• Title/Summary/Keyword: Server Based Computing

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An Implementation of Graphic Offloading Computing using GPU Virtualization based on API Remoting on a Server-based Software Service (서버 기반 SW 서비스에서 API 리모팅 기반의 GPU 가상화를 이용한 그래픽 분할 실행의 구현)

  • Choi, Won-Hyuk;Kim, Won-Young
    • Journal of Internet Computing and Services
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    • v.12 no.6
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    • pp.53-62
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    • 2011
  • In this paper, we introduce a method of graphic offloading computing using a GPU virtualization technology in order to provide high demanding software like 3D software as an on-line software service. When the offloading software is executed on server's software virtualization environment, its graphic works are processed on a client's GPU using GPU virtualization, while on the other its data works are processed on server's CPU. To do that, we propose a method of rendering graphics information on client side GPU using API Remoting method. Also, we show the better performance than server based rendering method when we serve offloading software which include dynamical 3D graphics that display images are frequently changed through on-line. Moreover, we describe a method to virtualize offloading software by a process level and manage client's configuration information in order to decrease server's load when we provide software service to multiple clients.

Middleware on Hanuri/C as a Multimedia Client-Server Application Development Tool (멀티미디어 클라이언트-서버 응용 개발 도구인 한우리/C의 미들웨어)

  • Im, Chae-Deok
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.5
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    • pp.797-806
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    • 1995
  • The Client-Server model is a computing technique that efficiently uses distributed resources via networks. But, generating an application using Client- Server model requires many different expertises to developers in comparison to that of using the centralized computing method. That is, and application developer must be familiar with network programming and GUI(Graphical User Interface) techniques in addition to conventional programming skills. Accordingly, the time and man power have been issued for building a Client-Server system. To alleviate these problem, the Client-Server applications development tools are needed To meet such a need, we developed a GUI based tool, called Hanuri/C, for generating Client-Server application programs. In comparison to existing Client-Server tools, Hanuri/C is reinforced Multimedia facilities, Hanuri/C is reinforced Multimedia facilities. Hanuri/C is considered as a front-end part of distributed system software. That is, Hanuri/C is a Client-Server tool similar to Forth Generation Language(4GL) supporting multimedia application on top of the Distributed Computing environment(DCE). In this paper, we present the design and implementation method of the middleware part of Hanuri/c.

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Design of Thin-Client Framework for Application Sharing & Optimization of Data Access (애플리케이션 공유 및 데이터 접근 최적화를 위한 씬-클라이언트 프레임워크 설계)

  • Song, Min-Gyu
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.5
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    • pp.19-32
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    • 2009
  • In this paper, we design thin-client framework capable of application sharing & data access on the Internet, and apply related skills, such as X windows system, pseudo server, CODA file system, MPI(Message Passing Interface). We suggest a framework for the thin client to access data produced by working on a server optimally as well as to run server side application, even in the case of network down. Additionally, it needed to reflect all local computing changes to remote server when network is restored. To design thin client framework with these characteristics, in this paper, we apply distributed pseudo server and CODA file system to our framework, also utilize MPI for the purpose of more efficient computing & management. It allows for implementation of network independent computing environment of thin client, also provide scalable application service to numerous user through the elimination of bottleneck on caused by server overload. In this paper, we discuss the implementing method of thin client framework in detail.

A Prototype BIM Server based viewer for Cloud Computing BIM Services (클라우드 컴퓨팅 기반 BIM 서비스를 위한 BIM 서버 기반의 뷰어 개발)

  • Yoon, Su-Won;Kim, Byung-Kon;Choi, Jong-Moon;Kwon, Soon-Wook
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.33 no.4
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    • pp.1719-1730
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    • 2013
  • Recently BIM technology has been expanded for using in construction project. However its spread has been delayed than the initial expectations, due to the high-cost of BIM infrastructure development, the lack of regulations, the lack of process and so forth. Therefore, this research proposes the cloud computing based BIM service for saving the cost of BIM infrastructure development and providing various BIM Services to meet the domestic process. In order to achieve this, we perform a survey on the cloud computing based BIM service and develope the prototype system as the core technology of proposed service. The developed the prototype system consists of the IFC based BIM server for IaaS (Infrastructure as a Service) and the viewer for SaaS (Software as a Service). This research also conducts the performance test for their applicability and verifies that the results of this research can be used as core components in the cloud computing based BIM service.

The Design of an Efficient Proxy-Based Framework for Mobile Cloud Computing

  • Zhang, Zhijun;Lim, HyoTaek;Lee, Hoon Jae
    • Journal of information and communication convergence engineering
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    • v.13 no.1
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    • pp.15-20
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    • 2015
  • The limited battery power in the mobile environment, lack of sufficient wireless bandwidth, limited resources of mobile terminals, and frequent breakdowns of the wireless network have become major hurdles in the development of mobile cloud computing (MCC). In order to solve the abovementioned problems, This paper propose a proxy-based MCC framework by adding a proxy server between mobile devices and cloud services to optimize the access to cloud services by mobile devices on the network transmission, application support, and service mode levels. Finally, we verify the effectiveness of the developed framework through an experimental analysis. This framework can ensure that mobile users have efficient access to cloud services.

