• 제목/요약/키워드: Simulation Learning

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간호대학생의 시뮬레이션 실습경험에 관한 질적 메타합성 연구 (Learning Experience of Undergraduate Nursing Students in Simulation: A Meta-synthesis and Meta-ethnography Study)

  • 이지애;전지은;김수영
    • 한국간호교육학회지
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    • 제25권3호
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    • pp.300-311
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    • 2019
  • Purpose: The purpose of this study was to review and synthesize the existing literature on the experience of nursing students in simulation. Methods: A systematic review was undertaken using meta-ethnography. Eight databases were searched up to January 2014 for peer-reviewed studies, written in Korean and English, that reported primary data, used identifiable and interpretative qualitative methods, and offered a valuable contribution to the synthesis. Results: Nine studies were identified, with quality appraisal undertaken. Three key concepts were generated: ambivalence of simulation practice, learning by reflection, and building up of the competency as a future nurse. Six sub-concepts emerged: double sidedness of simulation setting; feeling ambivalence of simulation; learning from others; learning from self-reflection; improvement of confidence by role experience; and internalization of nursing knowledge. A line of argument has been developed based on the themes generated. Conclusion: The findings from this qualitative synthesis and other related literature indicated the importance of capability of educator and extension of the simulation system to facilitate effective simulation-based education.

Simulation Game-Based Learning for Middle School Students' Academic Emotions and Learning Achievement

  • JUNG, Yunha;LIM, Kyu Yon
    • Educational Technology International
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    • 제17권2호
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    • pp.151-174
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    • 2016
  • This study examined the effects of simulation game-based learning on academic emotions (positive, negative) and achievement (factual, conceptual, procedural knowledge acquisition). Sixty-three students from a high school located in South Korea were chosen for the study. The students were assigned to either an experimental group for simulation game-based learning or a comparison group for instructor-led lectures. The results demonstrated that there was a significant difference between the comparison and experimental groups in both positive and negative academic emotions. However, there was no significant difference in factual, conceptual and procedural knowledge acquisition. The results indicate that simulation game-based learning generates more positive emotions than instructor-led lectures.

Nursing students' and instructors' perception of simulation-based learning

  • Lee, Ji Young;Park, Sunah
    • International Journal of Advanced Culture Technology
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    • 제8권1호
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    • pp.44-55
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    • 2020
  • The degree of mutual understanding between nursing students and instructors regarding simulation-based education remains unknown. The purpose of this study was to identify the subjectivity of nursing students and instructors about simulation-based learning, and was intended to expand the mutual understand by employing the co-orientation model. Q-methodology was used to identify the perspectives of 46 nursing students and 38 instructors. Perception types found among students in relation to simulation-based learning were developmental training seekers, instructor-dependent seekers, and learning achievement seekers. The instructors estimated the student perception types as passive and dependent, positive commitment, demanding role as facilitators, and psychological burden. Perception types found among instructors included nursing capacity enhancement seekers, self-reflection seekers, and reality seekers. The students classified the instructors' perception types as nursing competency seekers, learning reinforcement seekers, and debriefing-oriented seekers. As a result of the analysis of these relations in the co-orientation model, instructors identified psychological burden and passive and dependent cognitive frameworks among students; however, these were not reported in the students' perspectives. Likewise, the reality seekers type found among the perception types of instructors was not identified by the students. These findings can help develop and implement simulation-based curricula aimed at maximizing the learning effect of nursing students.

팀기반 학습을 적용한 분만간호 시뮬레이션 실습교육이 간호대학생의 간호지식, 자기효능감과 임상수행능력에 미치는 효과 (Effect of Practical Delivery-nursing Simulation Education on Team-based Learning on the Nursing Knowledge, Self-efficacy, and Clinical Competence of Nursing Students)

  • 이선희
    • 여성건강간호학회지
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    • 제24권2호
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    • pp.150-162
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    • 2018
  • Purpose: To identify the effects of delivery-nursing simulation education using team-based learning on the delivery nursing knowledge, self-efficacy, and clinical competence of nursing students. Methods: The study used a nonequivalent, control group, quasi-experimental design. The team-based learning was applied to the experimental group, while the individual learning was applied to the control group. Data were collected from October 12 to December 7, 2016, and analyzed using the SPSS/WIN 22.0 program. Results: Comparison between the experimental and control group showed no significant difference in delivery-nursing knowledge (t=-0.33, p=.741) or self-efficacy (t=-0.65, p=.515). However, a significant difference (t=-2.09, p=.048) in the nursing-skills aspect of clinical competence was found between the experimental and control groups after the practical simulation education. Conclusion: Delivery-nursing simulation education using team-based learning was more effective in improving the nursing-skills aspect of nursing competence than was delivery-nursing simulation education based on individual learning.

