• 제목/요약/키워드: Symbolic Play

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만 2세 영아의 상징놀이 수준과 어머니의 반응성 및 언어유형 간의 관계 (The Relationship among Toddler's Symbolic Play Level, Mother's Responsiveness and Verbal Interaction)

  • 최연수;김명순;배선영
    • 가정과삶의질연구
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    • 제34권5호
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    • pp.83-98
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    • 2016
  • The purpose of this study was to investigate the relationship among toddler's symbolic play level, mother's responsiveness and verbal interaction. The subjects were 56 pairs of 24-29 months old toddlers and their mothers. The toddler's symbolic play level was classified using categories by Gowen(1995). The mother's verbal interaction was coded during a 10-minute-free play session with her toddler using Caldera, Huston, and O'Brien's(1989) categories. PICCOLO(The Parenting Interactions with Child Checklist of Observations Linked to Outcomes) by Roggman, Cook, Innocenti, Jump, Norman, & Christiansen(2009) was used to investigate the mother's responsiveness. While the mothers played with their toddlers during a 10-minute-free play session, their interaction were videotaped. The data were analyzed by means, t-test, and correlations. The results of the study were as follows: First, the mean levels of the toddler's symbolic play were in level 3, 'the pretending others'. Also girls spent more symbolic play time with mothers than boys. Second, mothers' responsiveness was generally high in free play with their toddlers. Mothers frequently used 'questions' 'comments' and 'fantasy statements'. Mothers with girls used more 'questions' than mothers with boys. Third, there was a significant relationship among toddler's symbolic play level, mother's responsiveness and verbal interaction. Maternal responsiveness and 'fantasy statements' were positively related with the mean level, and the frequency of play. The 'questions' and 'answers' were also related with symbolic play level and frequency. But 'praise' was negatively related with symbolic play frequency. In conclusion, this study suggested that toddler's symbolic play level was related with mother's responsiveness and verbal interaction during free play.

구성놀이 전개 유형, 연령, 성별에 따른 구성놀이 질 및 가작화에서의 차이 (Proceeding patterns of block play, and differences on block play's quality and symbolic play' pretending elements)

  • 한석실;박주희
    • 한국생활과학회지
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    • 제23권1호
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    • pp.31-46
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    • 2014
  • This study investigated the proceeding patterns of constructive play with lego blocks, and the differences on the quality of constructive play and symbolic play's pretending elements. The subjects were 132 children at child care centers and kindergarten: 64 three-year-olds (36 boy, 28 girl) and 68 five-year-olds (32 boy, 36 girl). The study found three proceeding patterns in the constructive lego play. First, children engaged in constructive and symbolic play simultaneously, or they switched back and forth between symbolic and constructive play. This pattern was termed as "constructive and symbolic play simultaneously or alternatively"(type 3), and it was occurred most frequently. Secondly, children focused only on constructing structures. This pattern was termed as "constructive play only"(type 1), Thirdly, children engaged in symbolic play only after they completed building some structures. This pattern was named "symbolic play after constructive play"(type 2). The findings also indicated that children who were categorized as type 1 and 2 showed higher quality of constructive play and longer duration in play than children as type 3. Five-year-old children sustained play longer and showed higher quality in terms of elaboration, imagination, and variety (number of blocks, shape of blocks). Furthermore, children as type 3 showed a higher level of imaginative play than children as type 1 and 2, especially in terms of role, objet, and context of projection.

초기 가상놀이의 상징화 수준과 표상적 사고에 관한 연구 (Symbolic Levels of Early Pretense and Representational Thinking)

  • 김여심;이종희
    • 아동학회지
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    • 제24권5호
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    • pp.1-14
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    • 2003
  • The present study examined the symbolic levels of early pretense in 67 children from 19 to 48 months of age. Subjects were selected from 3 non-profit, play oriented daycare centers. Children were observed during free play. Age and sex differences were examined with 2-way ANOVA performed on case analyses of individual children. Results showed that the symbolic level of pretense increased with age, but no significant sex differences were found. Some children below 2 years of age showed high levels of symbolic play, presenting the possibility of high levels of representational thinking from this early age.

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아동의 상징놀이에 관한 이론적 고찰: 인지구조적 발달 이론을 중심으로 (Symbolic Play Theories of Cognitive-Structural Aspects)

  • 조은진
    • 아동학회지
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    • 제18권2호
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    • pp.177-190
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    • 1997
  • The two major theoretical frameworks that have informed research on symbolic play and cognitive development were reviewed. Piaget and Vygotsky had different views of the role of symbolic play in children's development. For Piaget, play is primarily an assimilative activity; that is, in play, children modify reality to fit their existent cognitive schema and desires. In his view, play does not facilitate development, but it is used to consolidate existent concepts. For Vygotsky, play is a precursor to symbolization and is a leading factor in development. Particularly the lack of a sociocultural dimension in Piaget's theory brought about the influence of Vygotsky, for whom this dimension is central. However, the research yielded so far has not fully investigated the wider sociocultural elements that define and inform the play context. This article concludes by suggesting an approach to children's play that is directed by a proper estimation of the interaction between its cognitive, emotional, and sociocultural dimensions.

