• Title/Summary/Keyword: Situated cognition

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A Study on the Application of Situated Cognition Theory in the Mathematics Education (수학교육에서 상황인지이론의 적용 방안)

  • Kim, Sang-Lyong
    • Education of Primary School Mathematics
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    • v.15 no.1
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    • pp.1-11
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    • 2012
  • Unlike traditional cognitive theory, situated cognition theory has been understood as a pedagogical theory that highly reflects the constructivist nature of learning. In order to practice situated learning in school, situations in the classroom are very important in which real teaching and learning occurs. Due to the fact that learning is the process of mental activities which is considerably dependent on conditions and context, it focuses more on the learning process and real-situation experiences rather than the result itself. In mathematics education, teaching students the ability to solve given problems in a conventional way is not enough anymore. The purpose of this research is to suggest the direction of mathematical education in the classroom by analyzing the implications of situated cognition theory and situated learning for 'doing mathematics' in classroom teaching. In this research, we introduce briefly about situated cognition theory and situated learning, compare the phenomenon of mathematics in the classroom to that in the mathematician's mind, and finally propose the applications of situated cognition theory in the mathematics education based on three perspectives of situated cognition theory the embodiment thesis, the embedding thesis, and the extension thesis.

A Study of Situated Cognition and Transfer in Mathematics Learning (수학 학습에서의 상황인지와 전이에 대한 연구$^{1)}$)

  • 박성선
    • Education of Primary School Mathematics
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    • v.3 no.1
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    • pp.37-45
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    • 1999
  • This paper investigates the comparative effectiveness of two kinds of instructional methods in transfer of mathematics learning: one based on the situated cognition, ie. situated learning and the other based on traditional learning. Two classes of second graders studied the instruction about 3-digit addition and subtraction. After that, they completed two written tests and a real situation test. As a result. no significant differences were found between the two group's performance on the written test 1 and real situation test. But the situated learning group performed significantly better on the performance of story problem than traditional group. This result indicated that the situated learning made improvement in transfer of mathematic loaming. As a result of interviews with 12 children, the situated loaming group's children were able to use contextual resources in solving real situation as well as story problems.

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Effective Foreign Language Learning with Situated Cognition in the MOO based Environments (상황인지(Situated Cognition)원리를 적용한 효과적인 외국어 학습 방안 연구: MOO 학습환경을 중심으로)

  • Lee, Seung-Hee;Seo, Yun-Kyoung
    • Journal of The Korean Association of Information Education
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    • v.6 no.1
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    • pp.64-74
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    • 2002
  • The purpose of this paper is to review the importance of situated cognition and the features of MOO(Multi-user Object Oriented)environments for effective foreign language learning. Learning foreign languages is beyond simply recalling for the vocabularies or expression usages of targeted languages. As much the same as children naturally acquire their mother languages among active and social interactions with other surrounding people, foreign languages should be told in the circumstances and contexts for authentic applications of foreign languages. The MOO, one of the virtual realities with spatial metaphors on the text basis, has been gaining high attentions from educational fields, thanks to the strong functions of social contexts and learner interactions. This paper approaches the features of MOO as foreign language learning environments, in terms of activity, context and interaction.

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A Study of Situated Cognition and Transfer in Mathematics Learning

  • Park, Sung-Sun
    • Research in Mathematical Education
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    • v.3 no.1
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    • pp.57-68
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    • 1999
  • In this paper, we investigate the comparative effectiveness of two kinds of instructional methods in transfer of mathematics learning: one based on the situated cognition, i.e. situated learning (SL) and the other based on traditional learning (TL). Both classes (of grade 2) studied addition and subtraction of 3-digit numbers. After that, they completed two written tests (Written Test 1 included computation problems, Written Test 2 included computation problems and story problems) and a real situation test. As a result, no significant differences were found between the two groups' performance on computation skill in Written Tests 1 and 2. But the SL group performed significantly better on the performance of story problem and real situation test than TL group. This result indicated that the SL made improvement in transfer of mathematics learning. As a result of interviews with 12 children of the SL group were able to use contextual resources in solving real situation as well as story problems.

