• 제목/요약/키워드: Role Learning

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중소기업 학습조직 담당자의 교육 요구조사 (Education Needs Assessment of Managers for Learning Organization in Small and Mum Enterprises)

  • 임세영;염명국
    • 대한공업교육학회지
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    • 제37권2호
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    • pp.1-19
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    • 2012
  • 본 연구는 중소기업 학습조직 담당자의 역할과 구체적 과업별 중요도와 수행수준에 대한 학습조직화 지원 사업에 참여한 중소기업의 학습조직 담당자들의 인식수준을 조사하여 교육수요를 파악하는데 목적이 있다 학습조직담당자의 역할을 혁신자, 운영자, 전파자, 촉진자 등 4개로 구분하고 구체적 과업을 20개로 정리하여 5점척도에 응답하게 하는 설문지를 개발하여 200여개의 중소기업에 배포한 결과, 123매의 응답이 회수되어 이를 기초로 교육요구분석을 실시하였다. 이 연구를 통해 나타난 연구결과를 요약하면 다음과 같다. 첫째, 학습조직화 담당자의 역할 중요도(요구수준)에 대한 인식은 현행수행수준(3.73) 보다 높게(4.36) 나타났고, 역할 중요도의 순서는 혁신자, 운영자, 전파자, 촉진자 순으로 나타났다. 둘째, 학습조직 담당자의 과업별 수행수준에 대한 인식정도를 살펴본 결과 중요도(요구수준)는 전반적으로 중급(4.1) 이상의 높은 수준이 요구된다고 인식하고 있는 반면, 현재 보유수준은 다소 낮은 것으로 나타났다. 셋째, 현재의 보유수준과 요구수준의 차이를 기초로 담당자에게 함양 또는 보강되어야 할 직무능력을 분석한 결과 학습조직 활성화를 위한 촉진활동, 학습조 리더 육성, KMS운영 및 성과창출 역량이 가장 시급한 것으로 나타났으며, 그 다음으로는 학습조 도입에 따른 조직의 변화관리 역량의 함양과 보강이 필요한 것으로 나타났다.

A Study of the Role of the Science Teacher in light of Michael Polanyi's Epistemology

  • Kim, Man-Hee;Kim, Beom-Ki;Lee, Jae-Chon
    • 한국과학교육학회지
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    • 제25권6호
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    • pp.689-697
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    • 2005
  • Science education has been in a state of crisis for some time. To understand the science teacher's role, it is helpful to reconsider an aspect as fundamental as the nature of science. Since teaching cannot be separated from learning and knowledge, their very close dynamic processes need to prescribe the role of the teacher and student simultaneously. However, traditional views are limited because they tend to emphasize some particular selected aspect of learning and teaching. This paper investigates the epistemology of Michael Polanyi (1891 1976), which is often considered to transcend the confrontation between objectivity and subjectivity of knowledge. Polanyi reconceptualized science knowledge as 'personal knowledge' based on his own experience as a scientist and a thinker. In this study, I discuss 1) the nature of science in light of Polanyi's epistemology, 2) what this says about the meaning of science learning and teaching, 3) the potential of these ideas for the role of the science teacher.

그래핑 계산기를 활용한 협동학습에서 학생들의 언어적 상호작용 분석에 관한 사례연구 (Students' Linguistic Interaction with the Development of Mathematical Concepts in Collaborative Learning Using a Graphing Calculator: A Case Study)

  • 고호경
    • 한국수학교육학회지시리즈A:수학교육
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    • 제42권5호
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    • pp.607-622
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    • 2003
  • The research was aimed at finding the dynamic aspects of the linguistic and social interaction with mathematical concept development using a graphing calculator in collaborative learning. This study was broadly divided into two categories: "Knowledge Construction Statement" for understanding how the verbal interaction works when a graphing calculator is used, and "Teacher's Instructional Role" for the research on the reaction of the students and on the teacher's role as a guide in helping students to construct their knowledge. This research used a case study in a collaborative learning environment. An attempt was made to show clearly how the students interacted with one another in a technology environment using a graphing calculator as a tool. A graphing calculator promoted the students' linguistic interaction and changed the characteristics of the linguistic interaction. Although it didn't show the different aspects completely, some changes of the linguistic traits were perceived.aits were perceived.

