• Title/Summary/Keyword: Sound Emotion

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Effects of Positive and Negative Affective Sounds on the Heart Rate Variability in different Affective Styles (긍정 및 부정감성 음향이 감성스타일이 서로 다른 집단의 심장박동율변동성에 미치는 영향)

  • 김원식;김교헌;조문재;이상태
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.314-319
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    • 2002
  • To inspect how the different sensitivities in BAS (or BIS) moderate on the HRV pattern stimulated by positive or negative affective sound, we measured the electrocardiogram (ECG) of 25 students, consisted of 4 groups depending on the BAS (or BIS) sensitivity, while listening music or being exposed to noise. The power spectral density of HRV was derived from the ECG, and the power of HRV was calculated for 3 major frequency ranges (low frequency [LF], medium frequency [MF], and high frequency [HF]). We found that the index MF/(LF+HF), while listening music, was 20 % higher in the individuals with a low BIS but high BAS than in the individuals with a low sensitivity In both BIS and BAS. Moreover, in the former group this index was 30 % higher while listening music than while being exposed to noise. From these results we suggest that individuals with a low BIS but high BAS be more sensitive to positive affective stimuli than other groups, and the index MF/(LF+HF) be applicable to evaluate positive affects.

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Classification of Apparel Fabrics according to Rustling Sounds and Their Transformed Colors

  • Choi, Kyeyoun;Kim, Chunjeong;Chung, Hyejin;Cho, Ghilsoo
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.24-29
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    • 2002
  • The purpose of this study was to classify apparel fabrics according to rustling sounds and to analyze their transformed colors and mechanical properties. The rustling sounds of apparel fabrics were recorded and then transformed into colors using Mori's color-transforming program. The specimens were clustered into five groups according to sound properties, and each group was named as 'Silky', 'Crispy', 'Paper-like', 'Worsted', and 'Flaxy', respectively. The Silky consisted of smooth and soft silk fabrics had the lowest value of LPT, $\Delta$f ARC, loudness(z) and sharpness(z). Their transformed colors showed lots of red portion and color counts. The Crispy with crepe fabrics showed relatively low loudness(z) and sharpness(z), but diverse colors and color counts were appeared. The Paper-like showed the highest value of LPT, $\Delta$f and loudness(z). The Worsted composed of wool and wool-like fabrics showed high values of LPT, $\Delta$f loudness(z) and sharpness(z). The transformed colors of the Paper-like and Worsted showed the blue mostly but color counts were less than the others. The Flaxy with rugged flax fabric had the highest fluctuation strength, and their transformed colors showed diversity.

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Frictional Sound Characteristics of vapor Permeable Water Repellent Fabric according to Finishing Methods at Different Frictional Speeds (투습발수 가공방법에 따른 직물의 마찰 속도별 소리 특성)

  • Han, A-Reum;Yang, Yun-Jeong;Jo, Gil-Su
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.05a
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    • pp.131-134
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    • 2009
  • 본 연구는 가공방법이 다른 투습발수직물의 마찰 속도별 직물마찰음의 소리특성과 주관적 평가간의 관계를 분석하는 것을 목적으로 한다. 스포츠웨어용 투습발수직물 중 가공방법이 다른 4 종(PU 건식코팅, PU습식코팅, 시레가공, 라미네이팅)의 나일론 100% 시료를 대상으로 실험하였다. 마찰속도의 상세 설정이 가능한 직물소리 시뮬레이터 v. 4.0으로 제어가 되는 직물마찰음 발생장치를 사용하여 직물마찰음을 발생시켜 녹음하였다. 직물의 마찰 속도는 동작(walking, jogging, running)시 팔과 몸통 사이의 마찰속도를 분석하여 이 속도에 따라 직물마찰음을 발생시켰고, Sound quality system으로 7 가지(SPL, ${\triangle}L$, ${\triangle}f$, Loudness(Z), Sharpness(Z), Roughness(Z). Fluctuation Strength(Z)) 소리특성을 분석하였다. 주관적 평가는 9 개의 형용사 쌍에 대해 의미미분척도로 평가되었다. 소리특성 분석 결과, 속도별 소리특성은 가공방법에 따른 차이 없이 walking 시가 가장 덜 시끄러운 소리가 발생하였고, 가공방법에 따라서는 마찰속도에 따라 약간 차이가 있지만 라미네이팅가공을 한 시료가 가장 날카로운 소리를 발생시켰다. 주관적 평가 결과, '거슬리는'과 '불쾌한'의 감성에 대해서는 walking, jogging, running의 순서로, 시레가공, 라미네이팅, PU건식코팅, PU 습식코팅의 순서로 증가하였다.

