• 제목/요약/키워드: Software education research school

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An Analysis of Perceptions of Students toward Software Education according to School Level

  • Kim, Seong-Won;Lee, Youngjun
    • 한국컴퓨터정보학회논문지
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    • 제24권8호
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    • pp.167-176
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    • 2019
  • In this paper, we propose students' perception of software education according to the type of school. So, in this study, 47373 students were surveyed about the perception of SW education, and the results of the questionnaire were analyzed according to school type, gender, school level, experience of software education and event, and duration of software education experience. As a result, students attending software education lead schools showed the highest perception about software education, followed by software education research school and general school. In gender, males were more positive than females. The level of satisfaction and effectiveness of software education in school level was higher as the school level was lower, but the perception and career area of software education was higher as the school level was higher. In addition, software training and event experience have a positive effect on students' perception of software education, and the perception of software education changes positively as the duration of software education increases.

Development of a Software Education Curriculum for Secondary Schools

  • Kim, Seong-Won;Lee, Youngjun
    • 한국컴퓨터정보학회논문지
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    • 제21권8호
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    • pp.127-141
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    • 2016
  • With more emphasis on importance of software, many countries try to provide software education. Of course Korea includes informatics courses in 2015 revised curriculum, so that software education will be administered briskly in soon. However there are practical challenges including a lack of teaching hour in classes and the monotony of educational contents which occurs with that. To solve these problems, this research develop software education curriculum model that could be practically used for both middle and high school. First this study compare the curriculum of Korea to that of United States and United Kingdom. After analyzing the result, the curriculum model for middle and high school is developed. The curriculum model can be classified into three types, middle, high and advanced-high levels and include key concepts like collaboration and convergence, computational thinking, computing practice and programming, computers and communications devices, community, global, and ethical impacts. To assess the feasibility of our software education curriculum model, examination was made by expert group and a hearing was held by related researchers. Then the model was modified in a way that adjustable to Korea education system. This study provides some important guidances on designing a curriculum for software education at middle and high school. However, there still are difficulty adjusting to the elementary school and university course. To be able to further research, same kind of studies on elementary school and university course need to be done. Also, continuous modifications are required to reflect reality including technological advance, curriculum, and changes of education system.

초등 소프트웨어 교육 연구 동향 분석: 국내 학술지 중심으로 (An Analysis of Research Trends Software Education for Elementary school : Focusing on Domestic Articles)

  • 황지온;황성온
    • 정보교육학회논문지
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    • 제21권5호
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    • pp.509-525
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    • 2017
  • 본 연구는 초등 관련 소프트웨어 교육 연구의 동향을 살펴보기 위해 수행되었다. 이를 위하여 본 연구에서는 지난 4년간(2014-2017) 국내 주요 학술지를 통해 발표된 총 72편의 논문에 대해 연도별로 연구방법과 연구주제를 살펴보고, 주요 연구결과를 살펴보았다. 그 결과 2015년부터 관련 논문 수가 꾸준히 증가하고 있는 것으로 나타났다. 연구방법 중 연구유형에서는 양적연구와 그 중 실험연구가 가장 높은 빈도를 보였으며, 연구대상으로는 초등학생을 대상으로 삼은 연구가 가장 많았다. 연구주제를 7개 범주로 구분하여 분석한 결과, 소프트웨어 관련 교육이 학생에게 미치는 효과에 관한 내용이 가장 높은 비중으로 나타났다. 연구주제별로 주요 연구결과를 분석한 후, 이를 토대로 후속연구를 위한 방향을 제시하였다.

Effects of Software Education activities for Multicultural students on Resilience, Communication and Interpersonal Relationship

  • Kim, Jeong-Rang
    • 한국컴퓨터정보학회논문지
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    • 제24권1호
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    • pp.265-271
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    • 2019
  • In this paper, the Software Education program for elementary school students in Multicultural families developed so that Multicultural students can adapt to national, school, peer, and teacher. The effects of Resilience, Communication skills and Interpersonal Relationshiop were investigated. The developed Software education program was designed in such a way that the target students became more intimate with each other and adapted to Korean culture, peers, and teachers through the analysis of the research subjects. Resilience test showed statistically significant difference in peer relationship and support, family support and interaction, teacher's interest and support, self - identity, and cultural acceptance. Communication ability test showed statistically significant differences in interpretation ability, self presentation ability, goal setting ability, and message conversion ability. The interpersonal Relationship test showed statistically significant differences in people's orientation toward people, facing people, and away from people. The results of this study indicate that the software education program for elementary school students in multicultural families has effects on adaptive flexibility, communication ability, and interpersonal ability. In the future, There is a need for continuous research with development and effectiveness of various software education programs for Multicultural students.

High School Student-Teachers Attempts to Justify Mathematical Propositions Utilizing Spatial Structuring on Shape Transform

  • Rahim, Medhat H.;Siddo, Radcliffe A.
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제16권2호
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    • pp.107-123
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    • 2012
  • A group of twenty-nine high school student-teachers were given a set of mathematical propositions focusing on shape-to-shape transformations. Their task was to determine through hands-on manipulation and use of dynamic software that each shape be transformed into an area equivalent rectangular region. This paper reports on a classroom-based research.