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개방형 혁신과 조직학습 특성이 벤처기업의 기술경쟁우위에 미치는 영향 (The Effect of Open Innovation and Organizational Learning on Technological Competitive Advantage in Venture Business)

  • 서리빈;윤현덕
    • 지식경영연구
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    • 제13권2호
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    • pp.73-93
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    • 2012
  • Although a wide range of theoretical researches have emphasized on the importance of knowledge management in cooperative R&D network, the empirical researches to synthetically examine the role of organizational learning and open innovation which influence on the performance of technological innovation are not enough to meet academic and practical demands. This study is to investigate the effect of open innovation and organizational learning in venture business on technological competitive advantage and establish the mediating role of organizational learning. For the purpose, the questionnaires, made based on the reviewing previous researches, were collected from 274 Korean venture businesses whose managerial focus is on developing technological innovation. As a result of analysis, the relational dimensions of open innovation - network, intensity and trust shared by a firm with external R&D partners - as well as the internal organizational learning system and competence have positive influence on building technological competitive advantage whose sub-variables are technological excellence, market growth potential and business feasibility. In addition, it is identified that organizational learning has the mediating and moderating effect in the relationship between open innovation and technological competitive advantage. These results imply that open innovation complements and expend the range of limited resources and the scope of innovation in technology-intensive small and medium-sized enterprises. Besides, organizational learning activity reinforces the use of knowledge and resources, obtained from external R&D partners. On the basis of these results, detailed issues and discussion were made in the conclusion.

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An Electronic Strategy in Innovative Learning Situations and the Design of a Digital Application for Individual Learning to Combat Deviant Intellectual Currents in Light of the Saudi Vision 2030

  • Aisha Bleyhesh, Al-Amri;Khaloud, Zainaddin;Abdulrahman Ahmed, Zahid;Jehan, Sulaimani
    • International Journal of Computer Science & Network Security
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    • 제22권12호
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    • pp.217-228
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    • 2022
  • The study aimed to build an electronic strategy in innovative learning situations for the role of education in combating intellectual currents. A total of 525 Saudi university faculty members and general education teachers were surveyed using two electronic questionnaires. Arithmetic averages and standard deviations, One-way ANOVA, Scheffé's test, Pearson's correlation coefficient, and Cronbach's alpha stability coefficient were used as statistical methods. The study statistically identifies the differences between the study sample at the level of significance (0.05). and the design of a digital application for individual learning to combat deviant intellectual currents to activate them in light of Saudi Vision 2030 by combining the theoretical academic material and turning it into a learning e-game called (crosswords). The game is equipped with hyper media that supports education with entertainment to direct ideas towards the promotion of identity, the development of values towards moderation and the consolidation of intellectual security. Additionally, the learning e-game represents awareness messages in three short films to activate the role of curricula and intellectual awareness centers to apply realistically, innovatively, and effectively.

스타트업의 혁신성, 학습지향성, 네트워크지향성, 재무적 특성, 글로벌지향성과 액셀러레이터의 역할이 국제화 성과에 미치는 영향에 관한 연구 (A Study of the Effects of the Innovativeness, Learning Orientation, Network Orientation, Financial Characteristics, Global Orientation of Startups and the role of Accelerators on the Internationalization Performance)

  • 이동기;박광서
    • 무역학회지
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    • 제47권1호
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    • pp.79-97
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    • 2022
  • This study aims to analyze the effects of the characteristics of startups and the role of accelerators on internationalization performance. To achieve this purpose, we collected data from the management of 180 startups promoting overseas expansion. As a result of empirical analysis, it was confirmed that among the characteristics of startups, innovativeness, learning orientation, and global orientation had a significant effect on internationalization performance. In addition, it was confirmed that the role of the accelerator has a positive effect on the internationalization performance.

지구 자전과 태양의 겉보기 운동 학습을 위한 역할놀이 활동의 학습 효과 및 학생들이 겪는 어려움 (Learning Effects and Difficulties of Role Play Activities to Learn Earth Rotation and Sun's Apparent Motion)

  • 김성운
    • 대한지구과학교육학회지
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    • 제13권1호
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    • pp.29-39
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    • 2020
  • 본 연구에서는 지구 자전과 태양의 겉보기 운동을 학습하기 위한 역할놀이 활동의 학습 효과 및 어려움을 알아보기 위해서 역할 놀이 활동을 통한 개념 이해정도, 면담으로 수집한 활동에서 나타나는 어려움, 활동 중 시선이동을 분석하였다. 연구 참여자는 초등학교 5학년 학생 22명이며, 역할 놀이 중 실험 행동과 사후 면담, 시선이동자료를 수집하여 분석하였다. 연구결과, 학생들은 역할 놀이 활동을 통해 지구의 자전과 자전방향은 설명할 수 있지만 태양의 겉보기 운동을 설명하는 것은 어려워했다. 학생들은 역할 놀이 활동을 통해 태양의 겉보기 운동을 지각하기 어려워하기 때문에, 자전에 의해 나타나는 태양의 겉보기 운동 개념을 학습하기 위한 역할 놀이 활동은 학습 효과가 낮다.

