• 제목/요약/키워드: Teaching learning Method

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가정과 소비자 교육의 개념학습 모형 적용 연구 (A Study on the Application of Concept Attainment Models for Consumer Education of Home Economics)

  • 이숙희;윤인경
    • 한국가정과교육학회지
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    • 제6권2호
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    • pp.161-174
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    • 1994
  • In this study, among the cognitive learning models for information process, Taba’s inductive thinking model and Joyce&Weil’s concept attainment model, which help to obtain and study the concepts, can be applied to the ranges of consumer-education. Considering this, a new teaching-paln can be made. Applying the plan to the present teaching environments. I will do the research possibilities of applying the concept-learning teaching-plan to the consumer education. In the method of this research, many books, related to home economics & consumer-education, characters of concept-learning, and concept teaching-learning models, were studied. Also, on the basis of theoretical evidence, the teaching-plan, that apply the concept teaching model, were made. In addition, experimental research was done to find out the possibilities that the plan focusing on concept learning was applied or not. As a result of this study, two points are briefly summarized : 1. The teaching plan using Taba’s and Joyce & Weil’s concept-attainment model was made. 2. Concept-learning in consumer-education didn’t have a great a great influence to the changes of consumer-roles and attitudes, but had a great influence to the effects of consumer concept-knowledge(p<0.01) The effects of consumer-knowledge had much relation to consumer-roles and attitudes. The learners whose grade is higher in attainments of consumer-knowledge, also have a high grade in consumer-roles and attitudes.

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플립드 러닝과 프로젝트 기반 학습을 결합한 메타버스 게임화 교수법이 대학생의 과제가치와 학업적 자기효능감에 미치는 영향 (The Effect of Metaverse Gamification Teaching Method combining Flipped Learning and Project-Based Learning on Task Value and Academic Self-Efficacy of University Students')

  • 배성훈
    • 한국콘텐츠학회논문지
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    • 제22권6호
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    • pp.413-427
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    • 2022
  • 본 연구의 목적은 플립드 러닝과 프로젝트 기반 학습을 결합한 메타버스 게임화 교수법으로 대학생들의 과제가치와 학업적 자기효능감을 향상시키고 이를 검증하는 것이다. 본 연구의 대상은 청주의 K대학교에서 상담 심리학을 전공하는 16명의 대학생들이다. 대학생들은 각각 실험집단과 비교집단에 배정되었다. 실험집단에는 플립드 러닝과 프로젝트 기반 학습을 결합한 메타버스 게임화 교수법이 적용되었고 비교집단에는 단순 강의식 교수법이 적용되었다. 본 연구에서의 종속변인은 과제가치와 학업적 자기효능감이었다. 그리고 각 변인들을 사전, 사후에 측정하였다. 연구 결과 사후 검사에서 실험집단의 과제가치와 학업적 자기효능감은 비교집단에 비해 통계적으로 유의미하게 높았다. 본 연구의 결과는 플립드 러닝과 프로젝트 기반 학습을 결합한 메타버스 게임화 교수법이 대학생들의 과제가치 및 학업적 자기효능감의 향상에 효과적임을 시사한다.

직무배정 수업기법의 학습성과 향상도 측정 (Measurement of Improved Learning Outcomes using Job Assignment Teaching Method)

  • 김상균
    • 한국산학기술학회논문지
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    • 제12권12호
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    • pp.5633-5638
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    • 2011
  • [1]은 직무배정을 통한 조별과제 수행이 동료평가 방식의 문제점 개선에 효과가 있음을 보여줬으나, 그러한 학습방법이 학습성과에 부정적 영향을 주는가에 대한 고찰이 필요함을 제시하고 있다. 이와 관련하여 직무배정 수업 기법이 학습성과에 어떠한 영향을 주는가를 분석하는 것이 본 연구의 목적이다. 이를 위해 본 연구에서는 조별과제 수행 시 조원별로 차별화된 직무를 배정하여, 이에 대한 학습자의 학습성과 변화를 학습자 스스로의 평가, 교수자 입장의 평가로 나누어 분석하는 방법을 사용하였다. 분석결과는 직무배정을 통한 조별과제 수행기법은 학습자 스스로의 평가, 교수자 입장의 평가 모두에서 학습성과의 향상을 나타냄을 보였다. 본 논문에서 제시한 변화된 조별과제 수행 방법을 공학교육의 교과과정에서 적절히 활용한다면 조별과제 수행 과정의 학습성과 향상에 기여할 것으로 기대한다.