MicroSim(R)을 병용한 시뮬레이션기반 중환자간호교육의 운영 및 평가 (Implementation and Evaluation of Simulation Based Critical Care Nursing Education Used with MicroSim(R))

  • 김윤희;김윤민;강서영
    • 한국간호교육학회지
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    • 제16권1호
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    • pp.24-32
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    • 2010
  • Purpose: This study was conducted to evaluate the results after implementing a simulation based critical care nursing education with $MicroSim^{(R)}$. Method: Simulation based education was used for a clinical scenario on a patient with chronic obstructive pulmonary disease(COPD) and acute coronary syndrome(ACS). Self-learning program was used for an acute asthma attack and acute myocardial infarction(AMI) in the $MicroSim^{(R)}$. A total of 97 nursing students were chosen. A pretest and posttest was conducted to evaluate learning achievement, clinical performance ability and self-directed learning. Result: Learning achievement and clinical performance ability significantly increased but self-directed learning did not. Conclusion: Simulation based education used with $MicroSim^{(R)}$ was useful for improving learning achievement and clinical performance ability of nursing students. Further studies are needed to compare the effects of simulation based education.

수술 후 재활 사례 기반의 시뮬레이션 교과 운영이 학습성과에 미치는 효과 (Effects of Simulation based Training using a Post-operating Rehabilitation Case on Learning Outcomes)

  • 오혜경;전은영
    • 재활간호학회지
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    • 제17권2호
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    • pp.90-96
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    • 2014
  • Purpose: The purpose of this study was to determine the effects of simulation based training using a post-operating rehabilitation case on learning outcomes in nursing students. Methods: A quasi-experimental research design (one group pretest and posttest design) and a questionnaire for measuring learning outcomes were used in this study. The participants were 35 students in a college of nursing. Data were collected before the program and immediately after the program that applied simulation based training using a post-operating rehabilitation case consisted of 4th running and debriefing for 26 hours. With SAS 9.2 program, descriptive statistics and paired t-test were used to analyze the data. Results: There were statistically significant increases in necessity (p=.001) and performance of learning outcome (p<.001) of simulation based training using a post-operating rehabilitation case among students in a college of nursing. Conclusion: The findings of this study demonstrate that simulation based training using a post-operating rehabilitation case for nursing students may increase performance of learning outcomes on clinical reasoning and critical thinking.

Effects of Simulation-based Education Combined Team-based Learning on Self-directed Learning, Communication Skills, Nursing Performance Confidence and Team Efficacy in Nursing Students

  • Ko, Eun;Kim, Hye Young
    • 기본간호학회지
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    • 제24권1호
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    • pp.39-50
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    • 2017
  • Purpose: The purpose of this study was to identify the effects simulation-based education combined team-based learning (SBE combined TBL) compared to simulation-based education (SBE) on undergraduate nursing students. Methods: A non-equivalent control group design with pre-and posttest measures was used. The participants in the study were 181 students. The SBE combined TBL group consisted of 84 senior students in 2013, and the SBE group consisted of 97 seniors in 2014. Collected data were analyzed using chi-square, independent t-test and ANCOVA with the statistical package SPSS 22.0 for Windows. Results: There was a significant improvement in communication skills, nursing performance confidence, team efficacy, and team performance scores in the SBE combined TBL group compared to the SBE group (t=2.45, p=.015; F=4.30, p=.040; t=3.06, p=.003; t=8.77, p<.001). However, there was no statistically significant difference in self-directed learning between the groups. Conclusion: SBE combined TBL compared to SBE is an effective teaching and learning method to enhance various positive educational outcomes for nursing students. Therefore, we suggest that future studies investigate the development of an integrated course in which team-based learning is applied to theoretical sessions and simulation-based training.