컴퓨터를 활용한 수학학습에서의 사회적 측면 (Social aspects of computer based mathematics learning)

  • 류희찬;권성룡
    • 대한수학교육학회지:수학교육학연구
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    • 제9권1호
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    • pp.263-278
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    • 1999
  • Computer with various powerful functions has profound potential for mathematics instruction and learning. As computer technology progress, its applicability to mathematics education become more comprehensive. Not only its functional development but various psychological positions also changed the way computer technology utilized in mathematics education. In behaviorist's perspective, computer viewed as a teaching machine and constructivist viewed computer as microworld where students could explore various mathematical contents. Both theoretical positions emphasized individual aspect of learning because behaviorist tried to individualize learning using computer and constructivist focused on the process of individual construction. But learning is not only a individual event but also a social event. Therefore we must take social aspect into account. This is especially important when it comes to computer based learning. So far, mathematics loaming with computer weighed individual aspect of loaming. Even in microworld environment, learning should be mediated by teacher and collaborative learning activities. In this aspect, the roles of teacher and peers are very important and socio-cultural perspective sheds light on the computer based learning. In socio-cultural perspective, the idea of scaffold is very important in learning and students gradually internalize the social dimension and scaffolding is gradually faded. And in the zone of proximal development, teacher and more competent peers guide students to formulate their own understanding. In sum, we must take following points into account. First of all, computer should not be viewed as a medium for individualized teaming. That is, interaction with computer should be catalyst for collaborative activities with peers. So, exploration in computer environment has to be followed by small group activities including small group discussion. Secondly, regardless of the role that computer would play, teacher should play a crucial role in computer based learning. This does not mean teacher should direct every steps in learning process. Teacher's intervention should help student construct actively. Thirdly, it is needed to conceptualize computer in learning situation as medium. This would affect learning situation and result in the change of pre-service and in-service teacher training. Computer to be used effectively in mathematics classroom, researches on assessment of computer based learning are needed.

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The Role of Interpersonal Trust in On-line Learning Communities and Application of Knowledge

  • Kang, Sungmin;Suh, Hyunju;Kym, Hyogun
    • Asia pacific journal of information systems
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    • 제25권4호
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    • pp.642-661
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    • 2015
  • Interpersonal trust has become essential for online communities because people have managed to be in a situation without face-to-face encounters. To identify the structural relationships between interpersonal trust and learning performance, we analyzed the relationship between two types of trust, namely, cognitive and affective, as well as two dimensions of learning performance, namely, learning satisfaction and knowledge application. We also identified the moderating role of social norms in the relationship between trust and learning performance. Results of analysis are as follows. First, cognitive trust significantly affected the two dimensions of performance. Second, affective trust exhibited a significant effect on learning satisfaction, but did not affect knowledge application. Third, the relationships between the two performance factors were significant and direct. Lastly, social norms appeared to moderate the effects of cognitive trust on knowledge application and affective trust on satisfaction. These findings suggest that organizations, which would like to optimize task-oriented performance of their learning communities, should consider linking strategies between community satisfaction and practical knowledge application.

블렌디드 러닝을 위한 자동차 엔진 조립 증강현실 시뮬레이션 개발 (Development of Automotive Engine Assembly Augmented Reality Simulation for Blended Learning)

  • 강민식
    • 산업융합연구
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    • 제18권1호
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    • pp.17-23
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    • 2020
  • 본 연구는 블렌디드 러닝을 위한 자동차 엔진 부품 조립에 대한 증강현실 콘텐츠 개발을 하고 설문을 통해 교육 효과의 유용성을 확인하였다. 자동차 엔진 조립에 대한 커리큘럼을 설계하고, 각 커리큘럼에 따라 조립해야 할 부품의 모양, 위치, 조립 순서 등을 증강현실 콘텐츠로 개발하였다. 개발된 증강현실 시뮬레이션 콘텐츠는 학습자 중심의 협력 활동과 결합하여 학생들이 능동적으로 학습할 수 있도록 하였고, 교사는 촉진자 역할을 수행하도록 설계하였다. 본 콘텐츠와 전통적인 학습을 한 학생들과 비교 실험하여 약 2배의 학습 시간이 절감되는 것으로 나타났다. 본 연구를 통해 학생들의 문제해결, 프로세스 기술, 시스템 기술 및 인지 능력 등이 강화되는 것을 확인할 수 있었다.