• Title/Summary/Keyword: Short Shot

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Comparison of Men's Hair Style Preference by Gender According to Occassion (상황에 따른 남성헤어스타일 선호도 성별 비교)

  • Kim, Mi-Jung;Park, Sook-Hyun
    • Fashion & Textile Research Journal
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    • v.11 no.1
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    • pp.156-165
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    • 2009
  • The purpose of this study was to compare men's hair style preference by gender according to occassion. Data were collected through a survey of 149 males and 175 females and analyzed by SPSS packages. The results of this study were as follows : 1) Male prefers to short, straight and black hair while female prefers to shot, nature wave and black hair. 2) Both male and female don't prefer to permanent and hair dyeing. 3) On the occasion of job interview, both male and female prefer to short, straight and black hair. On the occasion of blind date, male prefers to short, straight and black hair while female prefers to short, natural wave and natural brown hair. On the occasion of matchmaker meeting for marriage, male prefers to short, straight and black hair while female prefers to short, natural wave and dark brown hair. On the occasion of club party, male prefers to middle length, straight and black hair while female prefers middle length, natural wave and natural brown hair. On the occasion of leasure time, male prefers to short, straight and black hair while female prefers to short, natural wave and natural brown hair. And both male and female prefer to use hats for skin protection during outdoor leasure time.

Uniformity Optimization of TFTs Fabricated on 2-shot SLS-Processed Si Films

  • Turk, Brandon A.;Wilt, P.C. Van Der;Crowder, M.A.;Voutsas, A.T.;Limanov, A.B.;Chung, U.J.;Im, James S.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.1750-1755
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    • 2006
  • Nonoptimal placement of short-channel-length TFTs in large-grained polycrystalline Si films with a periodic microstructure, as for instance obtained via 2-shot SLS, can potentially lead to degradation in the overall uniformity of the resultant devices. In this paper, we explain and demonstrate that by simply introducing a well-defined misorientation between the devices and the periodic microstructure, it is possible to significantly reduce (and potentially entirely eliminate) the device nonuniformity problem that can arise from such a cause.

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A Case Report on Short-term Psychotherapy of the Woman Patient with Nausea and Vomiting (오심과 구토를 호소하는 한 여자환자에 대한 단기정신치료 증례보고)

  • Lee, Jae-Kwang
    • Korean Journal of Psychosomatic Medicine
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    • v.3 no.2
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    • pp.222-231
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    • 1995
  • The author reported a case of short-term dynamic psychotherapy in which relatively good therapeutic results were obtained. And I reviewed several therapeutic factors thought to be important in shot-term dynamic psychotherapy from various literatures. In this case, the frequency of session was limited due to her current reality situations. She had suffered from some adjustmental problems and marital conflict before the onset of the illness. The author could grasp the cental theme of her problems early in treatment period and discussed over it including it's influence on current situation and early childhood with th patient. We also discussed about the relationship between the past and current reality so that she could realize her real problem. At the same time, therapeutic effect was enhanced by family therapy and temporary use of medication.

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A Study on effective directive technique of 3D animation in Virtual Reality -Focus on Interactive short using 3D Animation making of Unreal Engine- (가상현실에서 효과적인 3차원 영상 연출을 위한 연구 -언리얼 엔진의 영상 제작을 이용한 인터렉티브 쇼트 중심으로-)

