• Title/Summary/Keyword: Stable Server

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A Novle Method for Efficient Mobile AR Service in Edge Mesh Network

  • Choi, Seyun;Shim, Woosung;Hong, Sukjun;Kim, Hoijun;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.22-29
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    • 2022
  • Recently, with the development of mobile computing power, mobile-based VR and AR services are being developed. Due to network performance and computing power constraints, VR and AR services using large-capacity 3D content have limitations. A study on an efficient 3D content load method for a mobile device is required. The conventional method downloads all 3D content used for AR services at the same time. In this paper, we propose an active 3D content load according to the user's track. The proposed method is a partitioned 3D object load. Edge servers were installed for each area and connected through the MESH network. Partitioned load the required 3D object in the area referring to the user's location. The location is identified through the edge server information of the connected AP. The performance of the proposed method and the conventional method was compared. As a result of the comparison, the proposed method showed a stable Mobile AR Service. The results of this study, it is expected to contribute to the activation of edge server-based AR mobile services.

The BMAP/G/1Queue with Correlated Flows of Customers and Disasters

  • Kim, Che-Soong
    • Journal of Korea Society of Industrial Information Systems
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    • v.10 no.2
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    • pp.42-47
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    • 2005
  • A single-server queueing model with the Batch Markovian Arrival Process and disaster ow correlated with the arrival process is analyzed. The numerically stable algorithm for calculating the steady state distribution of the system is presented.

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Design and Implementation of Internet Broadcasting System based on P2P Architecture (P2P 구조에 기반한 인터넷 방송 시스템 설계 및 구현)

  • Woo, Moon-Sup;Kim, Nam-Yun;Hwang, Ki-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.12B
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    • pp.758-766
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    • 2007
  • IStreaming services with a client-server architecture have scalability problem because a server cannot accomodate clients more than its processing capability. This paper introduces a case study for implementing H.264 streaming system based on P2P architecture in order to provide scalable and stable broadcast streaming services over the internet. The prototype system called OmniCast264 consists of the H.264 encoding server, the streaming server, the proxy server, and peer nodes. The proxy server dynamically manages placement of the peer nodes on the P2P network. Omnicast264 has the concepts of distributed streaming loads, real-time playback, error-robustness and modularity. Thus, it can provide large-scale broadcast streaming services. Finally, we have built P2P streaming systems with 12 PCs connected serially or in parallel. The experiment shows that OmniCast264 can provide real-time playback.

A Study on Improving SQUID Proxy Server Performance by Arbitral Thread and Delayed Caching (중재 쓰레드와 지연 캐싱에 의한 스퀴드 프록시 서버 성능 향상에 관한 연구)

  • Lee, Dae-Sung;Kim, Yoo-Sung;Kim, Ki-Chang
    • The KIPS Transactions:PartC
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    • v.10C no.1
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    • pp.87-94
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    • 2003
  • As the number of the Internet users increases explosively, a solution for this problem is web caching. So, many techniques on improving cache server performance have been suggested. In this paper, we analyze the cause of the bottleneck in cache servers, and propose an arbitral thread and delayed caching mechanism as a solution. We use an arbitral thread in order to provide a quick service to user requests through eliminating the ready multi-thread search problem in case of disk writing operation. We also use delayed caching in order to provide stable system operation through avoiding overloaded disk operation and queue threshold. Proposed cache server is implemented through modification on SQUlD cache server, and we compare its performance with the original SQUID cache server.

A Convergence Implementation of Realtime Traffic Shaping and IPS on Small Integrated Security Router for IDC (IDC용 소형 통합보안라우터의 실시간 트래픽쉐이핑과 IPS의 융합 구현)

  • Yang, SeungEui;Park, Kiyoung;Jung, HoeKyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.7
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    • pp.861-868
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    • 2019
  • Various server-based services such as big data, IoT and artificial intelligence have been made online. As a result, the demand for IDC to support stable server operation is increasing. IDC is a server-based facility with a stable line and power supply facility that manages 20 to 30 servers in an efficiently separated rack-level subnetwork. Here, we need a way to efficiently manage servers security, firewall, and traffic on a rack-by-rack basis. Including traffic shaping capabilities that control routers, firewalls, IPS, and line speeds, as well as VPN technology, a recent interest. If three or five kinds of commercial equipment are adopted to support this, it may be a great burden to the management cost as well as the introduction cost. Therefore, in this paper, we propose a method to implement the five functions in one rack-unit small integrated security router. In particular, IDC intends to integrate traffic shaping and IPS, which are essential technologies, and to propose the utility accordingly.

