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http://dx.doi.org/10.14352/jkaie.2014.18.2.213

Development and Application of STEAM Education Model using Scratch Programming and Sensor Board in Class of Elementary School Students  

Moon, Waeshik (Dept. of Computer Education, Chinju National University of Education)
Publication Information
Journal of The Korean Association of Information Education / v.18, no.2, 2014 , pp. 213-224 More about this Journal
Abstract
STEAM learning, which combined software with hardware, can greatly increase algorithm improvement, problem-solving skills, integrated thinking ability etc. and can ultimately improve learning attitude and academic achievement. In this study, we developed STEAM learning model so that 6th graders who can fully understand the basic concept of programming can learn subject contents of national textbooks (5 kinds) with programming that combined six sensors attached Sensor_board with Scratch and applied it to 6th grade class and analyzed the results. As a result, the STEAM learning tool that combined Scratch with Sensor_board was analyzed to be suitable for most elementary school students to be evaluated. In the achievement evaluation of learning, 39.5% of students obtained more than 7 points out of perfect 10 in the average achievement level of 5 subjects so most students evaluated were analyzed to obtain satisfactory achievement. Therefore, STEAM learning using Scratch and Sensor_board, hardware is considered to be more effective than existing software-centered ${\times}$learning using only software.
Keywords
STEAM; Scratch; Programming Learning; Curriculum; Achievement Level; Evaluated;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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