• 제목/요약/키워드: Realistic Problem

검색결과 546건 처리시간 0.024초

비디오 영상에 가상물체의 그림자 삽입을 통한 향상된 AR 구현 (Enhanced Augmented Reality with Realistic Shadows of Graphic Generated Objects)

  • 김태원;홍기상
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 제13회 신호처리 합동 학술대회 논문집
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    • pp.619-622
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    • 2000
  • In this paper, we propose a method for generating graphic objects having realistic shadows inserted into video sequence for the enhanced augmented reality. Our purpose is to extend the work of [1], which is applicable to the case of a static camera, to video sequence. However, in case of video, there are a few challenging problems, including the camera calibration problem over video sequence, false shadows occurring when the video camera moves and so on. We solve these problems using the convenient calibration technique of [2] and the information from video sequence . We present the experimental results on real video sequences.

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공급사슬에서 실제 시설물 운영시간을 고려한 시설배치계획에 관한 연구 (Facility Location Planning with Realistic Operation Times in Supply Chain)

  • 이상헌;김숙한
    • 한국경영과학회지
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    • 제30권2호
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    • pp.143-156
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    • 2005
  • Facility location planning (FLP) problem is the strategic level planning in supply chain. The FLP is significantly affected by the operation time of each facility. In most of the FLP researches, operation time of facility has been treated as a fixed value. However, the operation time is not a static factor in real situations and the fixed operation time may lead unrealistic FLP. In this paper, a mixed integer programming (MIP) model is proposed for solving the 3-stage FLP problem and operation times are adjusted by the results from the simulation model and an iterative approach combining the analytic model and simulation model is proposed to obtain more realistic operation plans for FLP problems.

강박장애 청소년에서 관찰된 정신치료 과정에 관한 연구 (A STUDY ON THE PSYCHOTHERAPEUTIC PROCESS OBSERVED IN AN OBSESSIVE COMPULSIVE ADOLESCENT)

  • 김학룡
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제4권1호
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    • pp.164-172
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    • 1993
  • 저자는 한 청소년 강박장애 환자의 정신치료에서, 무의식을 다루는 전통적 정신치료보다는 역동적 이해를 바탕으로 의식의 영역을 다루는 비특이적 정신치료와 가족치료를 병행하여 좋은 치료 결과를 경험하여 이를 보고하였고, 특히 환자 자신이 이러한 것을 치료 과정에서 스스로 찾아내었고 또 치유되었다는 것을 환자의 표현을 통해서 제시하고자 하였다. 또 이러한 복합적인 치료 과정이 의식의 영역을 다루는 것이라는 점에서 행동요법이나 인지치료 등 기존 치료 경험과 일치함을 문헌 고찰을 통해 밝히고 있다.

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Blotto 게임을 풀기위한 새로운 근사해법 절차 (New Fictitious Play Procedure For Solving Blotto Games)

  • 이재영;이문걸
    • 한국국방경영분석학회지
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    • 제31권1호
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    • pp.107-121
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    • 2005
  • In this study, a new fictitious play (FP) procedure is presented to solve two-person zero-sum (TPZS) Blotto games. The FP solution procedure solves TPZS games by assuming that the two players take turns selecting optimal responses to the opponent's strategy observed so far. It is known that FP converges to an optimal solution, and it may be the only realistic approach to solve large games. The algorithm uses dynamic programming (DP) to solve FP subproblems. Efficiency is obtained by limiting the growth of the DP state space. Blotto games are frequently used to solve simple missile defense problems. While it may be unlikely that the models presented in this paper can be used directly to solve realistic offense and defense problems, it is hoped that they will provide insight into the basic structure of optimal and near-optimal solutions to these important, large games, and provide a foundation for solution of more realistic, and more complex, problem

Analysis and Design of Whole-Head Magnetic Brain Stimulators: A Simulation Study

  • Lee, Chany;Im, Chang-Hwan;Jung, Hyun-Kyo
    • International Journal of Control, Automation, and Systems
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    • 제5권3호
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    • pp.337-342
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    • 2007
  • This paper proposes a helmet-type whole-head brain stimulator system considering a realistic head geometry. For more accurate design and computer simulations, a realistic volume conductor model was adopted and the current evoked on human cerebral cortex was analyzed using the boundary element method (BEM). To obtain a more focalized evoked current around the target points, various coil configurations were tested and an average targeting error of about 10 mm was obtained.