The Design of IAPP Server for Secure Handoff of wireless LAN Terminal (무선랜 단말의 안전한 핸드오프를 위한 Diameter IAPP서버의 설계)

  • 함영환;정병호;정교일;서창호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.12C
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    • pp.1258-1267
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    • 2003
  • As the need for stable and high speed wireless Internet service Brows, the wireless LAN service provider hurries to preempt wireless LAN service market. IAPP(InterAccess Point protocol) is defined to be able to provide a secure handoff mechanism of wireless LAN terminal information between AP(Access Point)s, and the related IEEE standard is IEEE 802.11f. For the secure handoff of wireless LAN terminal, it is necessary to transfer terminal's authentication & accounting information securely from old AP to new AP IEEE 802.11f recommends RADIUS server as IAPP server which authenticates AP and provides information for secure channel between APs. This paper proposes IAPP server using Diameter protocol to overcome the limit of RADIUS sewer, and describes about the interaction between server components and integration method with the current IAPP client system.

An Effective Push Fault Management Algorithm for Distributed Object Replica based on Standard Middleware (표준 미들웨어 기반 분산 객체 리플리카를 위한 효과적 푸쉬 결함 관리 알고리즘)

  • Kim Boon-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.6 s.38
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    • pp.37-46
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    • 2005
  • In Processing many operations based on distributed environment, it is very important to support the reliability of resources. Providers of resources generally adapt the structure of server-replication to support the reliability of services. Tn server side, it maintains replicas. duplicated server objects. In the structure of this replication, service of stable replica is very important. Therefore the structure to diagnosis the fault of such replica is required. In this Paper, we suggested an effective PUSH fault management algorithm based on PUSH monitoring style of CORBAto overcome weak points of the PULL monitoring style of the replication management system in the distributed object system. Outcomes of the suggested PUSH fault monitoring style were better than other system. We confirmed valuable result in the workloads and timeout-rates.

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A Design of Redirection System for Server Selection on the Content Distribution Environment (콘텐츠 분산 환경에서 서버 선택을 위한 리다이렉션 시스템의 설계)

  • Kim, Seon-Ho;Ko, Hoon;Shin, Yongtae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.2C
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    • pp.283-290
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    • 2004
  • With the development of Web technologies, the demand for multimedia contents and network bandwidth is increasing explosively. In this situation, Caching, P2P and CDN are using for fast transmission with low traffic. In this research, we designed and implemented a redirection system for best replica selection where contents are distributed to multiple replicated web servers. This redirection system selects a close and least loaded replica and redirect a client's request to the replica. As a result, this system improved user-perceived performance. It is expected that this redirection system will contribute to the faster and more stable transmission of massive multimedia contents.

Introduction and Application for Cardiocerebralvascular Center (심뇌혈관 센터를 위한 Cardiac PACS의 도입과 적용 사례)

  • Kim, Jung-Su;Cho, Moo-Seong
    • Korean Journal of Digital Imaging in Medicine
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    • v.12 no.1
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    • pp.9-14
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    • 2010
  • Based on the cardiac PACS application collected from three university hospitals across the country, this research showed us a composition method of a server and storage devices with conditions in the field. Also, we founded the practical use of software making the best of cardiovascular PACS features. In addition, it also examined the components and requirements of the key functions that are available in the cardiovascular sector. We will be investigated the design experience and applications on stable storage and transmission of large video clip data, cardiovascular analysis, and gear interlocks through the study.

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Client Rendering Method for Desktop Virtualization Services

  • Jang, Su Min;Choi, Won Hyuk;Kim, Won Young
    • ETRI Journal
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    • v.35 no.2
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    • pp.348-351
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    • 2013
  • Cloud computing has recently become a significant technology trend in the IT field. Among the related technologies, desktop virtualization has been applied to various commercial applications since it provides many advantages, such as lower maintenance and operation costs and higher utilization. However, the existing solutions offer a very limited performance for 3D graphics applications. Therefore, we propose a novel method in which rendering commands are not executed at the host server but rather are delivered to the client through the network and are executed by the client's graphics device. This method prominently reduces server overhead and makes it possible to provide a stable service at low cost. The results of various experiments prove that the proposed method outperforms all existing solutions.