노인간호 가상 시뮬레이션 교육에서 몰입경험, 학습역량이 학습만족도에 미치는 영향 (The Effects of Flow Experience and Learning Competency on Learning Satisfaction in Gerontological Nursing Virtual Simulation Education)

  • 권영숙
    • 한국응용과학기술학회지
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    • 제39권2호
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    • pp.182-192
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    • 2022
  • 본 연구는 가상 시뮬레이션기반 노인간호 실습교육 실시 후 간호대학생의 몰입경험과 학습역량이 학습만족도에 미치는 영향을 파악하기 위한 조사연구이다. 연구 대상자는 간호대학 학생 72명을 대상으로 하였고, 자료수집은 2021년 4월 2일부터 5월 7일까지 온라인 설문을 통해 수행하였다. 자료분석은 SPSS/WIN 24.0을 이용하여 기술통계, 상관관계 및 다중회귀분석을 사용하였다. 연구결과, 가상 시뮬레이션 교육 후 간호대학생의 학습만족도는 몰입경험(r=.656, p<.001), 학습역량(r=.672, p<.001)과 유의한 정적 상관관계를 보였다. 학습만족도에 가장 영향력이 있는 요인은 학습역량(𝛽=.459, p<.001), 몰입경험(𝛽=.413, p<.001)으로 나타났으며 모형의 설명력은 60.9%이었다. 그러므로 가상 시뮬레이션 교육 후 학습만족도를 향상시키기 위해서 실습에 대한 몰입을 촉진하고 개개인의 학습역량을 향상시킬 수 있는 방안들을 개발할 것을 제언한다.

Teaching Switching Converter Design Using Problem-Based Learning with Simulation of Characterization Modeling

  • Wang, Shun-Chung;Chen, Yih-Chien;Su, Juing-Huei
    • Journal of Power Electronics
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    • 제10권6호
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    • pp.595-603
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    • 2010
  • In this paper, teaching in a "switching converter (SC) design" course using problem-based learning (PBL) with dynamicbehavior- model simulation, given at Lunghwa University of Science and Technology (LHU), Taiwan, is proposed. The devised methodology encourages students to design and implement the SCs and regulate the controller's parameters in frequency domain by using 'sisitool' ('bode') in the MATLAB toolbox. The environment of PBL with converter characterization modeling and simulation reforms the learning outcome greatly and speeds up the teaching-learning process. To qualify and evaluate the learning achievements, a hands-on project cooperated with the continuous assessment approach is performed to modulate the teaching pace and learning direction in good time. Results from surveys conducted in the end of the course provided valuable opinions and suggestions for assessing and improving the learning effect of the proposed course successively. Positive feedbacks from the examinations, homework, questionnaires, and the answers to the lecturer's quizzes during class indicated that the presented pedagogy supplied more helpfulness to students in comparisons with conventional teaching paradigm, their learning accomplishments were better than expected as well.

문제중심학습 연계 시뮬레이션 기반 교육이 간호대학생의 학습동기, 학습전략 및 학업성취도에 미치는 효과 (The Effect of Education based on Simulation with Problem-based Learning on Nursing Students' Learning Motivation, Learning Strategy, and Academic Achievement)

  • 조옥희;황경혜
    • 한국콘텐츠학회논문지
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    • 제16권7호
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    • pp.640-650
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    • 2016
  • 본 연구는 문제중심학습 연계 시뮬레이션 기반 교육을 개발하고 적용하여 간호학생의 학습동기, 학습전략과 학업성취도에 미치는 효과를 검증하고자 시도하였다. 연구대상자는 간호학과 4학년 학생 69명으로 2015년 9월부터 10월까지 문제중심학습 연계 시뮬레이션 기반 교육을 개발, 적용하고 학습동기, 학습전략, 학업성취도를 설문조사하였다. 연구결과, 문제중심학습 연계 시뮬레이션 기반 교육 후 통제 동기(외재 동기)는 감소하고, 자율성 동기(확인된 동기, 내재 동기)는 증가하였으며, 자원관리전략 활용 정도가 향상되었다. 학업성취도(학업성과, 교육만족도) 모두 확인된 동기와 학습전략(인지전략, 메타인지전략, 자원관리전략)과 정상관관계가 있었다. 결론적으로 문제중심학습 연계 시뮬레이션 기반 교육은 간호대학생의 자율성 동기를 증진하고 자원관리전략의 활용 정도를 향상시키는데 효과적인 교육전략으로 볼 수 있다. 문제중심학습 연계 시뮬레이션 기반 교육을 다양한 간호 상황에서 적용하여 학습 관련 변인에 영향을 미치는 요인과 매개변수를 파악하는 연구가 필요하다.