• Title/Summary/Keyword: Tablet-PCs

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Reading Speed Comparison: Paragraphs in Digital and Print Media (디지털 매체와 인쇄 매체에서의 문단 읽기 속도 비교)

  • Ko Eun Lee
    • Korean Journal of Cognitive Science
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    • v.34 no.4
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    • pp.299-314
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    • 2023
  • This study aimed to examine whether there are differences in reading performance between digital and print media by measuring reading speed of paragraphs on print materials and tablet PC. To investigate whether the physical characteristics of the media influence reading performance, the format of text was kept as similar as possible between print and digital media. We also compared conditions in which paragraphs consisted of either long or short sentences to explore if there were differential effects on reading performance based on sentence length across different media. Additionally, reading speed was analyzed based on reading span to investigate whether there were differences in reading performance according to participants' working memory capacity. As a result, reading speed was faster when reading print media compared to digital media. However, there was no difference in reading speed based on the length of sentences composing the paragraphs. Participants with a higher reading span exhibited faster reading speed compared to participants with a lower reading span. Moreover, participants with a higher reading span read paragraphs composed of long sentences faster on print media than on digital media. The findings of this study suggest that visual fatigue induced by tablet PCs and participants' working memory capacity may impact reading speed.

An Analysis of Google Cloud Data from a Digital Forensic Perspective (디지털 포렌식 관점에서의 구글 클라우드 데이터 분석 연구)

  • Kim, Dohyun;Kim, Junki;Lee, Sangjin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.12
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    • pp.1662-1669
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    • 2020
  • Google cloud includes data uploaded and synchronized by users, as well as synchronization history of all cloud services, users' smartphone usage, and location information. Therefore, Google cloud data can be useful for digital forensics from a user behavior analysis perspective. Through this paper, we have identified the types of cloud data that can be acquired using Google's Takeout service and developed a tool that can be usefully utilized in digital forensics research and investigation by screening and analyzing the data required for analyzing user behavior. Because Google cloud data is synchronized through Google accounts regardless of the type of computing device, Google service data used on various devices such as PCs, smartphones, and tablet PCs can be acquired through Google accounts without the device. Therefore, the results of this paper's research are expected to be very useful for digital forensics research and investigation in the current situation.

WalkieTagging : Efficient Speech-Based Video Annotation Method for Smart Devices (워키태깅 : 스마트폰 환경에서 음성기반의 효과적인 영상 콘텐츠 어노테이션 방법에 관한 연구)

  • Park, Joon Young;Lee, Soobin;Kang, Dongyeop;Seok, YoungTae
    • Journal of Information Technology Services
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    • v.12 no.1
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    • pp.271-287
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    • 2013
  • The rapid growth and dissemination of touch-based mobile devices such as smart phones and tablet PCs, gives numerous benefits to people using a variety of multimedia contents. Due to its portability, it enables users to watch a soccer game, search video from YouTube, and sometimes tag on contents on the road. However, the limited screen size of mobile devices and touch-based character input methods based on this, are still major problems of searching and tagging multimedia contents. In this paper, we propose WalkieTagging, which provides a much more intuitive way than that of previous one. Just like any other previous video tagging services, WalkieTagging, as a voice-based annotation service, supports inserting detailed annotation data including start time, duration, tags, with little effort of users. To evaluate our methods, we developed the Android-based WalkieTagging application and performed user study via a two-week. Through our experiments by a total of 46 people, we observed that experiment participator think our system is more convenient and useful than that of touch-based one. Consequently, we found out that voice-based annotation methods can provide users with much convenience and satisfaction than that of touch-based methods in the mobile environments.

Improvement of Smart Library Information Service System for SaaS-based Cloud Computing Service

  • Min, Byung-Won
    • International Journal of Contents
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    • v.12 no.4
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    • pp.23-30
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    • 2016
  • For a library to be able provide information services and fulfill its function as a knowledge convergence center capable of responding to various information demands, the development of next-generation information systems based on the latest information and communication technology is needed. The development of mobile information services using portable devices such smart phones and tablet PCs and information systems which incorporate the concepts of cloud computing, SaaS (Software as a Service), annotation and Library2.0 is also required. This paper describes a library information system that utilizes collective intelligence and cloud computing. The information system developed for this study adopts the SaaS-based cloud computing service concept to cope with the shift in the mobile service paradigm in libraries and the explosion of electronic data. The strengths of such a conceptual model include the sharing of resources, support of multi-tenants, and the configuration and support of metadata. The user services are provided in the form of software on-demand. To test the performance of the developed system, the efficiency analysis and TTA certification test were conducted. The results of performance tests, It is encouraging that, at least up to 100MB, the job time is approximately linear and with only a moderate overhead of less than one second. The system also passed the level-3 or higher criteria in the certification test, which includes the SaaS maturity, performance and application program functions.

Sketch-based Modification of the Cubic B-Splines for the Pen-input Displays (펜-입력 디스플레이에서의 큐빅 B-Spline의 스케치-기반 편집 방법 연구)

  • Kim, Dae-Hyun;Kim, Myoung-Jun
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.4
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    • pp.205-215
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    • 2006
  • Pen-input displays, such as LCD tablets and tablet PCs, are already popular for its usability in CAD design, in particular. in concept design phase. We propose an intuitive B-Spline modification scheme that can be used for the CAD systems targeting for such devices. Differently from the control point based modification schemes for the B-splines, our scheme relates user pen marking to determining the final shape of the target curve and surface. This, eventually, reduces time for interacting with the shape parameters (i.e., by control points or direct manipulators), which has been regarded as an unavoidable routine tasks for design. To prove its usability, we made an experiments with selected subjects who have been working for industrial design.