융합형 인재 양성을 위한 IT 기반 STEAM 교수·학습 방안 연구 (A Study of Teaching-Learning Methods for the IT-Based STEAM Education Model With Regards to Developing People of Interdisciplinary Abilities)

  • 김정아;김병수;이지훤;김종훈
    • 수산해양교육연구
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    • 제23권3호
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    • pp.445-460
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    • 2011
  • Recently, worldwide attention has been placed on being able to develop a person with interdisciplinary abilities. Specifically, there has been an emphasis on the integration of the previous STEM education and the arts, as well as the role of IT in technology and engineering education. Therefore, for this study, our goal is to help pave the way for the increased use of the teaching-learning methods of the IT-based STEAM education in developing people with interdisciplinary abilities. Firstly, we searched through domestic and foreign papers for example related to the recent trend towards the STEAM and integrative IT education models. In this study, we also presented a realistic teaching model based on STEAM education, applied mainly in the U.S., and on the teaching-learning methods of science and technology. The method we suggested is rated by expert assessments as a highly effective teaching-learning method for science and math. The use of educational IT technology in the STEAM education method is also analyzed with positive results.

조리 실기 교육을 위한 교수-학습 의사 소통 모형 개발 - 구성주의 관점에서 - (The Development of a Communication Model for Teaching-Learning in Culinary Practical Education - A Constructivism Point of View -)

  • 김태형;나정기
    • 한국조리학회지
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    • 제14권4호
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    • pp.14-26
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    • 2008
  • The purpose of this study is to develop a communication model of teaching-learning at culinary practical learning class in school. Statistically, the organizational culture of culinary schools was influenced by the nature of hierarchical culture, task outcomes, and the conservative culture of organizations in companies. First, in basic skill class, teaching and learning methods are based on a teacher who leads students according to his plans and decisions. Second, in a higher skill course, teaching and learning methods are based on students who take an active part by injecting some fresh ideas into their class. Third, the model of three courses for culinary skill development has an effect on processing into a modeling-scaffolding-fading method by teaching and learning in school. It was ascertained that organizational culture directly or indirectly influenced organizational effectiveness and organizational culture in culinary schools. Moreover, it was found that organizational culture was the biggest influencing concept for communication effectiveness between teachers and students.

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플립러닝을 활용한 의료윤리학 교육에 대한 한의대생의 인식과 경험 (A Study on the Korean Medical Students' Perception of Medical Ethics Education Using Flipped Learning)

  • 박선주;최은지;김송이
    • 대한예방한의학회지
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    • 제22권2호
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    • pp.1-12
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    • 2018
  • Objectives : Recently, the interest on medical education in flipped learning has been growing. Competency-based curriculum is also required through changes in teaching methods within the Korean medicine education. In this study, flipped learning method was applied to 'medical ethics' class to examine the perception and experience of flipped learning from the Korean medical student's perspectives. Methods : The study was conducted on 15 preparatory course freshmen students who took the 'medical ethics' course, in the second semester of the year 2017 at 'A' University. The study was proceded in two steps; 1) fill-in the questionnaire twice (before and after the class), and 2) in-depth interview with semi-structured questionnaire. The $1^{st}$ questionnaire in the first step was consisted of 'Experience on flipped learning before the class', 'Which section of the flipped learning class do participants have expectation', 'Interest and expectation on flipped learning'. In the $2^{nd}$ questionnare, the participants were asked 'Which section of the flipped learning section that the learning effect was maximized', 'Association between 'flipped learning' method and 'Medical ethics' course' with 5-point Likert scale and frequency. Results : The results showed that flipped learning method works very effectively in the 'medical ethics' course (63.6%). After the flipped learning class, the participants showed positive change in a attitude of the class (72.7%). However, this teaching method might be inappropriate for participants who had difficulties in pre-learning or a passive attitude and lecture-centered instruction (LCI) classes. Conclusions : Though applying flipped learning method to the 'Medical Ethics' was effective, to make pre-learning better, the instructors should prepare countermeasures for passive participants, help interact well among the participants, and plan a lesson thoroughly for changing LCI classes to student-centerd instruction(SCI).

공과대학의 Flipped Learning 교수학습 모형 개발 및 교과운영사례 (Developing a Teaching-Learning Model for Flipped Learning for Institutes of Technology and a Case of Operation of a Subject)

  • 최정빈;김은경
    • 공학교육연구
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    • 제18권2호
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    • pp.77-88
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    • 2015
  • Recently, there has been an increasing interest in 'Flipped Learning,' an IT-based learner-centered teaching-learning method corresponding to meet the paradigm of the future education. For smooth Flipped Learning, there are three steps in total: a pre-class should precede; then, in the structure of classes in the classroom, in-class learning among peer learners should be done; and lastly, the operation of a post-class should be done. For successful Flipped Learning, class elements in each step should be designed with a time difference, interconnected so as to achieve a single educational objective. However, it was found that there was a limitation in that the teaching-learning model of the preceding Flipped Learning consisted of the order of analysis, design, development, implementation and evaluation as general procedures, so it would not sufficiently consider the situations of Flipped Learning only. On this background, this thesis proposes a differentiated Flipped Learning model for mastery learning in a subject of an institute of technology as a model of systematic instructional design and presents a case of a class applied to an actual subject of computer engineering.