대중교통망에서의 최단경로 탐색을 위한 유전자 알고리즘 (A Genetic Algorithm for Searching Shortest Path in Public Transportation Network)

  • 장인성;박승헌
    • 경영과학
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    • 제18권1호
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    • pp.105-118
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    • 2001
  • The common shortest path problem is to find the shortest route between two specified nodes in a transportation network with only one traffic mode. The public transportation network with multiple traffic mode is a more realistic representation of the transportation system in the real world, but it is difficult for the conventional shortest path algorithms to deal with. The genetic algorithm (GA) is applied to solve this problem. The objective function is to minimize the sum of total service time and total transfer time. The individual description, the coding rule and the genetic operators are proposed for this problem.

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A New Input Estimation Algorithm for Target Tracking Problem

  • Lee, Hungu;Tahk, Min-Jea
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1998년도 제13차 학술회의논문집
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    • pp.323-328
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    • 1998
  • In this paper, a new input estimation algorithm is proposed for target tracking problem. The unknown target maneuver is approximated by a linear combination of independent time functions and the coefficients are estimated by using a weighted least-squares estimation technique. The proposed algorithm is verified by computer simulation of a realistic two-dimensional tracking problem. The proposed algorithm provides significant improvements in estimation performance over the conventional input estimation techniques based on the constant-input assumption.

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The Relationship between Posing and Solving Arithmetic Word Problems among Chinese Elementary School Children

  • Chen, Limin;Van Dooren, Wim;Chen, Qi;Verschaffel, Lieven
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제11권1호
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    • pp.1-31
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    • 2007
  • Recent research has documented that there is a close relationship between problem posing and problem solving in arithmetic. However, most studies investigated the relationship between problem posing and problem solving only by means of standard problem situations. In order to overcome that shortcoming, a pilot study with Chinese fourth-graders was done to investigate this relationship using a non-standard, realistic problem situation. The results revealed a significant positive relationship between students' problem posing and solving abilities. Based on that pilot study, a more extensive and systematic ascertaining study was carried out to confirm the observed relationship between problem posing and problem solving among Chinese elementary school children. Results confirmed that there was indeed a close relationship between both skills.

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데이터 마이닝과 통계적 기법을 통합한 최적화 기법 (Optimization Methodology Integrated Data Mining and Statistical Method)

  • 정혜진;송서일
    • 한국품질경영학회:학술대회논문집
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    • 한국품질경영학회 2006년도 추계 학술대회
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    • pp.205-210
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    • 2006
  • Nowaday manufacture technology and manufacture environment are changing rapidly. By development of computer and enlargement of technique, most of manufacture field are computerized. It is measured automatically do much quality characteristics thereby and great many data happen in a day. corporations is important if have gotten fast information that are useful from wide data to go first in international competition according to these change. Statistical process control(SPC) techniques are used as a problem solution tool at manufacturing process until present. However, this statistical methods is not applied more extensively because have much restrictions in realistic problem. In this paper, wish to develop more realistic and scientific new statistical design techniques doing to integrate data mining(DM) and statistical methods by the alternative to cope these problem. First step selects significant factor using DM techniques from datas of manufacturing process including much factors and second step wish to find optimum of process after get the estimated response function through response surf ace methodology(RSM) that is statistical techniques.

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수학화 경험 수업에서 나타난 초등학생의 수학적 능력 및 수학화 분석 (The Analysis of Mathematical Abilities and Mathematization in the Mathematising Experience Instruction for Elementary Students)

  • 김윤진;김민경
    • 한국수학교육학회지시리즈A:수학교육
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    • 제45권3호
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    • pp.345-365
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    • 2006
  • This study, to effectively teach the concepts, principles and problem solving ability of the 2nd graders' learning of numbers and operations, offers realistic problem situation and focuses on the learning based on 'mathematization', one of the most important principles of RME (Realistic Mathematics Education) which is the mathematics education trend of Netherlands influenced by Freudenthal's theory. The instruction is applied to forty-one students of the 2nd grader for six weeks in twelve series in an elementary school, located in Seoul. To investigate the effects of the mathematising experience instruction for improving mathematical abilities, the group takes tests before and after the instruction. Also the qualitative analysis on the students' mathematising aspects through students' output at the instruction process is taken into account to evaluate the instruction's effects. The result shows that the mathematising experience instruction for improving mathematical abilities is proved to improve students' understanding of mathematical concepts and principles and their problem solving ability in learning numbers and operations after carrying out this instruction. Also the result indicates that students' mathematising aspects are mostly horizontal and vertical mathematization.

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