A study on the development of digital board game contents for music education of elementary schoolchild to improve cognitive recognition (인지능력 향상을 위한 초등학생 음악교육용 디지털 보드게임 콘텐츠 개발 연구)

  • Park, Eunee;Jeong, Won Jun;Oh, Seok-Hee
    • Journal of Korea Game Society
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    • v.20 no.1
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    • pp.133-142
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    • 2020
  • Digital educational game market is growing as it expands to smart platforms such as smart phones and tablet PCs. As games have become digital in the classroom evolving to two-ways. In this paper, it designed that enables elementary students to acquire musical knowledge related to musicians through digital board games. By collecting achievement cards of musicians associated with. Elementary students repeatedly gain relevant musical knowledge in the end. The developed game was simulated using Petri net to check the gameplay flow.

The Effects of Technostress and Work Connectivity after Work Hours on Job Satisfaction : Focusing on a Mediating Role of Work-Life Conflicts (테크노스트레스와 일과 후 업무연속성이 직무만족에 미치는 영향 연구 : 일-삶의 갈등의 매개역할을 중심으로)

  • Oh, Seong Tak;Kim, Jong Uk;Park, Sang Cheol
    • Journal of Information Technology Applications and Management
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    • v.22 no.2
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    • pp.71-93
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    • 2015
  • Due to the rapid development of information communication technology, employees have conducted their tasks with smart devices such as smartphones and tablet PCs in the midst of after work hours. In line with this phenomenon, we have examined the relationships among technostress, work connectivity behavior after hours (WCBA) and technostress inhibitors and job satisfaction. Based on the results of prior research, we developed and tested our research model which posits the certain factors such as technostress, WCBA and technostress inhibitors affect work-life conflicts which, in turn influence employees' job satisfaction. Survey data collected from 345 users who have experiences on using smart devices was used to test the model using PLS (partial least squares). In this study, we found that technostress and WCBA were positively related to the work-life conflicts. We also found that the relationship between technostress inhibitors and job satisfaction was significant. The implications of these findings for both research and practice are discussed.

Analysis of reflection-coefficient by wireless power transmission using superconducting coils

  • Jeong, In-Sung;Choi, Hyo-Sang;Chung, Dong-Chul
    • Progress in Superconductivity and Cryogenics
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    • v.19 no.2
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    • pp.29-32
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    • 2017
  • The use of electronic devices such as mobile phones and tablet PCs has increased of late. However, the power which is supplied through wires has a limitation of the free use of devices and portability. Magnetic-resonance wireless power transfer (WPT) can achieve increased transfer distance and efficiency compared to the existing electromagnetic inductive coupling. A superconducting coil can be applied to increase the efficiency and distance of magnetic-resonance WPT. As superconducting coils have lower resistance than copper coils, they can increase the quality factor (Q-factor) and can overcome the limitations of magnetic-resonance WPT. In this study, copper coils were made from ordinary copper under the same condition as the superconducting coils for a comparison experiment. Superconducting coils use liquid nitrogen to keep the critical temperature. As there is a difference of medium between liquid nitrogen and air, liquid nitrogen was also used in the normal conductor coil to compare the experiment with under the same condition. It was confirmed that superconducting coils have a lower reflection-coefficient($S_{11}$) than the normal conductor coils.

A Study on the Effect of Mobile Cloud Computing Services Characteristics on the Intellectual Convergence and the Performance Expectancy in Construction Project: From the Perspective of the Social Capital (건설프로젝트에서 Mobile-Cloud Computing Service 특성이 정보융합과 기대성과에 미치는 영향에 관한 연구: 사회적 자본의 관점에서)

  • Kim, Youngwoo;Oh, Jay In
    • The Journal of Bigdata
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    • v.4 no.1
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    • pp.129-142
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    • 2019
  • Construction projects have experienced many failures due to incomplete production environments. Thus, the purpose of this study is to use ICT resources leased during the construction period at the construction site and to introduce the Mobile Cloud Computing Service, which utilizes Cloud Computing Service and mobile devices such as smart phones, tablet PCs, and notebooks instead of physically wired communication networks. The characteristics of Mobile Cloud, such as rapid accuracy, shared collaboration, and ubiquity, will affect the social network among various construction site participants. we conducted empirical research on the introduction of Mobile Cloud to promote information exchange and convergence among the participants and mutual trust, ultimately improving the project performance.

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A Study on Power Dissipation of The Microprocessor Based on Trace-Driven Simulation (명령어 자취형 모의실험을 기반으로 하는 마이크로프로세서의 전력 소비에 대한 연구)

  • Lee, Jongbok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.5
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    • pp.191-196
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    • 2016
  • Recently, power dissipation is a very significant issue not only in embedded systems and mobile devices but also in high-end modern processors. Especially, by the prevalent use of smart phones and tablet PCs, low power consumption of microprocessors is requisite. In this paper, a fast power measurement tool for a high performance microprocessor based on the trace-driven simulator has been developed. The power model of the microprocessor consists of complex combinational circuits, array structures, and CAM structures. Using SPEC 2000 benchmarks as input, the trace-driven simulation has been performed to estimate the average power dissipation of each program.