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Effect of Fabric Sound and Touch on Human Subjective Sensation -Crosscultural Comparison between Korea and U.S.A- (직물의 소리와 촉감이 주관적 감각에 미치는 영향 -한.미 문화간 비교-)

  • 조길수;이은주;조자영
    • Science of Emotion and Sensibility
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    • v.3 no.1
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    • pp.41-52
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    • 2000
  • 한·미 문화간 비교를 통하여 직물의 소리와 촉감이 주관적 감각에 미치는 영향을 고찰하고자 한국인과 미국인 각각 30명을 대상으로 의미분별척도에 의하여 서로 다른 8개 직물 소리의 주관적 감각(부드러움, 시끄러움, 유쾌함, 날카로움, 맑음, 거친, 높음)과 촉감의 주관적 감각 (딱딱함, 매끄러움, 성김, 시원함, 유연함, 까실거림, 무게, 두께)을 측정하였다. 직물 소리의 파라미터로 LPT(level pressure of total sound)와 Δf (frequency differences)를 계산하고, KES (Kawabata Evaluation System)을 이용하여 직물의 역학적 성질을 측정하였다. 직물의 소리에 대하여 ‘부드러움’의 점수가 높고 ‘시끄러움’과 ‘날카로움’, ‘거침’의 점수가 낮은 직물들이 주관적으로 유쾌하게 느껴지는 것으로 나타났다. 직물에 따른 소리의 시끄러움과 날카로움, 높음에 대한 주관적 감각은 한·미 간에 유사한 경향을 보였으나, 한국인은 미국인보다 모직물의 소리에 대하여 ‘부드러움’과 ‘유쾌함’의 점수가 높고, ‘거침’의 점수가 낮았으며, ‘맑음’에 대한 직물별 점수가 다양하였다. 직물의 촉감은 직물에 따른 차이가 더 다양하게 나타났다. ‘딱딱함’과 ‘매끄러움’의 직물 별 감각은 한 ·미 간에 유사한 경향을 보였는데, 한국인은 대체로 미국인보다 ‘성금’과 ‘까실거림’을 낮게, ‘시원함’을 높게 평가하였다. 직물 소리의 파라미터인 LPT와 ΔL이 양국인의 소리 감각에 영향을 미쳤는데, 한국인의 감각은 주로 LPT가, 미국인의 감각은 LPT와 ΔL이 함께 영향을 미치는 회귀식이 성립하였다. 촉감에서 ‘딱딱함’과 ‘매끄러움’, ‘유연함’, ‘까실거림’에 한·미 모두 표면 거칠기가 영향을 미쳤는데, 한국인의 촉감에 대한 회귀식이 더 많이 성립하였고 R2가 높게 나타났다.

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Design and Implementation of an Emotion Recognition System using Physiological Signal (생체신호를 이용한 감정인지시스템의 설계 및 구현)

  • O, Ji-Soo;Kang, Jeong-Jin;Lim, Myung-Jae;Lee, Ki-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.1
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    • pp.57-62
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    • 2010
  • Recently in the mobile market, the communication technology which bases on the sense of sight, sound, and touch has been developed. However, human beings uses all five - vision, auditory, palatory, olfactory, and tactile - senses to communicate. Therefore, the current paper presents a technology which enables individuals to be aware of other people's emotions through a machinery device. This is achieved by the machine perceiving the tone of the voice, body temperature, pulse, and other biometric signals to recognize the emotion the dispatching individual is experiencing. Once the emotion is recognized, a scent is emitted to the receiving individual. A system which coordinates the emission of scent according to emotional changes is proposed.

A Study on the Development of the Interactive Emotional Contents Player Platform (인터랙티브 감성 콘텐츠 플레이어 플랫폼 개발에 관한 연구)

  • Kim, Min-Young;Kim, Dong-Keun;Cho, Yong-Joo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.7
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    • pp.1572-1580
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    • 2010
  • This thesis presents an emotion-based contents player platform that can change its visual and aural components as user's emotions. It analyzes the emotion as pleasant, unpleasant, aroused, and relaxed based on the physiological signals and the user's active response. Accordingly. the system reorganizes graphical and aural stimuli, such as, light, color, sound, in real-time. It can be used to develop and show the emotional contents and also be applied for the systematic analysis to find out how the components would affect the emotion. This paper describes overall the system architecture and the implementations of the sub-systems, as well as the actual contents built on top of the platform.