  • Lee, Jun-soo
    • Cartoon and Animation Studies
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    • s.47
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    • pp.1-29
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    • 2017
  • 360-degree virtual reality has been a technology that has been available for a long time and has been actively promoted worldwide in recent years due to development of devices such as HMD (Head Mounted Display) and development of hardware for controlling and executing images of virtual reality. The production of the 360 degree VR requires a different mode of production than the traditional video production, and the matters to be considered for the user have begun to appear. Since the virtual reality image is aimed at a platform that requires enthusiasm, presence and interaction, it is necessary to have a suitable cinematography. In VR, users can freely enjoy the world created by the director and have the advantage of being able to concentrate on his interests during playing the image. However, the director had to develope and install the device what the observer could concentrate on the narrative progression and images to be delivered. Among the various methods of transmitting images, the director can use the composition of the short. In this paper, we will study how to effectively apply the technique of directing through the composition of this shot to 360 degrees virtual reality. Currently, there are no killer contents that are still dominant in the world, including inside and outside the country. In this situation, the potential of virtual reality is recognized and various images are produced. So the way of production follows the traditional image production method, and the shot composition is the same. However, in the 360 degree virtual reality, the use of the long take or blocking technique of the conventional third person view point is used as the main production configuration, and the limit of the short configuration is felt. In addition, while the viewer can interactively view the 360-degree screen using the HMD tracking, the configuration of the shot and the connection of the shot are absolutely dependent on the director like the existing cinematography. In this study, I tried to study whether the viewer can freely change the cinematography such as the composition of the shot at a user's desired time using the feature of interaction of the VR image. To do this, 3D animation was created using a game tool called Unreal Engine to construct an interactive image. Using visual scripting of Unreal Engine called blueprint, we create a device that distinguishes the true and false condition of a condition with a trigger node, which makes a variety of shorts. Through this, various direction techniques are developed and related research is expected, and it is expected to help the development of 360 degree VR image.

Development of Mold-Die for Mobile Phone Component (핸드폰 부품 제작용 금형개발)

  • Kim, Hyung-Kook;Yon, Kyu-Hyun
    • Design & Manufacturing
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    • v.2 no.5
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    • pp.21-24
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    • 2008
  • On this study, injection molding product of rectangular tray structure with thickness 0.25mm and aspect ratio(length/thickness) approximately 150 conducted. Technical aspects were reviewed on mold-die design and injection molding conditions. To have a thin-membraned plastic part, short-shot, shrinkage, twist, whitening and flash problems were considered and resolved. After measuring products, validity of this study and future improvement were discussed.

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A Study on Optimal Process Conditions for Chip Encapsulation (반도체 칩 캡슐화 공정의 최적조건에 관한 연구)

  • 허용정
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.04b
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    • pp.477-480
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    • 1995
  • Dccisions of optimal filling conditions for the chip encapsulation have been done primarily by an ad hoc use of expertise accumulated over the years because the chip encapsulation process is quite complicated. The current CAE systems do not provide mold designers with necessary knowledge of the chip encapsulation for the successful design of optimal filling except flow simulation capability. There have been no attempts to solve the optimal filling problem in the process of the chip encapsulation. In this paper, we have constructed an design system for optimal filling to avoid short shot in the chip encapsulation process which combines an optimization methodology with CAE software.

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A Study on manufacturing of Injection Mold and Delivery System Characteristics of Cosmic case (화장품 용기의 유동 특성 및 사출금형 제작에 관한 연구)

  • Choi, Jae-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.12
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    • pp.6047-6052
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    • 2013
  • A cosmetic manufacturing process requires a mold that is inevitable for mass production. Cosmetic containers are one of major factors affecting the customer's purchase decision. In addition, the manufacturing cost in cosmetic container comprises a large portion of the entire product cost. Therefore, a mold satisfying the economical feasibility, aesthetics and functionality is necessary. Among the cosmetic containers, square shape containers have a tendency of having a short shot defect product. The square shaped cosmetic containers are mostly produced as a side gate shape on the two-plate molds. On the other hand, there are two disadvantages, such as gate trace and post processing requirement. The overlap-gateproposed in this study has the characteristics of intaglio gate cutting and no need for post processing. The delivery system of the overlap gate was simulated and compared with the side gate via Moldflow. The improvement in flow, frozen rate, density, and Air trap was confirmed. Based on the simulation results, the mold and performed injection molding was fabricated. In this study, the possibility of the mass production of high aesthetic and functionality cosmetic containers was verified.

