• Title/Summary/Keyword: Serious leisure

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Mathematics education game based on augmented reality (증강현실을 기반으로 한 수학교육 게임)

  • Lee, Hye-Sun;Lee, Jong-Weon
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.817-822
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    • 2008
  • The computer game industry has been developed gradually because of development of graphics and communication industry, Games have an important role to peoples in various ages in their leisure life. Game has been changed into various forms with its development. With this movement, it is not only for simple amusement, but starts trying to use them for educational object. It is called Serious Game that intends to particular object and effect. Serious game has the important meaning to get some new useful things through its enjoyment which is the essence of games. Many people in various field have tried many categories of contents. Especially, education stands out among the other fields. Fields related with education have been studied extensively. This paper would suggest mathematics education game based on Augmented Reality. It is a board game for infants and young students. Augmented Reality is used to extend user's experience and multiplicity of the game. We also offer users a tool that helps them to create their own board for their active game participation.

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A Study on the Relationship between Digital Informatization Level and Leisure Life Satisfaction of Low Income (저소득층의 디지털 정보화수준과 여가 생활 만족도 간의 관계에 대한 연구)

  • Lee, Hyangsoo;Lee, Seong-Hoon
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.29-36
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    • 2018
  • As the digital informatization society deepens, the digital divide of the information - underprivileged becomes increasingly serious social problem. In this study, we analyzed the relationship between digital informatization capacity and satisfaction level of leisure activity in low - income class. For the analysis, we analyzed the relationship between digital informatization level and leisure satisfaction level of the low income class based on the results of the digital information gap survey in 2017. As a result, it was found that there was a positive relationship between digital access and leisure activity satisfaction, such as having a wired / wireless information device at low socioeconomic level and availability of Internet access at all times. Second, digital information capacity level and leisure satisfaction level such as PC usage ability and mobile digital device utilization ability have positive (+) relationship. Third, the level of digital information utilization, such as the use of fixed and mobile Internet, also showed a positive (+) relationship with the leisure satisfaction level of the low income class. This suggests that it is necessary to provide various supports to resolve the digital divide between the low income class and the general public.

Public Safety Comparative Analysis for Night Park Users (1994/2008) (야간공원 이용자 공공안전성평가(1994/2008) 비교분석)

  • Lee, Jong-Sung;Lee, Duck-Jae
    • Journal of Environmental Science International
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    • v.18 no.5
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    • pp.551-559
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    • 2009
  • This study aims to find out negative factors against public safety in urban parks. Longitudinal data between 1994 and 2008 were analyzed to suggest management implication for high quality security and safety in urban park. Results are summarized as follows. Firstly, investigation of visitor to the park at night reveals that visitors who were elderly, walking out, and family group increased, and that most visitors took a stroll for one hour around 8:00pm. Olympic park (e.g. leisure facility 66.7%), Hyo-won park (e.g. vacant lot 23.8%), Jang-an park (e.g. near hedge 30.1%), and Mae-tan park (e.g. leisure facility 20.8%) were revealed as latent places of serious criminals. Secondly, both in 1994 and in 2008, principal factors of public safety were summarized as fear for violence(X1) and fear for closed space(X3). These factors took 3.22 followed by 3.07 respectively in the overall mean of public safety of parks. Thirdly, overall mean of public safety takes 2.22 in 1994 and 2.96 in 2008, which shows uncertainty of effective management of facilities with a viewpoint of visitors. All parks shows negative trend in public safety, in short.

Erogonomic assessment of "Noraebang" noise and potential hearing-loss and hearing protection strategies (노래방 소음 및 난청가능성의 인간공학적 평가와 청각보호방안)

  • 박민용
    • Journal of the Ergonomics Society of Korea
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    • v.15 no.1
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    • pp.79-90
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    • 1996
  • A research project was conducted to assess the levels of noise exposed to "Noraebang" users and potential hazards to noise-induced hearing loss due to commercial Noraebang noise. A two-way, mixed-factors factorial design was employed for the experiment using independent variables of "noise source" (no- singer, 1-singer, and 2-singer conditions) and "music type" (Trot, Ballad, and Rock music) with 18 normal hearing subjects. Each singer group sang 5 popular songs of each music type in each signing condition, whereas background music was just played for the no-singer condition. For each music played/sung, equivalent continuous sound pressure levels and maximum sound pressure levels were measured for data analysis purposes. Pure-tone audiometry was applied for measuring subjects' hearing threshold levels before and after exposure to Noraebgang noise. The statistical analyses indicate that average continuous noise levels due to Noraebang leisure environment were very serious, especially when two people were singing (higher than 95 dBA). Furthermore, maximum noise levels often exceeded the OSHA's non-premissible 115 dBA level. Worse yet, hearing loss assessment implies that Noraebang facilities may pose a serious threat to noise-induced hearing loss, based on 6-8 dB loss at 125 Hz and 8 dB loss at 4000 Hz after about 1-hour Noraebang noise exposure.

