• Title/Summary/Keyword: Steam Sensor

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Design of Fault Tolerant Control System for Steam Generator Using Fuzzy Logic

  • Kim, Myung-Ki;Seo, Mi-Ro
    • Proceedings of the Korean Nuclear Society Conference
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    • 1998.05a
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    • pp.321-328
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    • 1998
  • A controller and sensor fault tolerant system jot a steam generator is designed with fuzzy logic. A structure of the : proposed fault tolerant redundant system is composed of a supervisor and two fuzzy weighting modulators. A supervisor alternatively checks a controlled and a sensor induced performances to identify Which Part, a controller or a sensor, is faulty. In order to analyze controller induced performance both an error and a charge in error of the system output an chosen as fuzzy variables. The fuzzy logic jot a sensor induced performance uses two variables : a deviation between two sensor outputs and its frequency, Fuzzy weighting modulator generates an output signal compensated for faulty input signal. Simulations show that the : proposed fault tolerant control scheme jot a steam generator regulates welt water level by suppressing fault effect of either controllers or sensors. Therefore through duplicating sensors and controllers with the proposed fault tolerant scheme, both a reliability of a steam generator control and sensor system and that of a power plant increase even mote.

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Development and Application of STEAM Education Model using Scratch Programming and Sensor Board in Class of Elementary School Students (초등학생들이 수업시간에 스크래치 프로그래밍과 센서 보드를 활용한 STEAM교육 모형 개발과 적용)

  • Moon, Waeshik
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.213-224
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    • 2014
  • STEAM learning, which combined software with hardware, can greatly increase algorithm improvement, problem-solving skills, integrated thinking ability etc. and can ultimately improve learning attitude and academic achievement. In this study, we developed STEAM learning model so that 6th graders who can fully understand the basic concept of programming can learn subject contents of national textbooks (5 kinds) with programming that combined six sensors attached Sensor_board with Scratch and applied it to 6th grade class and analyzed the results. As a result, the STEAM learning tool that combined Scratch with Sensor_board was analyzed to be suitable for most elementary school students to be evaluated. In the achievement evaluation of learning, 39.5% of students obtained more than 7 points out of perfect 10 in the average achievement level of 5 subjects so most students evaluated were analyzed to obtain satisfactory achievement. Therefore, STEAM learning using Scratch and Sensor_board, hardware is considered to be more effective than existing software-centered ${\times}$learning using only software.

Effect of STEAM Education Program Based on Hands on Sensor (Hands on 센서 기반 고도화된 STEAM 교육 프로그램의 효과)

  • Kim, Sug Hee;Yu, Heonchang
    • The Journal of Korean Association of Computer Education
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    • v.16 no.3
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    • pp.79-89
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    • 2013
  • Over the past 10 years, STEAM education uprises to address student's low interest in and self-concept in comparison with their academic achievement in science, reacquaintance to enter schools of natural sciences or engineering. However, There is a paucity of empirical evidence revealing values and necessities of STEAM education in school. The purpose of this investigation is to develop steam education program making and using hands on sensor to experience new technology in school, to apply the program to 110 fourth graders, and to study the effect of the program. Pre- and post-test was used to measure level of student's scientific interest and attitude, scientific problem solving ability, scientific creative problem solving ability, personality test for children, satisfaction of school life. In conclusion, the result show that STEAM education improve every domain of the measurements.

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Development and Application of the STEAM Education Program Focused on the Sensor-Based Scratch Programming (센서 기반 스크래치 프로그래밍 중심의 STEAM 교육 프로그램 개발 및 적용)

  • Kim, Tae-Hun;Kim, Byeong-Su;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.65-74
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    • 2014
  • The STEAM education and the computer science education have become increasingly important with the advert of science technology that enhances the national competitiveness. The purpose of the research is to develop the STEAM education program focused on programming education. I introduced a programming activity utilizing a sensor that can trigger students' interest with relation to other school subject factors. I applied the education program to grade 4-5 students, then compared and analyzed effects of the education program by conducting pretest and posttest regarding the creativity, reasoning skills, and the affective domain in science learning. Overall, the analysis reveals that the STEAM education program developed in this study improved fluency, originality and creativity index of the students' creativity, reasoning skills and scientific attitudes.

Fault-tolerant control system for once-through steam generator based on reinforcement learning algorithm

  • Li, Cheng;Yu, Ren;Yu, Wenmin;Wang, Tianshu
    • Nuclear Engineering and Technology
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    • v.54 no.9
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    • pp.3283-3292
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    • 2022
  • Based on the Deep Q-Network(DQN) algorithm of reinforcement learning, an active fault-tolerance method with incremental action is proposed for the control system with sensor faults of the once-through steam generator(OTSG). In this paper, we first establish the OTSG model as the interaction environment for the agent of reinforcement learning. The reinforcement learning agent chooses an action according to the system state obtained by the pressure sensor, the incremental action can gradually approach the optimal strategy for the current fault, and then the agent updates the network by different rewards obtained in the interaction process. In this way, we can transform the active fault tolerant control process of the OTSG to the reinforcement learning agent's decision-making process. The comparison experiments compared with the traditional reinforcement learning algorithm(RL) with fixed strategies show that the active fault-tolerant controller designed in this paper can accurately and rapidly control under sensor faults so that the pressure of the OTSG can be stabilized near the set-point value, and the OTSG can run normally and stably.