A Study of the Shot Differences Among Each Clubs and the Weight Shift Patterns from Back Swing Top to the Impact during the Golf Swing (골프스윙시 각 클럽간의 샷 분석 및 백스윙톱과 임팩트시의 체중이동분석)

  • Kim, Chang-Wook
    • Korean Journal of Applied Biomechanics
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    • v.19 no.2
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    • pp.287-296
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    • 2009
  • This is written to present basic shot information among iron clubs and information of weight shift, because previous study conducted on all clubs was rut enough. This article is about shot analysis of iron club 3,4,5,6,7,8,9 and weight movement, conducted on four skilled golf players and four students who major in golf and are less than three years. The analysis of long and short irons showed statistically meaningful different results for all the participants but iron clubs of 3,4,5 didn't in head speed and ball speed. The skilled group showed better results in head speed, ball speed and direction, Launch angle than the unskilled group. In weight shift movement analysis, the unskilled group moved, on back swing top, their more weight(65.36%) but the skilled group was on their left foot (70.21%)when clubs were on impact moment. It shows that the skilled group put on power more efficiently by moving weight.

Kinematic Factors Influencing on the Precision of Short Approach Shoots in Golf (골프의 짧은 어프로치 동작 시 타구의 정확성에 영향을 미치는 운동학적 변인 분석)

  • Kim, Ho-Mook;Woo, Sang-Yeon;Jung, Seung-Eun
    • Korean Journal of Applied Biomechanics
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    • v.17 no.2
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    • pp.227-237
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    • 2007
  • The purpose of this study was to examine the effect of precision that kinematics had when short approach shots were taken. In this study, the subjects chosen were 5 skilled and 5 unskilled subjects, who were allowed to shoot 10 rounds of shots at target distances of 1m, 2m, 4m, and 8m. Three dimensional analysis was used as methods to obtain kinematics of each shots. In order to verify the statistical significance of the kinematic factors followed by the results of different skills and target distances, we used the two-way repeated ANOVA. The study was experimented within the level of p<.05. The results obtained were as follows: 1) the difference of shots of the forward and backward variations were larger than those of the left and right variations, the unskilled subjects' shot distances greatly got larger than that of the skilled subjects as the distance of the target increased, 2) not being affected by the target distance variations, the skilled subjects' rate of down-swing was shorter than the back-swing on short approach shots, 3) the skilled subjects' center of body weight tended to move more naturally towards the target when doing the down-swing to finish than that of the unskilled subjects on short approach shots, 4) the skilled subjects' right hand angle of cocking were narrower and tended to be kept much more consistent than that of the unskilled subjects on short approach shots, 5) the unskilled subjects when doing their back-swings, their right hips swayed towards the back, their trunk-flexion angles were shown to be lower than that of the skilled subjects on short approach shots, 6) the skilled subjects`body weight tended to move more naturally towards the left foot when doing the down-swing to finish than that of the unskilled subjects on short approach shots.

A Case Study on 'Visual Affordance' of Short Form Video in Smart Media (스마트미디어 초단편 영상의 '시각 유도성' 사례 연구)

  • Kim, Hyunsook;Moon, Jaecheol
    • The Journal of the Korea Contents Association
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    • v.19 no.7
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    • pp.130-137
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    • 2019
  • With the advent of smart media, short and fast-paced video content appeared, and conditions for viewing changed to viewing in environments where the perception is dispersed due to distracting and complicated external situations in a short period of time. Accordingly, smart media videos are quickly delivering meaning while keeping the eyes of viewers who lack patience. Our eyes and brain have a hard time accepting image information that flows through the constraints of a small screen. Our visual perception is limited in terms of acceptable visual information and, in particular, less cognition in moving images, so the production of smart media images should be directed in a way that enhances perceptual understanding. To be able to effectively communicate what you want to talk about while reducing the visual burden, intuitive image comprehension is needed by applying intuitiveness and behavioral induction to the moving images. Close-up shot, stable structure such as frontality and three-division structure, and color have such 'visual affordance' Therefore we need to use that device appropriately.