• Title/Summary/Keyword: SW education program

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Usage Analysis of Multi-mouse Mischief for ESD (ESD를 위한 멀티마우스 Mischief 적용분석)

  • Han, Jeonghye
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.509-516
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    • 2015
  • As the interest in Education for Sustainable Development (ESD) increases worldwide in and around UNESCO, the aids for IT equipment and the donations for educations to developing countries are being active. Through Powerpoint-based teaching and learning contents simply authored by teachers, Mischief can be used to help many children in self-driven class activities. In this paper, we developed an additional program to control mouse pointers of Mischief with image files, size, and speed factors. Then we applied them to elementary students for enhancing their interest and participation to class activities.

A study on the relationship between difficulty in learning to program and Computational Thinking (프로그래밍이 어려운 이유와 컴퓨팅사고력간의 관계성 연구)

  • Oh, Kyungsun;Ahn, Seongjin
    • The Journal of Korean Association of Computer Education
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    • v.18 no.5
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    • pp.55-62
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    • 2015
  • Today, living in a software-centered global community. lots of countries are putting most efforts on breeding a creative manpower well equipped with problem-solving abilities based on computational thinking. Upon this colleges and universities where most strongly related to job activities are proceeding instruction related to programming for the IT majors realizing the importance of the software education. Hereby we intend to be of a proper help for every colleges and universities students who are working on educational programming design for the first time performing a research probing the relationship with the full gamut of computational thinking based on the result acquired through a phased survey showing the amount of difficulties at their beginning stages.

An Analysis on the Educational Needs for the Smart Farm: Focusing on SMEs in Jeon-nam Area (중소·중견기업의 스마트팜 교육 수요 분석: 전남지역을 중심으로)

  • Hwang, Doo-hee;Park, Geum-Ju
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.1
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    • pp.649-655
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    • 2020
  • This study determined effective educational strategies by investigating and analyzing the related educational demands for SMEs (small and medium-sized enterprises) in the 4th Industrial Revolution based area of smart farms. In order to derive the approprate educational strategies, Importance-Performance Analysis (IPA) and Borich's Needs Assessment Model were conducted based on the smart farm technological field. As a result, the education demand survey showed high demand for production systems and intelligent farm machinery. In detail, Borich's analysis showed the need for pest prevention and diagnosis technology (8.03), network and analysis SW linkage technology (7.83), and intelligent farm worker-agricultural power system-electric energy hybrid technology (7.43). In contrast, smart plant factories (4.09), lighting technology for growth control (4.46) and structure construction technology (4.62) showed low demands. Based on this, the IPA portfolio shows that the network and analysis SW linkage technology and the CAN-based complex center are urgently needed. However, the technology that has already been developed, such as smart factory platform development, growth control lighting technology and structure construction technology, was oversized. Based on these results, it is possible to strategically suggest the customized training programs for industrial sectors of SMEs that reflect the needs for efficiently operating smart farms. This study also provides effective ways to operate the relevant training programs.

Analysis of Perception and Needs of Elementary School teachers on Computer and Information Literacy Education (컴퓨터·정보 소양 교육에 관한 초등학교 교사의 인식 및 요구 분석)

  • Jeon, Seongkyun;Park, Sangwook;Lee, Eunkyoung
    • The Journal of Korean Association of Computer Education
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    • v.22 no.4
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    • pp.11-20
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    • 2019
  • This research aims to investigate elementary school teacher's perception and needs of computer and information literacy education to provide basic materials so that computer and information literacy education converges with related subject and can be done in various educational contexts. In order to achieve the goal for this research, we conducted an online questionnaire survey on the current status of teachers, the perception and status of convergence education for computer and information literacy, and the needs for convergence education for computer and information literacy. As a result of the analysis, when the teacher majored in computer and information education or had experience in software education, the percentage of respondents who said that it is possible to converge for computer and information literacy is high. Also, It was found that the burden of following the class progress according to the curriculum was high. In the school environment, preparation for software tool was found to be insufficient. we suggested the strategic implications in terms of education direction, teacher training, education program, and learning tool based on the analysis results.

Conceptions Toward ICT in Students of Giftedness in Invention Classes (발명영재들의 ICT 관련 인식에 대한 조사 연구)

  • Lee, Jaeho;Park, Kyungbin
    • Journal of Gifted/Talented Education
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    • v.24 no.3
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    • pp.463-477
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    • 2014
  • The purpose of this study was to investigate the conceptions toward ICT in students who are currently enrolled in giftedness in invention classes. A total of 147 students at the junior and high school level responded to a 33 item questionnaire. Results show that these students consider ICT as very important and that it will become more important in the future. They also indicated that they frequently use ICT in their studies and also in their work. But a majority of the students considered their level of expertise in the ICT area as 'moderate', and their application of the programs as 'elementary'. Thus it can be assumed that these students did not have enough opportunity to learn ICT related skills. These students also expressed the desire to receive systematic instructions in the ICT area beginning from simple application to program development. The students thought that ICT skills need to be incorporated into the invention education to lead to better inventions. Considering the fact that the ICT area is becoming increasingly important and that Korea is considered a representative country in ICT, the reality of ICT education does not stand up to expectations, and the creative software development capacity is relatively low. Therefore, there is a need to incorporate ICT contents into the education for the giftedness in invention classes, and also to form connections with software development and invention education.