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한국 무대디자인의 상징적 표현 연구 - 안톤 체호프의 연극 벚꽃동산을 중심으로 - (A Study on the Symbolic Expression of Korean Scenic Design - Focused on 「Vishnvovvi sad」 of Anton Chekhov -)

  • 최현욱;윤재은
    • 한국실내디자인학회논문집
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    • 제21권6호
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    • pp.243-251
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    • 2012
  • Theatricals have been with human's history for a long time. And It is also receiving a lot of love in modern times. The stage is recognized another space of time by spectators during the play and the production actualize fictional world by using all destination things on the stage. Therefore, the design of the stage has symbolism and the production needs semiological. The Elements expressed through the stage is composed of stage equipment, costume, lighting, stage effects and the production needs light, sound and costume designers, a stage manager, grips an advertising director for the play. The study analysis on symbolic image on the view of semigical with focused on "Vishnvovvi sad" of Anton Chekhov. The details of the study are symbolism of stage effect and costume, lighting, stage equipment. Furthermore, The study analyze way to symbolic Express korean characteristics and This research is an excellent source for students who are studying the semilogical analysis of stage.

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키르기스스탄 영유아 성장발달을 위한 놀이도구 개발 및 사용효과 평가: 6~36개월 영유아의 상징적 기능 사고와 미세운동 발달 중심으로 (Development of a Play Toolkit for Supporting Infant and Toddler Development in Kyrgyzstan with a Focus on the Symbolic Functioning and Fine Motor Development of Infants 6 to 36 Months Old)

  • 전효진;도소연;정소윤;진수현;신현숙
    • Child Health Nursing Research
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    • 제25권2호
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    • pp.154-164
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    • 2019
  • Purpose: The study aimed to develop a play toolkit to facilitate infants' and toddlers' symbolic thought and fine motor development. Methods: This study used a methodological study design including two phases of development and evaluation. After reviewing the play culture and developmental health issues in Kyrgyzstan through a literature review and interviews with local experts and parents, the toolkit was developed and evaluated using content validity and utilization tests. Results: The toolkit was based on Westby's symbolic play and the fine motor milestones in the Bright Futures Guidelines. The Toolkits were composed of an overall suggested play schedule according to the child's age, four kinds of play props, and a utilization guidebook for parents. The play props were a felt book, sorting and assembling blocks, cup blocks, and a tangram. The guidebook contained age-appropriate operating methods and alternative ways to use the materials. Conclusion: A play toolkit was developed to enhance nurturing practices among parents of infants and toddlers. The findings may help facilitate effective interactions between parents and their children. Considering that nurturing care is critical for achieving better child health outcomes, enhancing parenting resources and parent-child relations could function as an effective strategy for promoting child health.

유아들의 가상놀이 촉진을 위한 놀잇감 사용: 놀잇감의 구조성을 중심으로 (Play Materials Used in Children's Pretend Play: Structured Versus Unstructured Toys)

  • 조은진
    • 아동학회지
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    • 제21권4호
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    • pp.197-210
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    • 2000
  • This integrative review of research on the role of toys in the pretend play of young children investigated claims about the relative effects of abstract or unrealistic compared with concrete or realistic toys. Researchers and educators acknowledge the benefits of pretend play as an expression of the child's capacity of symbolic functioning and they attend to strategies for promoting pretend play at each stage of its development, including the selection and presentation of playthings. Highly structured or realistic toys were once thought to impede pretend play because they can only be used for a single intended purpose whereas less structured toys are pliant and hold the child's interest over longer periods of time as new ideas are tried out. However, the present review suggests that realistic toys are effective for very young children who still have limited representational capacity, and that realistic toys continue to give impetus to make-believe even for kindergarten children.

