students because the process of self-directing information about the circulatory system using smart devices, making outputs creatively using 3D printers, and presenting them through role play using produced outputs.