The Improvement Effectiveness of Computational Thinking through Scratch Education

  • Shin, Soo-Bum
    • 한국컴퓨터정보학회논문지
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    • 제20권11호
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    • pp.191-197
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    • 2015
  • Recently, it has been activated the software education or coding education for the improvement of the Computational Thinking (CT) ability at home and abroad. Also the CT has influence on courses of Computer Science in the college levels. It has been introduced and the number of cases of using it to general K12 education has increased. However, the research on the software education's influence on the CT was still lacking. So In this paper, we proposed this study has been conducted on how Scratch education in the elementary school level influenced the ability of the CT. And we proposed software education can improve the ability of CT. First, we provided the theoretical base of the software education and evaluation process through analysis of computational thinking ability. A core analysis content of the CT is broader than algorithmic thinking and can be achieved without using computer. It includes abstract, algorithmic, logical, and measurable thinking. Second, we made efforts to improve the characteristics of the software education with categorization. Finally, we have managed the software education using Picoboard with Scratch and flowchart within 15 weeks based on these theocratical research. An examination of the effectiveness was committed to understand, analyze, and develop strategies of problem solving. It is designed as a strategy of problem solving before and after the software lesson. The result of the software education has improved authentically in all areas without the need to design a strategy for problem solving.

초등교육에서의 컴퓨터 교육 활성화 방안에 관한 연구 (Study on Method to activate Computer Assisted Education at Elementary Education Stage)

  • 김동준
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2008년도 제39차 동계학술발표논문집 16권2호
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    • pp.485-492
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    • 2009
  • The purpose of this study is to allow all of the instructors including field instructors to understand relation between school education and computer, generalize and analyze basic data required to acquire basic knowledge to help utilizing the computer for education and seek for understanding. This study intented to present a method to activate computer education focused on utilization education at the elementary education stage. Accordingly, those computer educations on middle/high schools and universities and through social educations have been excluded from the object of the study. In order to conduct fruitful computer education, several supporting systems should be equipped completely such as teachers, facilities, software, etc. Especially, practical experience of using computer is the most important element in the computer education, every school should be equipped with computers to prepare for its generalization. Roles of the teachers have also very important influence on it. Research and development of education software require expert knowledge and enormous time and effort and the developed software should be followed by the systematic evaluation on its quality.

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소프트웨어 교육에서 학습자 주도 평가의 효과성 고찰 (A Study on the Effectiveness of Learner-led Assessment in Software Education)

  • 신희남;안성훈
    • 창의정보문화연구
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    • 제6권2호
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    • pp.101-106
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    • 2020
  • 미래교육을 준비하면서 소프트웨어 교육은 그 필요성이 점점 증대되고 있다. 소프트웨어 교육에서 운영의 내용과 더불어 평가 부분도 중요한 영역으로 대두되고 있다. 이에 본 연구에서는 문헌 연구를 통해 소프트웨어 교육에서 학습자 주도 평가의 효과성을 살펴보고, 이것이 교육 현장에 시사하는 점에 대해 고찰해 보고자 하였다. 초등학생 대상으로 학습자 주도 평가 모형을 적용한 소프트웨어 교육을 실시한 연구에 따르면 학습자 주도 평가는 학생들의 창의력, 문제해결력, 정보 활용력 등의 향상에 유의미한 효과를 보였으며, 소프트웨어 교육에 대한 흥미 또한 높아지게 하였다. 앞으로 관련 연구를 통해 학교 현장이 학생주도의 소프트웨어 교육을 통해 미래교육을 준비해 나가는 데 도움이 될 수 있기를 기대한다.

A Study on the Utilization of Open Source Hardware Platform for Convergence IT Education

  • Kim, Seong-Yeol
    • 한국컴퓨터정보학회논문지
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    • 제22권1호
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    • pp.143-151
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    • 2017
  • In this paper, we suggest a method utilizing OSHW(Open Source HardWare) in order to raise up students who are competent in IT convergence and integration as a basic research to improve the university software education. Software education cannot be too much emphasized in the age of big change of Fourth Industrial Revolution. It hardly seems to have changes in the software education area of university where has to train competent technicians to be deployed into the industrial field, although software education is planned even in elementary, middle, and high school. In this situation, we expect that utilizing OSHW in software education can result in gaining a meaningful effect. However, we don't have various and systemic approach which use it as a education system component, unlike the response and necessity OSHW market. Therefore in this paper we suggest models which constitute software education environment based on OSHW and exemplify how to use it in each model. In addition, we compare and analyze each model in order to give a criteria to choice one of them according to the condition.

A Study on Efficient Software Education Donation Ecosystem

  • Kil, Hyunyoung;Lee, Won Joo;Lim, Chunsung
    • 한국컴퓨터정보학회논문지
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    • 제23권4호
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    • pp.175-182
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    • 2018
  • In this paper, we propose a software education ecosystem model for activating software education donation. First, in order to investigate current software education donation status, we will conduct a survey on software education donors and analyze the results. 39.6% of the software education donors responded that they were introduced to software education donation activities through their affiliated companies, institutions, organizations. Therefore, it can be seen that the promotion of software education donation activities is the most effective by promoting through software companies, organizations, and organizations and using human networks. The subjects of software education donation activities were the highest at middle school students (73.9%), and the contents of software education donations were the highest at programming practice (63.3%). Donors' satisfaction with software education donation activities was 57.9%. The social support for SW education donors was in the order of software education contents support, activity cost support, equipment and network support, and place sponsorship. 87.4% of donors were willing to continue to donate to software education. The reason why they did not want to continue donating software education was 'lack of personal time' (65.4%). Therefore, it is necessary to develop appropriate social support and incentive system to overcome shortage of personal time in order to activate software education contribution. In order to promote sustainable software education donations, it is essential to establish a virtuous circle of software education donation ecosystem based on cooperation and solidarity with various organizations such as government, corporations, institutions, universities and civil society organizations.