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유아의 놀이성, 놀이주도성 및 의사소통능력 수준에 따른 놀이행동 (The Differences in Children's Play Behavior according to the Level of their Playfulness, Leadership and Communicative Ability)

  • 고윤지;김명순
    • 아동학회지
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    • 제34권1호
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    • pp.175-189
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    • 2013
  • The purpose of this study was to investigate the differences in children's play behaviors in terms of their levels of playfulness, leadership and communicative ability. The subjects were 152 children aged between 3 and 4, and their 20 teachers at 10 child care centers in the Seoul and Gyeonggi area. The results of this study suggested that play behaviors were related to the level of playfulness, leadership and communicative ability in 3 and 4 years old children. Among these children, those who scored highly in terms of their playfulness, leadership and communicative ability were involved more frequently in both 'group play' and 'symbolic play' whereas those who achieved lower scores were more frequently involved in 'solitary play' and 'functional play'. However, in case of 'constructive play', significant results were not found in relation to the independent variables named in this study. 'Parallel play' and 'games with rules' were the only categories within which the findings revealed that children's play behaviors have shown different patterns according to the age of the child and to the levels of those three independent variables mentioned above.

유아숲체험장의 환경특성에 따른 유아놀이 행태분석 (An Analysis of Young Children's Play Behavior by the Characteristics of Environment in the Forest Experience Center for Children)

  • 강태순;이명우;정문선
    • 한국조경학회지
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    • 제44권6호
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    • pp.162-176
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    • 2016
  • 숲공간에서의 경험과 놀이가 유아의 성장과 발달에 효과적으로 작용하는 것으로 밝혀지면서, 최근 숲활동공간에 대한 연구와 관련 조성사업이 활발하게 진행되고 있다. 그러나 많은 연구들이 숲활동의 효과를 중심으로 하고 있어, 숲활동을 위한 공간설계에 적용하기에는 한계가 있다. 따라서 본 연구는 숲활동공간의 물리적 환경특성이 유아놀이행태와 유아발달 과정에 미치는 영향을 파악하여, 숲활동공간 설계 시 적용할 수 있는 근거를 제공하고자 한다. 연구방법으로는 우선 유아발달과정의 지표인 인지 사회놀이를 유아의 놀이행태유형으로 선정하고, 숲활동공간은 놀이시설공간과 숲속공간으로 구분하였다. 각 공간의 환경특성으로는 놀이시설공간의 경우, 놀이영역과 포장재, 숲속공간의 교목 및 관목밀도, 경사, 포장재, 자연낱개재료로 선정하였다. 환경조사와 행태관찰조사를 바탕으로 만 4, 5세 유아들이 각 공간에서 보이는 놀이행태의 유형과 발생빈도를 조사분석하였다. 연구결과, 1) 놀이시설공간에서는 시설과 모래장이 함께 있는 시설물놀이터에서 놀이행태가 높게 발생했으며, 인지 사회놀이는 기능-혼자와 기능-병행놀이가 우세하게 발현되었다. 2) 숲속공간에서는 낮은 밀도의 식재공간과 자연낱개재료가 있는 환경에서 다양한 유아놀이행태가 나타났고, 기능-집단놀이와 발달단계의 최상위인 상징-집단놀이가 높은 빈도로 나타났다. 3) 상징-집단놀이는 소밀도 이하의 교목, 10~20도 경사, 땅에 고정된 대형 그루터기의 환경특성에 더 큰 영향을 받는 것으로 나타났다. 본 연구의 결과는 유아들의 놀이행태를 직접 관찰하고 분석함으로써, 유아들의 숲활동을 위한 공간조성시 적용할 수 있는 물리적 환경특성의 기준이 될 것으로 기대한다.

소셜 게임에 나타난 시뮬라크르의 연속단계 (Sequential Step of Simulacre in Social Network Game)

  • 서성은
    • 한국게임학회 논문지
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    • 제12권1호
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    • pp.43-55
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    • 2012
  • SNG는 현실의 사용자 정체성을 바탕으로 가상 공간으로 진입한다. 현실의 공간에서 게임공간으로 쉽고 빠르게 진입할 수 있으며, 또한 쉽게 빠져나올 수 있다. 이같은 가상과 현실의 자유로운 넘나듦을 위해 캐릭터와 공간이미지, 게임플레이 등이 모두 상징적 현실성을 띠고 있다. 본 고에서는 이러한 상징적 현실성이 게임 속 가상세계로 구축되어가는 SNG의 게임 플레이 과정에 주목하고, 이것이 보드리야르가 말한 시뮬라시옹의 질서를 따르고 있음을 확인하고자 했다. 분석 결과 SNG는 게임플레이 초반에는 최대한 사실성을 반영하여 게임 공간으로 쉽게 진입할 수 있도록 했으며, 점차 사실성을 은폐하고, 사실성의 부재를 은폐하고 왜곡함으로써 순수한 시뮬라크르의 단계에 이르고 있음을 확인할 수 있었다. 이러한 시뮬라시옹의 질서에 따른 게임플레이 과정은 MMORPG와 같은 기존의 온라인 게임이 순수한 시뮬라크르의 단계로 바로 진입하는 것과 비교할 때, 뚜렷하게 구분되는 SNG의 게임성이라고 할 수 있다.