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Amphibia and Reptilia Fauna by Sport and Leisure Complex - Amphibia and Reptilia Fauna in Minjujisan Area, Korea - (관광휴양지 개발이 양서.파충류 분포에 미치는 영향 - 민주지산 일대의 양서ㆍ파충류를 중심으로 -)

  • 박병상
    • Korean Journal of Environment and Ecology
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    • v.8 no.1
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    • pp.68-73
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    • 1994
  • For a few people's leisure, the natural environment have being deteriorated ceaseless. The plan of the Chungchongpuk Province and the Yungdong District in Chungchongpuk-do which drive foreword the sport and leasure complex designed to construct ski slopes, golf course, and resort hotel in 6,000,000 $m^2$ of natural ecosystem around the Mulhan Valley at Mulhan-ri Sangchon-myon Yungdong-kun Chung-chcngbuk-do by Dongsin Leisure have concerned decrease on biological diversity serious. This study carried out by census Amphibia and Reptilia fauna in the Mulhan Valley to expect the impact of animal diversity by construction of leasure complex and to call attention to understand that impact. 8 species in 5 Families of 2 Orders in Amphibia and 5 species in 2 Families of 1 Order in Reptilia were observed in the Mulhan Valley during June 24, 1994 to June 25, 1994 which showed to be similar to the Natural Park in Korea. 4 of 8 species in Amphibia(Hynobius leechii, Onychodactylus fischeri, Bufo bufo gargarizans, and Rana dybowskii) and 3 of 5 species in Reptilia(Eluphe rufodorsata, Dinodon rufodonatum rufodonatum, and Agkistrodon saxatilus) were revealed the Special Wild Animal recorded by the Ministry of Environment in 1993. Therefore, the Minjujisan seems to have highly reason to conservation by these animal diversity. Around the Minjujisan province was significant connecting the Taebaek Mountains and the Sobaek Mountains on biogeographically with Dokyusan National Park. The plan of Leasure complex in the Mulhan Valley should be cancel in consideration of destruction around the Dokyusan National Park severely by the Muju Resort, Ski slopes, etc. The Minjujisan must be conserve to the Zone of Natural Environment on Amphibia and Reptilia diversity and animal migration route.

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A Study on the Elderly's User Experience by Using Virtual Reality (가상현실 기기를 활용한 고령자 사용자 경험에 관한 연구)

  • Lee, Jong-Sik;Lee, Kang-Nyeon
    • Journal of the Korea Knowledge Information Technology Society
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    • v.13 no.3
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    • pp.305-317
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    • 2018
  • This study is about the elderly people's use and experience of Virtual Reality (VR) in order to enhance their quality of life. Leisure is main activity of the elderly. As a result, the quality and diversity of leisure affects the quality of the elderly people's life. VR services including video contents could provide them with advanced and interesting experiences. Across the world, population aging becomes one of the most important problems in each society. The social and economic burden of aging is serious challenge to sustainability welfare of the world, including S. Korea. The authors used virtual reality devices to conduct experiments on 99 aged 50 to 90 (men's average age : 75 and women's average age : 70.8). Through the survey, major variants were measured such as system quality, present sense, enjoyment, intent to reuse, and awareness of advanced technology. Multiple regression analyses with the presence as a dependent variable resulted in a sense of closeness (t = 5.381, p <. 01) and a sense of clarity (t = 4.494, p <. 01). The presence of an independent variant had significant effects on pleasure (t = 4.312, p <. 01) and significant effects on the intent to reuse (t = 3.323,).Therefore, it can be interpreted that the higher the sense of existence, the more pleasure and the intent to reuse it. As a result, the possibility of using VR devices and content to enjoy leisure activities can be found in this study even if the elderly group is unfamiliar with IT devices.