치위생과 재학생의 학습유형에 따른 비교과 교육에 대한 수요 비교 (A study on the demands of dental hygiene students on extracurricular programs, according to learning style)

  • 김명은;김희경
    • 한국치위생학회지
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    • 제19권6호
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    • pp.1047-1058
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    • 2019
  • Objectives: The aim of this study is to investigate extracurricular program needs according to the learning styles of dental hygiene students, and to develop and organize non-subject programs that strengthen student competencies. Methods: The subjects in this study were dental hygiene students from three colleges located in Chungbuk, Chungnam, and Ulsan, respectively. The survey tools were composed of learning style, a non-subject field, and non-subject teaching and learning methods. Lastly, 313 data points were analyzed. Results: Learning styles of subjects were as follows: assimilators, divergers, convergers, and accommodators, at 44.6%, 33.0%, 16.0%, and 6.4%, respectively. Preference of the non-subject field, according to learning style, showed that accommodators were higher than divergers on startup, and the difference was found to be statistically significant (p<0.05). Preference of non-subject teaching and learning methods, according to learning style, shows that both divergers and convergers prefer special lectures, while assimilators prefer tours, and convergers prefer experience/exercise. The results had achieved statistical significance (p<0.05). Conclusions: This study shows that dental hygiene students had different learning styles, and their learning methods varied depending on learning style. Therefore, a method should be identified to develop and run non-subject programs suitable for each learning style.

A Case Study of Problem-Based Learning and Action Learning at a University

  • CHANG, Kyungwon
    • Educational Technology International
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    • 제11권1호
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    • pp.145-169
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    • 2010
  • Many universities are searching for educational methods to cultivate problem-solving ability and cooperative learning ability or already trying to implement them. Problem Based Learning(PBL) and Action Learning(AL) are effective teaching and learning methods to cultivate men of talent qualified for problem-solving and cooperative learning abilities that universities are seeking after. PBL and AL have something in common in that learning is accomplished while learners are solving the authentic problem. But, in spite of this similarity, PBL and AL have differences. However, most literatures and cases on these two models introduce only the outline of commons and differences and do not provide teachers with actual helping aids to select a model appropriate for the actual design or operation of classes. Accordingly, many teachers usually select and utilize a familiar model rather than select a proper model to the nature of a subject and the educational goal. Teaching and learning methods or learning environment should be selected appropriately to the educational goal. This study indicates the characteristics of PBL and AL that are being introduced and utilized as a principal teaching and learning method of college education and then shows how this method can be realized in the university by comparing the cases of classes applied in two methods.

멀티미디어 교수-학습콘텐츠의 인지심리학적 효과 (The Effects on Cognitive Psychology in Using Multimedia Teaching-Learning Contents)

  • 권충훈
    • 한국콘텐츠학회논문지
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    • 제5권5호
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    • pp.273-280
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    • 2005
  • 21세기의 정보과학기술의 발달은 학교교실의 교수-학습활동에도 큰 영향을 주고 있다. 현재 학교교실수업은 멀티미디어 교수-학습콘텐츠를 주로 이용하여 이루어지고 있다. 교수자들은 멀티미디어를 활용한 교수매체 및 내용의 효과성에 대한 근거를 인지하지 못하고 있는 경우가 많다. 본 연구에서는 멀티미디어 교수-학습콘텐츠의 효과성을 인지심리학적 관점에서 분석 검증해 보고자 하였다. 본 연구의 주요 연구방법은 관련 주요 연구자들의 연구를 종합 분석하는 것이다. 멀티미디어 교수-학습콘텐츠 효과의 근거로서는, 인간 정보처리의 이중부호화, 학습의 방향과 속도조절기능, 그 외의 교육적 장점 등을 제시하였다. 멀티미디어 교수-학습콘텐츠의 효과성에 대한 이론적 확신은 교수자 및 학습자들로 하여금 그들이 사용하는 교육내용 및 매체에 대한 믿음으로 작용하여 학습의 양적, 질적 증대로 이어지게 될 것으로 기대된다.

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