An Introduction of Robotics Education in Tufts University -Workshops at CEEO- (Tufts University의 로봇활용교육 사례 소개 -CEEO의 Workshop을 중심으로-)

  • Hong, Kicheon
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.171-178
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    • 2016
  • I will introduce robotics education, Novel Engineering, STOMP have hosted in CEEO at Tufts University. CEEO is a leading center for Robotics Education in all over the USA. So far lots of universities and centers have adopted these programs. CEEO have hosted many workshops for students and teachers every summer vacation. And Simple Robotics course is required for every Engineering department freshmen. Novel Engineering(NE) is not familiar to us. I think that NE will be a good tool for integrating reading literacy and engineering. When teachers design a engineering class, members of STOMP help teachers achieve the goals of class. Software Education has been widely spreaded for last several years in South Korea. If our country adopts these programs government-widely. I think that It will be able to contribute to foster SW-talented persons.

Development of non-face-to-face Remote Learning Program - focusing on University Software Practice (비대면 원격수업 프로그램 개발 - 대학 소프트웨어 실습 중심으로)

  • Kim, Sang-Geun
    • Journal of Industrial Convergence
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    • v.19 no.6
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    • pp.59-66
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    • 2021
  • Globally, the prolonged pandemic of COVID-19 (COVID-19) has had a great impact on all industries. In particular, in the field of education, online classes (non-face-to-face) had some negative perceptions of online classes, such as lack of preparation for learning and student dissatisfaction with the class. According to the current situation survey in 2020, non-face-to-face classes accounted for about 56% of the class, and streaming real-time classes and video content-based classes accounted for most of the class. This study empirically analyzes the problems to be solved by online classes through the 2020-2021 survey (software application practical class university students), and explains the detailed program and development plan (implementation result). This study intends to contribute to the development of online learning development of each educational institution after the end of the corona crisis.

Design of High School Software AI Education Model in IoT Environment (사물인터넷 환경에서의 고등학교 SW·AI 교육 모델 설계)

  • Keun-Ho Lee;JungSoo Han
    • Journal of Internet of Things and Convergence
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    • v.9 no.1
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    • pp.49-55
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    • 2023
  • The evolution of new digital technologies is progressing rapidly. In particular, many changes in software and artificial intelligence are progressing rapidly in the field of education. The Ministry of Education is planning an educational program by linking software and artificial intelligence regular curriculum. Before applying it to regular subjects, various software and artificial intelligence related experience camps are being promoted. This study aims to construct an educational model for software and artificial intelligence education programs for high school students based on new digital technology. By expanding and distributing software and artificial intelligence education, we aim to enhance the basic capabilities of software and artificial intelligence for high school students. I would like to define the concept of software and artificial intelligence in high school and propose a model that links software and artificial intelligence learning factors to the regular curriculum.

Case Study for Test of Practical Competency in ICT (정보통신 실무역량 평가에 대한 사례연구)

  • Shim, Jang-sup;Jeong, Jea-hun;Ihm, Seung-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.67-70
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    • 2015
  • This paper describes a one of HRD Program focus on ICT technology called TOPCIT as that companies and higher education providers voiced the need for a standardized, objective competency index that can reinforce the on-site competency of college students majoring in ICT/SW. And reduce the gap between the viewpoints of industrial and academic circles regarding the qualifications of a competent specialist in ICT field. For this reason, T.OPCIT developed and evaluated a performance-evaluation-centered test designed to diagnose and assess the competency of ICT specialists and SW developers critically needed to perform jobs on the professional frontier. This TOPCIT concept has been promoted not just in KOREA but in many ASEAN countries, e.g Thailand, Nepal, Bhutan, Philippines, Mongolia and Cambodia during the ICTD-USO Forum organised by ITU-ASP.

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The Effect of STEAM Program using Arduino on Preservice Science Teachers' STEAM Core Competencies (아두이노를 활용한 STEAM 프로그램이 예비 과학교사의 융합인재 핵심역량에 미치는 영향)

  • Kim, Sun Young;Hyun, Yun Se
    • Journal of Science Education
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    • v.44 no.2
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    • pp.183-196
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    • 2020
  • This study explores the effects of STEAM program using Arduino on preservice science teachers toward their STEAM core competencies. The STEAM program using Arduino consists of four stages: presentation of situation, creative design, emotional touch, and evaluation. The preservice science teachers learned the theoretical backgrounds of STEAM and Arduino. Then, they were given the chance to think about an environmental issue, which is fine dust. The preservice teachers designed an air cleaner and a fine dust measuring instrument using Arduino. The preservice science teachers also produced the air cleaner and the measuring instrument using Arduino. They measured the level of fine dust in the classroom before and after the use of the air cleaner. That is, the preservice teachers experienced each stage of STEAM: seriousness of fine dust, design and production of the measuring instrument of fine dust and air cleaner, and evaluation of the effectiveness of air cleaner. Further, they reflected on their experiences of STEAM program using Arduino. The results indicate that these preservice science teachers statistically improved communication competency, problem-solving competency, gathering information competency, logical analytical thinking competency, and creativity competency. However, there were no statistical improvements on teamwork competency and self-development competency. This study suggests that experiencing STEAM program using Arduino is valuable for the preservice science teachers to develop STEAM core competencies and further implement STEAM program their science classes in the future.