Improvement on Psychological Stability of the Elderly by Using Companion Robot (반려동물형 로봇을 이용한 고령자 심리 안정의 향상 방안)

  • Lee, Jong-Sik;Lee, Kang-Nyeon
    • Journal of the Korea Knowledge Information Technology Society
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    • v.13 no.3
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    • pp.327-339
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    • 2018
  • This study is on the elderly people's use and experience of pet robots (companion robots). Applying companion robots for the elderly's daily lives can enhance their quality of life. Leisure is main activity of the elderly who are out of work. Therefore, the quality and diversity of leisure can affect the quality of their life. Companion Robots could provide them with more advanced and interesting experiences. Around the world, population aging becomes one of the most important trends in each country. The social and economic burden of aging is serious challenge on sustainability of the world, including S. Korea. The authors examine use of Companion Robots for elderly (from 50 years old to 90 years old). In this experiment, the authors study and measure many factors including system quality, interface quality, displeasure, enjoyment, willingness to reuse, perception on new technology. In regression analysis, intimacy(t=-2.006, p<.05) is significant factor on displeasure of Companion Robot. In another regression, displeasure of Companion Robot (independent variable) is significant factor on enjoyment(t=-3.327, p<.01) and willingness to reuse(t=-2.636, p<.01). Therefore, when elderly one feels less displeasure of Companion Robot, he/she feels more enjoyment and willingness to reuse. As a result, the elderly who don't familiar to new technology could improve quality of life and leisure activity by using companion robot.

Time, Energy, Monetary and Psychological Employment Cost of Working Wife compared to full-time housewife (취업주부의 시간, 에너지, 금전, 심리적 취업비용에 관한 연구)

  • 문숙재
    • Journal of the Korean Home Economics Association
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    • v.33 no.6
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    • pp.73-88
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    • 1995
  • the purpose of this study was to compare the consumption of personal and material resources between working wives and full-time housewives and to conceptualize the cost of working wives by the degree of additional consumption of the resources. The proposed costs of working wives included the long working time (time cost), the short leisure time(energy cost), the increase of expenditures fro services and the serious role conflict(psychological cost). Three methods, t-test, simple regression analysis, multiple regression analysis/tobit analysis were used to analyse the differences in consumption of resources between two groups. On the basis of the analysed results, the employment cost of working wives were discussed.

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A Study for Open Space System Establishment of Chonju City -Chiefly as Viewed the Concept of Specified Nodes & Corridors- (전주시 "오픈스페이스"체계 수립에 관한 연구: 특화된 결정점과 "코리도"개념의 도입을 중심으로-)

  • 최만봉;김재식
    • Journal of the Korean Institute of Landscape Architecture
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    • v.15 no.1
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    • pp.69-84
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    • 1987
  • According to the complexity and the pluralism of the modern cities, they are changing themselves into the multinoded and social - classless urban environments. The sudden drift of population to the cities is giving rise to the serious environmental problems, and the rapid increase of recreational needs among the citizen is changing the urban society into a leisure - oriented one. In order to coping with the abrupt change in the social and natural urban environments, the various fields of urban society should be co - ordinated. The study uses the green - city concept to get solves the incongruity of urban structure in Chonju City. The existing open space maps were drawn up by the various techniques such as the analysis of the topographic maps and collected data, the interpretation of the aero-photographs and the reconnaissance of site. The authors suggested the existing condition, and the problems and potentials of open space elements in Chonju City through the analysis of the existing condition maps. After synthesizing the contents of analysis, the 7u(hors established an exclusive open space system for Chonju City.

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Study on Service characteristics of food industry (속성음식산업(Fast Food)의 서비스 특성에 관한 연구)

  • 곽성호
    • Culinary science and hospitality research
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    • v.4
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    • pp.57-72
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    • 1998
  • Now a days, people are interested in tourism and leisure activity more and because of the increase of pastime and disposable income as a result of current economic growth. The importance of service industry in getting more serious thereby food industry, especially fastfood, is becoming popular in Korea. Food industry in Korea has been showing high growth rate in both quantity and quality for 10 years and fastfood chains maintains radical growth with 50% being forecasted that they will make huge market in Korea. Therefore, fastfood industry seems to be promising industry which has high potentials. This rapid growth of fastfood industry has been solving a lot of problems such as insanitation, low nutrition, and bad service quality and its positive aspects which make revolutional changes in production and sales are emphasized because it made industrialization with innovative system. So various menu development and service marketing strategy are really need to manage chains for the situation in Korea. Thus, the competitiveness of fastfood clams is dependent on the location of restaurant and the quality of various products. If the marketing strategy for fastfood industry need to established. constant studies should be done to resolve these problems.

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