Group Emotion Prediction System based on Modular Bayesian Networks (모듈형 베이지안 네트워크 기반 대중 감성 예측 시스템)

  • Choi, SeulGi;Cho, Sung-Bae
    • Journal of KIISE
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    • v.44 no.11
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    • pp.1149-1155
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    • 2017
  • Recently, with the development of communication technology, it has become possible to collect various sensor data that indicate the environmental stimuli within a space. In this paper, we propose a group emotion prediction system using a modular Bayesian network that was designed considering the psychological impact of environmental stimuli. A Bayesian network can compensate for the uncertain and incomplete characteristics of the sensor data by the probabilistic consideration of the evidence for reasoning. Also, modularizing the Bayesian network has enabled flexible response and efficient reasoning of environmental stimulus fluctuations within the space. To verify the performance of the system, we predict public emotion based on the brightness, volume, temperature, humidity, color temperature, sound, smell, and group emotion data collected in a kindergarten. Experimental results show that the accuracy of the proposed method is 85% greater than that of other classification methods. Using quantitative and qualitative analyses, we explore the possibilities and limitations of probabilistic methodology for predicting group emotion.

The Effect of Dissonant Chord on Cognitive Interference and Emotion (불협화음의 종류가 인지간섭과 정서에 미치는 영향)

  • Kim, JayHee;Han, KwangHee
    • Science of Emotion and Sensibility
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    • v.25 no.1
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    • pp.55-66
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    • 2022
  • Many studies have shown that musical dissonance generally evokes negative affect, but few studies detail how distinct dissonant intervals, ranging in various roughness, influence emotions and cognition. This research entailed two experiments to confirm whether varying musical intervals of dissonance trigger particular negative emotions and increase cognitive interference. Experiment 1 assumed that different dissonant intervals would elicit distinct negative emotions. In a survey involving 131 participants, there was an overwhelming consensus that dissonant intervals elicited stronger high arousal negative affect than low arousal negative affect. The major 7th degree was found to evoke a significantly stronger feeling of scared. Experiment 2 investigated whether emotions-affecting dissonance would have an enhancing effect on cognitive interference. According to a color-word Stroop task conducted on 81 participants, the presence of any dissonant sound caused significantly higher reaction times and error rates than in the absence of sound. In particular, the minor 2nd degree was cognitively the most disruptive and associated with the slowest reaction times. This paper shows how different ranges of dissonance can effectively influence negative affect and heighten cognitive interference.

Research of real-time image which is responding to the strings sound in art performance (무대 공연에서 현악기 소리에 반응하는 실시간 영상에 관한 연구)

  • Jang, Eun-Sun;Hong, Sung-Dae;Park, Jin-Wan
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.185-190
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    • 2009
  • Recent performing-art has a trend to be new cultural contents style which mixes various genre not just traditional way. Especially in stage performance, unique performance is playing using high technology and image. In sound performance, one of technology, a new experiment is trying which re-analyze the sound and mixes the result with image. But in public performance we have a technical difficulty with making visualization regarding the sound in realtime. Because we can not make visualization with instant sound from performers and audience it is difficult to interact smoothly between performer and audience. To resolve this kind of restriction, this paper suggests Real-time sound visualization. And we use string music instrument for sound source. Using the MaxMSP/Jitter based the Midi, we build image control system then we test and control the image with Korg Nano Kontrol. With above experiment we can verify verious emotion, feeling and rhythm of performer according to performance environment and also we can verify the real time interactive image which can be changed momently by performer's action.

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The narrative space of sound design in films (영화 사운드디자인의 내러티브 공간 연구)

  • Lee, Dong-Hwan
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.391-400
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    • 2016
  • The purpose of this study is to reassert the important role of sound design in creating narrative space in films. The main focus is on re-interpreting Chion's sound space composition as a narrative structure. The sound design process has been analyzed to find that the physical properties of sound are purposely manipulated to create the layers of sound to be perceived by the audience in the same way as human perception and cognition of the actual reality work, eventually to create the cinematic reality. The hierarchy of the layers is determined by the importance of the narrative information contained in each sound, with the higher layers being appropriate to convey the information of the narrative, and the lower layers being efficient to deliver the emotion to the audience. With this idea, each of the Chion's space composition is explained as a distinctive area in telling a story with the separate narrative role from the others.