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http://dx.doi.org/10.14352/jkaie.2014.18.1.65

Development and Application of the STEAM Education Program Focused on the Sensor-Based Scratch Programming  

Kim, Tae-Hun (Jeju National University)
Kim, Byeong-Su (Jeju National University)
Kim, Jong-Hoon (Jeju National University)
Publication Information
Journal of The Korean Association of Information Education / v.18, no.1, 2014 , pp. 65-74 More about this Journal
Abstract
The STEAM education and the computer science education have become increasingly important with the advert of science technology that enhances the national competitiveness. The purpose of the research is to develop the STEAM education program focused on programming education. I introduced a programming activity utilizing a sensor that can trigger students' interest with relation to other school subject factors. I applied the education program to grade 4-5 students, then compared and analyzed effects of the education program by conducting pretest and posttest regarding the creativity, reasoning skills, and the affective domain in science learning. Overall, the analysis reveals that the STEAM education program developed in this study improved fluency, originality and creativity index of the students' creativity, reasoning skills and scientific attitudes.
Keywords
STEAM; Scratch; Programming Learning; Sensor; Creativity; Logical Thinking;
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Times Cited By KSCI : 5  (Citation Analysis)
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