1 |
Sook Yoon Yun, "Design of Creativity Developmental Game based on Edutainment", Journal of The Korean Society for Computer Game(19), 2009.12, pp.125-130.
|
2 |
Suhee Paik, Byung Woong Lim, "A Study on Educational Contents Design and Development of 'H-STEAM' Group Play", Journal of Korea Design Knowledge 33, 2015.3, pp.255-264.
DOI
|
3 |
Yunjung Nam, Heesun Kim, "Robot Content Development for Steel Education", Korean Institute of Industrial Information Systems 20(1), 2015.02, pp.9-18.
|
4 |
Yeon Sook Shim, "Design of Creativity Developmental Game based on Edutainment", Journal of The Korean Society for Computer Game 19, 2009.12, pp.125-130.
|
5 |
Sung Won Park, Lee Hyung Lee, "Developing Educational Serious Game for English Learning", Journal of The Korean Society for Computer Game 24(3), 2011.9, pp.167-173.
|
6 |
Moo-Geun Kim, Chang-Wook Lim, Hyung-Won Jung, " Design and Implementation of Educational Game for English Idioms by Using Accelerometer", Journal of The Korean Society for Computer Game 27(1), 2014.3, pp.79-88.
|
7 |
Park Hwa-jin, Min So-young, Lee Ha-na, Park Young-ho, "Development of Chinese CharacterWriting Recognition For Chinese Character Edutainment Contents", Journal of The Korea Digital Contents Association, 10(4), 2009.12, pp.529-536.
|
8 |
Soo-jeong Park , Hyun-jeong Kim, "A Study on the Adoption of Characteristics of Educational Game for Edutainment Contents Development - through a Case Study of English Vocabulary Learning Game for Children", Korea Society of Design Studies,, Archives of Design Research 52, 2003.5, pp.271-280.
|
9 |
Mi-young Song, So-hee Nam, Da-in Choi, "Design for STEAM Game Contents based on Edutainment", Proceedings of Korean Institute of Information Technology Summer Conference, 25(2), 2017.7, pp.41-42.
|
10 |
Mi-young Song, "Implementation of Android-based Interactive Edutainment Contents Using Authoring Tool Developed for Interactive Animation", Journal of the Korea Society of Computer and Information 23(4), 2018.4, 71-80.
DOI
|
11 |
Eun Jung Ma , "A study on game jam as a possible creative convergent educational platform", Journal of The Korean Society for Computer Game 30(2), 2017.6, pp.129-136.
|
12 |
Park Eun Young, Lee Kyung Ah, "The Proposal of Contents Method for the Children's English Edutainment", Brand Design Research, 2014, pp.183-194.
|
13 |
G. Yakman, H. Lee, "Seeking STEAM Education as a Practical Educational Framework in the United States", Korean Journal of Science Education, Vol. 32, No. 6, pp.1072-1086, 2012.
|
14 |
Yun Jeong Nam, Hee Sun Kim, "Development of Robot Contents for STEAM education", Journal of the Korea Industrial Information Systems Research 20(1), 2015.02, pp.9-18.
DOI
|
15 |
Baek, Soo Hee, Lim, Byung Ro, "A Study on Educational Contents Design and Development of 'H-STEAM' Group Play", Journal of Korea Design Knowledge 33, 2015.3, pp.255-264.
DOI
|