Experimental Analysis of Radiative Heat Interchange on Furnace Exit Plane of a Steam Boiler

  • Ahn, Kook-Young;Antonovsky, Vjacheslav-Ivanovich
    • Journal of Mechanical Science and Technology
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    • v.15 no.2
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    • pp.239-247
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    • 2001
  • Measured radiative heat fluxes on the furnace exit plane of a heavy duty power boiler of steam output 1650 T/h are discussed. A high-ash pulverized bituminous coal was used. Such measurements are necessary to improve heat fluxes inside a steam boiler furnace was manufactured. An extra small heat radiation sensor was placed in the water cooled head of the probe. The sensor had no direct contact with furnace gases and measured only the radiant energy. There was no exposure to convective heat transfer. With the radiometric probe, one can obtain a spherical indicatrix of radiation intensity as well as hemispherical radiative heat flux incident on any surface passing through a measuring point inside the furnace. Thus, the quantity of radiation energy, passing through the furnace exit plane, to the convective heating surfaces and the quantity of radiation energy going in the opposite direction were measured. A formula for relative radiative heat flux on the furnace exit plane has been proposed.

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Design and Implementation of STEAM Game Contents for infant Learning Education using Gyroscope Sensor

  • Song, Mi-Young
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.1
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    • pp.93-99
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    • 2020
  • With the development of digital technology and the increasing demand for learning how to improve one's ability to solve problems through play and participation interactions, a variety of edutainment game contents are being developed. The edutainment game contents developed until recently have received a large number of contents for intelligence development and transfer of knowledge such as Korean and English mathematics for children and children. Recently, there have been various researches on the necessity and effect of STEAM education that foster convergent science and technology talents with comprehensive thinking ability and scientific inquiry spirit through the fusion education method among the subjects including science, technology, engineering, mathematics, And there is a growing need for the development of a parish suitable for STEAM education. However, there is a lack of STEAM educational content development that incorporates the technology of creative convergence talent training to develop talented people who can think and solve problems by crossing various academic boundaries. Therefore, this study develops game contents for early childhood education by combining STEAM education which foster convergent science and technology talents with comprehensive thinking ability and scientific inquiry spirit. And we designed and implemented STEAM game contents for infant learning education which can induce the interest of children and have fun by using gyroscope sensor of smartphone.

Design and evaluation of STEAM Teaching Material which uses a sensor in a smart device (스마트기기 센서를 활용한 STEAM 수업자료 설계 및 평가)

  • Yang, Yun-jeong;Kim, Eui-jeong;Kim, Chang-Suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.271-274
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    • 2013
  • Considering the recent trend highlighting the importance of STEAM education, the purpose of this study is to develop scientific research activities and STEAM technology material using the smart device sensor. Drawing a picture on a map with GPS drawing application which contains elements such as IT, geographic information, sports and arts, we intent not just to install a smartphone application but also to get synergic effects and help with real cartography and geographic classes which are not experienced in the middle school curriculum, by using the functions of a smart device. Through the development of STEAM teaching material, we intended to provide a clear direction towards advancement by developing creative teaching data and teaching models which encourage students to improve their interest and creativity in science, technology, engineering, art, and mathematics.

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Detection and Diagnosis of Sensor Faults for Unknown Sensor Bias in PWR Steam Generator

  • Kim, Bong-Seok;Kang, Sook-In;Lee, Yoon-Joon;Kim, Kyung-Youn;Lee, In-Soo;Kim, Jung-Taek;Lee, Jung-Woon
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.86.5-86
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    • 2002
  • The measurement sensor may contain unknown bias in addition to the white noise in the measurement sequence. In this paper, fault detection and diagnosis scheme for the measurement sensor is developed based on the adaptive estimator. The proposed scheme consists of a parallel bank of Kalman-type filters each matched to a set of different possible biases, a mode probability evaluator, an estimate combiner at the outputs of the filters, a bias estimator, and a fault detection and diagnosis logic. Monte Carlo simulations for the PWR steam generator in the nuclear power plant are provided to illustrate the effectiveness of the proposed scheme.

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Development of Ceramic Humidity Sensor for the Korean Next Generation Reactor

  • Lee, Na-Young;Hwang, Il-Soon;Yoo, Han-Ill;Song, Chang-Rock
    • Proceedings of the Korean Nuclear Society Conference
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    • 1996.11a
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    • pp.183-190
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    • 1996
  • Leak-before-break(LBB) approach has been shown to be both cost and risk effective by reducing maintenance cost and occupational exposure when applied to high energy piping in nuclear power plants. For Korean Next Generation Reactor(KNGR) development, LBB is considered for the Main Steam Line(MSL) piping inside containment. Unlike the reactor coolant piping leakages which can be detected by particulate and gaseous radiation monitoring, main steam line leak detection systems must be based on principles that do not involve radioactivity. Ceramics are widely used as humidity sensor materials which can be further developed for nuclear applications. In this paper, we describe the progress in the development of ceramic humidity sensors for use with the main steam lines of KNGR.

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