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A Proposal for Developing a Situated Learning Support Systems-Based on an MMORPG

  • PIAO, Cheng Ri
    • Educational Technology International
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    • v.6 no.2
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    • pp.59-67
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    • 2005
  • The primary purposes of this study are to develop a Situated Learning Support System based on an MMORPG (Massively Multiplayer Online Role Playing Game) and to investigate applications of Situated Learning theory both hypothetically and practically. In Situated Leaning theory, cognition is interpreted as a dynamic system related to situation, context and activity. According to this theory, learning context, social interaction and personal direct experience are also emphasized. A virtual reality learning system based on an MMORPG provides context, social interaction and a learning environment able to provide direct experiences. However, such a system has been difficult for teachers to develop. This study aims to develop a support system facilitating the construction of a Situated Learning System based on an MMORPG. This study proposes new research and practical applications of Situated Learning theory using educational games.

Understanding of Mathematics Teacher Learning and Teaching Practice in Transition (수학 교사 학습 및 교수법 변화에 관한 이해)

  • Pang, Jeong-Suk
    • Journal of the Korean School Mathematics Society
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    • v.9 no.3
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    • pp.265-286
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    • 2006
  • Given that less attention has been paid to teachers than students in mathematics education, this study attempted to provide theoretical foundations to understand better mathematics teacher learning and teaching practice in transition. First, this paper summarized three conceptions of teacher learning on the basis of the relationships of knowledge and practice followed by several implications to mathematics teacher education. Second, this paper provided a brief overview of cognition as situated, social, and distributed. This paper then explored new implications and issues about mathematics teacher learning that the overview brought to light. It is expected for teacher educators and researchers to participate in rich discussion of many implicit issues about teacher learning that this paper begins to raise.

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Toward a Possibility of the Unified Model of Cognition (통합적 인지 모형의 가능성)

  • Rhee Young-Eui
    • Journal of Science and Technology Studies
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    • v.1 no.2 s.2
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    • pp.399-422
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    • 2001
  • Models for human cognition currently discussed in cognitive science cannot be appropriate ones. The symbolic model of the traditional artificial intelligence works for reasoning and problem-solving tasks, but doesn't fit for pattern recognition such as letter/sound cognition. Connectionism shows the contrary phenomena to those of the traditional artificial intelligence. Connectionist systems has been shown to be very strong in the tasks of pattern recognition but weak in most of logical tasks. Brooks' situated action theory denies the. notion of representation which is presupposed in both the traditional artificial intelligence and connectionism and suggests a subsumption model which is based on perceptions coming from real world. However, situated action theory hasn't also been well applied to human cognition so far. In emphasizing those characteristics of models I refer those models 'left-brain model', 'right-brain model', and 'robot model' respectively. After I examine those models in terms of substantial items of cognitions- mental state, mental procedure, basic element of cognition, rule of cognition, appropriate level of analysis, architecture of cognition, I draw three arguments of embodiment. I suggest a way of unifying those existing models by examining their theoretical compatability which is found in those arguments.

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상황적 인지론(situated cognition)과 수학 학습

  • 박성선;전평국
    • Education of Primary School Mathematics
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    • v.1 no.1
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    • pp.23-32
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    • 1997
  • 최근 및 년 사이에 수학교육에 대한 연구는 광범위하게 이루어지고 있다. 이러한 수학교육의 문제는 크게 Piaget의 인지이론에 근거한 연구와 정보처리 이론을 바탕으로 한 인지심리 학자들의 연구에 근거하고 있다. 지금까지 연구되어 발표된 학습이론에 대한 논문들을 보더라도 이러한 경향을 쉽게 알 수 있을 것이다.(중략)

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Research of Vehicles Longitudinal Adaptive Control using V2I Situated Cognition based on LiDAR for Accident Prone Areas (LiDAR 기반 차량-인프라 연계 상황인지를 통한 사고다발지역에서의 차량 종방향 능동제어 시스템 연구)

  • Kim, Jae-Hwan;Lee, Je-Wook;Yoon, Bok-Joong;Park, Jae-Ung;Kim, Jung-Ha
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.5
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    • pp.453-464
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    • 2012
  • This is a research of an adaptive longitudinal control system for situated cognition in wide range, traffic accidents reduction and safety driving environment by integrated system which graft a road infrastructure's information based on IT onto the intelligent vehicle combined automobile and IT technology. The road infrastructure installed by laser scanner in intersection, speed limited area and sharp curve area where is many risk of traffic accident. The road infra conducts objects recognition, segmentation, and tracking for determining dangerous situation and communicates real-time information by Ethernet with vehicle. Also, the data which transmitted from infrastructure supports safety driving by integrated with laser scanner's data on vehicle bumper.