Design and Implementation of Web-Based Dictionary of Computing for Efficient Search Interface (효율적인 검색 인터페이스를 위한 웹 기반 컴퓨터 용어사전의 설계 및 구현)

  • Hwang, Byeong-Yeon;Park, Seong-Cheol
    • The KIPS Transactions:PartD
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    • v.9D no.3
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    • pp.457-466
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    • 2002
  • In this paper, we designed and implemented a web-based dictionary of computing which keeps the data up-to-date. This dictionary shows the English information based on the FOLDOC (Free On-Line Dictionary Of Computing) dictionary file at the beginning of searching, and then one or more users can translate the information into Korean. This function is the new one only this dictionary has. Also, we can easily find any words we want to took up, even if we don't know the spelling completely, because the dictionary has various searching interfaces (searching for the words starting with inputted characters, searching for the words including inputted characters in the description, etc.) using a SQL Server DBMS and SQL. The performance test for CPU load factor shows that the server can support at least 1780 users at the same time.

A Novel Smart Contract based Optimized Cloud Selection Framework for Efficient Multi-Party Computation

  • Haotian Chen;Abir EL Azzaoui;Sekione Reward Jeremiah;Jong Hyuk Park
    • Journal of Information Processing Systems
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    • v.19 no.2
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    • pp.240-257
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    • 2023
  • The industrial Internet of Things (IIoT) is characterized by intelligent connection, real-time data processing, collaborative monitoring, and automatic information processing. The heterogeneous IIoT devices require a high data rate, high reliability, high coverage, and low delay, thus posing a significant challenge to information security. High-performance edge and cloud servers are a good backup solution for IIoT devices with limited capabilities. However, privacy leakage and network attack cases may occur in heterogeneous IIoT environments. Cloud-based multi-party computing is a reliable privacy-protecting technology that encourages multiparty participation in joint computing without privacy disclosure. However, the default cloud selection method does not meet the heterogeneous IIoT requirements. The server can be dishonest, significantly increasing the probability of multi-party computation failure or inefficiency. This paper proposes a blockchain and smart contract-based optimized cloud node selection framework. Different participants choose the best server that meets their performance demands, considering the communication delay. Smart contracts provide a progressive request mechanism to increase participation. The simulation results show that our framework improves overall multi-party computing efficiency by up to 44.73%.

Contents Delivery Service System in Internet-based P2P Computing (인터넷기반 P2P 컴퓨팅 환경에서의 콘텐츠 전송 서비스 시스템에 관한 연구)

  • Kim, Jin-Il
    • Journal of Internet Computing and Services
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    • v.6 no.6
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    • pp.1-12
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    • 2005
  • The number of web contents is enormous in the billions and rapidly growing, Most contents are state, but an increasing number are generated dynamically, Therefore, Internet-based client/server architecture of Contents Delivery Service System suffers from frequent disconnections and security threats casused by dependency of the server or overload. Idle computing resources in Internet are used for sloving these issues, In this paper, We implement and design the Content Delivery Service System for cyber education system using idle Computing Power in P2P computing to share computing resources, We implement not only internet infrastructure but also satellite infrastructure system. and designed to transfer real-time or non real-time contents.

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Implementation of Virtual OS Application using Server Based Computing (서버 기반 컴퓨팅을 이용한 가상 OS 활용 및 구현)

  • Sagong, Hyeon;Shin, Jang Won;Kwak, Jong Wook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.1670-1673
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    • 2010
  • 서버 기반 컴퓨팅(Server Based Computing)은 데이터와 작업 처리가 서버에서 이루어지기 때문에 데이터를 효과적으로 통합하고 관리를 할 수 있다. 본 논문에서는 서버 기반 컴퓨팅을 이용하여 사용자에게 본인만의 데스크톱 환경을 제공하고, 언제 어디서나 필요한 정보와 애플리케이션을 실행할 수 있는 방법을 제안한다. 이러한 환경 하에서 최대한 서버의 활용률을 높이고 낭비하는 자원을 줄이기 위해 서버 가상화 기법(Server Virtualization)과 가상 OS 메모리 할당 알고리즘을 도입하였다. 서버와 사용자의 수에 따른 메모리 할당 방식을 hard handoff 라고 명하고, 사용자에게 메모리를 적절히 할당할 수 있도록 하였다. 또한 기존 사용자에 대한 메모리 재할당의 경우, Immutable OS와 별도의 사용자 데이터 공간으로 나누어 관리하여 가상 OS의 재접속 시간을 단축시킬 수 있었다.

The Structure of 3-Tirer Context-awareness Processing Server/client based Intelligent Agents (지능형 에이전트 기반의 3-Tirer 컨텍스트 인식 처리 서버/클라이언트 구조)

  • Yun, Hyo-Gun;Lee, Sang-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.4
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    • pp.479-485
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    • 2005
  • Recently, computing technology requires intelligent system structures for context-awareness in ubiquitous computing environment. An intelligent system for context-awareness is based on agents, and need sensor information to recognize users and frames to support service. Therefore, this paper proposes the structure of 3-tier context-awareness processing server/client that can connect dynamically with each sensor and service, and support various context stably The structure of a proposal system is composed of a client class that recognizes uses' context information, a server class that processes realized context information by an application processing agent, and a management server that manages these two classes. Also, in this structure users information is composed of dynamic profile to support exquisite service.